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Mamua'uda-pattern Shade: Difference between revisions

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{{Era|HCW}}
{{Title|''Mamua'uda''-pattern Shade}}
{{Under Construction}}
{{Status|Canon}}
<center>''For the other versions of the Shade turret, see [[Shade]].''</center>
{{disambig header|the Shade featured in ''Halo: Combat Evolved''|the other versions of the Shade turret|Shade}}
{{Vehicle Infobox
{{Vehicle infobox
|image=[[File:HCE Shade.png|300px]]
|name=''Mamua'uda''-pattern Gun Pod
|name=Type-29 Anti-Infantry Stationary Gun
|image=[[File:HCEA-T29ShadeASG.png|300px]]
|manufacturer=
|manufacturer=
|line=
*[[Achoem Weapons]]{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}}
|model=Type-29
*[[Assembly Forges]]{{Ref/Book|Id=Enc22|Enc22|Page=303}}
|line=[[Shade]]
|model=
|cost=
|cost=
|length={{Convert|4.4|m|ft|}}
|length={{Convert|14.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}{{Ref/Game|Id=Library|CEA|Library (feature)|Library|Detail=Shade}}
|width={{Convert|3.1|m|ft|}}
|width={{Convert|10.2|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|height={{Convert|3.2|m|ft|}}
|height={{Convert|10.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|mass=
|mass={{Convert|508|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|max speed=
|max speed=
|engine=
|engine=
|hull=
|hull=
|sensor=
|target=
|armament=
|armament=
|crew=1 gunner
|crew=1 gunner
Line 24: Line 24:
|othersystems=
|othersystems=
|firstuse=
|firstuse=
|service=[[Human-Covenant War]] <br> [[Post-Covenant War conflicts]]
|role=Anti-infantry
|role=Anti-infantry
|era= [[Human-Covenant War]]
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant]] <br> [[Merg Vol's Covenant]]
|affiliation=[[Covenant Empire]]
}}
}}
The '''Type-29 Anti-Infantry Stationary Gun''', abbreviated as '''Type-29 ASG''', is an anti-infantry variant of the [[Covenant Empire|Covenant]]'s [[Shade]] gun turret.<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref>
The '''''Mamua'uda''-pattern Gun Pod'''{{Ref/Reuse|Enc22}} {{Type|29|Anti-Infantry Stationary Gun|ASG}} is a [[Covenant]] anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as '''[[Shade]]s'''.{{Ref/Book|Id=EVG|EVG|Page=171}} One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious [[shipmaster]]s for their antiquity.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
 
==Overview==
===Design details===
The ''Mamua'uda'' [[design pattern]] is distinctive due to its sturdy tripod, with the seat situated in a hovering pod lifted via the use of [[anti-gravity technology]] above the legs. The pod is capable of rotating to provide 360 degrees of line of fire for the operator, with the primary [[plasma cannon]] situated at the front of the weapon. The ''Mamua'uda'' is unique for its tri-prong-based firing channel which serves to guide the [[plasma]] fired, offering a long range and low rate of energy disappation that allows the weapon to even serve in a limited [[Anti-aircraft weapon|anti-aircraft]] role when needed.{{Ref/Reuse|Library}}
 
When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.{{Ref/Reuse|universe}} Overall, the ''Mamua'uda''-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
 
The tripodal base of the ''Mamua'uda'' design was later carried into the successor {{Pattern|Sho'riru|Shade|}} and {{Pattern|Bmur'resh|Shade}}s.
 
===Variants===
The [[heavy plasma cannon]] on the {{Pattern|Wuchek|Spectre}} was bespoke-designed by [[Achoem Weapons]] as payment to [[Dren 'Teconzee]] for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the ''Mamua'uda'' design.{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}}
 
The ''Murien''-pattern [[heavy plasma cannon]] is a more complex and remote-operated version of the ''Mamua'uda''{{'}}s main weapon, primarily employed on some variants of the {{Pattern|Dextro Xur|Spirit}} dropship.{{Ref/Book|HWF|Page=74-75}}
<gallery class="center">
File:Halo Spectre Concept.jpg|The ''Mamua'uda''-derived heavy plasma cannon on the ''Wuchek''-pattern Spectre.
File:HCE_Spirit_cannon.png|The ''Murien''-pattern heavy plasma cannon on the Spirit dropship.
</gallery>
 
===Usage===
Achoem Weapons claims the ''Mamua'uda'' as the longest and most storied Shade design used throughout the Covenant, with a service life measured in centuries and several dozen conflicts. Despite the design's universally-agreed upon inferiority to other models, it is nonetheless highly-valued by particularly [[Covenant religion|pious]] [[fleetmaster]]s due its antiquity.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} [[Thel 'Vadam]]ee, [[Supreme Commander]] of the [[Fleet of Particular Justice]], was one such commander; ''Mamua'uda''-pattern Shades were widely used by his forces during the [[Battle of Installation 04]].{{Ref/Reuse|Enc22}}
 
<!--
==Tactics==
===''Halo: Combat Evolved''===
*Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator.
*If the player gets close to a Shade and tries to push it, the operator can turn the turret and splatter the player with the gun.
*The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in [[Campaign]].
*Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it.
 
===''Halo Wars''===
*As its name suggests, the T-29 ASG is very effective against infantry. Therefore, vehicles should be used to draw its fire, and any infantry should be carefully used in a supporting role when taking one down.
 
===''Halo: Spartan Assault''===
*Remember that the Shade overheats after six shots, which makes you unable to use it for at least five seconds.
*When you hijack the Shade, you will gain invulnerability until you take control of the Shade.
*You cannot score a double kill if you destroy a Shade Turret with a gunner in it.
*When the Shade Turret's health is around 33%, the gunner will dismount.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with a charged Plasma Pistol will earn you the Anticipation medal.
*Destroying abandoned Shade turrets still count as kills.
 
===''Halo: Spartan Strike''===
*Since the overheat feature is removed, you can use Shade Turret for defensive purposes, such as in mission E-5, without worrying about overheat.
*Unlike Spartan Assault, the Shade takes time to charge if the enemy is using it, which you can use to your advantage.
*Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal.
*When the Shade Turret's health is around 33%, the gunner will dismount from the Shade Turret.
*Shade turrets, when inoperable, are labelled as hostile.
-->
==Production notes==
{{#widget:YouTube|id=TaAw8tqek9I|thumb|width=300px|caption=A video of the Shade turret's walk cycle, restored via modding.}}
During the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]'', early revisions of the Shade were able to walk using the three legs on the base. While this ability was ultimately [[Cut Halo: Combat Evolved vehicles|cut from the game]], the rough animations for the turret's walk remain in the game files and can be easily restored via the ''[[Halo Editing Kit]]''. In 2022, a step-by-step guide to do such a thing was posted on the [[Halo Waypoint]] forums by [[Kenneth Peters]]; broadly related to his ongoing work in the [[Digsite]] cut content restoration effort.
{{Ref/Site|URL=https://forums.halowaypoint.com/t/mcc-development-flighting-update/5019/7?u=postums|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Update|D=20|M=02|Y=2022}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===''Halo: Combat Evolved'' and ''Anniversary''===
<gallery>
File:HCE Shade.png|In-game preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:HCE-T29ShadeASG.png|Alternate preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:HCE-T29ShadeASG-HUD-Reticule.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:HCE MC Elite Cannon.jpg|A [[Sangheili Minor]] firing a Shade in ''Halo: Combat Evolved''.
File:HCE-T29ShadeASG-Screen.jpg|A pair of Grunts manning Type-29 Shades in ''Halo: Combat Evolved''.
File:HCEA-T29ShadeASGProfile.png|Profile view of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:HCEA-T29ShadeASG-Screen-01.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:HCEA-T29ShadeASG-Screen-02.jpg|The ''Mamua'uda''-pattern Shade firing on enemies in ''Halo: Combat Evolved Anniversary''.
</gallery>
===''Halo Wars'' and ''Halo: Spartan Strike''===
<gallery>
<gallery>
File:Shade-shot.jpg|Shade Plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:HW shadeturret.jpg|The ''[[Halo Wars]]'' ''Mamua'uda''-pattern Shade in-game.
File:ShadowH2.png|A Shade on top of a [[Shadow]].
File:HW shadecloseup.jpg|A closeup view of the ''Mamua'uda''-pattern Shade in ''Halo Wars''.
File:Shade SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the ''Mamua'uda''-pattern Shade in ''Halo: Spartan Assault''.
File:Hunt for the Sangheli Command.png|The ''Mamua'uda''-pattern Shade being used on [[Draetheus V]].
File:HSS-Gameplay-Grizzly.jpg|A ''Mamua'uda''-pattern Shade in ''Halo: Spartan Strike''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo Wars]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{Covenant Weapons}}
 
[[Category:Covenant Empire]]
{{Covenant heavy weapons}}
[[Category:Covenant Technology]]
[[Category:Covenant weapons]]
[[Category:Halo: Combat Evolved]]
[[Category:Artillery]]
[[Category:Plasma weapons]]

Latest revision as of 04:37, December 3, 2024

This article is about the Shade featured in Halo: Combat Evolved. For the other versions of the Shade turret, see Shade.
Mamua'uda-pattern Gun Pod
HCEA-T29ShadeASG.png
Production information

Manufacturer:

Product line:

Shade

Technical specifications

Length:

4.4 meters (14.4 ft)[2][3]

Width:

3.1 meters (10.2 ft)[2]

Height:

3.2 meters (10.4 ft)[2]

Mass:

230 kilograms (508 lb)[2]

Crew:

1 gunner

Usage

In service:

Human-Covenant War
Post-Covenant War conflicts

Role(s):

Anti-infantry

Affiliation:

Covenant
Jul 'Mdama's Covenant
Merg Vol's Covenant

 

The Mamua'uda-pattern Gun Pod[2] (UNSC Type classification: Type-29 Anti-Infantry Stationary Gun, T-29 ASG) is a Covenant anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as Shades.[4] One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious shipmasters for their antiquity.[1][2]

Overview[edit]

Design details[edit]

The Mamua'uda design pattern is distinctive due to its sturdy tripod, with the seat situated in a hovering pod lifted via the use of anti-gravity technology above the legs. The pod is capable of rotating to provide 360 degrees of line of fire for the operator, with the primary plasma cannon situated at the front of the weapon. The Mamua'uda is unique for its tri-prong-based firing channel which serves to guide the plasma fired, offering a long range and low rate of energy disappation that allows the weapon to even serve in a limited anti-aircraft role when needed.[3]

When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.[1] Overall, the Mamua'uda-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.[1][2]

The tripodal base of the Mamua'uda design was later carried into the successor Sho'riru-pattern and Bmur'resh-pattern Shades.

Variants[edit]

The heavy plasma cannon on the Wuchek-pattern Spectre was bespoke-designed by Achoem Weapons as payment to Dren 'Teconzee for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the Mamua'uda design.[5]

The Murien-pattern heavy plasma cannon is a more complex and remote-operated version of the Mamua'uda's main weapon, primarily employed on some variants of the Dextro Xur-pattern Spirit dropship.[6]

Usage[edit]

Achoem Weapons claims the Mamua'uda as the longest and most storied Shade design used throughout the Covenant, with a service life measured in centuries and several dozen conflicts. Despite the design's universally-agreed upon inferiority to other models, it is nonetheless highly-valued by particularly pious fleetmasters due its antiquity.[1][2] Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice, was one such commander; Mamua'uda-pattern Shades were widely used by his forces during the Battle of Installation 04.[2]

Production notes[edit]

A video of the Shade turret's walk cycle, restored via modding.
During the production of Halo: Combat Evolved, early revisions of the Shade were able to walk using the three legs on the base. While this ability was ultimately cut from the game, the rough animations for the turret's walk remain in the game files and can be easily restored via the Halo Editing Kit. In 2022, a step-by-step guide to do such a thing was posted on the Halo Waypoint forums by Kenneth Peters; broadly related to his ongoing work in the Digsite cut content restoration effort. [7]

Gallery[edit]

Halo: Combat Evolved and Anniversary[edit]

Halo Wars and Halo: Spartan Strike[edit]

List of appearances[edit]

Sources[edit]