The Art of Halo: Creating a Virtual World: Difference between revisions
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The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier [[Bungie]] games on ''Halo'''s design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their | The majority of the book focuses on the development of the major aspects of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', from the [[:Category:Weapons|Weapons]], the games environments and the [[Character]] designs. There are many early sketches and concept art for these things, much of it by [[Shi Kai Wang]] and the [[Bungie]] art team. Certain sections show the influence of earlier [[Bungie]] games on ''Halo'''s design. One section shows a timeline of Bungie's history. The ideas are shown as they evolved, from a series of sketches to storyboards and their amazing animation. Finally, some screen shots are included to show how the ideas were eventually incorporated into the ''[[Halo]]'' games. | ||
There are also many explanations for the processes and the development. Some of these explain things to [[Halo]] fans that we haven't been aware of...like the role of [[Grunt Ultra|Grunt Ultras]]. They also explain what the intentions were for many of the ideas and how they changed over time. | There are also many explanations for the processes and the development. Some of these explain things to [[Halo]] fans that we haven't been aware of...like the role of [[Grunt Ultra|Grunt Ultras]]. They also explain what the intentions were for many of the ideas and how they changed over time. |