Burial Mounds: Difference between revisions

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Tag: Rollback
 
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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Burial Mounds
|name=Burial Mounds
|image=[[File:H2_BurialMounds.jpg|260px]]
|image=[[File:H2 BurialMounds.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>burial_mounds</code>
|devname=<code>burial_mounds</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\burial_mounds\burial_mounds.scenario}}
|location=[[Basis]]
|location=[[Basis]]
|terrain=Desert
|terrain=Desert
|symmetry=
|symmetry=Asymmetrical
|playernumber=4-16
|playernumber=4-16
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Capture the Flag|CTF]]
*[[1 Flag CTF]]
*[[Assault]]
*[[Assault|Single Bomb]]
|pagegamelabel=H2
|pagegamelabel=H2
}}
}}
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==Universe and lore==
==Universe and lore==
During the [[Battle of Installation 04]], [[Installation 04|Alpha Halo]] was destroyed by [[John-117]].{{Ref/Level|HCE|[[The Maw]]}} Following the ring's destruction, wreckage of the [[Forerunner]] installation would rain down on the moon of Basis. Chunks, varying in size from gigantic landscapes to small scraps of metal, of the installation are raining down on the surface of the moon Basis. Two huge chunks of twisted metal dominate the horizon already, and flaming fragments enter the atmosphere frequently.
During the [[Battle of Installation 04]], [[Installation 04|Alpha Halo]] was destroyed by [[John-117]].{{Ref/Level|HCE|The Maw}} Following the ring's destruction, wreckage of the [[Forerunner]] installation would rain down on the moon of Basis. Chunks, varying in size from gigantic landscapes to small scraps of metal, of the installation are raining down on the surface of the moon Basis. Two huge chunks of twisted metal dominate the horizon already, and flaming fragments enter the atmosphere frequently.


==Overview==
==Overview==
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The gully runs along a side of the map, with the offensive base at one end. Many boulders lie inside, making for many hiding/cover areas. A bridge spans the gully in the middle, and a [[M41 SPNKR|rocket launcher]] has a default spawn on top of the bridge. Towards the back of the gully near the base, chunks of the Halo form a shadowed area where a [[Type-50 particle beam rifle|beam rifle]] can be found. A [[M12 Warthog|Warthog]] spawns near the base.
The gully runs along a side of the map, with the offensive base at one end. Many boulders lie inside, making for many hiding/cover areas. A bridge spans the gully in the middle, and a [[M41 SPNKR|rocket launcher]] has a default spawn on top of the bridge. Towards the back of the gully near the base, chunks of the Halo form a shadowed area where a [[Type-50 particle beam rifle|beam rifle]] can be found. A [[M12 Warthog|Warthog]] spawns near the base.
<gallery>
<gallery>
File:H2_BurialMounds_Gully.jpg|thumb|right|The gully on Burial Mounds.
File:H2_BurialMounds_Gully.jpg|thumb|The gully on Burial Mounds.
</gallery>
</gallery>
====The Ribs====
====The Ribs====
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====The Defensive Base====
====The Defensive Base====
This base has three walls and a bridge to the front of the map. There are two windows; one large window opens to the center, and the higher window overlooks the Gully. It has two [[M247 machine gun|Gun Turret]] placements on each window. A [[sniper rifle]] is at the back of the bridge.
This base has three walls and a bridge to the front of the map. There are two windows; one large window opens to the center, and the higher window overlooks the Gully. It has two [[M247 general purpose machine gun|Gun Turret]] placements on each window. A [[Sniper Rifle#Halo 2 and Halo 2: Anniversary|sniper rifle]] is at the back of the bridge.
<gallery>
<gallery>
File:H2_BurialMounds BlueBaseView.jpg|The defending base.
File:H2_BurialMounds BlueBaseView.jpg|The defending base.
</gallery>
</gallery>
==Production notes==
==Production notes==
[[File:H2 BurialMounds Perspective Concept.jpg|thumb|right|200px|Concept art of the map featuring [[Mongoose|ATV]]s.]]
[[File:H2 BurialMounds Perspective Concept.jpg|thumb|200px|Concept art of the map featuring [[Mongoose|ATV]]s.]]
Burial Mounds is based on the [[Cut Halo 2 levels|now-cut]] campaign level referred to in development as "[[alphamoon]]". In early drafts of ''[[Halo 2]]''{{'}}s story, alphamoon would have taken place of what would later be revised into [[The Arbiter]]/[[The Oracle]] - featuring [[Thel 'Vadam]]ee being deployed onto the surface of Basis to assault the Heretic camp on the moon, with the [[Sesa 'Refumee|Heretic leader]] being holed up in the wreckage of Installation 04's [[Control Room (Installation 04)|control room]]. This level was ultimately scrapped, but the basis for the mission would be picked up by ''Halo 2'' multiplayer lead [[Max Hoberman]].
Burial Mounds is based on the [[Cut Halo 2 levels|now-cut]] campaign level referred to in development as "[[alphamoon]]". In early drafts of ''[[Halo 2]]''{{'}}s story, alphamoon would have taken place of what would later be revised into [[The Arbiter]]/[[The Oracle]] - featuring [[Thel 'Vadam]]ee being deployed onto the surface of Basis to assault the Heretic camp on the moon, with the [[Sesa 'Refumee|Heretic leader]] being holed up in the wreckage of Installation 04's [[Control Room (Installation 04)|control room]]. This level was ultimately scrapped, but the basis for the mission would be picked up by ''Halo 2'' multiplayer lead [[Max Hoberman]].


The first layout for Burial Mounds (see below) predates [[Zanzibar]], [[Standoff]] and [[Timberland]]. The map design was ultimately scrapped due to its size, as [[Max Hoberman]] and [[Chris Carney]] were the only developers available to work on it, and the layout was redesigned.{{Ref/Twitter|MaxHoberman|1073617496228409344|Max Hoberman|Quote=Alright, one more original Halo 2 multiplayer map design to cap the week, then something else. You'll never, ever guess which map this was my original paper design for. Sorry it's so crap quality, still trying to find the original file.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073641053570383874|Max Hoberman|Quote=Yes! This was the original idea for Burial Mounds that I put together. It was clearly out of scope - we were a two man team - so Carney scrapped it and started over.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073619878223978497|Max Hoberman|Quote=It predated them [Zanzibar, Standoff and Timberland] all.|D=15|M=11|Y=2021}} This early revision features several elements intended for the alphamoon mission such as Installation 04's control room.
The first layout for Burial Mounds (see below) predates [[Zanzibar]], [[Standoff]] and [[Timberland]]. The map design was ultimately scrapped due to its size, as [[Max Hoberman]] and [[Chris Carney]] were the only developers available to work on it, and the layout was redesigned.{{Ref/Twitter|MaxHoberman|1073617496228409344|Max Hoberman|Quote=Alright, one more original Halo 2 multiplayer map design to cap the week, then something else. You'll never, ever guess which map this was my original paper design for. Sorry it's so crap quality, still trying to find the original file.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073641053570383874|Max Hoberman|Quote=Yes! This was the original idea for Burial Mounds that I put together. It was clearly out of scope - we were a two man team - so Carney scrapped it and started over.|D=15|M=11|Y=2021}}{{Ref/Twitter|MaxHoberman|1073619878223978497|Max Hoberman|Quote=It predated them [Zanzibar, Standoff and Timberland] all.|D=15|M=11|Y=2021}} This early revision features several elements intended for the alphamoon mission such as Installation 04's control room.


After the Halo 2 media blackout that occurred in 2003, Burial Mounds was the first Multiplayer level to be shown in the form of a screenshot on Bungie.net on January 30, 2004.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=600 '''Bungie.net''': ''In Reach of Fall'']</ref>
After the Halo 2 media blackout that occurred in 2003, Burial Mounds was the first Multiplayer level to be shown in the form of a screenshot on Bungie.net on January 30, 2004.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=news&cid=600|Site=Bungie.net|Page=In Reach of Fall|D=14|M=10|Y=2014}}


==Trivia==
==Trivia==
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*This glitch is also known as the Hologram Glitch. To find this glitch in Burial Mounds, you must be equipped with a rocket launcher as the primary weapon, or it can be found on the bridge over the gully in the middle of the map. Wraiths must also be on the map, it also requires two players. One of the players must stand on the front side of the rock column by the ghost respawn point where the rock slants inward. There should also be a plasma pistol near the base move a little to the right and turn around, so you are not facing the rock. The second player should get in a Wraith and drive towards the first player standing by the rock column. Right before you ram the first player, boost using L with the Wraith, and you should push the first player through the rock and out of the map. While falling down the player should hit a beige sphere, this beige sphere is known as a [[wikipedia:Skybox (video games)|skybox]]. Have the second player in the Wraith look up, and the dead giant figure of the Master Chief should be lying on top of the map with his weapons.
*This glitch is also known as the Hologram Glitch. To find this glitch in Burial Mounds, you must be equipped with a rocket launcher as the primary weapon, or it can be found on the bridge over the gully in the middle of the map. Wraiths must also be on the map, it also requires two players. One of the players must stand on the front side of the rock column by the ghost respawn point where the rock slants inward. There should also be a plasma pistol near the base move a little to the right and turn around, so you are not facing the rock. The second player should get in a Wraith and drive towards the first player standing by the rock column. Right before you ram the first player, boost using L with the Wraith, and you should push the first player through the rock and out of the map. While falling down the player should hit a beige sphere, this beige sphere is known as a [[wikipedia:Skybox (video games)|skybox]]. Have the second player in the Wraith look up, and the dead giant figure of the Master Chief should be lying on top of the map with his weapons.
*In the launch of ''[[Halo: The Master Chief Collection]]'', Burial Mounds' loading screen used the map description for ''[[Halo 3]]''{{'}}s map [[Last Resort]].
*In the launch of ''[[Halo: The Master Chief Collection]]'', Burial Mounds' loading screen used the map description for ''[[Halo 3]]''{{'}}s map [[Last Resort]].
===Miscellaneous===
*A different approach is taken on its appearance in the ''[[Red vs Blue]]'' series where, on the director's commentary, they call Burial Mounds a "melted version of [[Sidewinder]]." The general horseshoe shape of Sidewinder can be discerned in Burial Mounds.
*One piece of debris in the map resembles the central structure in the level the Silent Cartographer in ''Halo: Combat Evolved'' where Master Chief encounters the first Hunter pair.
==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}