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{{ | {{Status|Gameplay}} | ||
[[File: | [[File:HR Forge Concept.jpg|thumb|300px|Concept art of a Forge game in progress.]] | ||
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc. | '''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc. | ||
==Changes from Forge mode featured in ''Halo 3''== | ==Changes from Forge mode featured in ''Halo 3''== | ||
[[File: | [[File:HR ForgeWorld Objects.jpg|thumb|350px|Various Forerunner themed objects on [[Forge World]].]] | ||
===Objects=== | ===Objects=== | ||
*All weapons can now be placed on all maps | *All weapons can now be placed on all maps | ||
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*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map) | *More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map) | ||
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects. | *Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects. | ||
*A vastly improved item palette (see [[Forge | *A vastly improved item palette (see [[Forge objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others. | ||
====Forge filters==== | ====Forge filters==== | ||
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance. | Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance. | ||
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear | *'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear grayscale. | ||
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors. | *'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors, thus giving it a bleaker appearance. | ||
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. | *'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. This can make the color palette resemble that of [[Halo: Combat Evolved]]. | ||
*'''Nova''' - Available in Classic and Forge 2.0. | *'''Nova''' - Available in Classic and Forge 2.0. Increases the brightness to a blinding degree. Hence the name. | ||
*'''Olde Timey '''- Available in Classic and Forge 2.0. | *'''Olde Timey '''- Available in Classic and Forge 2.0. Applies a brownish-reddish filter as well as VFX to give the illusion of an old film reel. | ||
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | *'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen. | ||
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of | *'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of nighttime. | ||
*'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier. | *'''Green '''- Available in Forge 2.0 only. It turns the environment cloudy and green. Useful for [[Infection]] game types, as it makes the environment look much scarier. | ||
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset | *'''Orange''' - Available in Forge 2.0 only. It turns the environment dark orange, thus giving the effect of an apocalyptic wasteland or a sunset. | ||
=== Object manipulation === | === Object manipulation === | ||
[[Forge | [[Forge objects|Object]] manipulation in Forge 2.0 has been vastly improved. | ||
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. | *Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry. | ||
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives. | *Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives. | ||
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*Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design. | *Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design. | ||
*Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''. | *Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in ''Halo 3''. | ||
[[File:HR Forge Menu.jpg|thumb|250px|The main menu for Forge in ''Halo: Reach''.]] | |||
===File share=== | ===File share=== | ||
Players can, like ''Halo 3'', share their maps and gametypes with the community via the File Share. However, ''Reach'' has upgraded ''Halo'' file share functionality. | Players can, like ''Halo 3'', share their maps and gametypes with the community via the File Share. However, ''Reach'' has upgraded ''Halo'' file share functionality. | ||
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For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc; | For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, ''Reach'' shipped with several developer-made Forge maps on the disc; | ||
*[[Forge World]] | *[[Forge World]] | ||
**[[ | **[[Asylum]] - A remake of the ''[[Halo 2]]'' map [[Sanctuary]]. | ||
**[[ | **[[Hemorrhage]] - a remake of the ''[[Halo: Combat Evolved]]'' map [[Blood Gulch]]. | ||
**[[ | **[[Paradiso]] - A large map built around the island area of Forge World. | ||
**[[ | **[[Pinnacle]] - A remake of the ''Halo 2'' map [[Ascension]]. | ||
**[[ | **[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]]. | ||
[[File: | [[File:HCEA Multiplayer Menu.png|thumb|The Forge World menu for ''Anniversary'' multiplayer.]] | ||
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game. | Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game. | ||
*[[Noble Map Pack]] | *[[Noble Map Pack]] | ||
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**[[Penance]] - a remake of [[Damnation]]. | **[[Penance]] - a remake of [[Damnation]]. | ||
**[[High Noon]] - a remake of [[Hang 'Em High]]. | **[[High Noon]] - a remake of [[Hang 'Em High]]. | ||
**[[Ridgeline]] - a remake of [[Timberland]] from | **[[Ridgeline]] - a remake of [[Timberland]] from [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]. This map is notable for being the first to allow the placement of foliage in Forge mode. | ||
**[[Solitary]] - a remake of [[Prisoner]] | **[[Solitary]] - a remake of [[Prisoner]] | ||
**[[Breakneck]] - a remake of [[Headlong]]. | **[[Breakneck]] - a remake of [[Headlong]]. | ||
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==Changes for ''Halo: The Master Chief Collection''== | ==Changes for ''Halo: The Master Chief Collection''== | ||
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge was added. Referred to as "[[Thorage]]", it changed forge functionality and the palette from the original version of forge. Some budget restrictions were changed, allowing more objects to be placed. These changes were made available on the two "official" forge maps - Forge World and [[Tempest]]. It also added in new objects to ''Halo: Reach'' Forge mode.<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref> Specifically the ones listed below. | |||
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge | |||
Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' | Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' was increased for the [[Xbox One]] and PC release to $30,000.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref> The update was released along with the PC launch of ''[[Halo 3]]'' on [[2020|July 14, 2020]]<ref>[https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc ''Halo Waypoint'': Halo: The Master Chief Collection - Halo 3 Now Available for PC]</ref> | ||
===Implemented objects=== | ===Implemented objects=== | ||
{{ | A video of the Thorage objects on Tempest can be found [https://www.youtube.com/watch?v=v7SywM7bElg here]. | ||
{{col-begin}} | |||
==== | {{col-2}} | ||
*[[ | ====Gameplay==== | ||
*[[M831 Troop Transport Warthog|Troop Warthog]] | =====Drivable Vehicles===== | ||
*[[S-2 Traxus Cargo Transporter|Forklift]] | *'''Human''' | ||
* | **[[FSS-1000 Sabre|Sabre fighter]] | ||
*[[ | **[[M831 Troop Transport Warthog|Troop Warthog]] | ||
*[[ | **[[S-2 Traxus Cargo Transporter|Forklift]] | ||
*[[ | **Campaign versions of the [[UH-144 Falcon]], Including an unarmed transport version and a version that swaps out the twin chainguns for rapid-fire grenade launchers. | ||
*[[ | **[[Cart]] | ||
**[[Spade]] | |||
**[[HuCiv HC1500]] | |||
**A [[tractor unit]] variation of the HC1500 | |||
*'''Covenant''' | |||
*[[Morsam-pattern Seraph|Seraph fighter]] | **[[Morsam-pattern Seraph|Seraph fighter]] | ||
* | **{{Pattern|Rizsheda|Shade}} fuel rod variant | ||
==== | =====Ammo===== | ||
* | *[[JW Armory Storage Cabinet]] | ||
* | |||
=====Mancannons===== | |||
*Human-style [[man cannon]] from [[Breakneck]] | |||
{{Col-2}} | |||
====Props==== | |||
*[[Engine service module]] | *[[Engine service module]] | ||
*[[ST/Medusa missile]] cart | *[[ST/Medusa missile]] cart | ||
*[[List of UNSC crates|Various human crates]] | *[[List of UNSC crates|Various human crates]] | ||
*Human [[Personal computer|computer]] from [[ | *Human [[Personal computer|computer]] from [[Sword Base]]. | ||
*Rocks and trees from [[Ridgeline]] | *Rocks and trees from [[Ridgeline]] | ||
*Human bridge and barricades from [[Breakpoint]] | *Human bridge and barricades from [[Breakpoint]] | ||
*Pallets | *Pallets | ||
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*Driftwood from Tempest | *Driftwood from Tempest | ||
*Forerunner-themed props from the [[Anniversary Map Pack]] | *Forerunner-themed props from the [[Anniversary Map Pack]] | ||
}} | =====Vehicle Props and Wrecks===== | ||
A | *'''Human''' | ||
**[[D77-TC Pelican|Pelican]] | |||
**[[M71 Scythe]] {{C|Upper half-only}} | |||
*'''Covenant''' | |||
**[[Kez'katu-pattern Phantom|Phantom]] | |||
**[[Dextro Xur-pattern Spirit|Spirit]] | |||
*'''Vehicle Wrecks''' | |||
**Destroyed [[Warthog]] | |||
**Destroyed [[HuCiv HC1500]] truck | |||
**Destroyed [[Falcon]] | |||
{{Col-end}} | |||
<gallery> | |||
File:HR_Thorage_Forge_Items.jpg|A selection of the "Thorage" forge items on Forge World. | |||
File:HR_Tempest_Thorage_Forge.jpg|A structure of "Thorage" items on Tempest, with a destroyed Falcon object. | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref> | *Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref> | ||
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the | *In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticle will go from Focus Rifle reticle to edit reticle and if you're pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticle is visible. Only that player will see and hear the Focus Rifle blast. | ||
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | *The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards. | ||
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''. | **The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''. | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Forge]] | [[Category:Forge]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |