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{{ | {{Status|RealWorld}} | ||
{{ | {{Center|''This article is about the editing kit released for the Gearbox port of ''[[Halo: Combat Evolved]]''. For the Master Chief Collection's version of the editing kit, see [[Halo: Combat Evolved Mod Tools]].''}} | ||
The '''Halo Editing Kit''', often abbreviated as '''HEK''', is an editing software released by [[Gearbox Software]] along with the ''[[Halo Custom Edition]]''. It allows users to edit basic "[[tag]]s" for bitmaps, vehicles, weapons, bipeds, and other necessary elements of a ''Halo'' map. | |||
== Mapping programs == | |||
== Mapping | |||
The kit comes with three programs designed to assist mappers. | The kit comes with three programs designed to assist mappers. | ||
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=== Guerilla === | === Guerilla === | ||
The second program, known as ''Guerilla'' and has the icon of what appears[[wikipedia:Che Guevarra]], a guerilla leader, edited to look like a gorilla (pun intended), opens tags and edits them. Tags are files that make up everything in a Halo map: weapons, vehicles, etc. Guerilla can edit them so that mappers can alter what a specific item, what it does and how it looks (such as change a vehicle's color). Guerilla tends to crash when it encounters corrupted tags. | The second program, known as ''Guerilla'' and has the icon of what appears to be [[wikipedia:Che Guevarra|Che Guevarra]], a guerilla leader, edited to look like a gorilla (pun intended), opens tags and edits them. Tags are files that make up everything in a Halo map: weapons, vehicles, etc. Guerilla can edit them so that mappers can alter what a specific item, what it does and how it looks (such as change a vehicle's color). Guerilla tends to crash when it encounters corrupted tags. | ||
=== Sapien === | === Sapien === | ||
The third program is ''Sapien'', continues the primate naming scheme. ''Sapien'' opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to [[Halo 3]]'s [[Forge]]. However, Sapien is slow-loading, and tends to crash often; its ''debug.txt'' file is useful when attempting to diagnose such problems | The third program is ''Sapien'', continues the primate naming scheme. ''Sapien'' opens scenario tags and creates a visual representation of the final map. Mappers can insert vehicles and weapons, place spawn points, and make camera points for cutscenes. Everything that can be positioned in the map physically is done with Sapien. This is widely considered the easiest program of the three, and is comparable to ''[[Halo 3]]''<nowiki />'s [[Forge]]. However, Sapien is slow-loading, and tends to crash often; its ''debug.txt'' file is useful when attempting to diagnose such problems. | ||
The | == Other materials == | ||
The Halo Editing Kit also includes a tutorial in the form of a step-by-step walkthrough of the making of the accompanying tutorial map. The tags that come with the kit are almost singularly made for this small map and include select bitmaps from the [[campaign]] and [[multiplayer]] maps. The combination of the tags, programs, and tutorial gives players a glimpse into the unique possibilities of the Halo Custom Edition. | |||
Also, there are some programs that prove to be very useful such as Gmax/3DS Max for 3d modeling, and Photoshop for creating TIF images for creating bitmaps. | |||
== External link == | |||
*[http://hce.halomaps.org/index.cfm?fid=411 '''halomaps.org''': ''Halo Editing Kit for Halo (CE) Custom Edition''] | |||
{{Navbox/Media/Tools}} | |||
[[Category:Halo: Combat Evolved (PC)]] | |||
[[Category:Development]] | |||
[[Category:Modding]] |