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|image=[[File:H3 FloodCombatForm Trio.jpg|350px]]<br>Sangheili, Jiralhanae, and human attacker forms | |image=[[File:H3 FloodCombatForm Trio.jpg|350px]]<br>Sangheili, Jiralhanae, and human attacker forms | ||
|height= | |height= | ||
|distinctions=Host body covered with greenish-gray decaying skin and armed with mutated appendages. | |distinctions=Host body covered with greenish-gray decaying skin and armed with mutated appendages. If infected via [[pod infector]], the host's head is pushed aside to make room.{{Ref/Reuse|H3Gameplay}} | ||
|attacks=Lunging at a victim, whipping with appendages and using held | |attacks=Lunging at a victim, whipping with appendages and using held weapons.{{Ref/Reuse|H3Gameplay}}{{Ref/Reuse|Enc22P408}} | ||
|notable= | |notable= | ||
*[[Bero 'Kusovai]] | *[[Bero 'Kusovai]] | ||
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==Pathology== | ==Pathology== | ||
===Infection and creation=== | ===Infection and creation=== | ||
[[File:Flood Cell Division.jpg|thumb|250px | [[File:Flood Cell Division.jpg|thumb|250px|Flood Super Cells dividing while within a host.]] | ||
Like other combat forms, attackers are typically created when a [[pod infector]] burrows into a host,{{Ref/Site|Id=Universe|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/species/flood|Site=Halo Waypoint|Page=Flood}} though this can also be caused by [[Flood spore|spores]] or other microbiological vectors entering the host body.{{Ref/Reuse|Universe}} As attacker forms naturally produce the [[Flood Super Cell]] (or FSC), even coming into contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.{{Ref/Anthology|Id=MonaLisa|Evo|[[The Mona Lisa]]}} However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.{{Ref/Reuse|H3Gameplay}} | Like other combat forms, attackers are typically created when a [[pod infector]] burrows into a host,{{Ref/Site|Id=Universe|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/species/flood|Site=Halo Waypoint|Page=Flood}} though this can also be caused by [[Flood spore|spores]] or other microbiological vectors entering the host body.{{Ref/Reuse|Universe}} As attacker forms naturally produce the [[Flood Super Cell]] (or FSC), even coming into contact with one can result in infection for an unprotected potential host. Given the combat forms' preference for melee combat, this makes even non-fatal strikes a death sentence, though such infections may progress slowly.{{Ref/Anthology|Id=MonaLisa|Evo|[[The Mona Lisa]]}} However, infection by spore inhalation or infection form is extremely quick, with a host succumbing often in as little as a few seconds.{{Ref/Reuse|H3Gameplay}} | ||
When infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC. Typically, the pod infector burrows itself into the chest cavity of the host. As it gains control of the host and tranforms it into an attacker form, the pod infector will dislodge any bones and organs to make room for itself, resulting in extreme pain and disfiguration such as dislocating the host's jaw or,{{Ref/Game|Id=H2AMP|H2A|[[Infection]] game mode}} in the case of infected [[Sangheili]], completely snapping their necks. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.{{Ref/Reuse|Universe}} Some hosts may be attacked and infected by multiple pod infectors.{{Ref/Reuse|Flood10}} Even if the infection form is removed, the injection of FSC into the victim's bloodstream results in those wounds becoming spore-filled blisters, and the host cannot be saved from infection.{{Ref/Game|Id=PLInfectionForm|HW2| | When infected by a pod infector, the infector latches onto the host and dig into the host's flesh with a razor-sharp barb-like appendage, injecting the FSC. Typically, the pod infector burrows itself into the chest cavity of the host. As it gains control of the host and tranforms it into an attacker form, the pod infector will dislodge any bones and organs to make room for itself, resulting in extreme pain and disfiguration such as dislocating the host's jaw or,{{Ref/Game|Id=H2AMP|H2A|[[Infection]] game mode}} in the case of infected [[Sangheili]], completely snapping their necks. This process can be performed on living or recently-deceased hosts, though often results in the "death" of a living host prior to their re-animation once the FSC takes hold.{{Ref/Reuse|Universe}} Some hosts may be attacked and infected by multiple pod infectors.{{Ref/Reuse|Flood10}} Even if the infection form is removed, the injection of FSC into the victim's bloodstream results in those wounds becoming spore-filled blisters, and the host cannot be saved from infection.{{Ref/Game|Id=PLInfectionForm|HW2|Phoenix Logs|Detail=Infection Forms}} | ||
[[File:Flood Eat.jpg|thumb|250px|left|Pod infectors attempting to | [[File:Flood Eat.jpg|thumb|250px|left|Pod infectors attempting to convert a [[UNSC]] [[Marine]] into an attacker form.]] | ||
Once the sapient host is infected, the FSC begins to consume and convert sections of the host body, creating growths and new appendages formed by the FSC itself. These growths appear randomly, and appendages produce whip-like tentacles that can be used by the attacker form for striking enemies. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} Some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the attacker form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2| | Once the sapient host is infected, the FSC begins to consume and convert sections of the host body, creating growths and new appendages formed by the FSC itself. These growths appear randomly, and appendages produce whip-like tentacles that can be used by the attacker form for striking enemies. As this process occurs, bodies take on the appearance and smell of decay.{{Ref/Novel|Id=Flood10|TF|Chapter=10}} Some limbs and sensory organs are preserved in the transformation, and are used to operate tools, equipment, weapons, vehicles, and even ships.{{Ref/Reuse|Enc22P408}} Infection forms will often augment a host's body to better serve as a living weapon, and damage taken during fighting and infection can be repaired by the controlling infection form, though the attacker form is ultimately disposable.{{Ref/Game|Id=PLCombatForm|HW2|Phoenix Logs|Detail=Combat Forms}}{{Ref/Reuse|Enc22P408}} Any damage that the attacker form receives ultimately creates more vectors of infection as the chunks of infected flesh it leaves behind are scattered throughout the environment.{{Ref/Reuse|Enc22P408}} The FSC is able to arrange itself to mimic any organ needed to keep the host working,{{Ref/Game|Id=Bestiarum|H3|[[Bestiarum]]}} while other internal organs are replaced with accretions containing a sickly green liquid full of spores in suspension. Spore-filled polyps also often cover the exterior of attacker forms.{{Ref/Reuse|Enc22P408}} Even once the FSC has taken control of the victim, the controlling infection form can often be seen buried within the victim, with the infection form's red sensory appendages poking out of the flesh. Until the body is completely subsumed by super cell growth, these appendages are maintained as an impromptu central nervous system.{{Ref/Reuse|Universe}}{{Ref/Reuse|Enc22P408}} Some attacker form super cell growths may take on a more chitinous appearance, akin to armor plating, helping protect to the attacker form from enemy retaliations.{{Ref/Game|Id=H4|H4|[[Flood (gametype)|Flood]] gametype}} | ||
Attacker forms can be created from living or recently deceased hosts, though the infection process typically kills living hosts. Regardless, the process of infection and reanimation is extremely painful and victims writhe in pain as the Flood takes control irrespective of if they were previously dead or not.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}} The victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2| | Attacker forms can be created from living or recently deceased hosts, though the infection process typically kills living hosts. Regardless, the process of infection and reanimation is extremely painful and victims writhe in pain as the Flood takes control irrespective of if they were previously dead or not.{{Ref/Game|Id=H3Gameplay|H3|Gameplay}} The victim may still attempt to cry out from what remains of its mouth and throat even while being controlled, though it is also possible for the infection form to do so using the host's thoughts and memories as a psychological weapon.{{Ref/Game|Id=PLInfected|HW2|Phoenix Logs|Detail=Infected}} In some circumstances, a victim may remain fully aware of their present status, unable to do much but watch as their body is controlled by an outside force.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Enc22P408}} | ||
In the case of [[Private]] [[Wallace Jenkins]], an infection form had been weakened by eons of stasis and failed to completely take over Jenkins' body as it tried to create an attacker form. As a result, the [[Marine]] was able to watch and listen as his body was driven to try and kill or infect those he once considered allies. Jenkins described the presence of the infection form controlling his body as the "other," a strange being without any thoughts and seemingly unaware that the host consciousness was still active inside its body.{{Ref/Novel|Id=Flood9|TF|Chapter=9}} Jenkins was able to retain a limited amount of motor control of his body, and was able to mime a request for a mirror while in captivity, though the infection form was also able to take back control to attack the Marines surrounding him.{{Ref/Reuse|Flood10}} | In the case of [[Private]] [[Wallace Jenkins]], an infection form had been weakened by eons of stasis and failed to completely take over Jenkins' body as it tried to create an attacker form. As a result, the [[Marine]] was able to watch and listen as his body was driven to try and kill or infect those he once considered allies. Jenkins described the presence of the infection form controlling his body as the "other," a strange being without any thoughts and seemingly unaware that the host consciousness was still active inside its body.{{Ref/Novel|Id=Flood9|TF|Chapter=9}} Jenkins was able to retain a limited amount of motor control of his body, and was able to mime a request for a mirror while in captivity, though the infection form was also able to take back control to attack the Marines surrounding him.{{Ref/Reuse|Flood10}} | ||
===Capabilities=== | ===Capabilities=== | ||
The infection form controlling an attacker does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it if they are still conscious.{{Ref/Reuse|PLCombatForm}} In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an impromptu weapon. However, in an isolated case, pain inflicted on the host body has been observed to weaken the controlling infection form. However, this may have been a result of the unique circumstances of Private Jenkins' infection and not representative of all attacker forms.{{Ref/Reuse|Flood10}} The attacker form is reliant on the infection form for all bodily and motor functions, and shooting the infection form will "kill" the attacker form, though the body can be re-reanimated if another infection form is able to reach it. As such, an attacker form can be resurrected as many times as is needed, provided that enough of the body remains intact. To properly kill an attacker form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form. This can be accomplished through the use of explosive force, [[Gravitics|gravitic]] blasts such as those from a [[ | The infection form controlling an attacker does not feel pain or fear, though the host is able to feel the physical effect of attacks rendered upon it if they are still conscious.{{Ref/Reuse|PLCombatForm}} In extreme cases, the infection form will resort to self-mutilation of the host body if it needs to, such as breaking its own arms to use the snapped bone as an impromptu weapon. However, in an isolated case, pain inflicted on the host body has been observed to weaken the controlling infection form. However, this may have been a result of the unique circumstances of Private Jenkins' infection and not representative of all attacker forms.{{Ref/Reuse|Flood10}} The attacker form is reliant on the infection form for all bodily and motor functions, and shooting the infection form will "kill" the attacker form, though the body can be re-reanimated if another infection form is able to reach it. As such, an attacker form can be resurrected as many times as is needed, provided that enough of the body remains intact. To properly kill an attacker form, it must be dismembered or disfigured to the point at which it is no longer a suitable host body for an infection form. This can be accomplished through the use of explosive force, [[Gravitics|gravitic]] blasts such as those from a [[Gravity hammer (fiction)|gravity hammer]], cutting the body up with a weapon such as an [[Type-1 energy sword|energy sword]] or [[combat knife]] or simply incinerating it with [[plasma]] or [[Incendiary weapon|fire]].{{Ref/Reuse|H3Gameplay}} | ||
Once infected, the infection form is able to absorb all of the host's knowledge and memories, a trait which makes attacker forms particularly dangerous. Because of this, they are capable of operating the same firearms, vehicles, tools, and even starships that their host was familiar with.{{Ref/Reuse|PLCombatForm}} During the [[Skirmish on Infinite Succor|outbreak]] on the ''[[Infinite Succor]]'' in [[2552]], infected warriors were able to set up patrols of the ship's corridors to guard the [[Proto-Gravemind]] growing in the ship.{{Ref/Comic|Id=Succor|HGN|Detail=[[The Last Voyage of the Infinite Succor]]}} The Flood's possession of an individual's body allows it to speak with the host's tongue.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Succor}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} This memory-absorption extends critical knowledge such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a [[Gravemind]].{{Ref/Level|Id=Keyes|HCE|Keyes}} | Once infected, the infection form is able to absorb all of the host's knowledge and memories, a trait which makes attacker forms particularly dangerous. Because of this, they are capable of operating the same firearms, vehicles, tools, and even starships that their host was familiar with.{{Ref/Reuse|PLCombatForm}} During the [[Skirmish on Infinite Succor|outbreak]] on the ''[[Infinite Succor]]'' in [[2552]], infected warriors were able to set up patrols of the ship's corridors to guard the [[Proto-Gravemind]] growing in the ship.{{Ref/Comic|Id=Succor|HGN|Detail=[[The Last Voyage of the Infinite Succor]]}} The Flood's possession of an individual's body allows it to speak with the host's tongue.{{Ref/Reuse|PLCombatForm}}{{Ref/Reuse|Succor}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} This memory-absorption extends critical knowledge such as command codes or colony locations. As such, when critical personnel are infected, they are contributed to the construction of a [[Gravemind]].{{Ref/Level|Id=Keyes|HCE|Keyes}} | ||
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In combat, attacker forms use their whip or scythe-like growths to attack their opponents in melee combat, and are capable of performing impressive feats such as leaping large distances to cover ground. Even if a melee strike is not fatal, the imparted Flood Super Cell is enough to ensure the target's infection and death.{{Ref/Reuse|MonaLisa}} As the infection forms do not typically feel pain, attacker forms are undeterred by enemy attacks and will not stop until they are destroyed, or their enemy is killed. Ballistic weapons are notably less effective against attacker forms because of this, with [[SRS99C-S2 AM sniper rifle]] rounds passing through attacker forms with virtually no effect.{{Ref/Game|HCE|Gameplay}} Targeted shots against the limbs and embedded infection form are effective ways of neutralizing attacker forms.{{Ref/Book|OSFM|Page=172-175}} | In combat, attacker forms use their whip or scythe-like growths to attack their opponents in melee combat, and are capable of performing impressive feats such as leaping large distances to cover ground. Even if a melee strike is not fatal, the imparted Flood Super Cell is enough to ensure the target's infection and death.{{Ref/Reuse|MonaLisa}} As the infection forms do not typically feel pain, attacker forms are undeterred by enemy attacks and will not stop until they are destroyed, or their enemy is killed. Ballistic weapons are notably less effective against attacker forms because of this, with [[SRS99C-S2 AM sniper rifle]] rounds passing through attacker forms with virtually no effect.{{Ref/Game|HCE|Gameplay}} Targeted shots against the limbs and embedded infection form are effective ways of neutralizing attacker forms.{{Ref/Book|OSFM|Page=172-175}} | ||
[[File:TFS-Likeafrog.png|thumb|220px | [[File:TFS-Likeafrog.png|thumb|220px|An attacker form, turned carrier, spawning pod infectors aboard the {{UNSCShip|Spirit of Fire}}.]] | ||
===Role within the Flood=== | ===Role within the Flood=== | ||
Attacker forms make up the majority of the Flood's combatant forces, particularly during the [[Feral Stage]] of the parasite's development when it has yet to acquire enough raw biomass for the creation of a [[Gravemind]] or [[Flood pure form|pure forms]]. During this stage, attacker forms are not centrally controlled, and will begin to gather bodies for conversion into more Flood forms.{{Ref/Reuse|Keyes}} | Attacker forms make up the majority of the Flood's combatant forces, particularly during the [[Feral Stage]] of the parasite's development when it has yet to acquire enough raw biomass for the creation of a [[Gravemind]] or [[Flood pure form|pure forms]]. During this stage, attacker forms are not centrally controlled, and will begin to gather bodies for conversion into more Flood forms.{{Ref/Reuse|Keyes}} | ||
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====Spartan form==== | ====Spartan form==== | ||
Some [[Spartan-IV]] personnel volunteer for assignment to [[Flood containment Fireteam]]s, specialized teams that have dealt with several Flood outbreaks in the [[Post-Covenant War conflicts|post-war era]]. Should a [[Spartan]] become infected by the parasite, [[UNSC]] cryptonym [[CORRUPTER]] is declared, authorizing weapons of mass destruction for immediate release should less-destructive means of containment fail.<ref>''[[Halo: Official Spartan Field Manual]]'', PART 09: ALIEN FACTIONS, The Flood (p. 172-175)</ref> In the event that a Spartan is compromised by the Flood, modern [[MJOLNIR Powered Assault Armor]] incorporates several containment failsafes. These include pressurizing the armor's [[hydrostatic gel]] layer, severing connection to its [[Visual Intelligence System, Reconnaissance|Gallows Datalink]], and attempting to detonate its [[fusion reactor]].{{Ref/Site|Id=S5Intel|URL=https://www.halowaypoint.com/news/reckoning-intel|Site=Halo Waypoint|Page=Reckoning Intel|D=28|M=10|Y=2023|LocalArchive=Halo Infinite Story & Intel}} Only a single instance of Spartans becoming infected by the Flood has been confirmed. In [[2556]], a Flood containment fireteam at [[Site 22]] was compromised, leading [[Captain (NAVCOM)|Captain]] [[Pedro Alvarez]] of the {{UNSCShip|Saturn}} to declare CORRUPTER and [[Emergency Contact Protocol Upsilon|UPSILON]] protocols before destroying the site with [[Shiva-class nuclear missile]]s.{{Ref/Site|Id=S4Intel|URL=https://www.halowaypoint.com/news/infection-intel|Site=Halo Waypoint|Page=Infection Intel|D=28|M=10|Y=2023|LocalArchive=Halo Infinite Story & Intel}}{{Ref/Novel|Id=Saturn|Halo: Saturn Devouring His Son}} | |||
Spartan | Following the war, Spartans train in [[War Games]] combat simulations that feature Spartan attacker forms, the appearances of which may be based on conjecture or on information from actual encounters.<ref name="H4Flood">''[[Halo 4]]'', multiplayer - [[Flood (gametype)|Flood]] gamemode</ref><ref name="H2AInf">''[[Halo 2: Anniversary]]'', multiplayer - [[Infection]] game mode</ref> Some Spartan attacker forms, as simulated in War Games, feature a pincer-like, bladed appendage in place of their right arm, while the left leg is similarly deformed. Exposed parts of the body are covered with what appear to be calcareous plates, and red "muscle" tissue can be seen in the gaps between the plates. A large hump or tumor-like growth on the back is apparent and the head is disfigured with a grotesque smile-like expression. Notably, none of the typical sensory tendrils can be seen protruding from the body, perhaps indicating a different means of infection rather than by pod infector. Although most of the Spartan's armor is discarded, the components responsible for generating the energy shield are retained.{{Ref/Reuse|H4Flood}} War Games simulations have also depicted infected Spartans as featuring mostly intact armor plating except for the neck and head region, where the helmet is cracked and the remains of the victim's skull are visible. These infected Spartans have large a growth around their head, with their jaws dislocated to allow the emergence of sensory tendrils.{{Ref/Reuse|H2AInf}} Other War Games simulations have depicted infected Spartans as retaining virtually all of their armor, with biomass taking over various armor components and also breaking through the armor in certain places such as the helmet and chestpiece.{{Ref/Game|Id=HIFlood|HINF|Detail=Flood armor customization}} | ||
<gallery> | <gallery> | ||
File:H4-MP-Flood-Complex.jpg|Spartan-IV attacker forms. | File:SaturnDevouringHisSon Artwork.jpg|A close-up of a Spartan attacker form. | ||
File:H2A-InfectedSpartan.png|A Spartan-II attacker form. | File:H4-MP-Flood-Complex.jpg|Spartan-IV attacker forms in War Games. | ||
File:H2A-InfectedSpartan.png|A Spartan-II attacker form in War Games. | |||
File:HINF FloodSpartanForbidden.jpg|Another Spartan-IV attacker form in War Games. | |||
</gallery> | </gallery> | ||
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*In all of the ''Halo'' games, Flood attacker forms always hold certain two-handed weapons with one hand, and can actually reload them without doing a reload animation. These weapons include the [[M90 Close Assault Weapon System|Shotgun]], the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], the [[MA5B Individual Combat Weapon System|Assault Rifle]] and others. They can also use the [[M6D Personal Defense Weapon System|Magnum]] with one hand and reload it without doing any animation for it. While never shown, it is entirely possible that, in the case of the shotgun, that the flood created a "tentacle" that extended from the host's forearm to pump the weapon. | *In all of the ''Halo'' games, Flood attacker forms always hold certain two-handed weapons with one hand, and can actually reload them without doing a reload animation. These weapons include the [[M90 Close Assault Weapon System|Shotgun]], the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], the [[MA5B Individual Combat Weapon System|Assault Rifle]] and others. They can also use the [[M6D Personal Defense Weapon System|Magnum]] with one hand and reload it without doing any animation for it. While never shown, it is entirely possible that, in the case of the shotgun, that the flood created a "tentacle" that extended from the host's forearm to pump the weapon. | ||
===Halo: Combat Evolved=== | ===''Halo: Combat Evolved''=== | ||
*Attacker forms will run towards the player when armed. Both human attacker forms and Sangheili attacker forms will berserk when they have their arm that holds a gun shot off and will rush the player. Attacker forms that are unarmed will rush the player by default. | *Attacker forms will run towards the player when armed. Both human attacker forms and Sangheili attacker forms will berserk when they have their arm that holds a gun shot off and will rush the player. Attacker forms that are unarmed will rush the player by default. | ||
*Sangheili attacker forms can have their head and arms shot off while human attacker forms can have their head, arms and chest cavity shot off. | *Sangheili attacker forms can have their head and arms shot off while human attacker forms can have their head, arms and chest cavity shot off. | ||
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*Striking an attacker form with a vehicle (even a small touch) will result in an instant kill. This is due to the game's physics engine, where a collision with a moving vehicle would kill characters instantly, regardless of the vehicle's speed. | *Striking an attacker form with a vehicle (even a small touch) will result in an instant kill. This is due to the game's physics engine, where a collision with a moving vehicle would kill characters instantly, regardless of the vehicle's speed. | ||
*All human attacker forms are barefoot. This is strange because they wear shoes in ''Halo 2'' and ''Halo 3''. This may however been a design choice to make them look menacing. | *All human attacker forms are barefoot. This is strange because they wear shoes in ''Halo 2'' and ''Halo 3''. This may however been a design choice to make them look menacing. | ||
*The human combat form model in ''Combat Evolved'' was built by [[Bungie]] artist [[Paul Russel]].{{Ref/X|docabominable|1515627882105741315|Paul Russel|Quote=@Halo posted this image, yesterday, so I’ll add that I built and textured the flood elite combat form and did the textures and materials for this environment.|D=22|M=11|Y=2024}} | |||
===Halo 2=== | ===''Halo 2''=== | ||
*When using the Grunt Birthday Party skull against the Flood in ''Halo 2'', the effect of the skull will cause the plasma grenade explosion to occur when you shoot the attacker form in the chest, where the pod infector is. | *When using the Grunt Birthday Party skull against the Flood in ''Halo 2'', the effect of the skull will cause the plasma grenade explosion to occur when you shoot the attacker form in the chest, where the pod infector is. | ||
*Reflecting their enhanced intelligence, human attacker forms still wear the armor they had on when they first transformed making it significantly harder to shoot the pod infector in their chest. Sangheili attacker forms can now often have shields which recharge over time. Once the shield is taken down, though, they are very easy to incapacitate. | *Reflecting their enhanced intelligence, human attacker forms still wear the armor they had on when they first transformed making it significantly harder to shoot the pod infector in their chest. Sangheili attacker forms can now often have shields which recharge over time. Once the shield is taken down, though, they are very easy to incapacitate. | ||
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*In ''Halo 2'', Flood attacker forms can be disintegrated, leaving only pieces of their limbs and shards of armor. This occurs if an attacker form is hit by an [[Energy Sword]], blown up by grenades, after many successive melee attacks, if splattered by a fast-moving vehicle, if both of its arms are shot off or if the attacker form falls far enough to hit a death barrier. | *In ''Halo 2'', Flood attacker forms can be disintegrated, leaving only pieces of their limbs and shards of armor. This occurs if an attacker form is hit by an [[Energy Sword]], blown up by grenades, after many successive melee attacks, if splattered by a fast-moving vehicle, if both of its arms are shot off or if the attacker form falls far enough to hit a death barrier. | ||
===Halo 3=== | ===''Halo 3''=== | ||
*Attacker forms can pick up any weapon should it be near them when they "resurrect". They will also pick up two handed weapons such as the [[Pek-pattern plasma cannon|Plasma Cannon]] and [[M7057/Defoliant Projector|Flamethrower]] if close by. Like other weapons, they will wield it with only one hand. | *Attacker forms can pick up any weapon should it be near them when they "resurrect". They will also pick up two handed weapons such as the [[Pek-pattern plasma cannon|Plasma Cannon]] and [[M7057/Defoliant Projector|Flamethrower]] if close by. Like other weapons, they will wield it with only one hand. | ||
*Probably to prevent the player from getting a big combat advantage from Jiralhanae attacker forms during the brief time they are allies in [[The Covenant (level)|The Covenant]], or perhaps to prevent enemy Flood attacker forms from overwhelming the player, weapons that would normally be picked up when a Jiralhanae attacker form "resurrects" are deleted by the game's code, rendering them unusable. | *Probably to prevent the player from getting a big combat advantage from Jiralhanae attacker forms during the brief time they are allies in [[The Covenant (level)|The Covenant]], or perhaps to prevent enemy Flood attacker forms from overwhelming the player, weapons that would normally be picked up when a Jiralhanae attacker form "resurrects" are deleted by the game's code, rendering them unusable. | ||
*An infected Jiralhanae Chieftain will turn into the generic Jiralhanae attacker form character model, which is used for all Jiralhanae that become infected, regardless of rank or armor type. This is a pattern shown throughout the games; attacker forms are all portrayed with a singular generic character model, depending on the species that is infected. | *An infected Jiralhanae Chieftain will turn into the generic Jiralhanae minor attacker form character model, which is used for all Jiralhanae that become infected, regardless of rank or armor type. This is a pattern shown throughout the games; attacker forms are all portrayed with a singular generic character model, depending on the species that is infected. | ||
*The Jiralhanae attacker form is the only attacker form in Halo 3 which the host's original head cannot be shot or meleed off. | *The Jiralhanae attacker form is the only attacker form in Halo 3 which the host's original head cannot be shot or meleed off. | ||
*Regardless of gender, an infected [[human]] becomes a male attacker form. There are no variations between an infected male or female Marine, because there is only one character model for the human attacker form in the game. | *Regardless of gender, an infected [[human]] becomes a male attacker form. There are no variations between an infected male or female Marine, because there is only one character model for the human attacker form in the game. | ||
*Attacker forms are capable of speech in an echoing voice. They usually speak for the [[Gravemind]] or quote their host. | *Attacker forms are capable of speech in an echoing voice. They usually speak for the [[Gravemind]] or quote their host. | ||
*''Halo 3'' is the only game in which an attacker form can be killed instantly by meleeing them with something other than an [[Energy Sword]], [[Gravity | *''Halo 3'' is the only game in which an attacker form can be killed instantly by meleeing them with something other than an [[Energy Sword]], [[Gravity hammer (fiction)|gravity hammer]] or [[Brute Shot]]. | ||
*It is far easier to disintegrate attacker forms in ''Halo 3''. Often one or two melee strikes is enough to disintegrate them, compared to the upwards of a dozen successive melee hits required to achieve the same effect in ''Halo 2''. | *It is far easier to disintegrate attacker forms in ''Halo 3''. Often one or two melee strikes is enough to disintegrate them, compared to the upwards of a dozen successive melee hits required to achieve the same effect in ''Halo 2''. | ||
*Any attacker forms that is killed without being disintegrated can be revived by pod infectors. The best way to discourage this is to always destroy the bodies. | *Any attacker forms that is killed without being disintegrated can be revived by pod infectors. The best way to discourage this is to always destroy the bodies. | ||
*It is noted that using the Flamethrower against pure forms is more effective than attacker forms. Pure forms will die almost instantly from the flames, while attacker forms may charge at the player while its still on fire. | *It is noted that using the Flamethrower against pure forms is more effective than attacker forms. Pure forms will die almost instantly from the flames, while attacker forms may charge at the player while its still on fire. | ||
===Halo: Combat Evolved Anniversary=== | ===''Halo: Combat Evolved Anniversary''=== | ||
*Human attacker forms receive a graphical update while Sangheili attacker forms appear to be using the models from ''Halo 3''. This is most noticeable at the legs, which do not end with ''Halo: Reach''-styled feet. Additionally, all the Sangheili forms appear to be [[Sangheili Ultra|Ultras]]. | *Human attacker forms receive a graphical update while Sangheili attacker forms appear to be using the models from ''Halo 3''. This is most noticeable at the legs, which do not end with ''Halo: Reach''-styled feet. Additionally, all the Sangheili forms appear to be [[Sangheili Ultra|Ultras]]. | ||
===Halo 2: Anniversary=== | ===''Halo 2: Anniversary''=== | ||
*Both human and Sangheili attacker forms retain much of their host armor. Human forms have the body armor of former UNSC Marines while Sangheili forms all have [[Sangheili Minor|Minor Elite]] [[combat harness]]es, much like in the original game. | *Both human and Sangheili attacker forms retain much of their host armor. Human forms have the body armor of former UNSC Marines while Sangheili forms all have [[Sangheili Minor|Minor Elite]] [[combat harness]]es, much like in the original game. | ||
{{Linkbox|gallery=yes|gallerypage=Images of Flood combat forms}} | {{Linkbox|gallery=yes|gallerypage=Images of Flood combat forms}} | ||
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File:HW2-AltFloodmarine.jpg|Alternate human attacker form models. | File:HW2-AltFloodmarine.jpg|Alternate human attacker form models. | ||
File:HW2 - Flood Unggoy form models.jpg|Unggoy attacker form models. | File:HW2 - Flood Unggoy form models.jpg|Unggoy attacker form models. | ||
File:HINF Concept FloodCustomization1.jpg|Concept exploration of Flood-infected customization in ''[[Halo Infinite]]''. | |||
File:HINF Concept FloodCustomization2.jpg|More concept exploration of Flood-infected customization. | |||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
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File:FCFelite.jpg|A Sangheili attacker form in ''Halo 3''. | File:FCFelite.jpg|A Sangheili attacker form in ''Halo 3''. | ||
File:H3 - Sangheili Major combat form.jpg|A Sangheili Major attacker form. | File:H3 - Sangheili Major combat form.jpg|A Sangheili Major attacker form. | ||
File:HTMCC Avatar EliteCombatForm.png|Render of a Sangheili attacker form in ''[[Halo: The Master Chief Collection]]''. | |||
File:HTMCC Avatar BruteCombatForm.png|Render of a Jiralhanae attacker form in ''Halo: The Master Chief Collection''. | |||
File:Flood.jpg|A human combat form action figure. | File:Flood.jpg|A human combat form action figure. | ||
File:Old HW Infestation.png|A Sangheili attacker form in ''Halo Wars''. | File:Old HW Infestation.png|A Sangheili attacker form in ''Halo Wars''. | ||
File:HW FloodElites.png|Sangheili attacker forms in ''Halo Wars''. | |||
File:HW floodhellbringers.jpg|Hellbringer attacker forms in ''Halo Wars''. | File:HW floodhellbringers.jpg|Hellbringer attacker forms in ''Halo Wars''. | ||
File:HTMCC-H3ODST-FloodGhost.png|A human attacker form driving a {{Pattern|Karo'etba|Ghost}} in the ''Halo: The Master Chief Collection'' version of ''[[Halo 3: ODST]]''. | File:HTMCC-H3ODST-FloodGhost.png|A human attacker form driving a {{Pattern|Karo'etba|Ghost}} in the ''Halo: The Master Chief Collection'' version of ''[[Halo 3: ODST]]''. | ||
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File:H Evol - Mona Lisa Flood Combat Forms.png|A horde of attacker forms onboard the [[prison ship]] ''[[Mona Lisa]]''. | File:H Evol - Mona Lisa Flood Combat Forms.png|A horde of attacker forms onboard the [[prison ship]] ''[[Mona Lisa]]''. | ||
File:CEAhumancombat.png|A human attacker form in ''[[Halo: Combat Evolved Anniversary]]''. | File:CEAhumancombat.png|A human attacker form in ''[[Halo: Combat Evolved Anniversary]]''. | ||
File:H4-FloodCombatForm-Spartan.png|Detail view of the Spartan | File:H4-FloodCombatForm-Spartan.png|Detail view of the Spartan attacker form in ''Halo 4''. | ||
File:H2A-InfectedSangheili.png|Sangheili attacker forms on the [[Threshold gas mine]] in ''Halo 2: Anniversary''. | |||
File:H2A-InfectedSangheili.png| | |||
File:H2A-InfectedHumans.png|Thel 'Vadam battling human attacker forms on Installation 05. | File:H2A-InfectedHumans.png|Thel 'Vadam battling human attacker forms on Installation 05. | ||
File:H2A-Floodcomparisson.png|A comparison between a Spartan attacker form and an unknown Flood form on [[Lockdown]]. | File:H2A-Floodcomparisson.png|A comparison between a Spartan attacker form and an unknown Flood form on [[Lockdown]]. | ||
File:TFS-Combatform.png|A human attacker form in ''[[Something has Happened]]''. | File:TFS-Combatform.png|A human attacker form in ''[[Something has Happened]]''. | ||
File:HW2-Combatforms.png|A human, Jiralhanae, Sangheili, and Unggoy attacker form in ''Halo Wars 2''. | |||
File:HW2-Brutecombatform.jpg|A Jiralhanae attacker form on Installation 00. | File:HW2-Brutecombatform.jpg|A Jiralhanae attacker form on Installation 00. | ||
File:HW2 | File:HW2 FloodAttackers.png|A Jiralhanae and a Sangheili attacker form leading a swarm of pod infectors. | ||
File:HINF-MyBackTurnedandDefensesLowered.png|A Spartan attacker form slicing a [[Mgalekgolo]]'s back with a [[Meluth'qelos-pattern energy sword]] in ''[[Halo Infinite]]''. | |||
</gallery> | </gallery> | ||
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*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
*''[[Halo: Fireteam Raven]]'' | *''[[Halo: Fireteam Raven]]'' | ||
*''[[Halo Infinite]]'' | |||
**''[[Season 05: Reckoning]]'' | |||
*''[[Halo: Saturn Devouring His Son]]'' | |||
==Sources== | ==Sources== |