5,051
edits
m (Text replacement - "\| *hide[abcd] *= *[^\n]*\n" to "") |
m (Reverted edits by 45.59.111.202 (talk) to last revision by XScruffyDaSasquatchx) Tag: Rollback |
||
(31 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | |||
{{Under construction}} | |||
{{Disambig header|the weapon featured in ''Halo: CE'' and ''Halo 5: Guardians''|other uses of the term "pistol"|Pistol (disambiguation)|l1=its disambiguation page}} | {{Disambig header|the weapon featured in ''Halo: CE'' and ''Halo 5: Guardians''|other uses of the term "pistol"|Pistol (disambiguation)|l1=its disambiguation page}} | ||
{{Infobox/Weapon/Gameplay | {{Infobox/Weapon/Gameplay | ||
|name=CE Pistol | |name=CE Pistol | ||
|image=[[File:Halo 1 pistol.png|300px]] | |image=[[File:Halo 1 pistol.png|300px]] | ||
|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |faction=[[Human]] ([[United Nations Space Command|UNSC]]) | ||
|tier=[[Loadout weapon]] / [[Utility weapon]] | |tier=Tier-1 [[Loadout weapon|Loadout]] / [[Utility weapon]] | ||
|class=[[ | |class=[[Weapon_types#Pistol|Pistol]] | ||
|type=[[Precision weapon]] | |type=[[Kinetic]] [[Precision weapon]] | ||
|mode=Automatic | |mode=Automatic | ||
|range=Medium to long | |range=Medium to long | ||
Line 14: | Line 15: | ||
As a pistol: | As a pistol: | ||
{{Clear}} | {{Clear}} | ||
[[Human]] ([[United Nations Space Command|UNSC]]): | ;[[Human]] ([[United Nations Space Command|UNSC]]): [[Magnum]]<br>[[Sidekick]] | ||
;[[Covenant]]: [[Plasma Pistol]]<br>[[Mauler]] | |||
;[[Banished]]: [[Mangler]] | |||
[[Covenant]]: | ;[[Forerunner]]: [[Boltshot]] | ||
[[Banished]]: | |||
[[Forerunner]]: | |||
As a utility weapon: | As a utility weapon: | ||
{{Clear}} | {{Clear}} | ||
[[Human]] ([[United Nations Space Command|UNSC]]): | ;[[Human]] ([[United Nations Space Command|UNSC]]): [[Battle Rifle]]<br>[[DMR]]<br>[[Magnum#Halo_5:_Guardians|Magnum]]<br>[[Commando]] | ||
;[[Covenant]]: [[Carbine]]<br>[[Needle Rifle]] | |||
;[[Forerunner]]: [[Lightrifle]] | |||
[[Covenant]]: | |||
[[Forerunner]]: | |||
|damage=Medium to high | |damage=Medium to high | ||
|aoedamage= | |aoedamage= | ||
|aoeradius= | |aoeradius= | ||
|dmgtype= | |||
|projspeed=High | |projspeed=High | ||
|maxrange= | |maxrange= | ||
Line 66: | Line 52: | ||
{{Main|M6D magnum}} | {{Main|M6D magnum}} | ||
{{Expand-section}} | {{Expand-section}} | ||
==Overview== | ==Overview== | ||
Line 74: | Line 59: | ||
{{Quote|In Halo, the pistol behaved more like a rifle than the assault rifle, and the assault rifle behaved more like a submachine gun. Now we have a rifle that behaves like a rifle, an SMG that behaves like an SMG, and a pistol that behaves like a pistol.|Robert McLees}}" | {{Quote|In Halo, the pistol behaved more like a rifle than the assault rifle, and the assault rifle behaved more like a submachine gun. Now we have a rifle that behaves like a rifle, an SMG that behaves like an SMG, and a pistol that behaves like a pistol.|Robert McLees}}" | ||
The ''Halo: Combat Evolved'' Pistol would go on to be a very influential and notorious weapon even amongst other video games. Its power both as a pistol and in comparison to ''Halo 1's'' other weapons lead players to both love and hate its overpowered nature. This aspect has been the source of many parodies and internet memes, most of which were on the now shut down Machinima YouTube channel.{{Ref/YouTube|cO2IUa419A0|Detail=9:22|FiveLetterNames|Master Chief War Halo 3 Machinima}} For ''Halo 2's'' development Bungie seeked to remedy these criticisms and have a weapon sandbox with roles better depicted through their visual designs. The Pistol tag was directly used to create the Battle Rifle which served as the sequel's utility weapon, while the Pistol model was used in the creation of the new Magnum.<ref>'''The Art of Halo''', ''page 103''</ref>{{Ref/Twitter|32nds|1564755511081603073|Jaime Griesemer|Quote=@haileyx24 @MaxHoberman After Halo 1 shipped everyone loved the Pistol but it didn’t make sense that it was more powerful than any rifle. So during H2 prepro I clicked ‘save as’ on the “pistol” tag and called it the “battle rifle” and the artists built a new model.|D=27|M=01|Y=2023}} | The ''Halo: Combat Evolved'' Pistol would go on to be a very influential and notorious weapon even amongst other video games. Its power both as a pistol and in comparison to ''Halo 1's'' other weapons lead players to both love and hate its overpowered nature. This aspect has been the source of many parodies and internet memes, most of which were on the now shut down Machinima YouTube channel.{{Ref/YouTube|cO2IUa419A0|Detail=9:22|FiveLetterNames|Master Chief War Halo 3 Machinima}} For ''Halo 2's'' development Bungie seeked to remedy these criticisms and have a weapon sandbox with roles better depicted through their visual designs. The Pistol tag was directly used to create the Battle Rifle which served as the sequel's utility weapon, while the Pistol model was used in the creation of the new Magnum.<ref>'''The Art of Halo''', ''page 103''</ref>{{Ref/Twitter|32nds|1564755511081603073|Jaime Griesemer|Quote=@haileyx24 @MaxHoberman After Halo 1 shipped everyone loved the Pistol but it didn’t make sense that it was more powerful than any rifle. So during H2 prepro I clicked ‘save as’ on the “pistol” tag and called it the “battle rifle” and the artists built a new model.|D=27|M=01|Y=2023}} | ||
{{Clear}} | |||
===Counterparts=== | ===Counterparts=== | ||
{{Expand-section}} | {{Expand-section}} | ||
<gallery widths="210px"> | <gallery widths="210px"> | ||
File:H5G-Render-Pistol.png|link=Magnum|'''[[Magnum]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike | File:H5G-Render-Pistol.png|link=Magnum|'''[[Magnum]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo: Fireteam Raven]]''}} | ||
File:HINF MK50 Crop.png|link=Sidekick|'''[[Sidekick]]'''<br/>{{Small|''[[Halo Infinite]]''}} | File:HINF MK50 Crop.png|link=Sidekick|'''[[Sidekick]]'''<br/>{{Small|''[[Halo Infinite]]''}} | ||
File: | |||
File:H5G-Render-DMR.png|link=DMR|'''[[DMR]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo | File:H5G-Plasma Pistol.png|link=Plasma Pistol|'''[[Plasma Pistol]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', ''[[Halo: Fireteam Raven]]'' and ''[[Halo Infinite]]''}} | ||
File:H3-BruteMauler.png|link=Mauler|'''[[Mauler]]'''<br/>{{Small|''[[Halo 3]]'', and ''[[Halo 3: ODST]]''}} | |||
File:HINF Mangler.png|link=Mangler|'''[[Mangler]]'''<br/>{{Small|''[[Halo Infinite]]''}} | |||
File:H5G-Z110.png|link=Boltshot|'''[[Boltshot]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}} | |||
File:HINF BR75 Crop.png|link=Battle Rifle|'''[[Battle Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo: Spartan Assault]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo: Spartan Strike]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]''}} | |||
File:H5G-Render-DMR.png|link=DMR|'''[[DMR]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Infinite]]''}} | |||
File:HINF VK78Commando Crop.png|link=Commando|'''[[Commando]]'''<br/>{{Small|''[[Halo Infinite]]''}} | File:HINF VK78Commando Crop.png|link=Commando|'''[[Commando]]'''<br/>{{Small|''[[Halo Infinite]]''}} | ||
File:H5G-Render-Carbine.png|link=Covenant Carbine|'''[[Covenant Carbine]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer, and ''[[Halo 5: Guardians]]''}} | |||
File:H5G-Render-Carbine.png|link=Covenant Carbine|'''[[Covenant Carbine]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer | |||
File:HReach-T31NeedleRifleSide.png|link=Needle Rifle|'''[[Needle Rifle]]'''<br/>{{Small|''[[Halo: Reach]]''}} | File:HReach-T31NeedleRifleSide.png|link=Needle Rifle|'''[[Needle Rifle]]'''<br/>{{Small|''[[Halo: Reach]]''}} | ||
File:H4-Z250LightRifle-Side-Render.png|link=LightRifle|'''[[LightRifle]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}} | File:H4-Z250LightRifle-Side-Render.png|link=LightRifle|'''[[LightRifle]]'''<br/>{{Small|''[[Halo 4]]'' and ''[[Halo 5: Guardians]]''}} | ||
</gallery> | </gallery> | ||
Line 101: | Line 98: | ||
As a pistol: | As a pistol: | ||
{{Clear}} | {{Clear}} | ||
[[Covenant]]: | ;[[Covenant]]: [[Plasma Pistol]] | ||
As a utility weapon: | As a utility weapon: | ||
{{Clear}} | {{Clear}} | ||
;none | |||
|damage=25 (can headshot) | |damage=25 (can headshot) | ||
*1.5x vs spartan | *1.5x vs spartan health | ||
|projspeed=300 wu/s | |dmgtype=<code>pistol\bullet</code> | ||
|maxrange=40 wu | |projspeed=300 [[world unit|wu]]/s | ||
|rof=3.5 rounds per second | |hitscan=10 [[world unit|wu]] | ||
|spread=SP: 0.2 to 0.4 degrees | |maxrange=40 [[world unit|wu]] | ||
|rof=Tag: 3.5 rounds per second | |||
{{Clear}} | |||
Runtime: ~3.33 rounds per second | |||
|spread=SP: 0.2 to 0.4 degrees<br>(0.2 degrees min error) | |||
{{Clear}} | {{Clear}} | ||
MP: 0.2 to 2 degrees | MP: 0.2 to 2 degrees<br>(0 degrees min error) | ||
|mag= | |mag= | ||
|maxammo=120 rounds ( | |maxammo=120 rounds (10 magazines) | ||
|zoom= | |zoom= | ||
|tagname=pistol | |melee= | ||
|tagname=<code>pistol</code> | |||
{{Ref/File|Id=HCEEKPistol|HCEEK|tags\weapons\pistol\pistol.weapon}} | |||
}} | }} | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
===[[Campaign]]=== | ===[[Campaign]]=== | ||
The Pistol is the first weapon given to the player, and by extension the first weapon to be usable in a ''Halo'' game. It is an extremely effective weapon maintaining usefulness in most situations. It can 1 shot kill any [[character]] with an exposed head, does decent damage to shields, and can one shot kill hunters when fired into their exposed | The Pistol is the first weapon given to the player, and by extension the first weapon to be usable in a ''Halo'' game. It is an extremely effective weapon maintaining usefulness in most situations. It can 1 shot kill any [[character]] with an exposed head, does decent damage to shields, and can one-shot kill hunters when fired into their exposed skin. [[The Truth and Reconciliation]] is the only campaign mission to not feature the Pistol. The Pistol is noticeably ineffective against [[Sentinels]], especially those with [[energy shields]]. Unlike later games headshots have no effect on the [[Flood]], if a [[combat form]] appears to die from a single hit it is actually feigning death and will stand back up again. | ||
{{Expand-section}} | {{Expand-section}} | ||
===[[Multiplayer]]=== | ===[[Multiplayer]]=== | ||
When playing a default gametype the Pistol is the primary starting weapon for the maps [[Sidewinder]], [[Hang Em High]], [[Boarding Action]], [[Chiron TL-34]], [[Ice Fields]], [[Death Island]], [[Danger Canyon]], [[Infinity (Halo: Combat Evolved map)|Infinity]], [[Timberland]], and [[Gephyrophobia]]. It is the secondary starting weapon for the map [[Rat Race]], with the [[Assault Rifle]] | When playing a default gametype the Pistol is the primary starting weapon for the maps [[Sidewinder]], [[Hang Em High]], [[Boarding Action]], [[Chiron TL-34]], [[Ice Fields]], [[Death Island]], [[Danger Canyon]], [[Infinity (Halo: Combat Evolved map)|Infinity]], [[Timberland]], and [[Gephyrophobia]]. It is the secondary starting weapon for the map [[Rat Race]], paired with the [[Assault Rifle]] taking the place of primary weapon. | ||
Otherwise custom game settings can be edited to have the Assault Rifle and Pistol be the starting weapons on any map, which is the setting used with Classic Slayer Pro. | Otherwise custom game settings can be edited to have the Assault Rifle and Pistol be the starting weapons on any map, which is the setting used with Classic Slayer Pro. It is capable of killing a fully shielded player in three shots to the head or five body shots. | ||
{{Expand-section}} | {{Expand-section}} | ||
===Changes from Multiplayer to Campaign=== | |||
*Minimum error increased from 0 to 0.2 degrees. | |||
*Error angle (max) decreased from 2 to 0.4 degrees. | |||
*<code>elite energy shield</code> damage multiplier decreased from 1x to 0.8x. | |||
{{Clear}} | {{Clear}} | ||
===Damage Modifiers=== | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
|-align="center"| | |||
|dirt||sand||stone||snow||wood||metal (hollow)||metal (thin)||metal (thick)||rubber||glass||force field||grunt||hunter armor||hunter skin||elite||jackal||jackal energy shield||engineer||engineer force field||flood combat form||flood carrier form||cyborg||cyborg energy shield||armored human||human||sentinel||monitor||plastic||water||leaves||elite energy shield||ice||hunter shield | |||
|-align="center"| | |||
|{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0.25}}||{{Negative|0.25}}||{{Negative|0.25}}||{{Negative|0.25}}||{{Positive|4}}||{{Negative|0}}||1||{{Negative|0.2}}||1||1||1||{{Negative|0}}||{{Positive|2}}||{{Negative|0}}||{{Positive|1.5}}||{{Positive|1.5}}||{{Positive|1.5}}||1||1||1||{{Negative|0.2}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|0}}||{{Negative|''0.8''}}||{{Negative|0}}||{{Negative|0}} | |||
|} | |||
==''Halo 2''== | ==''Halo 2''== | ||
{{Main|Magnum}} | {{Main|Magnum}} | ||
While not appearing in gameplay due to being fully replaced by the Battle Rifle and Magnum, the original pistol model appears as an easter egg on the multiplayer map [[Tombstone]]. | While not appearing in gameplay due to being fully replaced by the Battle Rifle and Magnum, the original pistol model appears as an easter egg on the multiplayer map [[Tombstone]]. | ||
==''Halo: Reach''== | |||
{{Main|Magnum#Changes_from_Title_Update_1_to_Anniversary_Settings|l1=Magnum (Halo: Reach)}} | |||
With the release of ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]'', [[Halo:_Reach_Title_Updates#Creating_the_Halo:_Combat_Evolved_Pistol|anniversary gametypes]] were added which featured a rework to the Magnum in an attempt to replicate the gameplay and balancing of ''Halo: Combat Evolved's'' Pistol. The Magnum was made fully automatic, its rate of fire was lowered, and could now kill a spartan in 3 headshots or 5 body shots. These changes were built off of the existing [[Halo: Reach Title Update|Title Update]] settings such as the reduction to max [[spread]], although due to the new lower firerate the anniversary Magnum is even more accurate when compared to the title update Magnum or even the original ''Halo: Combat Evolved'' Pistol.{{Ref/File|Id=HREK_CEX|HREK|data\multiplayer\megalo\tu1_classic_gametypes.txt}} Finally the projectile velocity, magazine size, and reserve ammo count remained unchanged. This makes the anniversary Magnum easier to use than the ''Halo: Combat Evolved'' Pistol but with half the killing potential per magazine. | |||
==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
Line 146: | Line 165: | ||
As a pistol: | As a pistol: | ||
{{Clear}} | {{Clear}} | ||
[[Human]] ([[United Nations Space Command|UNSC]]): | ;[[Human]] ([[United Nations Space Command|UNSC]]): [[Magnum#Halo_5:_Guardians|Magnum]] | ||
;[[Covenant]]: [[Plasma Pistol]] | |||
[[Covenant]]: | ;[[Forerunner]]: [[Boltshot]] | ||
[[Forerunner]]: | |||
As a utility weapon: | As a utility weapon: | ||
{{Clear}} | {{Clear}} | ||
[[Human]] ([[United Nations Space Command|UNSC]]): | ;[[Human]] ([[United Nations Space Command|UNSC]]): [[Battle Rifle]] [[Halo 2 Battle Rifle|(Halo 2)]]<br>[[DMR]]<br>[[Magnum#Halo_5:_Guardians|Magnum]] | ||
;[[Covenant]]: [[Covenant Carbine]] | |||
;[[Forerunner]]: [[Lightrifle]] | |||
[[Covenant]]: | |||
[[Forerunner]]: | |||
|damage=25 (can headshot) | |damage=25 (can headshot) | ||
|projspeed=3000 wu/s | |dmgtype=<code>bullet_slow</code> | ||
|maxrange=250 wu | |projspeed=3000 [[world unit|wu]]/s | ||
|rof=3. | |hitscan=100 [[world unit|wu]] | ||
|maxrange=250 [[world unit|wu]] | |||
|rof=~3.33 rounds per second | |||
|spread=0 to 3 degrees | |spread=0 to 3 degrees | ||
|mag= | |mag= | ||
|maxammo=120 rounds (10 magazines) | |maxammo=120 rounds (10 magazines) <br>144 rounds with Patrol Case | ||
|zoom= | |zoom= | ||
|tagname=magnum_h1 | |melee=<code>strike_melee</code> | ||
|tagname=<code>magnum_h1</code> | |||
|h5reqvariants=None | |h5reqvariants=None | ||
|scopes= | |scopes= | ||
Line 181: | Line 192: | ||
===Multiplayer and [[Warzone]]=== | ===Multiplayer and [[Warzone]]=== | ||
{{Quote|You’ll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed.|REQ description}} | {{Quote|You’ll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed.|REQ description}} | ||
The M6D returns in ''Halo 5: Guardians'' as a mythic power weapon that can be requisitioned in Warzone and naturally spawns on some big team battle maps as a power weapon. It retains the same stopping power found in Combat Evolved, but is more user friendly due to its near-hitscan properties. Due to this, leading shots is no longer required. It also bears a slightly faster reload time. | |||
{{Expand-section}} | {{Expand-section}} | ||
Line 192: | Line 204: | ||
===''Halo: Combat Evolved'' (''MCC'')=== | ===''Halo: Combat Evolved'' (''MCC'')=== | ||
{{Main|Skins (Halo: Combat Evolved)}} | {{Main|Skins (Halo: Combat Evolved)}} | ||
{{:Skins (Halo: Combat Evolved)/Magnum}} | {{:Skins (Halo: Combat Evolved)/Magnum}} | ||
==Gallery== | ==Gallery== | ||
Line 229: | Line 233: | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Weapons/Gameplay}} | {{Navbox/Weapons/Gameplay|Human}} | ||
{{Navbox/Weapons/Gameplay/Engine|CE|H5G}} | |||
[[Category:Halo: Combat Evolved weapons]] | |||
[[Category:Halo 5: Guardians weapons]] | |||
[[Category:Human weapons (gameplay)]] | |||
[[Category:Loadout weapons]] | |||
[[Category:Power weapons]] | |||
[[Category:REQ variants]] | |||
[[Category:Pistol weapons]] | |||
[[Category:Bullet weapons]] | |||
[[Category:Magazine-fed weapons]] | |||
[[Category:Automatic weapons]] | |||
[[Category:Precision weapons]] | |||
[[Category:Scoped weapons]] |