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| ==List of permutations==
| | {| class="wikitable sortable" style="width: 100%;" |
| During the beta, the player could unlock armor permutations for their Spartan. Most armor was unlocked by ranking up with the beta's XP system, however, four sets of armor were unlocked through achievements in ''[[Halo: The Master Chief Collection]]'', and by watching ''[[Halo: Nightfall]]'' on the [[Halo Channel]]. Barring Mark VI Gen1, Mark VI Gen1 - Scarred, Nightfall, and Helioskrill, no armor from the beta transferred to ''Guardians''' final release.
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| ===Armor sets===
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| {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable" | |
| |-align="center" | | |-align="center" |
| ! style="text-align:center; color:#fff;"|Armor | | !colspan="15"|OLD Armor Kits and Kit Items{{VDE|Armor customization (Halo Infinite)/Mark VII/Kit}} |
| ! style="text-align:center; color:#fff;"|Unlock requirement | | |- |
| ! style="text-align:center; color:#fff;"|Manufacturer | | ! scope="col" style="width: 15%" |Kit |
| ! style="text-align:center; color:#fff;"|Description | | ! scope="col" |Manufacturer |
| |-align="center" | | ! scope="col" |Lore |
| |[[File:H5GB - Armor - Recruit.jpg|120px]]<br>[[RECRUIT-class Mjolnir|Recruit]] | | ! scope="col" |Rarity |
| |Unlocked by default. | | ! scope="col" |Unlock Requirements |
| |Hannibal Weapon Systems | | ! scope="col" |Armor Coating |
| | | | ! scope="col" |Helmet |
| *'''Helmet description''': Decades of combat experience with Mjolnir suits informed the design and electronics hardware architecture of the RECRUIT helmet.
| | ! scope="col" |Visor |
| *'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
| | ! scope="col" |Chest |
| |-align="center"
| | ! scope="col" |Left Shoulder Pad |
| |[[File:H5GB - Armor - Air Assault.jpg|120px]]<br>[[AIR ASSAULT-class Mjolnir|Air Assault]]
| | ! scope="col" |Right Shoulder Pad |
| |Reach SR-2 (Helmet)<br>Reach SR-3 (Armor) | | ! scope="col" |Gloves |
| |Naphtali Contractor Corporation | | ! scope="col" |Wrist |
| | | | ! scope="col" |Utility |
| *'''Helmet description''': The AIR ASSAULT helmet's long-range comm system makes it popular with Spartan fireteam leaders, but Naphtali also markets this helmet to Army special forces.
| | ! scope="col" |Knee Pads |
| *'''Body description''': AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
| | |
| |-align="center"
| | |- |
| |[[File:H5GB - Armor - Recon.jpg|120px]]<br>[[RECON-class Mjolnir|Recon]]
| | |align="center"|[[File:HINF Cloud9 Armor Kit Icon.png|75px]]<br/>Cloud9 Kit |
| |Reach SR-4 (Helmet)<br>Reach SR-5 (Armor) | | |343 Industries |
| |Imbrium Machine Complex
| | |In Nubes Novem |
| | | | |Epic |
| *'''Helmet description''': The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
| | |Purchase "Cloud9" from the HCS [[Shop]] |
| *'''Body description''': RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
| | |Cloud9 |
| |-align="center" | | |MARK VII |
| |[[File:H5GB - Armor - Aviator.jpg|120px]]<br>[[AVIATOR-class Mjolnir|Aviator]] | | |Cloud9 |
| |Reach SR-9 (Helmet)<br>Reach SR-10 (Armor) | | |None |
| |Hannibal Weapon Systems | | |UA/Agathius |
| | | | |UA/Agathius |
| *'''Helmet description''': Usable only by augmented personnel, the AVIATOR helmet's ultrawideband machine interlink gives Spartan-IV pilots unparalleled control over their aircraft.
| | |Capaxx |
| *'''Body description''': The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
| | |None |
| |-align="center" | | |None |
| |[[File:H5GB - Armor - Recruit (BRN).jpg|120px]]<br>Recruit (BRN)
| | |UA/Type SA |
| |Reach SR-14 (Helmet)<br>Reach SR-15 (Armor) | | |- |
| |Hannibal Weapon Systems | | |align="center"|[[File:HINF-InfiniteMarkVI.png|75px]]<br/>''Infinite'' Mark VI |
| | | |
| *'''Helmet description''': Though largely confined to War Games, custom patterns can be applied to RECRUIT armor before fitting.
| |
| *'''Body description''': Personalized RECRUIT armor suits the needs of a diverse segment of Spartan combatants.
| |
| |-align="center" | |
| |[[File:H5GB - Armor - Athlon.jpg|120px]]<br>[[ATHLON-class Mjolnir|Athlon]] | |
| |Reach SR-19 (Helmet)<br>Reach SR-20 (Armor) | |
| |Misriah Armory | |
| | | |
| *'''Helmet description''': The ATHLON helmet's inner layer uses a magnetorheological dampening system perfectly tuned to the peculiarities of the Spartan physiology.
| |
| *'''Body description''': Multiply redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
| |
| |-align="center" | |
| |[[File:H5GB - Armor - Warrior.jpg|120px]]<br>[[WARRIOR-class Mjolnir|Warrior]] | |
| |Reach SR-23 (Helmet)<br>Reach SR-24 (Armor)
| |
| |Materials Group | | |Materials Group |
| | | | |Master Chief Petty Officer John-117 is a living legend, Reclaimer of ancient legacies, and Demon to humanity's enemies. He is humanity's most sophisticated and effective piece of military hardware, accomplishing feats that have stymied entire armies of lesser warriors and fleets of ships. Though his stance and posture can be at ease, the Chief is always ready to launch into action at a moment’s notice. |
| *'''Helmet description''': The WARRIOR helmet's robust design protects an elegant combination of sensors and computing clusters that are fully interoperable with all Mjolnir derivatives.
| | |Legendary |
| *'''Body description''': The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
| | |Reach the Hero career rank |
| | |Campaign Season |
| | |MARK VI |
| | |Gilded Infinity |
| | |Mark VI |
| | |Mark VI |
| | |Mark VI |
| | |Mark VI |
| | |None |
| | |None |
| | |N/A |
| | |} |
| | |
| | |
| | {| class="wikitable sortable" style="width: 100%;" |
| |-align="center" | | |-align="center" |
| |[[File:H5GB - Armor - Scout.jpg|120px]]<br>[[SCOUT-class Mjolnir|Scout]] | | !colspan="7"|NEW Armor Kits and Kit Items{{VDE|Armor customization (Halo Infinite)/Mark VII/Kit}} |
| |Reach SR-25 (Helmet) | | |- |
| |Materials Group | | ! scope="col" style="width: 10%" |Kit |
| | ! scope="col" style="width: 10%" |Manufacturer |
| | ! scope="col" style="width: 25%" |Lore |
| | ! scope="col" style="width: 8%" |Rarity |
| | ! scope="col" style="width: 15%" |Introduced In |
| | ! scope="col" style="width: 15%" |Unlock Requirements |
| | ! scope="col" style="width: 32%" |Unique items |
| | |
| | |- |
| | |align="center"|[[File:HINF Cloud9 Armor Kit Icon.png|75px]]<br/>Cloud9 Kit |
| | |343 Industries |
| | |In Nubes Novem |
| | |Epic |
| | |Season 01: Heroes of Reach |
| | |Purchase either: |
| | *"Cloud9" for 1,000 cR |
| | *"Cloud9 Y1 Launch Encore Bundle" for 1,000 cR |
| | | | | |
| *'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. | | *Cloud9 armor coating |
| |-align="center"
| | *Cloud9 visor |
| |[[File:H5GB - Armor - Defender.jpg|120px]]<br>[[DEFENDER-class Mjolnir|Defender]]
| | *Mark VII |
| |Reach SR-26 (Helmet)<br>Reach SR-27 (Armor)
| | *UA/Agathius |
| |Imbrium Machine Complex
| | |- |
| | | | |align="center"|[[File:HINF-InfiniteMarkVI.png|75px]]<br/>''Infinite'' Mark VI |
| *'''Helmet description''': It has not escaped notice that the observation and communication features of the DEFENDER helmet are well-suited for combat actuation in urban environments.
| | |343 Industries |
| *'''Body description''': The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
| | |Master Chief Petty Officer John-117 is a living legend, Reclaimer of ancient legacies, and Demon to humanity's enemies. He is humanity's most sophisticated and effective piece of military hardware, accomplishing feats that have stymied entire armies of lesser warriors and fleets of ships. Though his stance and posture can be at ease, the Chief is always ready to launch into action at a moment’s notice. |
| |-align="center" | | |Legendary |
| |[[File:H5GB - Armor - Air Assault (DPT).jpg|120px]]<br>Air Assault (DPT) | | |Season 05: Reckoning |
| |Reach SR-29 (Helmet)<br>Reach SR-30 (Armor)
| | |Reach the rank of Hero. |
| |Naphtali Contractor Corporation
| |
| |
| |
| *'''Helmet description''': This coating incorporates impregnated metamaterials that mask the AIR ASSAULT armor's signature in both the near-infrared and near-ultraviolet spectrum.
| |
| *'''Body description''': AIR ASSAULT users take advantage of even the smallest tactical advantage to avoid being spotted in transit to the combat zone.
| |
| |-align="center" | |
| |[[File:H5GB - Armor - Soldier.jpg|120px]]<br>[[SOLDIER-class Mjolnir|Soldier]] | |
| |Reach SR-33 (Helmet)<br>SR-34 (Armor)
| |
| |Materials Group
| |
| |
| |
| *'''Helmet description''': Low power consumption, comfort, and obsessive attention paid in ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
| |
| *'''Body description''': The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
| |
| |-align="center"
| |
| |[[File:H5GB - Armor - Centurion.jpg|120px]]<br>[[CENTURION-class Mjolnir|Centurion]]
| |
| |Reach SR-37 (Helmet)<br>Reach SR-38 (Armor)
| |
| |The Watershed Division
| |
| |
| |
| *'''Helmet description''': The CENTURION's C4I2SR technology combined with Spartan warfighting talent is a game-changer for UNSC operational planning and battlespace shaping doctrine.
| |
| *'''Body description''': The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
| |
| |-align="center"
| |
| |[[File:H5GB - Armor - Mark VI Gen1.jpg|120px]]<br>[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Gen1]]
| |
| |Get the "[[Your Journey Begins]]" achievement in ''[[Halo: The Master Chief Collection]]''.
| |
| |Materials Group
| |
| |
| |
| *'''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
| |
| *'''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
| |
| |-align="center" | |
| |[[File:H5GB - Armor - Mark VI Gen1 - Scarred.jpg|120px]]<br>Mark VI Gen1 - Scarred | |
| |Get the "[[Cairo Station (achievement)|Cairo Station]]" achievement in ''Halo: The Master Chief Collection''. | |
| |Materials Group
| |
| |
| |
| *'''Helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
| |
| *'''Body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
| |
| |-align="center"
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| |[[File:H5GB - Armor - Nightfall.jpg|120px]]<br>[[Nightfall armor]]
| |
| |Watch episode 1 of ''[[Halo: Nightfall]]'' (Helmet)<br>Watch every episode of ''[[Halo: Nightfall]]'' (Armor)
| |
| |Cascade Stronghold Technology
| |
| | | | | |
| *'''Helmet description''': Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available. | | *Campaign Season armor coating |
| *'''Body description''': Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
| | *Gilded Infinity visor |
| |-align="center"
| |
| |[[File:H5GB - Armor - Helioskrill.jpg|120px]]<br>[[HELIOSKRILL-class Mjolnir|Helioskrill]]
| |
| |Get the "[[Legend (Halo: The Master Chief Collection achievement)|Legend]]" achievement in ''Halo: The Master Chief Collection''.
| |
| |Kolaar Manufactorum
| |
| |
| |
| *'''Helmet description''': Such is the skill of the HELIOSKRILL's artisan-armorer designer that even the heavily classified and encrypted Mjolnir neural interface protocols were reverse engineered. | |
| *'''Body description''': The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
| |
| |-
| |
| |}
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| ===Visors===
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| {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable"
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| |-align="center"
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| ! style="text-align:center; color:#fff;"|Visor
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| ! style="text-align:center; color:#fff;"|Unlock requirement
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| ! style="text-align:center; color:#fff;"|Manufacturer
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| ! style="text-align:center; color:#fff;"|Description
| |
| |-align="center"
| |
| |[[File:H5GB - Visors - Recruit.jpg|120px]]<br>Recruit
| |
| |Default
| |
| |Hannibal Weapon Systems
| |
| |Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.
| |
| |-align="center"
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| |[[File:H5GB - Visors - Cyan.jpg|120px]]<br>Cyan
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| |Reach SR-7
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| |Hannibal Weapon Systems
| |
| |Too expensive to be universally deployed, VISR 4.03 hardware is protected against electromagnetic interference, shock, and corrosive atmospheres.
| |
| |-align="center"
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| |[[File:H5GB - Visors - Frost.jpg|120px]]<br>Frost
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| |Reach SR-12
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| |Lethbridge Industrial
| |
| |With its integral climate module and multi-layer insulation the VISR 4.05 assembly can function in extreme temperatures and exotic cryogenic atmospheres.
| |
| |-align="center"
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| |[[File:H5GB - Visors - Blindside.jpg|120px]]<br>Blindside
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| |Reach SR-17
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| |Imbrium Machine Complex
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| |Frowned upon by UNSC staff officers, VISR 4.05 sacrifices strategic situational awareness for improved performance in small-unit actions.
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| |-align="center"
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| |[[File:H5GB - Visors - Sunspot.jpg|120px]]<br>Sunspot
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| |Reach SR-22
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| |Acheron Security
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| |The VISR 4.06 system utilizes a dedicated deconfiction agent which effectively curates the deluge of information competing for the Spartan's attention.
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| |-align="center"
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| |[[File:H5GB - Visors - Solar.jpg|120px]]<br>Solar
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| |Reach SR-28
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| |Materials Group
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| |VISR 4.02 upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.
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| |-align="center"
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| |[[File:H5GB - Visors - Verdant.jpg|120px]]<br>Verdant
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| |Reach SR-32
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| |Naphtali Contractor Corporation
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| |VISR 4.07 has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.
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| |-align="center"
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| |[[File:H5GB - Visors - Midnight.jpg|120px]]<br>Midnight
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| |Reach SR-35
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| |Materials Group
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| |Materials Group uses VISR 4.08 as the basis for their next-generation battlespace management software, but proper use requires technical expertise.
| |
| |-
| |
| |} | | |} |