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{{ | {{Title|''Mamua'uda''-pattern Shade}} | ||
{{disambig header|the | {{Status|Canon}} | ||
{{Vehicle | {{disambig header|the Shade featured in ''Halo: Combat Evolved''|the other versions of the Shade turret|Shade}} | ||
{{Vehicle infobox | |||
|name=''Mamua'uda''-pattern Gun Pod | |||
|image=[[File:HCEA-T29ShadeASG.png|300px]] | |image=[[File:HCEA-T29ShadeASG.png|300px]] | ||
| | |manufacturer= | ||
*[[Achoem Weapons]]{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}} | |||
|line=Shade | *[[Assembly Forges]]{{Ref/Book|Id=Enc22|Enc22|Page=303}} | ||
|model= | |line=[[Shade]] | ||
|model= | |||
|cost= | |cost= | ||
|length={{Convert| | |length={{Convert|14.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}{{Ref/Game|Id=Library|CEA|Library (feature)|Library|Detail=Shade}} | ||
|width={{Convert| | |width={{Convert|10.2|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | ||
|height={{Convert| | |height={{Convert|10.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | ||
|mass= | |mass={{Convert|508|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | ||
|max speed= | |max speed= | ||
|engine= | |engine= | ||
|hull= | |hull= | ||
|armament= | |armament= | ||
|crew=1 gunner | |crew=1 gunner | ||
Line 22: | Line 23: | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
|firstuse | |firstuse= | ||
| | |service=[[Human-Covenant War]] <br> [[Post-Covenant War conflicts]] | ||
|role=Anti-infantry | |role=Anti-infantry | ||
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant]] <br> [[Merg Vol's Covenant]] | |affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant]] <br> [[Merg Vol's Covenant]] | ||
}} | }} | ||
The ''' | The '''''Mamua'uda''-pattern Gun Pod'''{{Ref/Reuse|Enc22}} {{Type|29|Anti-Infantry Stationary Gun|ASG}} is a [[Covenant]] anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as '''[[Shade]]s'''.{{Ref/Book|Id=EVG|EVG|Page=171}} One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious [[shipmaster]]s for their antiquity.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} | ||
==Design details== | ==Overview== | ||
The | ===Design details=== | ||
The ''Mamua'uda'' [[design pattern]] is distinctive due to its sturdy tripod, with the seat situated in a hovering pod lifted via the use of [[anti-gravity technology]] above the legs. The pod is capable of rotating to provide 360 degrees of line of fire for the operator, with the primary [[plasma cannon]] situated at the front of the weapon. The ''Mamua'uda'' is unique for its tri-prong-based firing channel which serves to guide the [[plasma]] fired, offering a long range and low rate of energy disappation that allows the weapon to even serve in a limited [[Anti-aircraft weapon|anti-aircraft]] role when needed.{{Ref/Reuse|Library}} | |||
When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.{{Ref/Reuse|universe}} Overall, the ''Mamua'uda''-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} | |||
The tripodal base of the ''Mamua'uda'' design was later carried into the successor {{Pattern|Sho'riru|Shade|}} and {{Pattern|Bmur'resh|Shade}}s. | |||
===Variants=== | |||
The [[heavy plasma cannon]] on the {{Pattern|Wuchek|Spectre}} was bespoke-designed by [[Achoem Weapons]] as payment to [[Dren 'Teconzee]] for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the ''Mamua'uda'' design.{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | |||
The ''Murien''-pattern [[heavy plasma cannon]] is a more complex and remote-operated version of the ''Mamua'uda''{{'}}s main weapon, primarily employed on some variants of the {{Pattern|Dextro Xur|Spirit}} dropship.{{Ref/Book|HWF|Page=74-75}} | |||
<gallery class="center"> | |||
File:Halo Spectre Concept.jpg|The ''Mamua'uda''-derived heavy plasma cannon on the ''Wuchek''-pattern Spectre. | |||
File:HCE_Spirit_cannon.png|The ''Murien''-pattern heavy plasma cannon on the Spirit dropship. | |||
</gallery> | |||
===Usage=== | |||
Achoem Weapons claims the ''Mamua'uda'' as the longest and most storied Shade design used throughout the Covenant, with a service life measured in centuries and several dozen conflicts. Despite the design's universally-agreed upon inferiority to other models, it is nonetheless highly-valued by particularly [[Covenant religion|pious]] [[fleetmaster]]s due its antiquity.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} [[Thel 'Vadam]]ee, [[Supreme Commander]] of the [[Fleet of Particular Justice]], was one such commander; ''Mamua'uda''-pattern Shades were widely used by his forces during the [[Battle of Installation 04]].{{Ref/Reuse|Enc22}} | |||
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==Tactics== | ==Tactics== | ||
===Halo: Combat Evolved=== | ===''Halo: Combat Evolved''=== | ||
*Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator. | *Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator. | ||
*If the player gets close to a Shade and | *If the player gets close to a Shade and tries to push it, the operator can turn the turret and splatter the player with the gun. | ||
*The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in [[Campaign]]. | *The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in [[Campaign]]. | ||
*Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it. | *Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it. | ||
===Halo Wars=== | ===''Halo Wars''=== | ||
*As its name suggests, the T-29 ASG is very effective against infantry. Therefore, vehicles should be used to draw its fire, and any infantry should be carefully used in a supporting role when taking one down. | *As its name suggests, the T-29 ASG is very effective against infantry. Therefore, vehicles should be used to draw its fire, and any infantry should be carefully used in a supporting role when taking one down. | ||
===''Halo: Spartan Assault''=== | |||
*Remember that the Shade overheats after six shots, which makes you unable to use it for at least five seconds. | |||
*When you hijack the Shade, you will gain invulnerability until you take control of the Shade. | |||
*You cannot score a double kill if you destroy a Shade Turret with a gunner in it. | |||
*When the Shade Turret's health is around 33%, the gunner will dismount. | |||
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with a charged Plasma Pistol will earn you the Anticipation medal. | |||
*Destroying abandoned Shade turrets still count as kills. | |||
===''Halo: Spartan Strike''=== | |||
*Since the overheat feature is removed, you can use Shade Turret for defensive purposes, such as in mission E-5, without worrying about overheat. | |||
*Unlike Spartan Assault, the Shade takes time to charge if the enemy is using it, which you can use to your advantage. | |||
*Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill. | |||
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal. | |||
*When the Shade Turret's health is around 33%, the gunner will dismount from the Shade Turret. | |||
*Shade turrets, when inoperable, are labelled as hostile. | |||
--> | |||
==Production notes== | |||
{{#widget:YouTube|id=TaAw8tqek9I|thumb|width=300px|caption=A video of the Shade turret's walk cycle, restored via modding.}} | |||
During the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]'', early revisions of the Shade were able to walk using the three legs on the base. While this ability was ultimately [[Cut Halo: Combat Evolved vehicles|cut from the game]], the rough animations for the turret's walk remain in the game files and can be easily restored via the ''[[Halo Editing Kit]]''. In 2022, a step-by-step guide to do such a thing was posted on the [[Halo Waypoint]] forums by [[Kenneth Peters]]; broadly related to his ongoing work in the [[Digsite]] cut content restoration effort. | |||
{{Ref/Site|URL=https://forums.halowaypoint.com/t/mcc-development-flighting-update/5019/7?u=postums|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Update|D=20|M=02|Y=2022}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===''Halo: Combat Evolved'' and ''Anniversary''=== | |||
<gallery> | <gallery> | ||
File:HCE Shade.png|In-game preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''. | |||
File:HCE Shade.png|In-game preview of the | File:HCE-T29ShadeASG.png|Alternate preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''. | ||
File:HCE-T29ShadeASG.png|Alternate preview of the | File:HCE-T29ShadeASG-HUD-Reticule.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''. | ||
File: | |||
File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.'' | File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.'' | ||
File:HCE MC Elite Cannon.jpg|A [[Sangheili Minor]] firing a Shade in ''Halo: Combat Evolved''. | |||
File:HCE-T29ShadeASG-Screen.jpg|A pair of Grunts manning Type-29 Shades in ''Halo: Combat Evolved''. | File:HCE-T29ShadeASG-Screen.jpg|A pair of Grunts manning Type-29 Shades in ''Halo: Combat Evolved''. | ||
File:Shade SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the | File:HCEA-T29ShadeASGProfile.png|Profile view of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''. | ||
File:Hunt for the Sangheli Command.png|The | File:HCEA-T29ShadeASG-Screen-01.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''. | ||
File:HCEA-T29ShadeASG-Screen-02.jpg|The ''Mamua'uda''-pattern Shade firing on enemies in ''Halo: Combat Evolved Anniversary''. | |||
</gallery> | |||
===''Halo Wars'' and ''Halo: Spartan Strike''=== | |||
<gallery> | |||
File:HW shadeturret.jpg|The ''[[Halo Wars]]'' ''Mamua'uda''-pattern Shade in-game. | |||
File:HW shadecloseup.jpg|A closeup view of the ''Mamua'uda''-pattern Shade in ''Halo Wars''. | |||
File:Shade SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the ''Mamua'uda''-pattern Shade in ''Halo: Spartan Assault''. | |||
File:Hunt for the Sangheli Command.png|The ''Mamua'uda''-pattern Shade being used on [[Draetheus V]]. | |||
File:HSS-Gameplay-Grizzly.jpg|A ''Mamua'uda''-pattern Shade in ''Halo: Spartan Strike''. | |||
</gallery> | </gallery> | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Covenant heavy weapons}} | |||
[[Category:Covenant weapons]] | |||
{{Covenant | |||
[[Category:Covenant | |||
[[Category:Artillery]] | [[Category:Artillery]] | ||
[[Category:Plasma weapons]] | [[Category:Plasma weapons]] |