Halo: The Master Chief Collection skulls: Difference between revisions

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Text replacement - ""background:#ddffdd;"" to ""background:#dfd;--darkbg:#060""
m (Reverted edits by 68.119.222.124 (talk) to last revision by Rusty-112)
Tag: Rollback
m (Text replacement - ""background:#ddffdd;"" to ""background:#dfd;--darkbg:#060"")
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| Acrophobia  
| Acrophobia  
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
||0.00x || style="background:#ddffdd;"|Yes² ³|| style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³
||0.00x || style="background:#dfd;--darkbg:#060"|Yes² ³|| style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
| Anger
| Anger
|| Enemies fire their weapons faster and more frequently.
|| Enemies fire their weapons faster and more frequently.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
| Assassins
| Assassins
|| All enemies in the game are permanently cloaked.
|| All enemies in the game are permanently cloaked.
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
| Bandanna¹
| Bandanna¹
|| Infinite Ammo.<br/><small>In ''Halo 2'' and ''Reach'', this skull will allow players to board [[Mgalekgolo|Hunters]].</small>
|| Infinite Ammo.<br/><small>In ''Halo 2'' and ''Reach'', this skull will allow players to board [[Mgalekgolo|Hunters]].</small>
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³
||0.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
| Black Eye
| Black Eye
|| Your shields only recharge when you melee enemies. Bash your way to better health!
|| Your shields only recharge when you melee enemies. Bash your way to better health!
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Blind.png|center|75px]]
| Blind
| Blind
|| HUD and weapon do not display onscreen.
|| HUD and weapon do not display onscreen.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Bonded Pair.png|center|75px]]
| Bonded Pair¹
| Bonded Pair¹
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
| Boom¹
| Boom¹
|| Explosions have twice the damage radius. Light fuse, run away.
|| Explosions have twice the damage radius. Light fuse, run away.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
| Catch
| Catch
|| Enemies throw and drop more grenades.
|| Enemies throw and drop more grenades.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Cowbell.png|center|75px]]
| Cowbell
| Cowbell
|| Acceleration from explosions is increased.
|| Acceleration from explosions is increased.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.00x || style="background:#ffdddd;"|No|| style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Envy.png|center|75px]]
| Envy
| Envy
|| Chief trades his flashlight for Active Camo.
|| Chief trades his flashlight for Active Camo.
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Eye Patch.png|center|75px]]
| Eye Patch
| Eye Patch
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
| Famine
| Famine
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
|| Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Feather.png|center|75px]]
| Feather¹
| Feather¹
|| Player and enemy melee strikes impart more movement physics.
|| Player and enemy melee strikes impart more movement physics.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
| Fog
| Fog
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
| Foreign
| Foreign
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
| Ghost
| Ghost
|| AI no longer flinch from attacks.
|| AI no longer flinch from attacks.
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
| Grunt Birthday Party
| Grunt Birthday Party
|| Grunt headshots lead to glorious celebrations.
|| Grunt headshots lead to glorious celebrations.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Grunt Funeral.png|center|75px]]
| Grunt Funeral¹
| Grunt Funeral¹
|| Grunts die in a blaze of glory. And plasma.
|| Grunts die in a blaze of glory. And plasma.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Iron.png|center|75px]]
| Iron
| Iron
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
|| Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
||1.30x || style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes|| style="background:#ddffdd;"|Yes
||1.30x || style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes|| style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull IWHBYD.png|center|75px]]
| IWHBYD (I Would Have Been Your Daddy)
| IWHBYD (I Would Have Been Your Daddy)
|| Rare combat dialogue becomes more common.
|| Rare combat dialogue becomes more common.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Jacked.png|center|75px]]
| Jacked
| Jacked
|| Players can only enter ground vehicles by boarding.
|| Players can only enter ground vehicles by boarding.
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#dfd;--darkbg:#060"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
| Malfunction
| Malfunction
|| Every time you respawn, a random element of your HUD is disabled.
|| Every time you respawn, a random element of your HUD is disabled.
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|| 1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
| Masterblaster
| Masterblaster
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
| Mythic
| Mythic
|| Enemies have increased health.
|| Enemies have increased health.
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.20x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Piñata.png|center|75px]]
| Piñata¹
| Piñata¹
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
| Prophet Birthday Party
| Prophet Birthday Party
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick).
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick).
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
| Recession
| Recession
|| Every shot is worth twice the ammo. Save those bullets, player.
|| Every shot is worth twice the ammo. Save those bullets, player.
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
| Scarab
| Scarab
|| All player-held weapons fire Scarab Gun beams.
|| All player-held weapons fire Scarab Gun beams.
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
| SO...ANGRY...
| SO...ANGRY...
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
| Sputnik
| Sputnik
|| Mass of objects is decreased, making them more easily displaced.
|| Mass of objects is decreased, making them more easily displaced.
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Streaking.png|center|75px]]
| Streaking
| Streaking
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
| Swarm
| Swarm
|| Hunters are much stronger. Base Hunter score values are increased.
|| Hunters are much stronger. Base Hunter score values are increased.
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
| That's Just... Wrong
| That's Just... Wrong
|| Increases enemy awareness of player.
|| Increases enemy awareness of player.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
| They Come Back
| They Come Back
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
| Thunderstorm
| Thunderstorm
|| Upgrades the rank of most enemies.
|| Upgrades the rank of most enemies.
||1.20x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.20x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Tilt.png|center|75px]]
| Tilt
| Tilt
|| Enemy resistances and weaknesses are increased.
|| Enemy resistances and weaknesses are increased.
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.20x || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Tough Luck.png|center|75px]]
| Tough Luck
| Tough Luck
|| Enemies always go berserk, always dive out of the way, never flee.
|| Enemies always go berserk, always dive out of the way, never flee.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#dfd;--darkbg:#060"|Yes² || style="background:#ffdddd;"|No || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes || style="background:#dfd;--darkbg:#060"|Yes
|}
|}