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Kiva: Difference between revisions

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File:HR ClimateControl Concept.jpg|Concept art of an air conditioning unit inside the Kivas.
File:HR ClimateControl Concept.jpg|Concept art of an air conditioning unit inside the Kivas.
File:HR WindTurbine Concept.jpg|Concept art of a wind turbine used in the Kiva communities.
File:HR WindTurbine Concept.jpg|Concept art of a wind turbine used in the Kiva communities.
File:HR MillingMachine Concept.jpg|Concept art of a milling machine.
File:HR KivaInterior Concept 1.jpg|Early explorations for the Kiva interiors.
File:HR KivaInterior Concept 1.jpg|Early explorations for the Kiva interiors.
File:HR KivaInterior Concept 2.jpg|Early explorations for the Kiva interiors.
File:HR KivaInterior Concept 2.jpg|Early explorations for the Kiva interiors.

Latest revision as of 17:14, December 30, 2024

Promotional image for an early build of Halo: Reach featuring the a kiva in Visegrád. Screenshot of the level Winter Contingency from the Halo: Reach press kit.
A typical kiva homestead on Reach.

A Kiva was a type of settlement on the human colony world of Reach. Situated in the harsh wilderness of the planet, they were arranged in small communities with the inhabitants making a living out of farming or handicrafts.[1][2]

Built mostly of concrete, kivas were utilitarian in design, but nonetheless designed to be comfortable. Most of the structures were rounded, circling a central courtyard, and often partially subterranean. Due to their remoteness, kivas were often self-sustaining, located outside power grids and powered by their own wind turbines. Visegrad had a community of kiva homesteads.[3]

Production notes[edit]

  • The overall design of the kivas was likely inspired by kivas, rounded underground rooms used by Puebloan peoples for religious rituals.
  • Bungie's designers went to great lengths designing a purpose and function for each of the kivas in the level Winter Contingency.[2]

Gallery[edit]

Concept art[edit]

Development images[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo: Reach marketing, Remember Reach campaign, New Life
  2. ^ a b Halo: Reach, Legendary Edition: Developer Commentary
  3. ^ Halo: Reach, campaign level Winter Contingency