65,854
edits
m (Reverted edits by 68.119.222.124 (talk) to last revision by Rusty-112) Tag: Rollback |
m (Text replacement - ""background:#ddffdd;"" to ""background:#dfd;--darkbg:#060"") |
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| Acrophobia | | Acrophobia | ||
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | || The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | ||
||0.00x || style="background:# | ||0.00x || style="background:#dfd;--darkbg:#060"|Yes² ³|| style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³ | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | ||
| Anger | | Anger | ||
|| Enemies fire their weapons faster and more frequently. | || Enemies fire their weapons faster and more frequently. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | ||
| Assassins | | Assassins | ||
|| All enemies in the game are permanently cloaked. | || All enemies in the game are permanently cloaked. | ||
||1.20x || style="background:#ffdddd;"|No|| style="background:# | ||1.20x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]] | ||
| Bandanna¹ | | Bandanna¹ | ||
|| Infinite Ammo.<br/><small>In ''Halo 2'' and ''Reach'', this skull will allow players to board [[Mgalekgolo|Hunters]].</small> | || Infinite Ammo.<br/><small>In ''Halo 2'' and ''Reach'', this skull will allow players to board [[Mgalekgolo|Hunters]].</small> | ||
||0.00x || style="background:# | ||0.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³ | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | ||
| Black Eye | | Black Eye | ||
|| Your shields only recharge when you melee enemies. Bash your way to better health! | || Your shields only recharge when you melee enemies. Bash your way to better health! | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]] | ||
| Blind | | Blind | ||
|| HUD and weapon do not display onscreen. | || HUD and weapon do not display onscreen. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]] | ||
| Bonded Pair¹ | | Bonded Pair¹ | ||
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | || Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:# | ||0.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | ||
| Boom¹ | | Boom¹ | ||
|| Explosions have twice the damage radius. Light fuse, run away. | || Explosions have twice the damage radius. Light fuse, run away. | ||
||1.00x || style="background:# | ||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | ||
| Catch | | Catch | ||
|| Enemies throw and drop more grenades. | || Enemies throw and drop more grenades. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]] | ||
| Cowbell | | Cowbell | ||
|| Acceleration from explosions is increased. | || Acceleration from explosions is increased. | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:# | ||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]] | ||
| Envy | | Envy | ||
|| Chief trades his flashlight for Active Camo. | || Chief trades his flashlight for Active Camo. | ||
||0.00x || style="background:#ffdddd;"|No|| style="background:# | ||0.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]] | ||
| Eye Patch | | Eye Patch | ||
|| Auto aim features disabled for all weapons. You'll miss it when it's gone. | || Auto aim features disabled for all weapons. You'll miss it when it's gone. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | ||
| Famine | | Famine | ||
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | || Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]] | ||
| Feather¹ | | Feather¹ | ||
|| Player and enemy melee strikes impart more movement physics. | || Player and enemy melee strikes impart more movement physics. | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:# | ||1.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]] | ||
| Fog | | Fog | ||
|| The motion tracker is disabled. You'll miss those eyes in the back of your head. | || The motion tracker is disabled. You'll miss those eyes in the back of your head. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]] | ||
| Foreign | | Foreign | ||
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | || Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | ||
| Ghost | | Ghost | ||
|| AI no longer flinch from attacks. | || AI no longer flinch from attacks. | ||
||1.00x || style="background:# | ||1.00x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | ||
| Grunt Birthday Party | | Grunt Birthday Party | ||
|| Grunt headshots lead to glorious celebrations. | || Grunt headshots lead to glorious celebrations. | ||
||1.00x || style="background:# | ||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]] | ||
| Grunt Funeral¹ | | Grunt Funeral¹ | ||
|| Grunts die in a blaze of glory. And plasma. | || Grunts die in a blaze of glory. And plasma. | ||
||1.00x || style="background:# | ||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]] | ||
| Iron | | Iron | ||
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | || Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | ||
||1.30x || style="background:# | ||1.30x || style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]] | ||
| IWHBYD (I Would Have Been Your Daddy) | | IWHBYD (I Would Have Been Your Daddy) | ||
|| Rare combat dialogue becomes more common. | || Rare combat dialogue becomes more common. | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:# | ||1.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]] | ||
| Jacked | | Jacked | ||
|| Players can only enter ground vehicles by boarding. | || Players can only enter ground vehicles by boarding. | ||
||1.20x || style="background:#ffdddd;"|No|| style="background:# | ||1.20x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | ||
| Malfunction | | Malfunction | ||
|| Every time you respawn, a random element of your HUD is disabled. | || Every time you respawn, a random element of your HUD is disabled. | ||
|| 1.00x || style="background:# | || 1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | ||
| Masterblaster | | Masterblaster | ||
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | || Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | ||
||1.10x || style="background:#ffdddd;"|No || style="background:# | ||1.10x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | ||
| Mythic | | Mythic | ||
|| Enemies have increased health. | || Enemies have increased health. | ||
||1.20x || style="background:# | ||1.20x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]] | ||
| Piñata¹ | | Piñata¹ | ||
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out! | || Punching enemies makes them drop grenades. Beat them 'til candy comes out! | ||
||1.00x || style="background:# | ||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | ||
| Prophet Birthday Party | | Prophet Birthday Party | ||
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick). | || Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick). | ||
||1.00x || style="background:#ffdddd;"|No|| style="background:# | ||1.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]] | ||
| Recession | | Recession | ||
|| Every shot is worth twice the ammo. Save those bullets, player. | || Every shot is worth twice the ammo. Save those bullets, player. | ||
||1.20x || style="background:# | ||1.20x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | ||
| Scarab | | Scarab | ||
|| All player-held weapons fire Scarab Gun beams. | || All player-held weapons fire Scarab Gun beams. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:# | ||0.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]] | ||
| SO...ANGRY... | | SO...ANGRY... | ||
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | || Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:# | ||1.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | ||
| Sputnik | | Sputnik | ||
|| Mass of objects is decreased, making them more easily displaced. | || Mass of objects is decreased, making them more easily displaced. | ||
||1.00x || style="background:# | ||1.00x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]] | ||
| Streaking | | Streaking | ||
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill. | || Player shields constantly decay at a slow pace but recharge some with every enemy kill. | ||
||1.20x || style="background:#ffdddd;"|No || style="background:# | ||1.20x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]] | ||
| Swarm | | Swarm | ||
|| Hunters are much stronger. Base Hunter score values are increased. | || Hunters are much stronger. Base Hunter score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:# | ||1.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | ||
| That's Just... Wrong | | That's Just... Wrong | ||
|| Increases enemy awareness of player. | || Increases enemy awareness of player. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | ||
| They Come Back | | They Come Back | ||
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | || Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:# | ||1.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] | ||
| Thunderstorm | | Thunderstorm | ||
|| Upgrades the rank of most enemies. | || Upgrades the rank of most enemies. | ||
||1.20x || style="background:# | ||1.20x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]] | ||
| Tilt | | Tilt | ||
|| Enemy resistances and weaknesses are increased. | || Enemy resistances and weaknesses are increased. | ||
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:# | ||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]] | ||
| Tough Luck | | Tough Luck | ||
|| Enemies always go berserk, always dive out of the way, never flee. | || Enemies always go berserk, always dive out of the way, never flee. | ||
||1.10x || style="background:# | ||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes | ||
|} | |} | ||