Martin O'Donnell: Difference between revisions

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{{Article Quote|John Williams is to movies, as Marty O'Donnell is to video games.}}
{{Article Quote|John Williams is to movies, as Marty O'Donnell is to video games.}}
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'''Martin "Marty" O'Donnell''' (aka Marty, the Elder) is an [[United States|American]] composer known for his work on musical pieces for video games from [[Bungie Studios]] such as the ''Myth series'', ''Oni'', and the [[Halo Trilogy|''Halo'' trilogy]]. O'Donnell collaborates with his musical companion [[Michael Salvatori]] for many of the scores. He has also directed voice talent and sound design for the ''Halo'' trilogy.
'''Martin "Marty" O'Donnell''' (aka Marty, the Elder) is an [[United States|American]] composer known for his work on musical pieces for video games from [[Bungie Studios]] such as the ''Myth series'', ''Oni'', and the [[Halo Trilogy|''Halo'' trilogy]]. O'Donnell collaborates with his musical companion [[Michael Salvatori]] for many of the scores. He has also directed voice talent and sound design for the ''Halo'' trilogy.
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Starting out writing television and radio jingles, O'Donnell moved to the world of video games when he and his company, Total Audio, did the sound design for the 1997 title ''Riven''. Since then he has scored more than seven video games. His most recently released work is the ''[[Halo 3 Original Soundtrack]]'', featuring the complete score to the award-winning ''[[Halo 3]]''. His two-compact disc set for ''[[Halo 3]]'' was released in November of 2007.  
Starting out writing television and radio jingles, O'Donnell moved to the world of video games when he and his company, Total Audio, did the sound design for the 1997 title ''Riven''. Since then he has scored more than seven video games. His most recently released work is the ''[[Halo 3: ODST Original Soundtrack]]'', featuring the complete score to the award-winning ''[[Halo 3: ODST]]''. His two-compact disc set for ''Halo 3: ODST'' was released in September of 2009.  


Marty's sound studio at [[Bungie]] is called the "Ivory Towers", lending its nickname to the multiplayer map in [[Halo 2]], [[Ivory Tower]]. In addition, this tower is noted to be owned by a character named [[Lance O'Donnell]], another nickname for Marty.  
Marty's sound studio at [[Bungie]] is called the "Ivory Towers", lending its nickname to the multiplayer map in [[Halo 2]], [[Ivory Tower]]. In addition, this tower is noted to be owned by a character named [[Lance O'Donnell]], another nickname for Marty.  
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The music for ''Halo 3'' contained refinements and revisions to previous themes heard in the series, as O'Donnell stressed the importance of using previous motifs in the final installment of the trilogy. O'Donnell also introduced a distinctive piano theme which had never been heard before, and first made its appearance in the ''Halo 3'' announcement teaser. In an interview, O'Donnell stated that he has always approached music from the keyboard, and that at the Electronic Entertainment Expo (where the trailer would first be shown) he had a feeling that "no [other announcement] would start with a piano." In addition to composition, O'Donnell has also arranged his work; a special arrangement was used for a ''Halo 3'' segment of Video Games Live in London, England, after which O'Donnell appeared.
The music for ''Halo 3'' contained refinements and revisions to previous themes heard in the series, as O'Donnell stressed the importance of using previous motifs in the final installment of the trilogy. O'Donnell also introduced a distinctive piano theme which had never been heard before, and first made its appearance in the ''Halo 3'' announcement teaser. In an interview, O'Donnell stated that he has always approached music from the keyboard, and that at the Electronic Entertainment Expo (where the trailer would first be shown) he had a feeling that "no [other announcement] would start with a piano." In addition to composition, O'Donnell has also arranged his work; a special arrangement was used for a ''Halo 3'' segment of Video Games Live in London, England, after which O'Donnell appeared.
When composing the score for ''[[Halo 3: ODST]]'', Marty wanted to approach the film noir atmosphere of the game with a more dark and jazz-like feel and incorporated the saxophone into many pieces. In addition, he wanted to move away from the traditional musical style of Halo and try new methods. The final product was met with universal critical praise, and won the Spike Video Game Award for "Best Original Score".
It has been confirmed that Marty is composing the score for ''[[Halo: Reach]]'', and has stated that he is aiming to give the game a somber and dark feel, foreshadowing Reach's fate. <ref>[http://www.bungie.net/Projects/Reach/default.aspx Halo: Reach VGA Interview]</ref>


==Personal life==
==Personal life==
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