Containment shield: Difference between revisions

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In [[2552#December|December 2552]], three days after the [[Human-Covenant War]] ended, [[monitor]] [[000 Tragic Solitude]] had a containment shield set up around the ruins of [[High Charity]] to contain the [[Flood]] that had survived the detonation of the city's reactors and the firing of [[Installation 08]]. As an additional security measure, Tragic Solitude had the Sentinels raze the perimeter and modify the refugia to ensure that no sentient life survived nearby, in order to deprive the Flood of any host bodies in proximity to their prison. Tragic Solitude also kept a battalion of Sentinels on patrol in the vicinity of the containment shield, not only to guard against the Flood, but to guard against future invaders who might try to breach the shield and thus release the Flood.<ref>'''[[Halo Wars 2]]''' ''[[Phoenix Logs]]'' - ''Idle Hands II''</ref>
In [[2552#December|December 2552]], three days after the [[Human-Covenant War]] ended, [[monitor]] [[000 Tragic Solitude]] had a containment shield set up around the ruins of [[High Charity]] to contain the [[Flood]] that had survived the detonation of the city's reactors and the firing of [[Installation 08]]. As an additional security measure, Tragic Solitude had the Sentinels raze the perimeter and modify the refugia to ensure that no sentient life survived nearby, in order to deprive the Flood of any host bodies in proximity to their prison. Tragic Solitude also kept a battalion of Sentinels on patrol in the vicinity of the containment shield, not only to guard against the Flood, but to guard against future invaders who might try to breach the shield and thus release the Flood.<ref>'''[[Halo Wars 2]]''' ''[[Phoenix Logs]]'' - ''Idle Hands II''</ref>


During the [[Second Ark Conflict]] in [[2559#June|June 2559]], [[Atriox]], the leader of the [[Banished]], ordered [[Jiralhanae]] brothers [[Pavium]] and [[Voridus]] to salvage anything useful from the shipwrecks near High Charity, but to only scout the shell and leave it alone, well-aware of the danger posed by any surviving Flood. However, like many of the Banished, Voridus brushed off the Flood as another Covenant lie and didn't heed Atriox's warnings. Instead, Voridus deactivated the Ark's Sentinel defense network using a terminal near High Charity and burned a hole in the containment shield with a [[Banished Scarab]]. When Voridus' troops entered the wreckage, they were swarmed by Flood [[infection form]]s which attacked the Banished and escaped onto the Ark through the breach in the containment shield created by Voridus, unimpeded by the Ark's Sentinels due to Voridus deactivating them.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[What Could Go Wrong?]]''</ref>
During the [[Second Ark Conflict]] in [[2559#June|June 2559]], [[Atriox]], the leader of the [[Banished]], ordered [[Jiralhanae]] brothers [[Pavium]] and [[Voridus]] to salvage anything useful from the shipwrecks near High Charity, but to only scout the shell and leave it alone, well-aware of the danger posed by any surviving Flood. However, like many of the Banished, Voridus brushed off the Flood as another Covenant lie and didn't heed Atriox's warnings. Instead, Voridus deactivated the Ark's Sentinel defense network using a terminal near High Charity and burned a hole in the containment shield with a [[Barukaza Workshop Scarab]]. When Voridus' troops entered the wreckage, they were swarmed by Flood [[infection form]]s which attacked the Banished and escaped onto the Ark through the breach in the containment shield created by Voridus, unimpeded by the Ark's Sentinels due to Voridus deactivating them.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[What Could Go Wrong?]]''</ref>


Voridus eventually managed to reactivate the Sentinel defense network<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[The Archive]]''</ref> and the Banished, with the help of the Sentinels, slew a [[Proto-Gravemind]] that the Flood formed before it could become a full-fledged [[Gravemind]]. With the Sentinel defense network reactivated, thousands of Sentinels began a cleansing operation, supported by the Banished. The Sentinels and the Banished were able to contain the Flood outbreak and seal off High Charity once again.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Manifestation]]''</ref>
Voridus eventually managed to reactivate the Sentinel defense network<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[The Archive]]''</ref> and the Banished, with the help of the Sentinels, slew a [[Proto-Gravemind]] that the Flood formed before it could become a full-fledged [[Gravemind]]. With the Sentinel defense network reactivated, thousands of Sentinels began a cleansing operation, supported by the Banished. The Sentinels and the Banished were able to contain the Flood outbreak<ref>'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Manifestation]]''</ref> and scour them from High Charity's ruins.{{Ref/Novel|SoR|Detail=''[[Sacrifice]]''}}


== Trivia ==
== Trivia ==
*In ''[[Halo 2]]'', the containment shield was observed during the level [[Sacred Icon]].
*In ''[[Halo 2]]'', the containment shield was observed during the level [[Sacred Icon]].
*The holographic control panel for the shield displays what appears to be a perfectly symmetrical hand with six fingers. Whether by coincidence or not, this matches the later depictions of Forerunner hands in ''[[Halo 4]]'' and ''[[The Forerunner Saga]]'', which establish most Forerunners as having six-fingered hands with two thumbs.
*The holographic control panel for the Containment-Shield displays what appears to be a perfectly symmetrical hand, with two thumbs. The texture, created by [[Bungie]] environment artist [[Paul Russel]], was actually originally designed with a normal five-finger hand. However, due to texture memory constraints, the image was mirrored, creating the six-digit hand in the game. Paul Russel simply shrugged this off, thinking the Forerunners "were probably courteous enough to make their holo signage ambidextrous." Relatedly, later depictions of Forerunner hands in ''[[Halo 4]]'' and ''[[The Forerunner Saga]]'' established most Forerunners as having six-fingered hands with two thumbs.{{Ref/Twitter|docabominable|1605937566489776131|Paul Russel|Quote=It’s a mirrored texture. I thought the accidental two thumbs would be a funny thing to see fans speculate on. But it’s just mirrored to conserve texture memory. No secrets other than dev trickery to keep texture budgets low. https://archive.is/4ml2w|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1605938116597911552|Paul Russel|Quote=Oh, I remember thinking forerunners were probably courteous enough to make their holo signage ambidextrous. But I never told anyone that. https://archive.is/nqvUT|D=22|M=12|Y=2022}}{{Ref/Twitter|docabominable|1606022798270287873|Paul Russel|Quote=It’s really both. The texture had to be mirrored, so two thumbs was inevitable. I was able to shrug it off as ambidextrous but really no one cared. Just an item checked off a list. No mystery story meaning. https://archive.is/Dm99E|D=22|M=12|Y=2022}}


==Gallery==
==Gallery==
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File:H2-Shield_control_chamber.png|The chamber housing the controls for the containment shield.
File:H2-Shield_control_chamber.png|The chamber housing the controls for the containment shield.
File:H2-Containment_shield_panel_2.png|The control panel for the shield.
File:H2-Containment_shield_panel_2.png|The control panel for the shield.
File:HW2-Scarabbeatsshield.png|Voridus' [[Banished Scarab]] breaks through a segment of the containment shield around [[High Charity]] in ''[[Halo Wars 2: Awakening the Nightmare]]''.
File:HW2-Scarabbeatsshield.png|Voridus' [[Barukaza Workshop Scarab]] breaks through a segment of the containment shield around [[High Charity]] in ''[[Halo Wars 2: Awakening the Nightmare]]''.
</gallery>
</gallery>


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