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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:HR Forge Concept.jpg | [[File:HR Forge Concept.jpg|thumb|300px|Concept art of a Forge game in progress.]] | ||
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc. | '''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc. | ||
==Changes from Forge mode featured in ''Halo 3''== | ==Changes from Forge mode featured in ''Halo 3''== | ||
[[File:HR | [[File:HR ForgeWorld Objects.jpg|thumb|350px|Various Forerunner themed objects on [[Forge World]].]] | ||
===Objects=== | ===Objects=== | ||
*All weapons can now be placed on all maps | *All weapons can now be placed on all maps | ||
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====Forge filters==== | ====Forge filters==== | ||
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance. | Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance. | ||
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear | *'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear grayscale. | ||
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors. | *'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors, thus giving it a bleaker appearance. | ||
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. | *'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. This can make the color palette resemble that of [[Halo: Combat Evolved]]. | ||
*'''Nova''' - Available in Classic and Forge 2.0. | *'''Nova''' - Available in Classic and Forge 2.0. Increases the brightness to a blinding degree. Hence the name. | ||
*'''Olde Timey '''- Available in Classic and Forge 2.0. | *'''Olde Timey '''- Available in Classic and Forge 2.0. Applies a brownish-reddish filter as well as VFX to give the illusion of an old film reel. | ||
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | *'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | ||
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of | *'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of nighttime. | ||
*'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier. | *'''Green '''- Available in Forge 2.0 only. It turns the environment cloudy and green. Useful for [[Infection]] game types, as it makes the environment look much scarier. | ||
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset | *'''Orange''' - Available in Forge 2.0 only. It turns the environment dark orange, thus giving the effect of an apocalyptic wasteland or a sunset. | ||
=== Object manipulation === | === Object manipulation === | ||
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*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design. | *Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design. | ||
*Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''. | *Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''. | ||
[[File:HR Forge Menu.jpg|thumb|250px|The main menu for Forge in ''Halo: Reach''.]] | |||
===File share=== | ===File share=== | ||
Players can, like ''Halo 3'', share their maps and gametypes with the community via the File Share. However, ''Reach'' has upgraded ''Halo'' file share functionality. | Players can, like ''Halo 3'', share their maps and gametypes with the community via the File Share. However, ''Reach'' has upgraded ''Halo'' file share functionality. | ||
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**[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | **[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | ||
[[File:HCEA Multiplayer Menu.png | [[File:HCEA Multiplayer Menu.png|thumb|The Forge World menu for ''Anniversary'' multiplayer.]] | ||
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game. | Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game. | ||
*[[Noble Map Pack]] | *[[Noble Map Pack]] | ||
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==Changes for ''Halo: The Master Chief Collection''== | ==Changes for ''Halo: The Master Chief Collection''== | ||
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge | Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge was added. Referred to as "[[Thorage]]", it changed forge functionality and the palette from the original version of forge. Some budget restrictions were changed, allowing more objects to be placed. These changes were made available on the two "official" forge maps - Forge World and [[Tempest]]. It also added in new objects to ''Halo: Reach'' Forge mode.<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref> Specifically the ones listed below. | ||
Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' was | Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' was increased for the [[Xbox One]] and PC release to $30,000.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref> The update was released along with the PC launch of ''[[Halo 3]]'' on [[2020|July 14, 2020]]<ref>[https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc ''Halo Waypoint'': Halo: The Master Chief Collection - Halo 3 Now Available for PC]</ref> | ||
===Implemented objects=== | ===Implemented objects=== | ||
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**[[M831 Troop Transport Warthog|Troop Warthog]] | **[[M831 Troop Transport Warthog|Troop Warthog]] | ||
**[[S-2 Traxus Cargo Transporter|Forklift]] | **[[S-2 Traxus Cargo Transporter|Forklift]] | ||
** | **Campaign versions of the [[UH-144 Falcon]], Including an unarmed transport version and a version that swaps out the twin chainguns for rapid-fire grenade launchers. | ||
**[[Cart]] | **[[Cart]] | ||
**[[Spade]] | **[[Spade]] | ||
**[[HuCiv HC1500]] | |||
**A [[tractor unit]] variation of the HC1500 | |||
*'''Covenant''' | *'''Covenant''' | ||
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*Driftwood from Tempest | *Driftwood from Tempest | ||
*Forerunner-themed props from the [[Anniversary Map Pack]] | *Forerunner-themed props from the [[Anniversary Map Pack]] | ||
===== | =====Vehicle Props and Wrecks===== | ||
*'''Human''' | *'''Human''' | ||
**[[D77-TC Pelican|Pelican]] | **[[D77-TC Pelican|Pelican]] | ||
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**[[Dextro Xur-pattern Spirit|Spirit]] | **[[Dextro Xur-pattern Spirit|Spirit]] | ||
*'''Vehicle | *'''Vehicle Wrecks''' | ||
**Destroyed [[Warthog]] | **Destroyed [[Warthog]] | ||
**Destroyed [[HuCiv HC1500]] truck | **Destroyed [[HuCiv HC1500]] truck | ||
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==Trivia== | ==Trivia== | ||
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref> | *Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref> | ||
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the | *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticle will go from Focus Rifle reticle to edit reticle and if you're pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticle is visible. Only that player will see and hear the Focus Rifle blast. | ||
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | *The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | ||
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''. | **The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''. |