Chris Barrett: Difference between revisions
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'''Chris Barrett''' is an employee at [[Bungie Studios]]. | '''Chris Barrett''' is an employee at [[Bungie Studios]]. | ||
In 1999, when [[Halo: Combat Evolved]] was released, Barrett was credited as an artist on [[Bungie]]'s team. When [[Halo 2]] was released, Barrett was working as a level designer. | In 1999, when [[Halo: Combat Evolved]] was released, Barrett was credited as an artist on [[Bungie]]'s team. When ''[[Halo 2]]'' was released, Barrett was working as a level designer. | ||
He worked on the level [[Metropolis]] in | He worked on the level [[Metropolis]] in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]]. | ||
=Bio= | =Bio= | ||
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BIOGRAPHY | BIOGRAPHY | ||
Chris has contributed to multiple projects at Bungie including Myth II, Myth II:Chimera, Halo and Halo 2. | Chris has contributed to multiple projects at Bungie including Myth II, Myth II:Chimera, ''[[Halo: Combat Evolved]]'' and ''Halo 2''. | ||
== Games == | == Games == | ||
*[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Unknown | *[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Unknown | ||
*[[w:c:bungie:Myth II: Chimera|Myth II: Chimera]] - Unkown | *[[w:c:bungie:Myth II: Chimera|Myth II: Chimera]] - Unkown | ||
*[[Halo: Combat Evolved]] - Artist | *''[[Halo: Combat Evolved]]'' - Artist | ||
*[[Halo 2]] - Lead Environment Artist | *''[[Halo 2]]'' - Lead Environment Artist | ||
*[[Halo 3]] - Campaign Environment Lead | *''[[Halo 3]]'' - Campaign Environment Lead | ||
==Bungie.net Profile== | ==Bungie.net Profile== | ||
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*Mode of Transport: Classified | *Mode of Transport: Classified | ||
*Fake Weapon: Classified | *Fake Weapon: Classified | ||
*Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo and Halo 2.<ref>[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=barrett]</ref> | *Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=barrett]</ref> | ||
[http://www.example.com link title] | [http://www.example.com link title] |
Revision as of 17:16, October 18, 2008
Template:Realworld Template:Ratings Template:Bstaff
Biography
Chris Barrett is an employee at Bungie Studios.
In 1999, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team. When Halo 2 was released, Barrett was working as a level designer.
He worked on the level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Bio
Nickname: Barry Classification: GrizzledAncients Current Job: Environment Art Director Origin: Burlington, VT Blood Type: Classified Age: Classified Weight: Classified Height: Classified Girth: Classified First Job: Classified
Hobby: Classified
Ultimate Halo Match: Classified
Ultimate Snack: Classified
Ultimate Website: Classified
Mode of Transport: Classified
Fake Weapon: Classified
BIOGRAPHY
Chris has contributed to multiple projects at Bungie including Myth II, Myth II:Chimera, Halo: Combat Evolved and Halo 2.
Games
- Myth II: Soulblighter - Unknown
- Myth II: Chimera - Unkown
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
Bungie.net Profile
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[1]