Canon

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(Created page with "==Overview== ===Astronomical features=== Arcadia is a tropical planet orbiting the star Procyon,{{Ref/Reuse|enc298}}{{Ref/Reuse|Enc22P50}}. Slightly larger in size than Earth, the planet has a diameter of 13,019 kilometers (8,090 miles). Arcadia has an approximated gravity of 1.02 G, with an average surface temperature varying from 3 °C to 37 °C (37 °F to 98.6 °F).{{Ref/Reuse|vis}} Regarded as atmospherically tropical,{{Ref/Reuse|enc298}}...")
 
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==Overview==
{{Status|Canon}}
===Astronomical features===
Arcadia is a tropical planet orbiting the star [[Procyon]],{{Ref/Reuse|enc298}}{{Ref/Reuse|Enc22P50}}. Slightly larger in size than [[Earth]], the planet has a diameter of 13,019 kilometers (8,090 miles). Arcadia has an approximated gravity of 1.02 G, with an average surface temperature varying from 3 °C to 37 °C (37 °F to 98.6 °F).{{Ref/Reuse|vis}} Regarded as atmospherically tropical,{{Ref/Reuse|enc298}} Arcadia's [[oxygen]]-[[Wikipedia:Nitrogen|nitrogen]] atmosphere had an atmospheric pressure of 1.3 atm.{{Ref/Reuse|vis}}
===Environmental features===
[[File:HW Risk Arcadia Map.jpg|250px|thumb|left|A map of Arcadia and its various locations.]]
Arcadia's landmasses were divided into six designated continents: [[Eire]], [[Pacifica]], [[Mu]], [[Caledonia]], [[Lemuria]], and [[Avalon]]. Even before [[human]]s colonized the planet, Arcadia already maintained environments and natural resources suitable for human habitation, requiring no aggressive [[terraforming]] measures.{{Ref/Reuse|waypoint}} Arcadia's surface was largely unexplored beyond the colony's limited settlements and tourist zones, preventing the discovery of the [[Forerunner]] [[Arcadia Forerunner ruins|ruins]] on the planet for a long period of time.{{Ref/Reuse|enc298}}
===Ecology===
Arcadia was once famed for its dense, lush forests and jungles that covered most of the world's surface. Some of its wild plant species included small palms, ferns, low-growing grasses, and various tropical broadleaf plants. Many are visually similar to Earth species such as date palms and banana plants.


The swampy regions of Arcadia feature water-adapted trees with pneumatophore root structures, orange flowering plants, densely-clustered reeds, plentiful low-growing wiry undergrowth, and aerial moss. Orange-capped fungi have been observed. Many buildings in the wilds of Arcadia, both human and Forerunner, exhibit cryptogam growth.
{{Navbox
|name=Navbox/Dimensions
|state={{#if:{{{1|}}}|plain|open}}
|title=[[Known Dimensions]]


[[Arcadia City]] included vibrant flora as part of its landscaping, some of which may have been Earth-transplants, including various palm species, columnar conifers, white flowering plants, decorative hedges, ferns, and various tropical broadleaf plants.
|group1=Slipspace
|group2=The Domain
|group3=Other Realms


A species of fauna known as [[drymander]]s are native to the planet, and resided in the gardens of [[Arcadia City]].{{Ref/Reuse|Hippo}} Frequent insect and bird calls can be heard in the wilds of Arcadia.
|list1=[[Slipstream space]] {{*}} [[YED-4]]


The [[water]] in the jungles of Arcadia likely contains many bacteria and protists that cause disease; [[Cadmon Lasky]] contracted diarrhea after drinking a mouthful of river water.{{Ref/Reuse|p2}}
|list2=[[Domain]] {{*}} [[Gateway|The Gateway]] {{*}} [[Rift Valley|The Rift Valley]] {{*}} [[The Void]]


After the planet was [[Glassing|glassed]] by the [[Covenant]] in [[2549#September|September 2549]], Arcadia's once-lush surface was reduced to ashen-gray slag. There were no pockets of color on the planet as the Covenant had been especially zealous in glassing the colony,{{Ref/Reuse|sas71}} taking care to burn every vital part of Arcadia.{{Ref/Reuse|journal}} A pale blue atmospheric ring circled the planet, creating a spectral glow that contrasted with Arcadia's gray surface.{{Ref/Reuse|sas71}}
|list3=[[Denial of locale]] {{*}} [[The Glow]] {{*}} [[Natal void]] {{*}} [[Shunspace]] {{*}}  [[Trick geodetics]]
}}
 
 
[[File:H2A-Cell Eld.png|thumb|center|300px]]
 
=The Mantle of Responsibility=
 
Although the [[Mantle|Mantle of Responsibility]] was a wide-ranging belief interpreted in many forms by the [[Forerunner]], and began as a more esoteric concept involving [[neural physics]] at the hands of the [[Precursor|Precursors]] it did have some precepts that were put to writing. Those few have been collected here.
 
==Numbers==
*'''Didact's Number'''
**''Fifth Permutation'' - The peaceful one is at war without and within.
 
==The Twelve Laws of Making and Moving==
 
The [[Twelve Laws of Making and Moving]] were another group of written teachings pertaining to the Mantle, especially as regards the [[rate|higher rates]] of Forerunner who had the ability to influence worlds.
 
# The Mantle shelters all.
# All is of the Mantle, and [[Living Time]].
# Preserve and protect all life, for all life has its place in Living Time.
# Living Time is the joy of life's interaction with the cosmos.
# Struggle and suffering is a part of Living Time.
# Living Time must not be exempt of suffering.
# The Mantle knows all truth, so bear it in your own heart.
# The [[Domain]] is one with the Mantle.
# [unknown]
# [unknown]
# [unknown]
# [unknown]
 
==List of appearances==
* [[Halo 3]] [[Terminal (Halo 3)|(Terminals)]] {{1st}}
* [[Halo: Cryptum]]
* [[Halo: Primordium]]
* [[Halo: Silentium]]
* [[Halo: Point of Light]]
 
==Sources==
{{Ref/Sources}}
 
[[File:H5G Sanghelios Concept 3.jpg|thumb|center|300px]]
 
=Sangheili sayings=
 
Much like [[humans]], the [[Sangheili]] had many sayings and proverbs that encapsulated their cultural wisdom.
 
==Sayings==
*"To spill blood outside of battle is a great dishonor."
*"The [[velithra]] can only walk the path one at a time."
"Those who always look to the sky never see what is right before them." -- Saying of the [[Sumai keep|Sumai clan]]
 
==Ceremonial curveblade inscriptions==
Many ancient ceremonial [[Curveblade|curveblades]] were inscribed with Sangheili proverbs on the hilt. Some examples of such proverbs include:
*"Words are most powerful before blades are drawn."
*"The sun warms those who stand before those who kneel in their shadows."
*"Strength comes from recognizing another's weakness."
*"When night falls, even the greatest [[colo]] herder, will still smell like a colo"
*"Do not ignore the words of those who saw the sun before you."
*"No blade is sharp enough to cut an unknown enemy."{{Ref/Game|Id=H5|Halo 5: Guardians}}
 
==List of appearances==
* [[Halo: The Flood]] {{1st}}
*''[[Halo 5: Guardians]]''
 
==Sources==
{{Ref/Sources}}
 
[[File:Ghosts of Onyx Cover.jpg|thumb|center|250px]]
 
=Spartan Battle Signals=
 
Spartan-II operatives developed their own unique battle language comprised of silent hand-signals and LED HUD sequences, which later came to be utilized by Spartan-IIIs and presumably some Spartan-IVs.
 
==Hand Signals==
{| class="wikitable cellspacing="1" cellpadding="1" border="0"
|-
!scope="col"|Gesture
!scope="col"|Meaning
|-
|Two fingers touching helmeted faceplate
|Indicates a smile
|}
 
==Status Light Signals==
 
Spartan HUDs displayed LED status symbols for integrated members of a fireteam, capable of signaling in ''green'', ''amber'', and ''red''. In addition to broadcasting a solid color, the status lights could be flashed in certain sequences to signal specific messages:
{| class="wikitable cellspacing="1" cellpadding="1" border="0"
|-
!scope="col"|Sequence
!scope="col"|Meaning
|-
|Double-green
|"Go"
|}
 
==List of appearances==
*''[[Halo: The Fall of Reach]] {{1st}}
 
==Sources==
{{Ref/Sources}}

Revision as of 00:47, November 24, 2024


H2A-Cell Eld.png

The Mantle of Responsibility

Although the Mantle of Responsibility was a wide-ranging belief interpreted in many forms by the Forerunner, and began as a more esoteric concept involving neural physics at the hands of the Precursors it did have some precepts that were put to writing. Those few have been collected here.

Numbers

  • Didact's Number
    • Fifth Permutation - The peaceful one is at war without and within.

The Twelve Laws of Making and Moving

The Twelve Laws of Making and Moving were another group of written teachings pertaining to the Mantle, especially as regards the higher rates of Forerunner who had the ability to influence worlds.

  1. The Mantle shelters all.
  2. All is of the Mantle, and Living Time.
  3. Preserve and protect all life, for all life has its place in Living Time.
  4. Living Time is the joy of life's interaction with the cosmos.
  5. Struggle and suffering is a part of Living Time.
  6. Living Time must not be exempt of suffering.
  7. The Mantle knows all truth, so bear it in your own heart.
  8. The Domain is one with the Mantle.
  9. [unknown]
  10. [unknown]
  11. [unknown]
  12. [unknown]

List of appearances

Sources

Concept art for Sanghelios.

Sangheili sayings

Much like humans, the Sangheili had many sayings and proverbs that encapsulated their cultural wisdom.

Sayings

  • "To spill blood outside of battle is a great dishonor."
  • "The velithra can only walk the path one at a time."

"Those who always look to the sky never see what is right before them." -- Saying of the Sumai clan

Ceremonial curveblade inscriptions

Many ancient ceremonial curveblades were inscribed with Sangheili proverbs on the hilt. Some examples of such proverbs include:

  • "Words are most powerful before blades are drawn."
  • "The sun warms those who stand before those who kneel in their shadows."
  • "Strength comes from recognizing another's weakness."
  • "When night falls, even the greatest colo herder, will still smell like a colo"
  • "Do not ignore the words of those who saw the sun before you."
  • "No blade is sharp enough to cut an unknown enemy."[1]

List of appearances

Sources

Ghosts of Onyx Cover.jpg

Spartan Battle Signals

Spartan-II operatives developed their own unique battle language comprised of silent hand-signals and LED HUD sequences, which later came to be utilized by Spartan-IIIs and presumably some Spartan-IVs.

Hand Signals

Gesture Meaning
Two fingers touching helmeted faceplate Indicates a smile

Status Light Signals

Spartan HUDs displayed LED status symbols for integrated members of a fireteam, capable of signaling in green, amber, and red. In addition to broadcasting a solid color, the status lights could be flashed in certain sequences to signal specific messages:

Sequence Meaning
Double-green "Go"

List of appearances

Sources