Powerhouse: Difference between revisions
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==Universe and lore== | ==Universe and lore== | ||
Set in [[Ütközet]], one of Reach's more desolate regions,{{Ref/Site|Id=BWU09|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910|Site=Bungie.net|Page=Bungie Weekly Update 04.09.10|D=12|M=10|Y=2014}} the hydroelectric power plant was built by settlers in [[2507]], allowing a nearby river to run through the plant. It provides alternative power supply to every rural settlement in the region.{{Ref/Level|Id=Nightfall|HR|Nightfall}} With the [[Covenant]]'s invasion, it was repurposed to support the military war efforts.{{Ref/Reuse|BWU09}} The Covenant notably | {{Main|Ütközet hydroelectric power plant}} | ||
Set in [[Ütközet]], one of Reach's more desolate regions,{{Ref/Site|Id=BWU09|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910|Site=Bungie.net|Page=Bungie Weekly Update 04.09.10|D=12|M=10|Y=2014}} the hydroelectric power plant was built by settlers in [[2507]], allowing a nearby river to run through the plant. It provides alternative power supply to every rural settlement in the region.{{Ref/Level|Id=Nightfall|HR|Nightfall}} With the [[Covenant]]'s invasion, it was repurposed to support the military war efforts.{{Ref/Reuse|BWU09}} The Covenant notably built a [[stealth pylon]] at the plant to cloak [[Fleet of Valiant Prudence|its invasion force]].{{Ref/Reuse|Nightfall}} | |||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Powerhouse is an asymmetrical map with a central circular arena encircled by Concrete Path and Dirt Path. There are three adjacent areas. To the east, Cliffside is an open rocky terrain with minimal cover. However, it grants access through the Dormitory to the neighbouring indoor areas to the south: either through Yard to the Powerhouse 1st Floor, or along Ridge to Powerhouse 2nd Floor. The main Powerhouse building has two floors, accessible through four doorways. The other side of the building leads to the third area. The 1st Floor doorway connects to Concrete Path, which runs along the edge of the Spillway to Cliffside, while the 2nd Floor doorway leads to Dirt Path, which runs along the outer edge of the map. Both paths lead northwest to a two-floor building atop the central Spillway. The Rock Garden is situated behind the building, with doorways to both floors. The lower floor, Lockers, is a small room that serves as a path between Rock Garden and the center of the map, but also has a staircase to the upper floor. The upper floor, Green Residence, connects Dirt Path to Concrete Path, which leads to the Shed, which is situated between Cliffside and the middle of the map. The Spillway runs through the map from the Powerhouse building, with an additional entrance from Yard, to the center of the map, then off the edge of the map between Rock Garden and Cliffside. Each of the three main areas have a direct path to the center of the map: Water Tank, Yard, and Lockers. | |||
<gallery> | <gallery> | ||
File:HMCC_HR_Powerhouse_Map.png|Powerhouse Map. | File:HMCC_HR_Powerhouse_Map.png|Powerhouse Map. | ||
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===Callouts=== | ===Callouts=== | ||
{{col-begin}} | {{col-begin}} | ||
{{col- | {{col-4}} | ||
<gallery> | |||
File:HTMCC HR Powerhouse Cliffside.png | |||
</gallery> | |||
*Cliffside | *Cliffside | ||
*Dormitory | *Dormitory | ||
* | *Dormitory Roof | ||
* | *Water Tank | ||
{{col-4}} | |||
<gallery> | |||
File:HTMCC HR Powerhouse Yard.png | |||
</gallery> | |||
*Yard | |||
*Powerhouse 1st Floor | *Powerhouse 1st Floor | ||
*Powerhouse 2nd Floor | *Powerhouse 2nd Floor | ||
*Ridge | *Ridge | ||
* | *Dirt Path | ||
*Concrete Vents | |||
{{col-3}} | |||
<gallery> | |||
File:HTMCC HR Powerhouse ConcretePath.png | |||
</gallery> | |||
*Shed Roof | |||
*Shed | *Shed | ||
*Concrete Path | |||
*Spillway | *Spillway | ||
* | {{col-3}} | ||
* | <gallery> | ||
File:HTMCC HR Powerhouse RockGarden.png | |||
</gallery> | |||
*Rock Garden | |||
*Green Roof | |||
*Green Residence | |||
*Lockers | |||
*Ravine | |||
*Vaya Con Dios! | *Vaya Con Dios! | ||
{{col-end}} | {{col-end}} | ||
==Production notes== | ==Production notes== | ||
*The map was known as "Settlement" at some point in development.{{Ref/Reuse|BWU09}} | *The map was known as "Settlement" at some point in development.{{Ref/Reuse|BWU09}} It retains the name in the game files.{{Ref/Reuse|HREK}} | ||
*Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map has been repurposed and used in the campaign level [[Nightfall]]. However, unlike other maps, Powerhouse uses daytime lighting rather than reusing the nighttime setting of the campaign level.{{Ref/Site|URL=http://www.gamespot.com/articles/halo-reach-first-look/1100-6250303|Site=GameSpot|Page=Halo: Reach First Look|D=13|M=10|Y=2024}} | *Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map has been repurposed and used in the campaign level [[Nightfall]]. However, unlike other maps, Powerhouse uses daytime lighting rather than reusing the nighttime setting of the campaign level.{{Ref/Site|URL=http://www.gamespot.com/articles/halo-reach-first-look/1100-6250303|Site=GameSpot|Page=Halo: Reach First Look|D=13|M=10|Y=2024}} | ||
*Powerhouse was featured in the ''[[Halo: Reach Multiplayer Beta]]'', appearing in the Grab Bag and [[Arena]] playlists. Originally, there were toilets and showerheads in the Beta; however they were removed in the final game due to players getting stuck in the showerhead's geometry.{{Ref/Twitter|enfu|232259795405664256|Ken Taya|Quote=Hey, I had to remove them because in the end, after playtesting, players would get caught up on the geometry of the showerheads.|D=6|M=8|Y=2012}} | *Powerhouse was featured in the ''[[Halo: Reach Multiplayer Beta]]'', appearing in the Grab Bag and [[Arena]] playlists. Originally, there were toilets and showerheads in the Beta; however they were removed in the final game due to players getting stuck in the showerhead's geometry.{{Ref/Twitter|enfu|232259795405664256|Ken Taya|Quote=Hey, I had to remove them because in the end, after playtesting, players would get caught up on the geometry of the showerheads.|D=6|M=8|Y=2012}} | ||
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==Trivia== | ==Trivia== | ||
* | *There are two rocks west of the waterfall, accessible by jumping off from Rock Garden, where players cannot be killed by barriers; while standing here, the callout next to the motion sensor reads, "Vaya con Dios!" which means "Go with God!" | ||
*The map [[List of outside references to the Halo series|makes an appearance]] in the TV show ''[[wikipedia:Psych|Psych]]'' in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the ''[[Pillar of Autumn]]'', mistakenly referring to the [[The Maw|last level]] of ''[[Halo: Combat Evolved]]''. | *The map [[List of outside references to the Halo series|makes an appearance]] in the TV show ''[[wikipedia:Psych|Psych]]'' in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the ''[[Pillar of Autumn]]'', mistakenly referring to the [[The Maw|last level]] of ''[[Halo: Combat Evolved]]''. | ||
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===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:HTMCC HR Powerhouse Spillway.png|Spillway. | |||
File:HTMCC HR Powerhouse Dormitory.png|Dormitory. | |||
File:HTMCC HR Powerhouse Ravine.png|Ravine. | |||
File:HTMCC HR Powerhouse Dam.png|The dam in the distance. | |||
File:HR Oddball Fight.jpg|A free-for-all battle during an [[Oddball]] match. | File:HR Oddball Fight.jpg|A free-for-all battle during an [[Oddball]] match. | ||
</gallery> | </gallery> |
Revision as of 08:23, November 14, 2024
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“ | Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach. | ” |
Powerhouse is an asymmetrical multiplayer map appearing in Halo: Reach.[2] It is set in a hydroelectric facility on planet Reach.[3]
Universe and lore
- Main article: Ütközet hydroelectric power plant
Set in Ütközet, one of Reach's more desolate regions,[4] the hydroelectric power plant was built by settlers in 2507, allowing a nearby river to run through the plant. It provides alternative power supply to every rural settlement in the region.[5] With the Covenant's invasion, it was repurposed to support the military war efforts.[4] The Covenant notably built a stealth pylon at the plant to cloak its invasion force.[5]
Overview
Layout
Powerhouse is an asymmetrical map with a central circular arena encircled by Concrete Path and Dirt Path. There are three adjacent areas. To the east, Cliffside is an open rocky terrain with minimal cover. However, it grants access through the Dormitory to the neighbouring indoor areas to the south: either through Yard to the Powerhouse 1st Floor, or along Ridge to Powerhouse 2nd Floor. The main Powerhouse building has two floors, accessible through four doorways. The other side of the building leads to the third area. The 1st Floor doorway connects to Concrete Path, which runs along the edge of the Spillway to Cliffside, while the 2nd Floor doorway leads to Dirt Path, which runs along the outer edge of the map. Both paths lead northwest to a two-floor building atop the central Spillway. The Rock Garden is situated behind the building, with doorways to both floors. The lower floor, Lockers, is a small room that serves as a path between Rock Garden and the center of the map, but also has a staircase to the upper floor. The upper floor, Green Residence, connects Dirt Path to Concrete Path, which leads to the Shed, which is situated between Cliffside and the middle of the map. The Spillway runs through the map from the Powerhouse building, with an additional entrance from Yard, to the center of the map, then off the edge of the map between Rock Garden and Cliffside. Each of the three main areas have a direct path to the center of the map: Water Tank, Yard, and Lockers.
Callouts
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Production notes
- The map was known as "Settlement" at some point in development.[4] It retains the name in the game files.[1]
- Like almost all Halo: Reach multiplayer maps (excluding Forge World), the map has been repurposed and used in the campaign level Nightfall. However, unlike other maps, Powerhouse uses daytime lighting rather than reusing the nighttime setting of the campaign level.[6]
- Powerhouse was featured in the Halo: Reach Multiplayer Beta, appearing in the Grab Bag and Arena playlists. Originally, there were toilets and showerheads in the Beta; however they were removed in the final game due to players getting stuck in the showerhead's geometry.[7]
- Based on text strings files, a remake of Powerhouse was planned for inclusion in Halo Online before the game's cancellation.
Trivia
- There are two rocks west of the waterfall, accessible by jumping off from Rock Garden, where players cannot be killed by barriers; while standing here, the callout next to the motion sensor reads, "Vaya con Dios!" which means "Go with God!"
- The map makes an appearance in the TV show Psych in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the Pillar of Autumn, mistakenly referring to the last level of Halo: Combat Evolved.
Gallery
Browse more images in this article's gallery page. |
Concept art
Development images
Screenshots
A free-for-all battle during an Oddball match.
Sources
- ^ a b Halo: Reach Editing Kit, game file
HREK\tags\levels\multi\30_settlement\30_settlement.scenario
- ^ Bungie.net, Halo: Reach - Maps - Powerhouse (Retrieved on Jan 15, 2021) [archive]
- ^ Bungie.net, Halo: Reach Rolls Into Fog City (Retrieved on Oct 13, 2014) [archive]
- ^ a b c Bungie.net, Bungie Weekly Update 04.09.10 (Retrieved on Oct 12, 2014) [archive]
- ^ a b Halo: Reach, campaign level Nightfall
- ^ GameSpot, Halo: Reach First Look (Retrieved on Oct 13, 2024) [archive]
- ^ Twitter, Ken Taya (@enfu): "Hey, I had to remove them because in the end, after playtesting, players would get caught up on the geometry of the showerheads." (Retrieved on Aug 6, 2012) [archive]
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