The Art of Halo: Creating a Virtual World: Difference between revisions
no edit summary
(Changed UK price to RRP) |
No edit summary |
||
Line 21: | Line 21: | ||
|Shipping Weight= 1.5 pounds | |Shipping Weight= 1.5 pounds | ||
|Shipping Mass= 663 g | |Shipping Mass= 663 g | ||
}}'''''The Art of Halo''''' is a collection of concept art used for making the games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. | }}'''''The Art of Halo''''' is a collection of concept art used for making the games, along with commentary by [[Eric S. Trautmann]]. The book includes a foreword by [[Jason Jones]] and a preface by [[Marcus R. Lehto]]. | ||
==Content== | ==Content== | ||
The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier [[Bungie]] games on ''Halo'''s design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''[[Halo]]'' games. | The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier [[Bungie]] games on ''Halo'''s design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''[[Halo]]'' games. | ||
There are also many explanations for the processes and the development. Some of these explain things to [[Halo]] fans that we haven't been aware of...like the role of [[Grunt Ultra | There are also many explanations for the processes and the development. Some of these explain things to [[Halo]] fans that we haven't been aware of...like the role of [[Grunt Ultra]]s. They also explain what the intentions were for many of the ideas and how they changed over time. | ||
The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. | The final section of the book contains a few full-page pinups of various concept art. Including some scenes in the levels of ''[[Halo]]'' and ideas of new characters. | ||
Line 35: | Line 35: | ||
*There are many errors in this book, such as a caption pointing at a [[Plasma Grenade]], but pointing it out as an Assault Bomb. However, the [[Assault Bomb]] was on this page. Another mistake consisted of calling the [[Prophet of Mercy]] the [[Prophet of Truth]]. | *There are many errors in this book, such as a caption pointing at a [[Plasma Grenade]], but pointing it out as an Assault Bomb. However, the [[Assault Bomb]] was on this page. Another mistake consisted of calling the [[Prophet of Mercy]] the [[Prophet of Truth]]. | ||
*This book shows the Easter egg on the Assault Bomb, where it has writing on it. | *This book shows the Easter egg on the Assault Bomb, where it has writing on it. | ||
*The [[Zealot]] shown on the [[Elite]] ranks has black as its secondary color, although the secondary color for Zealots in-game is brown. | |||
==Related Links== | ==Related Links== |