54,173
edits
m (Text replacement - "{{Article Quote" to "{{Article quote") |
BaconShelf (talk | contribs) Tag: Rollback |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 12: | Line 12: | ||
''[[Armor lock]]'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing {{Pattern|Anskum|plasma grenade}}s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user. | ''[[Armor lock]]'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing {{Pattern|Anskum|plasma grenade}}s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user. | ||
Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will | Armor lock can be activated for a maximum duration of 5 seconds. After a delay of 3 seconds, the armor ability will recharge for 11 seconds to a fully-charged state. The armor ability varies with how long the ability is used; the longer the player activates the ability, the farther the final EMP blast radius will be. | ||
The technology was first developed by the Covenant for use on [[Combat harness|Elite combat harnesses]], but was adapted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref> In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange. | The technology was first developed by the Covenant for use on [[Combat harness|Elite combat harnesses]], but was adapted for use by Spartan personnel.<ref name=Reach>'''[[Halo: Reach]]''' - ''Game Manual''</ref> In ''Halo: Reach'', the ability is usable by the Spartans, Elites and Brutes and is enabled through a shielding attachment found behind the user's armor. Its pick-up color is orange. | ||
Line 44: | Line 44: | ||
! style="width:110px; text-align:center;" |[[File:ReachAA - Jetpack.png|100px|center]] Jet Pack | ! style="width:110px; text-align:center;" |[[File:ReachAA - Jetpack.png|100px|center]] Jet Pack | ||
| valign="top" style="padding-left:4px;" |{{Article quote|Fly like a bird. Target your opponents. Laugh maniacally.{{Ref/Reuse|armor}}}} | | valign="top" style="padding-left:4px;" |{{Article quote|Fly like a bird. Target your opponents. Laugh maniacally.{{Ref/Reuse|armor}}}} | ||
The ''Jet Pack'' ability allows players to maneuver in mid-air, with the use of [[Series 8 jetpack]] (UNSC) or | The ''Jet Pack'' ability allows players to maneuver in mid-air, with the use of [[Series 8 jetpack]] (UNSC) or a [[Covenant thruster pack|thruster pack]] (Covenant).<ref>[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 12:08]</ref> Its pickup color is white. | ||
The ''Jet Pack'' ability varies with how long the ability is used. The longer the player activates the ability, the longer the player would be able to remain in the air but at the consequence of having the ability depleting faster. Thus, it is recommended that the player use the ability in bursts, which would deplete the ability less than a sustained flight. Additionally, fall damage still applies to Jet Pack users should they fall from the air. The Jet Pack scales with the set gravity; so the less gravity is set, the higher the jet pack can lift the player. | The ''Jet Pack'' ability varies with how long the ability is used. The longer the player activates the ability, the longer the player would be able to remain in the air but at the consequence of having the ability depleting faster. Thus, it is recommended that the player use the ability in bursts, which would deplete the ability less than a sustained flight. Additionally, fall damage still applies to Jet Pack users should they fall from the air. The Jet Pack scales with the set gravity; so the less gravity is set, the higher the jet pack can lift the player. |