Sentinel Major: Difference between revisions
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Individually, their relatively low shielding (as compared to an Elite, per say) is made up by their maneuverability. As with Rangers, they can easily slice through the air, evading slow-moving projectiles (such as Rockets) and coerce the combatant to concentrate on one at a time. The best weapon for them is the Covenant Carbine or the [[Plasma Rifle]]. First, the Covenant Carbine has a pretty strong punch and can penetrate the shielding in one or two shots. Then, in an additional two shots, the Major will go down. For the Plasma Rifle, you will rely upon it's stead, semi-automatic rate of fire to wear down the shields rather than take it out decisively. When facing these worthy opponents, be certain to have some cover within close proximity-these Sentinels travel in groups, and can take your shielding out in seconds. Behind Cover, use hit-and-run tactics to evade fire. Be sure to take one out at a time, as a wasted effort will be useless-the shielding will still be there, and you will have to take it out all over again. Once you have taken out the Sentinel, however, you can have the extremely powerful laser. This can take out the "legs" of an Enforcer in less than 5 seconds, whilst an ordinary Sentinel beam takes over double the time. | Individually, their relatively low shielding (as compared to an Elite, per say) is made up by their maneuverability. As with Rangers, they can easily slice through the air, evading slow-moving projectiles (such as Rockets) and coerce the combatant to concentrate on one at a time. The best weapon for them is the Covenant Carbine or the [[Plasma Rifle]]. First, the Covenant Carbine has a pretty strong punch and can penetrate the shielding in one or two shots. Then, in an additional two shots, the Major will go down. For the Plasma Rifle, you will rely upon it's stead, semi-automatic rate of fire to wear down the shields rather than take it out decisively. When facing these worthy opponents, be certain to have some cover within close proximity-these Sentinels travel in groups, and can take your shielding out in seconds. Behind Cover, use hit-and-run tactics to evade fire. Be sure to take one out at a time, as a wasted effort will be useless-the shielding will still be there, and you will have to take it out all over again. Once you have taken out the Sentinel, however, you can have the extremely powerful laser. This can take out the "legs" of an Enforcer in less than 5 seconds, whilst an ordinary Sentinel beam takes over double the time. | ||
== Trivia == | == Trivia == | ||
*Although the player never sees active Sentinel Majors in the level The Ark the player can find destroyed red sentinels which may be Halo 3's Sentinel Majors. | |||
*Sentinel Majors do ''not'' appear in [[Halo: Combat Evolved|Halo: CE]] or [[Halo 3]], however the [[Automated Turret]] somewhat replaces them in [[Halo 3]]. | *Sentinel Majors do ''not'' appear in [[Halo: Combat Evolved|Halo: CE]] or [[Halo 3]], however the [[Automated Turret]] somewhat replaces them in [[Halo 3]]. | ||
*When a Sentinel Major's [[Sentinel Beam]], is dropped it takes the color of an average Sentinel Beam. When picked up, however, the color is gold like a Sentinel Major and the beam is blue. | *When a Sentinel Major's [[Sentinel Beam]], is dropped it takes the color of an average Sentinel Beam. When picked up, however, the color is gold like a Sentinel Major and the beam is blue. |