The Silent Cartographer: Difference between revisions

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* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Warthog Launch.{{citation needed}}
* This level is the most popular to perform [[Warthog jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called Warthog Launch.{{citation needed}}
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* If the player returns to the circular open area where the pair Hunters are confronted before boarding ''[[Echo 419]]'', there will be a landed Spirit dropship with a lance of Grunts and Jackals guarding it. These lances were probably part of the forces that overwhelmed the Marines guarding the beach.
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel launcher]].
* When entering the chamber of the unlocked door in the Cartographer building, there is a large locked vent-like installation in the wall of the first room with sleeping Grunts. This vent-like component may be some sort of inactive [[Sentinel emitter]].
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.
* In ''Anniversary'', the beginning of the level during the ride on the Pelican is treated as a cutscene. On [[cooperative play]], the screen will remain as one HUD until the Pelicans land. This is similar to the ''[[Halo: Reach]]'' campaign level ''[[The Package]]'', although the second player has no control of the HUD in this case.


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File:HCE Chief&PurpleBeam.jpg|John standing near a purple beam.
File:HCE Chief&PurpleBeam.jpg|John standing near a purple beam.
File:HCE GruntMinors.jpg|Two [[Unggoy Minor]]s.
File:HCE GruntMinors.jpg|Two [[Unggoy Minor]]s.
File:HCE FlamethrowerVsHunter.jpg|John uses a [[M7057 flamethrower]] against a Mgalekgolo.
File:HCE MC Burning Hunter.jpg|John uses a [[M7057 flamethrower]] against a Mgalekgolo.
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===''Halo: Combat Evolved''===
===''Halo: Combat Evolved''===
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File:Anniversary Marines.jpg|Marines storming the beach.
File:Anniversary Marines.jpg|Marines storming the beach.
File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
File:HCEA-TheSilentCartographerWarthog.png|John-117 and two Marines on a Warthog.
File:HCEA CartographerSkybox2.png|The Halo ring in the skybox viewed from the very edge of the level.
File:HCEA CartographerSkybox1.png|Another view of the Halo ring from the edge of the level.
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