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m (Reverted edits by 45.59.111.202 (talk) to last revision by XScruffyDaSasquatchx) Tag: Rollback |
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{{Expand-section}} | {{Expand-section}} | ||
<gallery widths="210px"> | <gallery widths="210px"> | ||
File:H5G-Render-Pistol.png|link=Magnum|'''[[Magnum]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike | File:H5G-Render-Pistol.png|link=Magnum|'''[[Magnum]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo: Fireteam Raven]]''}} | ||
File:HINF MK50 Crop.png|link=Sidekick|'''[[Sidekick]]'''<br/>{{Small|''[[Halo Infinite]]''}} | File:HINF MK50 Crop.png|link=Sidekick|'''[[Sidekick]]'''<br/>{{Small|''[[Halo Infinite]]''}} | ||
File:H5G-Plasma Pistol.png|link=Plasma Pistol|'''[[Plasma Pistol]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike | File:H5G-Plasma Pistol.png|link=Plasma Pistol|'''[[Plasma Pistol]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', ''[[Halo: Fireteam Raven]]'' and ''[[Halo Infinite]]''}} | ||
File:H3-BruteMauler.png|link=Mauler|'''[[Mauler]]'''<br/>{{Small|''[[Halo 3]]'', ''[[Halo 3: ODST | File:H3-BruteMauler.png|link=Mauler|'''[[Mauler]]'''<br/>{{Small|''[[Halo 3]]'', and ''[[Halo 3: ODST]]''}} | ||
File:HINF Mangler.png|link=Mangler|'''[[Mangler]]'''<br/>{{Small|''[[Halo Infinite]]''}} | File:HINF Mangler.png|link=Mangler|'''[[Mangler]]'''<br/>{{Small|''[[Halo Infinite]]''}} | ||
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File:H5G-Z110.png|link=Boltshot|'''[[Boltshot]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}} | File:H5G-Z110.png|link=Boltshot|'''[[Boltshot]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}} | ||
File:HINF BR75 Crop.png|link=Battle Rifle|'''[[Battle Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike | File:HINF BR75 Crop.png|link=Battle Rifle|'''[[Battle Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]''}} | ||
File:H5G-Render-DMR.png|link=DMR|'''[[DMR]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo | File:H5G-Render-DMR.png|link=DMR|'''[[DMR]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]''}} | ||
File:HINF VK78Commando Crop.png|link=Commando|'''[[Commando]]'''<br/>{{Small|''[[Halo Infinite]]''}} | File:HINF VK78Commando Crop.png|link=Commando|'''[[Commando]]'''<br/>{{Small|''[[Halo Infinite]]''}} | ||
File:H5G-Render-Carbine.png|link=Covenant Carbine|'''[[Covenant Carbine]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer | File:H5G-Render-Carbine.png|link=Covenant Carbine|'''[[Covenant Carbine]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer, and ''[[Halo 5: Guardians]]''}} | ||
File:HReach-T31NeedleRifleSide.png|link=Needle Rifle|'''[[Needle Rifle]]'''<br/>{{Small|''[[Halo: Reach]]''}} | File:HReach-T31NeedleRifleSide.png|link=Needle Rifle|'''[[Needle Rifle]]'''<br/>{{Small|''[[Halo: Reach]]''}} | ||
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|dmgtype=<code>pistol\bullet</code> | |dmgtype=<code>pistol\bullet</code> | ||
|projspeed=300 [[world unit|wu]]/s | |projspeed=300 [[world unit|wu]]/s | ||
|hitscan=10 [[world unit|wu]] | |||
|maxrange=40 [[world unit|wu]] | |maxrange=40 [[world unit|wu]] | ||
|rof=Tag: 3.5 rounds per second | |rof=Tag: 3.5 rounds per second | ||
{{Clear}} | {{Clear}} | ||
Runtime: 3. | Runtime: ~3.33 rounds per second | ||
|spread=SP: 0.2 to 0.4 degrees<br>(0.2 degrees min error) | |spread=SP: 0.2 to 0.4 degrees<br>(0.2 degrees min error) | ||
{{Clear}} | {{Clear}} | ||
MP: 0.2 to 2 degrees<br>(0 degrees min error) | MP: 0.2 to 2 degrees<br>(0 degrees min error) | ||
|mag= | |mag= | ||
|maxammo=120 rounds ( | |maxammo=120 rounds (10 magazines) | ||
|zoom= | |zoom= | ||
|melee= | |||
|tagname=<code>pistol</code> | |tagname=<code>pistol</code> | ||
{{Ref/File|Id=HCEEKPistol|HCEEK|tags\weapons\pistol\pistol.weapon}} | {{Ref/File|Id=HCEEKPistol|HCEEK|tags\weapons\pistol\pistol.weapon}} | ||
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===[[Campaign]]=== | ===[[Campaign]]=== | ||
The Pistol is the first weapon given to the player, and by extension the first weapon to be usable in a ''Halo'' game. It is an extremely effective weapon maintaining usefulness in most situations. It can 1 shot kill any [[character]] with an exposed head, does decent damage to shields, and can one shot kill hunters when fired into their exposed | The Pistol is the first weapon given to the player, and by extension the first weapon to be usable in a ''Halo'' game. It is an extremely effective weapon maintaining usefulness in most situations. It can 1 shot kill any [[character]] with an exposed head, does decent damage to shields, and can one-shot kill hunters when fired into their exposed skin. [[The Truth and Reconciliation]] is the only campaign mission to not feature the Pistol. The Pistol is noticeably ineffective against [[Sentinels]], especially those with [[energy shields]]. Unlike later games headshots have no effect on the [[Flood]], if a [[combat form]] appears to die from a single hit it is actually feigning death and will stand back up again. | ||
{{Expand-section}} | {{Expand-section}} | ||
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Otherwise custom game settings can be edited to have the Assault Rifle and Pistol be the starting weapons on any map, which is the setting used with Classic Slayer Pro. It is capable of killing a fully shielded player in three shots to the head or five body shots. | Otherwise custom game settings can be edited to have the Assault Rifle and Pistol be the starting weapons on any map, which is the setting used with Classic Slayer Pro. It is capable of killing a fully shielded player in three shots to the head or five body shots. | ||
{{Expand-section}} | {{Expand-section}} | ||
===Changes from Multiplayer to Campaign=== | |||
*Minimum error increased from 0 to 0.2 degrees. | |||
*Error angle (max) decreased from 2 to 0.4 degrees. | |||
*<code>elite energy shield</code> damage multiplier decreased from 1x to 0.8x. | |||
{{Clear}} | {{Clear}} | ||
===Damage Modifiers=== | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
|-align="center"| | |||
|dirt||sand||stone||snow||wood||metal (hollow)||metal (thin)||metal (thick)||rubber||glass||force field||grunt||hunter armor||hunter skin||elite||jackal||jackal energy shield||engineer||engineer force field||flood combat form||flood carrier form||cyborg||cyborg energy shield||armored human||human||sentinel||monitor||plastic||water||leaves||elite energy shield||ice||hunter shield | |||
|-align="center"| | |||
|{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0.25}}||{{Negative|0.25}}||{{Negative|0.25}}||{{Negative|0.25}}||{{Positive|4}}||{{Negative|0}}||1||{{Negative|0.2}}||1||1||1||{{Negative|0}}||{{Positive|2}}||{{Negative|0}}||{{Positive|1.5}}||{{Positive|1.5}}||{{Positive|1.5}}||1||1||1||{{Negative|0.2}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|''0.8''}}||{{Negative|0}}||{{Negative|0}} | |||
|} | |||
==''Halo 2''== | ==''Halo 2''== | ||
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As a utility weapon: | As a utility weapon: | ||
{{Clear}} | {{Clear}} | ||
;[[Human]] ([[United Nations Space Command|UNSC]]): [[Battle Rifle]] | ;[[Human]] ([[United Nations Space Command|UNSC]]): [[Battle Rifle]] [[Halo 2 Battle Rifle|(Halo 2)]]<br>[[DMR]]<br>[[Magnum#Halo_5:_Guardians|Magnum]] | ||
;[[Covenant]]: [[Covenant Carbine]] | ;[[Covenant]]: [[Covenant Carbine]] | ||
;[[Forerunner]]: [[Lightrifle]] | ;[[Forerunner]]: [[Lightrifle]] | ||
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|dmgtype=<code>bullet_slow</code> | |dmgtype=<code>bullet_slow</code> | ||
|projspeed=3000 [[world unit|wu]]/s | |projspeed=3000 [[world unit|wu]]/s | ||
|hitscan=100 [[world unit|wu]] | |||
|maxrange=250 [[world unit|wu]] | |maxrange=250 [[world unit|wu]] | ||
|rof=3. | |rof=~3.33 rounds per second | ||
|spread=0 to 3 degrees | |spread=0 to 3 degrees | ||
|mag= | |mag= | ||
|maxammo=120 rounds (10 magazines) <br>144 rounds with Patrol Case | |maxammo=120 rounds (10 magazines) <br>144 rounds with Patrol Case | ||
|zoom= | |zoom= | ||
|melee=<code>strike_melee</code> | |||
|tagname=<code>magnum_h1</code> | |tagname=<code>magnum_h1</code> | ||
|h5reqvariants=None | |h5reqvariants=None | ||
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===''Halo: Combat Evolved'' (''MCC'')=== | ===''Halo: Combat Evolved'' (''MCC'')=== | ||
{{Main|Skins (Halo: Combat Evolved)}} | {{Main|Skins (Halo: Combat Evolved)}} | ||
{{:Skins (Halo: Combat Evolved)/Magnum}} | {{:Skins (Halo: Combat Evolved)/Magnum}} | ||
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{{Navbox/Weapons/Gameplay|Human}} | {{Navbox/Weapons/Gameplay|Human}} | ||
{{Navbox/Weapons/Gameplay/Engine|CE|H5G}} | {{Navbox/Weapons/Gameplay/Engine|CE|H5G}} | ||
[[Category:Halo: Combat Evolved weapons]] | |||
[[Category:Halo 5: Guardians weapons]] | |||
[[Category:Human weapons (gameplay)]] | |||
[[Category:Loadout weapons]] | |||
[[Category:Power weapons]] | |||
[[Category:REQ variants]] | |||
[[Category:Pistol weapons]] | |||
[[Category:Bullet weapons]] | |||
[[Category:Magazine-fed weapons]] | |||
[[Category:Automatic weapons]] | |||
[[Category:Precision weapons]] | |||
[[Category:Scoped weapons]] |