Halo Editing Kit: Difference between revisions
→Experimentation by Players
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It was at this point that people began tinkering with the HEK programs. Kornman produced a new version of ''Guerilla'' called "Kornman00", which unlocked all the grayed-out areas in the program. The new program allows for editing of terrain bitmaps and AIs, as well as many other previously impossible actions. He also created a user-friendly version of tool called "Tool++" and an unlocked version of Sapien called "a_hobo". | It was at this point that people began tinkering with the HEK programs. Kornman produced a new version of ''Guerilla'' called "Kornman00", which unlocked all the grayed-out areas in the program. The new program allows for editing of terrain bitmaps and AIs, as well as many other previously impossible actions. He also created a user-friendly version of tool called "Tool++" and an unlocked version of Sapien called "a_hobo". | ||
The largest breakthrough in regards to tag availability was Steelix B's "''HEK+''", which allows anyone to enter any original or custom | The largest breakthrough in regards to tag availability was Steelix B's "''HEK+''", which allows anyone to enter any original or custom map and extract any tag they want. Along with a few others, Steelix recompiled the entire [[Halo PC]] game into its basic parts. CE mappers now are able to do nearly anything they want, including programming AIs into maps, adding usable [[Pelicans]] and [[Longswords]], easily creating [[Campaign]]-to-[[Multiplayer]] conversions or ripping the BSP from it. Also, this program had a feature to "protect" maps, which denied access to tag extraction. However, there was an encryption key, which could unprotect maps as long the the key matches the one used to protect the map. | ||
With all of these new tools, the Custom Map Team re-created the campaign with modified skins, [[Halo 2]] [[weapons]], and new scripts. They are currently working on a sequel to the campaign mod, using [[Halo 3]] aspects and expanded universe ideas such as adding entirely new landscapes, much smarter AIs, and even [[Brutes]] to levels. | With all of these new tools, the Custom Map Team re-created the campaign with modified skins, [[Halo 2]] [[weapons]], and new scripts. They are currently working on a sequel to the campaign mod, using [[Halo 3]] aspects and expanded universe ideas such as adding entirely new landscapes, much smarter AIs, and even [[Brutes]] to levels. | ||
Now, many advancements have been made within the program, the maps, and even the mappers themselves. Expert scripters such as Kornmann, Rec0, Bitterbannana, and Tiamat have made various scripts to help boost the interest in the maps. | Now, many advancements have been made within the program, the maps, and even the mappers themselves. Expert scripters such as Kornmann, Rec0, Bitterbannana, and Tiamat have made various scripts to help boost the interest in the maps. |