Heroic: Difference between revisions
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[[Image:Heroic.jpg|The Heroic Icon.|thumb]] | [[Image:Heroic.jpg|The Heroic Icon.|thumb]] | ||
{{Quote|Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed.|Description from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''.}} | {{Quote|Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed.|Description from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''.}} | ||
{{Quote|Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played.|Description from [[Halo 3]].}} | {{Quote|Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played.|Description from ''[[Halo 3]]''.}} | ||
'''Heroic''' is the | '''Heroic''' is the third hardest difficulty in the [[Halo Universe|Halo]] series [[campaign]] mode. | ||
==Summary== | ==Summary== | ||
The symbol for the Heroic difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center; over the shield are two [[UNSC]] Standard Issue [[Combat Knives]] crossed over each other. | The symbol for the Heroic difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center; over the shield are two [[UNSC]] Standard Issue [[Combat Knives]] crossed over each other. | ||
Heroic pits and throws you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. | Heroic pits and throws you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. It is otherwise considered "Hard", in other games. | ||
The following are a list of changes in the Heroic difficulty: | |||
*[[Health]] meter is smaller. Hits do more damage. | *[[Health]] meter is smaller. Hits do more damage. | ||
*[[Shields]] are only 75% their "Normal" capacity. | *[[Shields]] are only 75% their "Normal" capacity. | ||
*Increased Shields and/or armor for enemies. | *Increased Shields and/or armor for enemies. | ||
*Many [[Minor Elite]]s are replaced by [[Major Elite]]s. [[Major Grunts]] are more frequent as well, along with other opponents. | *Many [[Minor Elite]]s are replaced by [[Major Elite]]s. [[Major Grunts]] are more frequent as well, along with other opponents. | ||
*Enemies are smarter in tactical actions, thus harder to kill | *Enemies are smarter in tactical actions, thus harder to kill (ex. starting to hide behind barriers when their shields are down). | ||
*[[Marine]]s have reduced effectiveness and are weaker; their tactical intelligence has also been reduced. | *[[Marine]]s have reduced effectiveness and are weaker; their tactical intelligence has also been reduced. | ||
*[[Ultra Elite]]s and [[Ultra Grunt]]s appear ever so often and for the Elites, they normally dual wield. [[Zealots]] also begin to take the place of Ultras. | *[[Ultra Elite]]s and [[Ultra Grunt]]s appear ever so often and for the Elites, they normally dual wield. [[Zealots]] also begin to take the place of Ultras. | ||
*Many more [[Jackal]] snipers are placed throughout levels, and in [[Halo 3]], some of them have [[Beam Rifle]]s instead of [[Carbines]]. | *Many more [[Jackal]] snipers are placed throughout levels, and in [[Halo 3|''Halo 3'']], some of them have [[Beam Rifle]]s instead of [[Carbines]]. | ||
All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] less exciting, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however this is not to be stated as a fact, as each player has their own comfort zone regarding difficulty. | All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] less exciting, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however, this is not to be stated as a fact, as each player has their own comfort zone, regarding difficulty. | ||
In Halo 3, Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found | In ''Halo 3'', Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found Normal comfortable in ''Halo 2'', will find Heroic just right for ''Halo 3'', according to Frankie. [[Martin O'Donnell]] stated that, 'Normal is for beginners who are embarrassed to pick [[Easy]]. Heroic is what we intended.' | ||
== Trivia == | == Trivia == | ||
*Every difficulty shield icon has the [[Marathon]] symbol on it. | *Every difficulty shield icon has the [[Marathon]] symbol on it. | ||
*Heroic difficulty is considered the "True Halo Universe" by most of the [[Bungie]] employees and creators, seeing that it mirrors reality of the Halo world in many ways. | *Heroic difficulty is considered the "True Halo Universe" by most of the [[Bungie]] employees and creators, seeing that it mirrors reality of the Halo world in many ways. | ||
*Unlike other difficulties, the combat is more realistic. The enemy AI is better on higher difficulties. | *Unlike other difficulties, the combat is more realistic. The enemy AI is better on higher difficulties. | ||
*Most of the time [[Covenant|enemy]] ranks are usually higher. | *Most of the time, [[Covenant|enemy]] ranks are usually higher. | ||
*[[Heroic]] is a more popular difficulty level than others because [[Easy]] and [[Normal]] are considered to be too easy, and [[Legendary]] is often considered too hard. | *[[Heroic]] is a more popular difficulty level than others, because [[Easy]] and [[Normal]] are considered to be too easy, and [[Legendary]] is often considered too hard. | ||
*In [[Halo: Combat Evolved]], [[Hunters]] can take up to two rockets each, and two [[Scorpion]] tank shells. | *In [[Halo: Combat Evolved|''Halo: Combat Evolved'']], [[Hunters]] can take up to two rockets each, and two [[Scorpion]] tank shells. | ||
*[[Zealot]]s can take up to three [[plasma pistol]] overcharges before dying. | *[[Zealot]]s can take up to three [[plasma pistol]] overcharges before dying. | ||
*In Halo 3 ODST the knives are replaced by [[M7S Caseless Submachine Gun]]s. | *In ''Halo 3: ODST'' the knives are replaced by [[M7S Caseless Submachine Gun]]s. | ||
== Related Links == | == Related Links == | ||
*[[Campaign Complete: Heroic]] | *[[Campaign Complete: Heroic]] | ||
{{halo Difficulty Levels}} | {{halo Difficulty Levels}} | ||
[[Category:Difficulties|3]] | [[Category:Difficulties|3]] |
Revision as of 20:02, July 24, 2009
- "Your enemies are as numerous as they are ferocious; their attacks are devastating. Survival is not guaranteed."
- — Description from Halo: Combat Evolved and Halo 2.
- "Fight against formidable foes that will truly test your skill and wits; this is the way Halo is meant to be played."
- — Description from Halo 3.
Heroic is the third hardest difficulty in the Halo series campaign mode.
Summary
The symbol for the Heroic difficulty setting is represented with a shield that has the Marathon Logo encrusted into the center; over the shield are two UNSC Standard Issue Combat Knives crossed over each other.
Heroic pits and throws you against the Covenant, who are now slightly smarter, and their weapons inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, take quite a few bullets until they go down. It is otherwise considered "Hard", in other games.
The following are a list of changes in the Heroic difficulty:
- Health meter is smaller. Hits do more damage.
- Shields are only 75% their "Normal" capacity.
- Increased Shields and/or armor for enemies.
- Many Minor Elites are replaced by Major Elites. Major Grunts are more frequent as well, along with other opponents.
- Enemies are smarter in tactical actions, thus harder to kill (ex. starting to hide behind barriers when their shields are down).
- Marines have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
- Ultra Elites and Ultra Grunts appear ever so often and for the Elites, they normally dual wield. Zealots also begin to take the place of Ultras.
- Many more Jackal snipers are placed throughout levels, and in Halo 3, some of them have Beam Rifles instead of Carbines.
All of these wrap up into a nice gameplay option for more experienced players, who find Normal less exciting, and Legendary too hard. This difficulty may be deemed the most realistic by some players; however, this is not to be stated as a fact, as each player has their own comfort zone, regarding difficulty.
In Halo 3, Heroic was intended for those who have played the prior games, and multiplayer, resulting in an increased skill amount. This increase means that those who found Normal comfortable in Halo 2, will find Heroic just right for Halo 3, according to Frankie. Martin O'Donnell stated that, 'Normal is for beginners who are embarrassed to pick Easy. Heroic is what we intended.'
Trivia
- Every difficulty shield icon has the Marathon symbol on it.
- Heroic difficulty is considered the "True Halo Universe" by most of the Bungie employees and creators, seeing that it mirrors reality of the Halo world in many ways.
- Unlike other difficulties, the combat is more realistic. The enemy AI is better on higher difficulties.
- Most of the time, enemy ranks are usually higher.
- Heroic is a more popular difficulty level than others, because Easy and Normal are considered to be too easy, and Legendary is often considered too hard.
- In Halo: Combat Evolved, Hunters can take up to two rockets each, and two Scorpion tank shells.
- Zealots can take up to three plasma pistol overcharges before dying.
- In Halo 3: ODST the knives are replaced by M7S Caseless Submachine Guns.
Related Links