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{{ | {{Status|Gameplay}} | ||
{{ | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |||
|name=Tempest | |name=Tempest | ||
|image=[[ | |image=[[File:Tempest.jpg|300px]] | ||
|game=''[[Halo: Reach]]'' | |game=''[[Halo: Reach]]'' | ||
|location=[[ | |devname=<code>dlc_medium</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\dlc\dlc_medium\dlc_medium.scenario}} | ||
|terrain= | |location=Forerunner [[weather spire]], [[Halo Array|Unidentified Halo ring]] | ||
|terrain=Rocky beach, light forest, Forerunner structures | |||
|equipment= | |equipment= | ||
|power-ups= | |power-ups= | ||
|gametypes= | |gametypes=*[[Forge]] | ||
*[[Capture the Flag]] | |||
*[[Assault]] | |||
*[[Stockpile]] | |||
|playernumber=8-16 players | |playernumber=8-16 players | ||
}} | }} | ||
{{Article | {{Article quote|Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned.}} | ||
'''Tempest''' is a multiplayer map that is featured in the [[Noble Map Pack]] for'' [[Halo: Reach]]''. | '''Tempest''' is a [[multiplayer]] map that is featured in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224|Site=Bungie.net|Page=Noble Map Pack|D=31|M=10|Y=2013}} | ||
== | ==Universe and lore== | ||
Tempest is set in an open environment with many openings and chasms, for a diverse amount of combat in a [[Forerunner]] environment on an unspecified [[Halo Array|Halo installation]],{{Ref/Site|Id=podcast|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_120210.mp3|Site=Bungie.net|Page=The Bungie Podcast - 12.02.10 - Noble Map Pack Edition|D=25|M=04|Y=2011}} in a complex of structures comprising a part of the ring's weather control system.{{Ref/Reuse|bnet}}{{Ref/YouTube|Id=QuickLook|xYUgGAUHl8Y|Bungie|Halo: Reach - Quick Look Tempest|D=20|M=11|Y=2010}} The weather spires are able to control the installation's weather, surface temperature and pressure—generating conditions near-indistinguishable from those on naturally-occurring [[planet]]s.{{Ref/Book|Id=Enc22|Enc22|Page=327}} | |||
==Overview== | |||
===Layout=== | |||
=== | One side of the map opens to an open beach, with towering cliffs and a river on the other side. The terrain rises near the center where several large rocks provide cover. On opposite sides of the center are two large Forerunner structures, serving as the bases, accompanied by smaller structures and passageways around them. Connecting the main structures is a beam of energy that will disable any aircraft passing through it with an [[Electromagnetic pulse|EMP]]. [[Man Cannon]]s located on the side structures allow fast access to the flanks of each base. An additional Man Cannon at the front of each base launches players to their [[M247H machine gun|Machine Gun Turret]] situated atop a rock overlooking the central battle. On both sides of the map, small caves serve as alternate routes to the bases. There is also [[Longsword 91-002|a crashed Longsword]] providing cover on the beach side. The edge of the installation can be seen both to the left and right of the map.{{Ref/Reuse|QuickLook}} | ||
<gallery> | |||
File:HMCC_HR_Tempest_Map.png|Tempest Map. | |||
File:Tempest-heatmap.jpg|A heatmap of Tempest. | |||
</gallery> | |||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*Forest Base | *Forest Base | ||
* | *Rocky Base | ||
*Center | *Center | ||
*Cliff Side | *Cliff Side | ||
*Beach Side | *Beach Side | ||
*Wreckage | *Wreckage | ||
*Rock Fort | |||
*Rocky Walkway | *Rocky Walkway | ||
*Forest Walkway | *Forest Walkway | ||
*Rocky Tunnel | |||
*Forest Tunnel | |||
*Rocky Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps) | |||
*Forest Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps) | |||
*Power Source | |||
==Forge== | |||
Tempest is considered to be a map intended for [[Forge|Forging]] on, albeit not as extensively as [[Forge World]]. The map retains most of Forge World's large item palette, and is one of two maps (the other being Forge World) to support the [[Thorage]] functionality in the Forge update for ''Halo: Reach'' as part of ''[[Halo: The Master Chief Collection]]''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019|Site=Halo Waypoint|Page=MCC Development Update - November 2019|D=01|M=06|Y=2020}} | |||
==Production notes== | |||
{{Main|Cut Halo 3 levels#Beachhead}} | |||
Tempest was initially concepted as ''[[Halo 3]]'' multiplayer DLC under the internal name <code>beachhead</code>, before its inclusion in the Noble Map Pack.{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} The map was being worked on as early as October 2007, shortly after ''Halo 3''{{'}}s launch, though ultimately never released. It was later finished off in the aforementioned ''Reach'' DLC, and included in an incomplete state in the ''[[Halo 3: ODST Editing Kit]]''.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC - July 2023 Update|D=19|M=07|Y=2023}}{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map [[Last Resort]], though otherwise has very few layout changes from the version eventually released for players. | |||
The working title for Tempest during the ''Reach'' production era was "DLC Medium". The color palette was based on real world locations from [[Wikipedia:Sierra Nevada|Sierra Nevada]], especially [[Wikipedia:Yosemite National Park|Yosemite National Park]], [[Wikipedia:Tenaya Lake|Tenaya Lake]], and [[Wikipedia:Lake Tahoe|Lake Tahoe]]. Environment artist Rob Adams especially used [[Wikipedia:Merced River|Merced River]] as a reference for the waterfall and the river. During development, the Banshee would spawn as a map default vehicle; it was judged as overpowered, so it was removed and made only available through Forge.{{Ref/Reuse|QuickLook}} | |||
==Trivia== | ==Trivia== | ||
*Every now and again, the beam of energy that connects the two structures will charge. This will send a pulse of energy along the | *Every now and again, the beam of energy that connects the two structures will charge. This will send a pulse of energy along the beam's trail, bouncing off the hexagon patterned tile and into the sky. This is reminiscent of the [[beacon tower]]s. However, unlike beacon towers, which intermittently emit a single bolt of energy, the tower on this map emits a continuous laser-like beam every minute or so. The beam can disable vehicles but if a player stands in it for to long, it can kill the player, counting as a death from [[the Guardians]]. | ||
*The [[Longsword 91-002|crashed Longsword]] has the same ID numbers as the Longsword that crashes in the ''[[Halo 3]]'' level [[The Ark (level)|The Ark]]. It is much smaller than all others; the cockpit is too small for a [[SPARTAN Program|Spartan]]. A radio in the crashed Longsword repeats [[Halo: Reach radio conversations#Tempest|a conversation]] in four segments. | |||
*The | *Players can put a teleporter inside the power source like the glass isn't there and teleport themselves inside it, similar to the back of the bases in [[Avalanche]], and the area inside the glass in the Coliseum in [[Forge World]], but for those they have to go right up to the glass. | ||
* | *The weather spires are strikingly similar to the ones in the ''[[Halo 2]]'' [[campaign]] level [[Regret (Halo 2 level)|Regret]], albeit being much larger. | ||
* | *Near the waterfall closest to the forest tunnel, there are [[Fish (Unknown Installation)|fish]] that resemble Bluegills. These fish can be shot and killed. In contrast, the birds found on this map are invincible to anything except a Spartan Laser, Scorpion round, or Gauss round, which will reduce them to smoke. | ||
* | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | |||
File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | |||
File:H3_Tempest_Concept_2.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | |||
File:H3_Tempest_Concept_3.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}} | |||
File:H3 Tempest Screenshot 1.png|A screenshot of Beachhead, as featured in the modding tools. | |||
File:H3 Tempest Screenshot 2.png|A screenshot of Beachhead, as featured in the modding tools. | |||
File:H3 Tempest Screenshot 3.png|A screenshot of Beachhead, as featured in the modding tools. | |||
File:HR_Tempest_Concept.jpg|Early concept art of Tempest. | |||
File:Tempest - Comparison01.jpg|Comparison between the in-progress and finalized beach. | |||
File:Tempest - Comparison02.jpg|Comparison between the in-progress and finalized Forerunner spire. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
File:Tempest | File:HR Tempest 2.jpg|The main structure. | ||
File:Tempest 3.jpg|The | File:Tempest 3.jpg|The main structure and the shore in the distance. | ||
File:Tempest 4.jpg|View from under one of the main structures. | File:Tempest 4.jpg|View from under one of the main structures. | ||
File:Tempest | File:HR-TempestWeatherSpires.png|The weather spires in the distance. | ||
File:Tempest | File:HR Tempest 01.jpg|A battle during a Headhunter match. | ||
File:HR Tempest 02.jpg|An explosion during a Headhunter match. | |||
File:HR Tempest 03.jpg|A battle behind a base. | |||
File:HR Tempest 04.jpg|A battle on the shore. | |||
File:HR Tempest 05.jpg|A Mongoose is disabled by EMP. | |||
File:HR Tempest 10.jpg|Spartans charging from the base. | |||
File:HR Tempest 11.jpg|Two Warthogs clashing in the center of the map. | |||
File:HR Tempest Thorage Forge.jpg|Thorage items for ''[[Halo: The Master Chief Collection]]''. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels}} | {{Levels|HR|mode=yes}} | ||
[[Category: | [[Category:Forge maps]] | ||
[[Category:Noble Map Pack]] |
Latest revision as of 05:06, November 28, 2024
Tempest | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Location: |
Forerunner weather spire, Unidentified Halo ring |
Gameplay overview | |
Terrain: |
Rocky beach, light forest, Forerunner structures |
Recommended number of players: |
8-16 players |
Recommended gametype(s): |
|
“ | Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned. | ” |
Tempest is a multiplayer map that is featured in the Noble Map Pack for Halo: Reach.[2]
Universe and lore[edit]
Tempest is set in an open environment with many openings and chasms, for a diverse amount of combat in a Forerunner environment on an unspecified Halo installation,[3] in a complex of structures comprising a part of the ring's weather control system.[2][4] The weather spires are able to control the installation's weather, surface temperature and pressure—generating conditions near-indistinguishable from those on naturally-occurring planets.[5]
Overview[edit]
Layout[edit]
One side of the map opens to an open beach, with towering cliffs and a river on the other side. The terrain rises near the center where several large rocks provide cover. On opposite sides of the center are two large Forerunner structures, serving as the bases, accompanied by smaller structures and passageways around them. Connecting the main structures is a beam of energy that will disable any aircraft passing through it with an EMP. Man Cannons located on the side structures allow fast access to the flanks of each base. An additional Man Cannon at the front of each base launches players to their Machine Gun Turret situated atop a rock overlooking the central battle. On both sides of the map, small caves serve as alternate routes to the bases. There is also a crashed Longsword providing cover on the beach side. The edge of the installation can be seen both to the left and right of the map.[4]
Callouts[edit]
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Forest Base
- Rocky Base
- Center
- Cliff Side
- Beach Side
- Wreckage
- Rock Fort
- Rocky Walkway
- Forest Walkway
- Rocky Tunnel
- Forest Tunnel
- Rocky Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps)
- Forest Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps)
- Power Source
Forge[edit]
Tempest is considered to be a map intended for Forging on, albeit not as extensively as Forge World. The map retains most of Forge World's large item palette, and is one of two maps (the other being Forge World) to support the Thorage functionality in the Forge update for Halo: Reach as part of Halo: The Master Chief Collection.[6]
Production notes[edit]
- Main article: Cut Halo 3 levels § Beachhead
Tempest was initially concepted as Halo 3 multiplayer DLC under the internal name beachhead
, before its inclusion in the Noble Map Pack.[7] The map was being worked on as early as October 2007, shortly after Halo 3's launch, though ultimately never released. It was later finished off in the aforementioned Reach DLC, and included in an incomplete state in the Halo 3: ODST Editing Kit.[8][7] Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map Last Resort, though otherwise has very few layout changes from the version eventually released for players.
The working title for Tempest during the Reach production era was "DLC Medium". The color palette was based on real world locations from Sierra Nevada, especially Yosemite National Park, Tenaya Lake, and Lake Tahoe. Environment artist Rob Adams especially used Merced River as a reference for the waterfall and the river. During development, the Banshee would spawn as a map default vehicle; it was judged as overpowered, so it was removed and made only available through Forge.[4]
Trivia[edit]
- Every now and again, the beam of energy that connects the two structures will charge. This will send a pulse of energy along the beam's trail, bouncing off the hexagon patterned tile and into the sky. This is reminiscent of the beacon towers. However, unlike beacon towers, which intermittently emit a single bolt of energy, the tower on this map emits a continuous laser-like beam every minute or so. The beam can disable vehicles but if a player stands in it for to long, it can kill the player, counting as a death from the Guardians.
- The crashed Longsword has the same ID numbers as the Longsword that crashes in the Halo 3 level The Ark. It is much smaller than all others; the cockpit is too small for a Spartan. A radio in the crashed Longsword repeats a conversation in four segments.
- Players can put a teleporter inside the power source like the glass isn't there and teleport themselves inside it, similar to the back of the bases in Avalanche, and the area inside the glass in the Coliseum in Forge World, but for those they have to go right up to the glass.
- The weather spires are strikingly similar to the ones in the Halo 2 campaign level Regret, albeit being much larger.
- Near the waterfall closest to the forest tunnel, there are fish that resemble Bluegills. These fish can be shot and killed. In contrast, the birds found on this map are invincible to anything except a Spartan Laser, Scorpion round, or Gauss round, which will reduce them to smoke.
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Screenshots[edit]
Thorage items for Halo: The Master Chief Collection.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\multi\dlc\dlc_medium\dlc_medium.scenario
- ^ a b Bungie.net, Noble Map Pack (Retrieved on Oct 31, 2013) [archive]
- ^ Bungie.net, The Bungie Podcast - 12.02.10 - Noble Map Pack Edition (Retrieved on Apr 25, 2011) [archive]
- ^ a b c YouTube - Bungie, Halo: Reach - Quick Look Tempest (Retrieved on Nov 20, 2010)
- ^ Halo Encyclopedia (2022 edition), page 327
- ^ Halo Waypoint, MCC Development Update - November 2019 (Retrieved on Jun 1, 2020) [archive]
- ^ a b c d e ArtStation, Halo 3 DLC map concepts (Retrieved on Jul 19, 2023) [archive]
- ^ Halo Waypoint, Halo: MCC - July 2023 Update (Retrieved on Jul 19, 2023) [archive]
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