Nakata'vho-pattern plasma repeater: Difference between revisions

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{{Title|''Nakata'vho''-pattern plasma repeater}}
{{Title|''Nakata'vho''-pattern plasma repeater}}
{{Status|Canon}}
{{Status|Canon}}
{{Disambig header|the infantry weapon|other weapons named plasma repeater|Plasma repeater (disambiguation)}}
{{Weapon infobox
{{Weapon infobox
|name=''Nakata'vho''-pattern rifle
|name=''Nakata'vho''-pattern rifle
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==Overview==
==Overview==
===Design details===
===Design details===
The ''Nakata'vho''-pattern plasma repeater resembles the {{Pattern|Okarda'phaa|plasma rifle}} in shape, though with an elongated mid-section and stock, allowing the repeater to be shouldered more like a traditional rifle as opposed to the plasma rifle's more submachine gun-like hold. While the Sangheili tend to stabilize the weapon by holding its elongated section, the Jiralhanae holds the weapon midsection with both hands.{{Ref/Game|HR|gameplay}} The middle of the weapon features the circuit emitter,{{Ref/Reuse|EVG}} a revolving cylinder tat slowly ramps up its rate of fire over time, starting with lower rates and accelerating to an extremely high rate of fire in a short period of time.{{Ref/Game|Id=HR|HR|Plasma repeater in-game weapon}}
The ''Nakata'vho''-pattern plasma repeater resembles the {{Pattern|Okarda'phaa|plasma rifle}} in shape, though with an elongated mid-section and stock, allowing the repeater to be shouldered more like a traditional rifle as opposed to the plasma rifle's more submachine gun-like hold. While the Sangheili tend to stabilize the weapon by holding its elongated section, the Jiralhanae holds the weapon midsection with both hands.{{Ref/Game|HR|gameplay}} The middle of the weapon features the circuit emitter,{{Ref/Reuse|EVG}} a revolving cylinder that slowly ramps up its rate of fire over time, starting with lower rates and accelerating to an extremely high rate of fire in a short period of time.{{Ref/Game|Id=HR|HR|Plasma repeater in-game weapon}}


Unlike its forebears, the plasma repeater features a manual venting trigger that allows its operator to release thermal buildup, dispersing it through shuttered ports on the side of the weapon. This allows the operator more precision and control over the weapon, at the cost of the traditional format which dominated the majority of the [[Covenant]]'s history.{{Ref/Reuse|Enc22}}
Unlike its forebears, the plasma repeater features a manual venting trigger that allows its operator to release thermal buildup, dispersing it through shuttered ports on the side of the weapon. This allows the operator more precision and control over the weapon, at the cost of the traditional format which dominated the majority of the [[Covenant]]'s history.{{Ref/Reuse|Enc22}}
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===''Halo: Reach''===
===''Halo: Reach''===
{{Expand-section}}
{{Expand-section}}
In Halo: Reach, the Plasma Repeater appears alongside its smaller cousin, the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]], almost similar to how the [[MA5C assault rifle|MA5C Assault Rifle]] appeared alongside the [[M7 SMG]] in [[Halo 3]]. The Plasma Repeater can be used from close to medium range and has a faster rate of fire than the Plasma Rifle, but loses accuracy and rate of fire the longer you fire the weapon. The bloom of the weapon when firing can make this a difficult weapon to use. This is a common default loadout for Elites in certain modes of Multiplayer. Halo: Reach is the only first person shooter Halo game that the Plasma Repeater is featured in, and it would be replaced in role by the [[Kelos'vaarda-pattern storm rifle|Storm Rifle]] in the next Halo titles.
===''Halo: Spartan Assault''===
{{Expand-section}}
In [[Halo: Spartan Assault]], the Plasma Repeater was the only fully automatic plasma weapon available for the Covenant, as the Plasma Rifle was unusable and the Storm Rifle was not present. With the change in gameplay with Spartan Assault being a top-down shooter, the Plasma Repeater became incredibly accurate and did not overheat. It served as a common Covenant weapon on the battlefield and as the counterpart to the [[MA5D assault rifle|MA5D Assault Rifle]].
===''Halo: Spartan Strike''===
{{Expand-section}}
The rifle also appears in [[Halo: Spartan Strike]] and is nearly identical to its Spartan Assault counterpart. This is the last Halo game to include the plasma repeater as a usable weapon.
==Differences from the plasma rifle==
==Differences from the plasma rifle==
*Each shot of the plasma repeater is .5% of the battery, making a total of 200 shots possible. Each shot from the [[Okarda'phaa-pattern plasma rifle|plasma rifle]] is .25%, for a total of 400 shots possible.  
*Each shot of the plasma repeater is .5% of the battery, making a total of 200 shots possible. Each shot from the [[Okarda'phaa-pattern plasma rifle|plasma rifle]] is .25%, for a total of 400 shots possible.  
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===Developmental images===
===Developmental images===
<gallery>
<gallery>
File:HR PlasmaRepeater HiPoly Render.jpg|The high-poly source asset for the weapon.
File:HR PlasmaRepeater Wireframe Render.jpg|The in-game model.
File:Halo-reach-20100428015237984.jpg|First-person view of the plasma repeater during the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]].
File:Halo-reach-20100428015237984.jpg|First-person view of the plasma repeater during the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]].
File:Reach 1492182 Full.jpg|Another first-person view of the plasma repeater during the ''Halo: Reach'' Multiplayer Beta.
File:Reach 1492182 Full.jpg|Another first-person view of the plasma repeater during the ''Halo: Reach'' Multiplayer Beta.