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[[File:Flood Eat.jpg|thumb|250px|left|Pod infectors attempting to convert a [[UNSC]] [[Marine]] into an attacker form.]] | [[File:Flood Eat.jpg|thumb|250px|left|Pod infectors attempting to convert a [[UNSC]] [[Marine]] into an attacker form.]] | ||
Once the sapient host is infected, the FSC begins to consume and convert sections of the host body, creating growths and new appendages formed by the FSC itself. These growths appear randomly, and appendages produce whip-like tentacles that can be used by the attacker form for striking enemies. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} Some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the attacker form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|Phoenix Logs|Detail=Combat Forms}}{{Ref/Reuse|Enc22P408}} Any damage that the attacker form receives ultimately creates more vectors of infection as the chunks of | Once the sapient host is infected, the FSC begins to consume and convert sections of the host body, creating growths and new appendages formed by the FSC itself. These growths appear randomly, and appendages produce whip-like tentacles that can be used by the attacker form for striking enemies. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} Some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the attacker form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|Phoenix Logs|Detail=Combat Forms}}{{Ref/Reuse|Enc22P408}} Any damage that the attacker form receives ultimately creates more vectors of infection as the chunks of infected flesh it leaves behind are scattered throughout the environment.{{Ref/Reuse|Enc22P408}} The FSC is able to arrange itself to mimic any organ needed to keep the host working,{{Ref/Game|Id=Bestiarum|H3|[[Bestiarum]]}} while other internal organs are replaced with accretions containing a sickly green liquid full of spores in suspension. Spore-filled polyps also often cover the exterior of attacker forms.{{Ref/Reuse|Enc22P408}} Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.{{Ref/Reuse|Universe}}{{Ref/Reuse|Enc22P408}} Some attacker form super cell growths may take on a more chitinous appearance, akin to armor plating, helping protect to the attacker form from enemy retaliations.{{Ref/Game|Id=H4|H4|[[Flood (gametype)|Flood]] gametype}} | ||
Attacker forms can be created from living or recently deceased hosts, though the infection process typically kills living hosts. Regardless, the process of infection and reanimation is extremely painful and victims writhe in pain as the Flood takes control irrespective of if they were previously dead or not.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}} The victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|Phoenix Logs|Detail=Infected}} In some circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Enc22P408}} | Attacker forms can be created from living or recently deceased hosts, though the infection process typically kills living hosts. Regardless, the process of infection and reanimation is extremely painful and victims writhe in pain as the Flood takes control irrespective of if they were previously dead or not.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}} The victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|Phoenix Logs|Detail=Infected}} In some circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Enc22P408}} | ||
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*Striking an attacker form with a vehicle (even a small touch) will result in an instant kill. This is due to the game's physics engine, where a collision with a moving vehicle would kill characters instantly, regardless of the vehicle's speed. | *Striking an attacker form with a vehicle (even a small touch) will result in an instant kill. This is due to the game's physics engine, where a collision with a moving vehicle would kill characters instantly, regardless of the vehicle's speed. | ||
*All human attacker forms are barefoot. This is strange because they wear shoes in ''Halo 2'' and ''Halo 3''. This may however been a design choice to make them look menacing. | *All human attacker forms are barefoot. This is strange because they wear shoes in ''Halo 2'' and ''Halo 3''. This may however been a design choice to make them look menacing. | ||
*The human combat form model in ''Combat Evolved'' was built by [[Bungie]] artist [[Paul Russel]].{{Ref/X|docabominable|1515627882105741315|Paul Russel|Quote=@Halo posted this image, yesterday, so I’ll add that I built and textured the flood elite combat form and did the textures and materials for this environment.|D=22|M=11|Y=2024}} | |||
===''Halo 2''=== | ===''Halo 2''=== | ||
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File:CEAhumancombat.png|A human attacker form in ''[[Halo: Combat Evolved Anniversary]]''. | File:CEAhumancombat.png|A human attacker form in ''[[Halo: Combat Evolved Anniversary]]''. | ||
File:H4-FloodCombatForm-Spartan.png|Detail view of the Spartan attacker form in ''Halo 4''. | File:H4-FloodCombatForm-Spartan.png|Detail view of the Spartan attacker form in ''Halo 4''. | ||
File:H2A-InfectedSangheili.png| | File:H2A-InfectedSangheili.png|Sangheili attacker forms on the [[Threshold gas mine]] in ''Halo 2: Anniversary''. | ||
File:H2A-InfectedHumans.png|Thel 'Vadam battling human attacker forms on Installation 05. | File:H2A-InfectedHumans.png|Thel 'Vadam battling human attacker forms on Installation 05. | ||
File:H2A-Floodcomparisson.png|A comparison between a Spartan attacker form and an unknown Flood form on [[Lockdown]]. | File:H2A-Floodcomparisson.png|A comparison between a Spartan attacker form and an unknown Flood form on [[Lockdown]]. | ||
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File:HW2-Combatforms.png|A human, Jiralhanae, Sangheili, and Unggoy attacker form in ''Halo Wars 2''. | File:HW2-Combatforms.png|A human, Jiralhanae, Sangheili, and Unggoy attacker form in ''Halo Wars 2''. | ||
File:HW2-Brutecombatform.jpg|A Jiralhanae attacker form on Installation 00. | File:HW2-Brutecombatform.jpg|A Jiralhanae attacker form on Installation 00. | ||
File:HW2 FloodAttackers.png|A Jiralhanae and a Sangheili attacker form leading a swarm of pod infectors. | |||
File:HINF-MyBackTurnedandDefensesLowered.png|A Spartan attacker form slicing a [[Mgalekgolo]]'s back with a [[Meluth'qelos-pattern energy sword]] in ''[[Halo Infinite]]''. | File:HINF-MyBackTurnedandDefensesLowered.png|A Spartan attacker form slicing a [[Mgalekgolo]]'s back with a [[Meluth'qelos-pattern energy sword]] in ''[[Halo Infinite]]''. | ||
</gallery> | </gallery> |