Maps: Difference between revisions

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After [[Halo 2]] was released the [[multiplayer]] maps production had been going full speed. Now there are many maps of all size categories. Some suitable for raw FFA carnage. Some excellent for [[Team Slayer]] with [[Battle Rifle]] start. Symmetric maps with two distinct bases. Symmetric maps with three or more bases where multiple teams can play well balanced [[CTF]] or [[Assault]]. [[Juggernaut]] is best played on certain maps, different maps depending on the size of the party. There are maps where Vehicles form the most strategic resources and maps where carnage always starts with a rush for the same weapon. In short, there's something for everyone. The maps are all very well designed with an extreme attention to detail. Some maps, like [[Lockout]] seems to transform with your experience, offering true fun regardless if you're a beginner or expert. Thanks Bungie for all these maps!
After [[Halo 2]] was released the [[multiplayer]] maps production had been going full speed. Now there are many maps of all size categories. Some suitable for raw FFA carnage. Some excellent for [[Team Slayer]] with [[Battle Rifle]] start. Symmetric maps with two distinct bases. Symmetric maps with three or more bases where multiple teams can play well balanced [[CTF]] or [[Assault]]. [[Juggernaut]] is best played on certain maps, different maps depending on the size of the party. There are maps where Vehicles form the most strategic resources and maps where carnage always starts with a rush for the same weapon. In short, there's something for everyone. The maps are all very well designed with an extreme attention to detail. Some maps, like [[Lockout]] seems to transform with your experience, offering true fun regardless if you're a beginner or expert. Thanks Bungie for all these maps!


Note: Using a combination of overshields, swords, rockets, obstacles, and a variety of vehicles (as well as some skills), it is possible to leave, access restricted areas, or get to the top of a large number of these levels
==[[Halo:CE]] Multiplayer Maps==
===Halo:CE(Xbox version) Maps===
*[[Battle Creek (Level)|Battle Creek]]
*[[Blood Gulch (Level)|Blood Gulch]]
*[[Boarding Action (Level)|Boarding Action]]
*[[Chill Out (Level)|Chill Out]]
*[[Chiron TL34 (Level)|Chiron TL34]]
*[[Damnantion (Level)|Damnantion]]
*[[Derelict (Level)|Derelict]]
*[[Hang 'Em High (Level)|Hang 'Em High]]
*[[Longest (Level)|Longest]]
*[[Prisoner (Level)|Prisoner]]
*[[Rat Race (Level)|Rat Race]]
*[[Sidewinder (Level)|Sidewinder]]
*[[Wizard (Level)|Wizard]]
 
===Halo:CE(PC and Mac version) additional Maps===
*[[Danger Canyon (Level)|Danger Canyon]]
*[[Death Island (Level)|Death Island]]
*[[Gephyrophobia (Level)|Gephyrophobia]]
*[[Ice Fields (Level)|Ice Fields]]
*[[Infinity (Level)|Infinity]]
*[[Timberland (Level)|Timberland]]
 
==Halo 2 Multiplayer Maps==
===Halo 2(Xbox version) Maps===
*[[Acension (Level)|Acension]]
*[[Beaver Creek (Level)|Beaver Creek]]
*[[Burial Mounds (Level)|Burial Mounds]]
*[[Coagulation (Level)|Coagulation]]
*[[Colossus (Level)|Colossus]]
*[[Foundation (Level)|Foundation]]
*[[Headlong (Level)|Headlong]]
*[[Ivory Tower (Level)|Ivory Tower]]
*[[Lockout (Level)|Lockout]]
*[[Midship (Level)|Midship]]
*[[Waterworks (Level)|Waterworks]]
*[[Zanzibar (Level)|Zanzibar]]
 
===Halo 2 additional DLC Maps===
*[[Backwash (Level)|Backwash]]
*[[Containment (Level)|Containment]]
*[[Desolation (Level)|Desolation]]
*[[Elongation (Level)|Elongation]]
*[[Gemini (Level)|Gemini]]
*[[Relic (Level)|Relic]]
*[[Sanctuary (Level)|Sanctuary]]
*[[Terminal (Level)|Terminal]]
*[[Tombstone (Level)|Tombstone]]
*[[Turf (Level)|Turf]]
*[[Warlock (Level)|Warlock]]
 
===Halo 2(Vista version) additional Maps===
*[[District (Level)|District]]
*[[Uplift (Level)|Uplift]]
 
==Halo 3 Multiplayer Maps==
===Halo 3(360 Retail version) Maps===
*[[Construct (Level)|Construct]]
*[[Epitaph (Level)|Epitaph]]
*[[Guardian (Level)|Guardian]]
*[[High Ground (Level)|High Ground]]
*[[Isolation (Level)|Isolation]]
*[[Last Resort (Level)|Last Resort]]
*[[Narrows (Level)|Narrows]]
*[[Sandtrap (Level)|Sandtrap]]
*[[Snowbound (Level)|Snowbound]]
*[[The Pit (Level)|The Pit]]
*[[Valhalla (Level)Valhalla]]
===Halo 3 additional DLC Maps===
*[[Avalanche (Level)|Avalanche]]
*[[Blackout (Level)|Blackout]]
*[[Foundry (Level)|Foundry]]
*[[Ghost Town (Level)|Ghost Town]]
*[[Rat's Nest (Level)|Rat's Nest]]
*[[Standoff (Level)|Standoff]]
 
===Halo 3 working title DLC Maps==
*[[Purple Reign (Level)|Purple Reign]]
*[[Space Camp (Level)|Space Camp]]


{{Levels}}


== See also ==
== See also ==
* [[Weapon Respawn Times]]
* [[Weapon Respawn Times]]
* [http://nikon.bungie.org/gameplay/stratguide/map_guides/ Overswarm's Map Overviews]
* [http://nikon.bungie.org/gameplay/stratguide/map_guides/ Overswarm's Map Overviews]

Revision as of 03:37, May 5, 2008

Template:Ratings After Halo 2 was released the multiplayer maps production had been going full speed. Now there are many maps of all size categories. Some suitable for raw FFA carnage. Some excellent for Team Slayer with Battle Rifle start. Symmetric maps with two distinct bases. Symmetric maps with three or more bases where multiple teams can play well balanced CTF or Assault. Juggernaut is best played on certain maps, different maps depending on the size of the party. There are maps where Vehicles form the most strategic resources and maps where carnage always starts with a rush for the same weapon. In short, there's something for everyone. The maps are all very well designed with an extreme attention to detail. Some maps, like Lockout seems to transform with your experience, offering true fun regardless if you're a beginner or expert. Thanks Bungie for all these maps!

Halo:CE Multiplayer Maps

Halo:CE(Xbox version) Maps

Halo:CE(PC and Mac version) additional Maps

Halo 2 Multiplayer Maps

Halo 2(Xbox version) Maps

Halo 2 additional DLC Maps

Halo 2(Vista version) additional Maps

Halo 3 Multiplayer Maps

Halo 3(360 Retail version) Maps

Halo 3 additional DLC Maps

=Halo 3 working title DLC Maps


See also