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{{Ratings}}
{{Status|Canon}}
{{Era|H2|H3|HW|H3R|}}
{{Title|''Pek''-pattern plasma cannon}}
{{Weapon
{{Weapon infobox
| image=[[Image:Type-52 Plasma Cannon.jpg|250px]]
|name=''Pek''-pattern Sweeping Turret
| name=Plasma Cannon
|image=[[File:H4-T52DESW-PlasmaCannonSide.png|300px]]
| manufacturer=Covenant
|manufacturer=*[[Assembly Forges]]{{Ref/Book|Id=vis|EVG|page=140}}{{Ref/Book|Id=Enc22|Enc22|Page=300}} {{C|formerly}}
| model=Type-52 Directed Energy Support Weapon
*[[Achoem Weapons]]{{Ref/Book|Id=H4VG|H4EVG|Page=94}}
| type=Portable Plasma Turret
|series=
| cost=
|type=[[Class-1 directed energy cannon|Light plasma cannon]]
| size=Turret/Support Weapon
|cost=
*Length: 131.7 centimeters
|variant=See [[#Variants|variants]]
| damage per hit=Medium
|length=
| magazine=200 shot charge (when dismounted, but unlimited when mounted)
*{{Convert|51.85|in|cm|disp=flip|sp=us|sigfig=4}} {{C|Assembly Forges variant}}{{Ref/Book|Id=Enc09|Enc11|Page=330-331|Detail=Material in the 2009 encyclopedia depicts, and concerns, the ''[[Halo 3]]'' iteration of the turret.}}
| maxammo=*Unlimited (Mounted)
*{{Convert|62.3|in|cm|disp=flip|sp=us|sigfig=4}} {{C|Assembly Forges variant}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Book|Id=Enc11|Enc11|Page=344-345|Detail=Material in the 2011 encyclopedia depicts, and concerns, the ''[[Halo: Reach]]'' iteration of the turret.}}
*200 shots (200% battery life)(Dismounted)
*{{Convert|60.3|in|cm|disp=flip|sp=us|sigfig=4}} {{C|Achoem variant}}{{Ref/Reuse|H4VG}}
| fire=Fully Automatic
|width={{Convert|25.8|in|cm|disp=flip|sp=us|sigfig=3}} {{C|Achoem variant}}{{Ref/Reuse|H4VG}}
| ammotype=[[Superheated Plasma]]
|height={{Convert|33.8|in|cm|disp=flip|sp=us|sigfig=3}} {{C|Achoem variant}}{{Ref/Reuse|H4VG}}
| operation=
|weight={{Convert|67|lb|kg|disp=flip|sp=us}} {{C|Assembly Forges variants}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| rate of fire=300 RPM (5 RPS)
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|H4VG}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|H4VG}}
| accuracy=Medium
|capacity=
| range=Medium to Medium-Long Range
|feed=200 units {{C|dismounted}}{{Ref/Reuse|H4VG}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}
| era=[[Human-Covenant War]]
|operation=
| counterpart=
|rate=Just over 300RPM{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
*Halo 2: [[M247 GP Machine Gun]]
|velocity
*Halo 3: [[AIE-486H Heavy Machine Gun]]
|optics=
| counterwep=Scoped Rifles and Grenades
|range={{Convert|520|ft|m|disp=flip|sp=us}} {{C|Assembly Forges variants}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| affiliation=[[Covenant]]
|service=*[[Human-Covenant War]]  
*[[Great Schism]]
*[[Post-Covenant War conflicts]]
}}
}}


The '''Type-52 Directed Energy Support Weapon'''<ref>''"All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount."'' (http://www.bungie.net/stats/halo3/CareerStats.aspx?player=Digipatd)</ref>, otherwise known as the '''Plasma Cannon''', is a manned automatic [[plasma]] turret in use by the [[Covenant]].
The '''''Pek''-pattern Sweeping Turret'''{{Ref/Reuse|Enc22}} {{Type|52|Directed Energy Support Weapon|DESW}}{{Ref/Reuse|vis}}{{Ref/Reuse|H4VG}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} is a type of [[Class-1 directed energy cannon|light plasma cannon]] utilised by the [[Covenant]] and its [[Covenant remnants|remnants]].{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/plasma-cannon/7e7f4e70-db67-4477-9ee9-3956d2155fcc|Site=Halo Waypoint|Page=Plasma Cannon|D=27|M=04|Y=2012|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Plasma Cannon}} In use as early as [[2544]],{{Ref/Film|Id=ThePackage|HLeg|Story=The Package (animated short)}} though rarely encountered until [[2552]], the ''Pek'' is a universal replacement for the older {{Pattern|Shepsu|plasma cannon}}.{{Ref/Reuse|vis}}{{Ref/Site|Id=Bnet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28443|Site=Bungie.net|Page=Halo: Reach Ordnance - Type-52 Directed Energy Support Weapon|D=13|M=10|Y=2014}}


It serves its purpose as a [[squad]] support [[weapon]], used for suppressing enemies and defending [[Covenant]] positions. It is carried, deployed and crewed by green-armored [[Gunner Grunt|Gunner Grunts]], in addition to being wielded with portability by some [[Brute Chieftain]]s. It is carried and operated in a similar fashion to the [[M247 General Purpose Machine Gun|M247 GPMG]] made by the [[UNSC]]. It has an approximate 65 degree turn radius and 50 degree pitch. It fires plasma bolts similar to those of the [[Covenant]] [[Plasma Rifle]], and fires around 300 rounds per minute. A battery or plasma core is built into the tripod which allows the gun to fire indefinitely. When removed from the tripod, the gun can only use the 200 units of power that the gun itself contains.
==Overview==
===Design details===
As with most light plasma cannons, the ''Pek'' is a man-portable emplacement capable of boasting a high-rate of fire. Its most distinguishing features, when compared to its sister {{Pattern|Shepsu|plasma cannon|}} and {{Pattern|Shea'p|plasma cannon|}}s, is the presence of three protective [[Energy shielding|energy shields]] across the top and sides of the weapoon. This energy shield cowling provides protection to the gunner, and is one of the major examples of improvements to the weapon over the older ''Shepsu''.{{Ref/Reuse|vis}} The other major improvement from prior weapons is the installation of two modular{{Ref/Reuse|H4VG}} cooling modules situated on either side of the plasma emitter.{{Ref/Reuse|vis}} These copper-coloured units are the cannon's primary maintenance need, though they are easily repaired and replaced by their [[Unggoy]] operators.{{Ref/Reuse|waypoint}}


== Operation ==
Visually, the main distinction of the ''Pek'' from the older ''Shepsu'' is in operation: where the ''Shepsu'' was mounted on a V-shaped stand, the ''Pek'' is instead situated atop a [[Gravity lift|gravity-synched fulcrum]] similar in nature to a [[weapon holder]].{{Ref/Reuse|H4VG}} The tripodal base under the gravity emitter contains the weapon's internal generator, which can provide ammunition for extended periods as long as the weapon remains mounted.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} However, should the weapon be dismounted, its internal battery is only capable of supporting it for 200 battery units.{{Ref/Reuse|H4VG}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}} Once the power supply has been depleted to 70 shots or lower, the ammunition counter in any compatible [[Heads-up display|HUD]] of the operator starts to flash as a warning signal.
Used as a heavy support [[weapon]] in ground based combat, it provides a rapid stream of powerful plasma rounds, to suppress enemy movements and offensive actions. The cannon is basically a mobile support weapon and as such offers no protection for the operator, which is usually a [[Heavy Grunt]]. The gunner is completely exposed to enemy fire, so a well covered emplacement position would be desired for prolonged use, especially if under fire. This separates it from the [[Shade]] and [[Shielded Plasma Cannon]], as both these offer some measure of protection for their operator but are, however, not man-portable.


== Plasma Cannon in Combat ==
The ease-of-control and energy shielding of the ''Pek'' sees them most commonly employed by [[Unggoy]] troops, who are the most fully protected by the shields.{{Ref/Reuse|waypoint}}
[[Image:Turretoff.jpg|thumb|left|A Plasma Cannon being detached.|150px]]
Since the operator is completely exposed, it is logical to kill the gunner, and not attempt to destroy the gun itself. The gunners are usually positioned low to the ground and as such can be difficult targets to hit. It's advised to attempt this from cover, since the sheer volume of fire the cannon can lay down is not to be underestimated. Once the operator is down, a well placed grenade or some other explosive should be used to put the cannon out of action temporarily (although fairly rare, another Grunt will operate the turret if the original gunner is killed). In [[Halo 3]] Plasma Cannons are often mounted on [[Gravity Platform]]s, for a superior vantage point. Facing them in such situations, distance and/or firepower is key, and rushing such emplacements is not recommended on higher difficulties.


==[[Halo 2]]==
===Usage===
On several missions, [[Gunner Grunts]] can sometimes be seen carrying a plasma turret over their shoulders as [[UNSC Marines|Marines]] do with the cut-down version of the [[M247 General Purpose Machine Gun|M247 GP]]. The first time this is seen is on the mission [[Cairo Station (Level)|Cairo Station]] when you get to the second [[Commons B-01]]. This behavior can also be witnessed in Hangar A-02.
Although encountered as early as [[Operation: WARM BLANKET]] in [[2544]],{{Ref/Reuse|ThePackage}} the ''Pek'' was not [[Type classification system|type-classified]] by the [[Office of Naval Intelligence]] until [[2552]].{{Ref/Reuse|Bnet}} Its rise in prominence was noted by UNSC analysts as corresponding to the increasing influence of [[Jiralhanae]] troops in Covenant deployments during the later years of the war;{{Ref/Site|URL=http://www.bungie.net/Stats/Reach/CareerStats/weapons.aspx?player=A%203%20Legged%20Goat|Site=Bungie.net|Page=Halo: Reach Career Stats|Detail=Page erroneously refers to the T52 as the T42|Quote=The type-42 DESW has become a much more common sight on the battlefield since the Brutes have come to prominence in the Covenant.|D=23|M=09|Y=2011}} with [[Jiralhanae Chieftain]]s particularly preferring the weapon due to their tendency to rip it off its mount and carry it as an infantry weapon.{{Ref/Reuse|Enc22}}
On [[Outskirts (Level)|Outskirts]], Three Heavy Grunts are found manning plasma cannons in the tunnel, and on [[Gravemind]], two Gunners are deployed at the start of the level to take out the [[John-117|Master Chief]].


While on [[The Arbiter (Level)|The Arbiter]], a [[Special Ops Grunt]] is seen carrying a plasma turret over his shoulders, then deploying it and firing on the [[Heretics]].
In more standard use, the ''Pek'' has similar use cases to other light plasma cannons; fortifying a given location against enemy assault. They are generally used to fortify positions in which a larger and bulkier [[Shade]] turret would be unsuitable.{{Ref/Reuse|vis}}{{Ref/Reuse|H4VG}} The ''Pek''{{'}}s versatile nature has led to it being widely used across the Covenant's fleet of vehicles and fortifications, with ''Pek''s being mounted for close-in defence on {{Pattern|Zurdo|Wraith}}s and [[Covenant watchtower]]s. They are also commonly fitted to the doors of {{Pattern|Ru'swum|Phantom}} dropships, allowing the gunner to lay down suppressive fire while infantry forces disembark from the craft.{{Ref/Reuse|H4VG}}


The Halo 2 plasma turret can't be detached but can be meleed or shot off using [[UNSC]] or [[Covenant]] firearms. Also the turret can manned after it has been mounted by a [[Gunner Grunt]].
===Variants===
There are a number of variants of the ''Pek''-pattern plasma cannon; most of the differences between them are cosmetic in nature, with the weapons performing functionally identically.
*'''Truth's fleet variant''': a variant of the plasma cannon built by the [[Assembly Forges]] of [[High Charity]] and predominantly used by the forces of the [[Fleet of Sacred Consecration]] and [[Truth's fleet]] in the [[Battle for Earth]] and [[Battle of Installation 00]]. It measures {{Convert|51.85|in|cm|disp=flip|sp=us|sigfig=4}} in length.{{Ref/Reuse|Enc09}}
*'''Fleet of Valiant Prudence variant''': a commonly-used variant of the ''Pek'' used by the forces of the [[Fleet of Valiant Prudence]] during the [[Fall of Reach]]. It is built by the Assembly Forges, and measures {{Convert|62.3|in|cm|disp=flip|sp=us|sigfig=4}} in length.{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc11}}
*'''Achoem Weapons variant''': a variant produced by [[Achoem Weapons]] in the [[Post-Covenant War conflicts|post-war era]] for use by remnant factions like [[Jul 'Mdama's Covenant]]. It is slightly smaller than the Valiant Prudence iteration at {{Convert|60.3|in|cm|disp=flip|sp=us|sigfig=4}} in length.{{Ref/Reuse|H4VG}}
*'''Banished variant''': a distinctive variant produced by the [[Banished]] for their forces. It has a bulkier, metallic frame and metal shields to replace the energy shields of the standard ''Pek''.{{Ref/Game|HW2|Robert-025 in-game unit}}
*'''Wraith variant''': altered ''Pek'' plasma cannons are mounted in a ring mount on {{Pattern|Zurdo|Wraith}} tanks, featured on all Wraiths produced after [[2549]]. They forgo the energy shields entirely, and have a much smoother carapace.{{Ref/Site|URL=https://halo.bungie.net/stats/halo3/careerstatsodst.aspx?player=Sniper%20X%20Remix|Site=Bungie.net|Page=Halo 3: ODST Career Stats|Detail=Wraith - Gunner|Quote=All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount|D=23|M=07|Y=2019}}{{Ref/Site|URL=http://www.bungie.net/Stats/Reach/CareerStats/weapons.aspx?player=A%203%20Legged%20Goat|Site=Bungie.net|Page=Halo: Reach Career Stats|Detail=Wraith - Type-26 AGC (Gunner)|Quote=All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount|D=23|M=09|Y=2011}}
<gallery class="center">
File:H3-T52DESW-PlasmaCannon.png|The plasma cannon used by Truth's fleet forces.
File:Old waypoint PC 1.png|The plasma cannon used in the Fall of Reach.
File:H4-T52DESW-PlasmaCannonSide.png|The plasma cannon used by Jul 'Mdama's forces.
File:HW2 BanishedPlasmaCannon Concept.jpg|The Banished plasma cannon.
</gallery>


==[[Halo 3]]==
==Trivia==
[[Image:1212466722 Plasma Cannon.gif|thumb|right|250px|A Plasma Cannon render.]]
{{Linkbox|gameplay=yes|gallery=yes}}
In [[Halo 3]], the Plasma Cannon was redesigned. It now looks less like the [[Plasma Rifle]], and sports what appear to be shields or targeting displays on top of it. Also, it appears to be more bulky and not shaped like a straw. These could also be heat dissipation vanes; this is supported by the fact that the weapon cannot overheat even if the entire power supply is emptied, non-stop. Additionally, heat/excess plasma appears to be vented by four apertures on the weapon's sides during rapid fire; this probably assists the cooling process. The Halo 3 Plasma Cannon behaves exactly like the [[AIE-486H Heavy Machine Gun|AIE-486H HMG]] in rate of fire, and has the same number of shots (200) when detached from the Gravity mount. Brutes can use the detached turret (though only seen used by [[War Chieftain]]s) in the same manner as the player but it has not been seen that a Brute will physically detach it. A version of the Type-52 DESW is also mounted on [[Scarab]]s and [[Type-52 Anti-Aircraft Artillery|Anti Air Wraiths]] for close defense.
*In ''[[Halo 3]]'', [[Jiralhanae War Chieftain]]s and the [[Thel 'Vadam|Arbiter]] are able to melee with this weapon while in their hand.
*In the ''[[Halo: Reach Multiplayer Beta]]'' game stats, the Type-52 DESW was misidentified as the Type-42 DESW. This was not fixed in the final game.
*In ''[[Halo: Reach]]'', [[Sangheili General]]s are seen carrying this weapon, but when thrown in the air by a rocket or other explosives, they will put their arms at their sides and "glide" through the air. This is because they do not have the animation for jumping with the turret, an oversight by [[Bungie]].


== Character Compatibility ==
==Gallery==
[[Image:Grunt Heavy on Turret.jpg|thumb|right|200px|Plasma Cannons are operated by [[Grunt Heavy|Heavy Grunts]] in Halo 3, and feature a gravity lift-type support rather than mounted tripod for easier turning.]]
<gallery>
*[[Grunts]] (most commonly found, usually a green armored [[Grunt Heavy]], Grunt Majors use it only in the level [[Cairo Station (Level)|Cairo Station]]).
File:Turretoff.jpg|A Type-52 DESW being detached in ''[[Halo 3]]''.
*[[Elites]]  
File:H3-T52DESW-PlasmaCannon.png|The T52 DESW Plasma Cannon in ''Halo 3''.
*[[Spartans]]
File:1212466722 Plasma Cannon.gif|A render of the Type-52 DESW.
*[[Brutes]]
File:Grunt Heavy on Turret.jpg|A Plasma Cannon operated by an [[Unggoy Heavy]] in a [[Covenant watchtower]].
*[[Marines]] (use machine gun animation)
File:H3 Plasma Cannon with EVA spartan.jpg|A [[SPARTAN-II program|Spartan-II]] with a plasma cannon.
*[[Prophet of Regret]] (Halo Wars)
File:halo_3_weapons_plasma_cannon.gif|A Type-52 DESW.
File:H3-T52HUD.png|HUD of the plasma cannon in ''Halo 3''.
File:H3-T52HUDdetached.png|HUD of the plasma cannon while detached.
File:Plasma Cannon.jpg|A detached turret in ''Halo 3''.
File:HR PlasmaCannon Render.jpg|The high-poly source asset for the plasma cannon in ''Halo: Reach''.
File:Spartanoftheark T42-DESW.jpg|A Type-52 DESW in the ''[[Halo: Reach Multiplayer Beta]]''.
File:Reach 2473336 Full.jpg|The missing animation for Elites using the Plasma Cannon when airborne in ''[[Halo: Reach]]''.
File:HaloReach-PortablePlasmaCannon.png|A Type-52 DESW in ''Halo: Reach''.
File:T52_desw_ref.jpg|A turnaround reference of the Type-52 DESW.
File:TurretGrunt.jpg|An [[Unggoy Heavy]] using the {{Pattern|Zurdo|Wraith}} mounted Type-52 DESW.
File:H4-T52DESW-PlasmaCannonSide.png|The Type-52 DESW Plasma Cannon in ''[[Halo 4]]''.
File:PlasmaCannon-HUD.png|HUD Icon of the Type-52 DESW in ''Halo 4''.
File:H4-T52HUD.png|HUD of the plasma cannon in ''Halo 4''.
File:H4-T52HUD1.png|Campaign third-person view of [[John-117]] with a detached plasma cannon in [[Ivanoff Station]].
File:H4-T52.png|A [[SPARTAN-IV program|Spartan-IV]] with a plasma cannon on [[Landfall]].
File:H4-T52detached.png|A Spartan-IV with a detached plasma cannon.
File:H4-SangheiliStormwithT52.png|A [[Sangheili Storm]] carrying a T-52 in ''[[Spartan Ops]]''.
File:HE22 Break-in.jpg|[[Ayit 'Sevi]] using a T-52 during [[Operation: ATHENA]] in ''[[Halo: Escalation]]''.
File:HO-T52.jpg|A T-52 plasma cannon in ''[[Halo Online]]''.
File:HO-T52HUD.jpg|A Spartan-IV using a detached plasma cannon on [[Guardian (map)|Guardian]].
File:HW2 BanishedPlasmaCannon Concept.jpg|Concept art for a Banished Plasma Cannon.
File:HW2 Plasma Cannon.jpg|[[Robert-025|Robert]] holding the Banished Plasma Cannon.
</gallery>


== Trivia ==
==List of appearances==
*The [[Halo 2]] Plasma Cannon looks very different from the [[Halo 3]] [[Plasma Cannon]] in many ways. For example: the Halo 2 Plasma Cannon has more of a purple color, while the Halo 3 variation has more of a blue color.
*''[[Halo 3]]'' {{1st}}
*The Plasma Cannon has what looks like three small [[energy shield]] plates on its front, a vestige of the large Plasma Turret on ''[[Halo 2]]''. These energy shields appear to be an aesthetic choice, as they are rather inadequate and provide no protection from enemy fire. However, they could also be targeting assistors for the grunts.
*''[[Halo 3: ODST]]''
*[[Brute Chieftain]]s and [[the Arbiter]] are the only known characters who are able to melee with this weapon.
*''[[Halo Legends]]''
*A way of moving faster with the turret can be done by constantly dropping and picking up the turret. Pressing 'Y' to change guns while holding right bumper to pick the gun up again. This, while looking like you are dribbling the gun, allows almost normal movement, though be careful around dropped guns, as you might pick those up instead.
**''[[Prototype]]''
*A Plasma Cannon can kill a person faster than a [[Machine Gun Turret]] can because the plasma eats up a target's shield within seconds and can kill them easily after that.
**''[[The Package (animated short)|The Package]]''
*Near the beginning of [[The Ark (Level)|The Ark]] when you have to fight the [[Hunter]]s, it is suggested that you go back to the scene of the last fight (on the other side of the tunnel), grab a Plasma Cannon, go back, and kill the Hunters with it. This makes the fight a lot easier, as you can relentlessly pound them with heavy fire, and you can easily dodge their shots. On [[Legendary]], combined with sniper support, this is a great and resourceful way to win the fight.
*''[[Halo: Blood Line]]''
*In the level [[The Covenant (Level)|The Covenant]] after you deactivate the third tower, go outside. There should be an allied Phantom outside, and an Elite operating the Plasma Cannon. Kill him, and jump next to the turret and quickly press RB. You should be operating it, although if you jump on the Phantom directly, you will fall off into the water below as the Phantom's turret wing itself is not solid, however you can jump into the phantom after grabbing the turret by holding the control stick back while mashing the jump button. You can rip off the turret and use it in the fight against the [[Scarabs]], if you kill the [[Arbiter (Character)|Arbiter]] and give it to him.
*''[[Halo: Reach]]''
*In the video "Et tu Brute?", the Plasma Cannon is purple and pointed. It is the [[Halo 2]] Plasma Cannon that has not yet been mounted.
*''[[Halo: Combat Evolved Anniversary]]''
*In Halo 3 ODST you can walk normal speed with the detached Plasma Cannon, this is strange because in Halo 3 you walk slower with it even though you are much, much stronger than in ODST.
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Escalation]]''
*''[[Halo Wars 2]]''
*''[[Halo: Winter Contention]]''


== Sources ==
==Sources==
<references/>
{{Ref/Sources}}


==Links==
{{Covenant heavy weapons}}
===Internal===
[[Category:Covenant weapons]]
*[[Shade]]
[[Category:Plasma weapons]]
*[[Shielded Plasma cannon]]
 
 
<br clear="all" />
{{Template:Covenant Weapons}}
[[Category:Covenant Weapons]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]

Revision as of 10:05, December 19, 2024

Pek-pattern Sweeping Turret
H4-T52DESW-PlasmaCannonSide.png
Production overview

Manufacturer:

Type:

Light plasma cannon

Variants:

See variants

Specifications

Length:

  • 131.7 centimeters (51.85 in) (Assembly Forges variant)[4]
  • 158.2 centimeters (62.3 in) (Assembly Forges variant)[1][2][5]
  • 153.2 centimeters (60.3 in) (Achoem variant)[3]

Width:

65.5 centimeters (25.8 in) (Achoem variant)[3]

Height:

85.9 centimeters (33.8 in) (Achoem variant)[3]

Weight:

30 kilograms (67 lb) (Assembly Forges variants)[1][2][4][5]

Ammunition type:

Superheated plasma[3][1][2][3]

Feed system:

200 units (dismounted)[3][1][2]

Rate of fire:

Just over 300RPM[4][5]

Effective range:

160 meters (520 ft) (Assembly Forges variants)[4][5]

Service history

In service:

 

The Pek-pattern Sweeping Turret[2] (UNSC Type classification: Type-52 Directed Energy Support Weapon, T-52 DESW)[1][3][4][5] is a type of light plasma cannon utilised by the Covenant and its remnants.[6] In use as early as 2544,[7] though rarely encountered until 2552, the Pek is a universal replacement for the older Shepsu-pattern plasma cannon.[1][8]

Overview

Design details

As with most light plasma cannons, the Pek is a man-portable emplacement capable of boasting a high-rate of fire. Its most distinguishing features, when compared to its sister Shepsu-pattern and Shea'p-patterns, is the presence of three protective energy shields across the top and sides of the weapoon. This energy shield cowling provides protection to the gunner, and is one of the major examples of improvements to the weapon over the older Shepsu.[1] The other major improvement from prior weapons is the installation of two modular[3] cooling modules situated on either side of the plasma emitter.[1] These copper-coloured units are the cannon's primary maintenance need, though they are easily repaired and replaced by their Unggoy operators.[6]

Visually, the main distinction of the Pek from the older Shepsu is in operation: where the Shepsu was mounted on a V-shaped stand, the Pek is instead situated atop a gravity-synched fulcrum similar in nature to a weapon holder.[3] The tripodal base under the gravity emitter contains the weapon's internal generator, which can provide ammunition for extended periods as long as the weapon remains mounted.[4][5][2] However, should the weapon be dismounted, its internal battery is only capable of supporting it for 200 battery units.[3][1][2] Once the power supply has been depleted to 70 shots or lower, the ammunition counter in any compatible HUD of the operator starts to flash as a warning signal.

The ease-of-control and energy shielding of the Pek sees them most commonly employed by Unggoy troops, who are the most fully protected by the shields.[6]

Usage

Although encountered as early as Operation: WARM BLANKET in 2544,[7] the Pek was not type-classified by the Office of Naval Intelligence until 2552.[8] Its rise in prominence was noted by UNSC analysts as corresponding to the increasing influence of Jiralhanae troops in Covenant deployments during the later years of the war;[9] with Jiralhanae Chieftains particularly preferring the weapon due to their tendency to rip it off its mount and carry it as an infantry weapon.[2]

In more standard use, the Pek has similar use cases to other light plasma cannons; fortifying a given location against enemy assault. They are generally used to fortify positions in which a larger and bulkier Shade turret would be unsuitable.[1][3] The Pek's versatile nature has led to it being widely used across the Covenant's fleet of vehicles and fortifications, with Peks being mounted for close-in defence on Zurdo-pattern Wraiths and Covenant watchtowers. They are also commonly fitted to the doors of Ru'swum-pattern Phantom dropships, allowing the gunner to lay down suppressive fire while infantry forces disembark from the craft.[3]

Variants

There are a number of variants of the Pek-pattern plasma cannon; most of the differences between them are cosmetic in nature, with the weapons performing functionally identically.

Trivia

  • In Halo 3, Jiralhanae War Chieftains and the Arbiter are able to melee with this weapon while in their hand.
  • In the Halo: Reach Multiplayer Beta game stats, the Type-52 DESW was misidentified as the Type-42 DESW. This was not fixed in the final game.
  • In Halo: Reach, Sangheili Generals are seen carrying this weapon, but when thrown in the air by a rocket or other explosives, they will put their arms at their sides and "glide" through the air. This is because they do not have the animation for jumping with the turret, an oversight by Bungie.

Gallery

List of appearances

Sources

  1. ^ a b c d e f g h i j k l Halo: The Essential Visual Guide
  2. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 300
  3. ^ a b c d e f g h i j k l m n Halo 4: The Essential Visual Guide, page 94
  4. ^ a b c d e f g Halo Encyclopedia (2011 edition), page 330-331: Material in the 2009 encyclopedia depicts, and concerns, the Halo 3 iteration of the turret.
  5. ^ a b c d e f g Halo Encyclopedia (2011 edition), page 344-345: Material in the 2011 encyclopedia depicts, and concerns, the Halo: Reach iteration of the turret.
  6. ^ a b c Halo Waypoint, Plasma Cannon (Retrieved on Apr 27, 2012) [local archive] [external archive]
  7. ^ a b Halo Legends - The Package (animated short)
  8. ^ a b Bungie.net, Halo: Reach Ordnance - Type-52 Directed Energy Support Weapon (Retrieved on Oct 13, 2014) [archive]
  9. ^ Bungie.net, Halo: Reach Career Stats: Page erroneously refers to the T52 as the T42 "The type-42 DESW has become a much more common sight on the battlefield since the Brutes have come to prominence in the Covenant." (Retrieved on Sep 23, 2011) [archive]
  10. ^ Halo Wars 2, Robert-025 in-game unit
  11. ^ Bungie.net, Halo 3: ODST Career Stats: Wraith - Gunner "All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount" (Retrieved on Jul 23, 2019) [archive]
  12. ^ Bungie.net, Halo: Reach Career Stats: Wraith - Type-26 AGC (Gunner) "All post-2549 model Wraiths have an extended crew area with a Type-52 DESW in a ring mount" (Retrieved on Sep 23, 2011) [archive]