King of the Hill: Difference between revisions
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Revision as of 18:14, April 29, 2009
The point of the game is simple, hold the hill for the longest time or to the time requirement. Depending on if the game has a moving hill, you may need to search for the hill periodically. The hill is either a square or circular holographic which is projected by an indestructible holographic projector which shows neatly the boundaries of the hill. This game type may be played as a FFA or Team based game.
Included Variants
King
- Stay on the hill for a total of 2 minutes to win the game. Hill does not move in actual gameplay.
Team King
- Your team must take the hill and control it uncontested for 1 minute to win. Hill does not move.
Phantom King
- Control the hill uncontested to earn time. Everyone has active camo and the hill does not move. 1 minute wins.
Crazy King
- The hill moves once a minute. Be the first to earn 2 minutes on it to take the crown.
Team Crazy King
- Your team must earn just 1 minute uncontested on the moving hill to take the crown.
Mosh Pit
- Featured in Halo 3, this variation is found in Lone Wolves and Rumble Pit. The hill does not move and everyone inside the hill is tougher, which can make it a lot easier to achieve the Hail to the King Medal.
Trivia
- In Halo: The Fall Of Reach, Doctor Halsey comments that John-117 is playing 'King Of the Hill' with some other children.
- King of the Hill was one of the original multiplayer gametypes in Marathon.
- Some people use King Of The Hill for races.
Tactics
- A useful tactic during team games, is to have one person inside the hill scoring points, and one person outside the hill sniping.
- Close Quarters weapons are usually the best weapons for holding the hill, as the close proximity to other players makes them desirable.
- Due to the hills visual style it could be used as a form of camouflage to surprise opponents attacking or defending the hill.