Satchel charge: Difference between revisions

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[[Marines]], use satchel charges to clear large, reinforced doors, or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive and can penetrate through half a meter of Titanium-A.
[[Marines]], use satchel charges to clear large, reinforced doors, or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive and can penetrate through half a meter of Titanium-A.


[[Spartan-II]]s [[Vinh-030]] and [[Isaac-039]] used satchel charges, during the [[Battle of Reach]] to hold back the [[Covenant]] entering [[ONI]]'s [[CASTLE Base]] and allow the others time to retreat further into the base; however,they disappeared in the blast.
[[Spartan-II]]s [[Vinh-030]] and [[Isaac-039]] used satchel charges, during the [[Battle of Reach]] to hold back the [[Covenant]] entering [[ONI]]'s [[CASTLE Base]] and allow the others time to retreat further into the base; however, they disappeared in the blast and were presumed dead.


It may be standard equipment for UNSC Marines.
It may be standard equipment for UNSC Marines.

Revision as of 23:02, November 7, 2008

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"Copy that. Somebody get a satchel on the gate!"
— Sergeant Avery J. Johnson

The Satchel Charge is a United Nations Space Command ground explosive.

Usage

Marines, use satchel charges to clear large, reinforced doors, or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive and can penetrate through half a meter of Titanium-A.

Spartan-IIs Vinh-030 and Isaac-039 used satchel charges, during the Battle of Reach to hold back the Covenant entering ONI's CASTLE Base and allow the others time to retreat further into the base; however, they disappeared in the blast and were presumed dead.

It may be standard equipment for UNSC Marines.

Appearances

  • Outskirts - Sergeant Johnson orders a Marine to set a satchel charge to break through a gate that is impeding their incursion. The charge is never used, as a Hunter pair bashes through from the other side of the gate and attacks.
  • Metropolis - One charge can be found next to a dead Marine on the way out of the first Amphitheater. A Rocket Launcher is also laying besides the corpse.

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