Satchel charge: Difference between revisions
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*''[[Outskirts (Level)|Outskirts]]'' - Sergeant Johnson orders a Marine to set a satchel charge to break through a gate that is impeding their incursion. The charge is never used, as a [[Hunter]] pair lumbers through the gate and attacks. | *''[[Outskirts (Level)|Outskirts]]'' - Sergeant Johnson orders a Marine to set a satchel charge to break through a gate that is impeding their incursion. The charge is never used, as a [[Hunter]] pair lumbers through the gate and attacks. | ||
*''[[Metropolis (Level)|Metropolis]]'' - One such charge can be found next to a dead [[Marine]] in the first Ampitheater. A [[Rocket Launcher]] is also laying besides the corpse. | *''[[Metropolis (Level)|Metropolis]]'' - One such charge can be found next to a dead [[Marine]] in the first Ampitheater. A [[Rocket Launcher]] is also laying besides the corpse. | ||
[[Category:Human Weapons]] | |||
[[ | [[Category:UNSC]] | ||
[[ | [[Category:Weapons]] |
Revision as of 06:20, June 5, 2007
- "Copy that. Someone get a satchel on the gate!"
- — Sergeant Avery J. Johnson
The Satchel Charge is a United Nations Space Command ground explosive.
Usage
Marines use satchel charges to clear large, reinforced doors or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive, and can penetrate half a meter of Titanium-A.
Spartan-IIs Vinh-030 and Isaac-039 used satchel charges during the Battle of Reach to hold back the Covenant entering ONI's CASTLE Base and allow the others time to retreat further into the base.
It may be standard equipment for UNSC Marines.
Appearances
- Outskirts - Sergeant Johnson orders a Marine to set a satchel charge to break through a gate that is impeding their incursion. The charge is never used, as a Hunter pair lumbers through the gate and attacks.
- Metropolis - One such charge can be found next to a dead Marine in the first Ampitheater. A Rocket Launcher is also laying besides the corpse.