Battle Creek: Difference between revisions

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''2-8 players''</center>
''2-8 players''</center>


'''''Battle Creek''''' is a [[multiplayer]] level in ''[[Halo: Combat Evolved]]''. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. As one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team based, games between two to eight players.
'''''Battle Creek''''' is a [[multiplayer]] level in ''[[Halo: Combat Evolved]]''. It is an outdoors map set in a tiny canyon featuring two symmetrical bases that are separated by a small creek. Being one of the smallest multiplayer maps in the game, Battle Creek is well suited for small, usually team-based, games between two to eight players.


''Battle Creek'' was remade as ''[[Beaver Creek]]'' for ''[[Halo 2]]''.
''Battle Creek'' was remade as ''[[Beaver Creek]]'' for ''[[Halo 2]]''.
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==Layout==
==Layout==
[[Image:Battlecreek Map1.jpg|195px|thumb|left|An annotated overview of the map.]]
[[Image:Battlecreek Map1.jpg|195px|thumb|left|An annotated overview of the map.]]
Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rocks that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. Of particular note, there are Two Way [[Teleporters]] behind each base; each will transport players to the teleporter behind the opposite base. [[Image:Battlecreek Map2.jpg|195px|thumb|left|An interior view of the bases.]]
Battle Creek's basic layout is very simplistic; it consists of two identical bases separated by a small creek. Outside, there are plenty of rock formations that can be used for cover, an arch spanning the river, and two raised outcroppings on the canyon walls. In addition, there are two way [[Teleporters]] located behind each base; each will transport players to the teleporter to the opposite base. [[Image:Battlecreek Map2.jpg|195px|thumb|left|An interior view of the bases.]]


The interior of the bases consists of a main room which houses the flag in flag gametypes, a pair of hallways that lead to the outdoors, and a series of tunnels connected to the hallways by a ramp that lead to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, a tunnel located in front of each base, and a hole in the roof above the flag room.
The interior of the bases consists of a main room which houses the flag in flag gametypes, a pair of hallways that lead to the outdoors, and a series of tunnels connected to the hallways by a ramp that lead to the other entrances. The entryways consist of the main door in the front, a side door leading to the tunnels underneath, a tunnel located in front of each base, and a hole in the roof above the flag room.
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*To access the roofs of either base, a player can jump onto small ledges located on one side of the base (a boulder at red base) and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.
*To access the roofs of either base, a player can jump onto small ledges located on one side of the base (a boulder at red base) and a wedge of concrete debris at blue base. Once there, a player will have a commanding view of the map, but is exposed to enemy fire.


*Camping in the little rocket launcher alcove is not a good idea on this map because of the multitude of needlers and pistols. Get the rocket luancher then jump down and give them hell.
*Camping in the little rocket launcher alcove is not a good idea on this map because of the multitude of needlers and pistols. Get the rocket launcher then jump down and give them hell.


*It is possible to stand in some of the trees located around the map by jumping down into them from the two sniper ledges located at each base.
*It is possible to stand in some of the trees located around the map by jumping down into them from the two sniper ledges located at each base.
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==Things to avoid==
==Things to avoid==
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into, and will be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade, or melee them.
*Do not walk through a teleporter and then back up. You will not go through the teleporter you backed into, and possibly be [[Telefragging|telefragged]] if someone else enters the teleporter and you do not move in time before your screen turns completely white. However, if someone else is trying to enter the teleporter, you can maneuver into the corner of the teleporter, and by jumping, the enemy will go through. At this time, you can take them by surprise, throw a grenade, or melee them.
*During a CTF Game, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*During a CTF Game, with teams of four or more, beware of opponents throwing grenades through the small windows at the sides of the base. They can make short work of defenders, and give their teammates an easier chance of stealing the flag.
*Try to stay away from the natural bridge formation in the middle: you are an easy target from all angles
*Try to stay away from the natural bridge formation in the middle: you are an easy target from all angles
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