Gameplay

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{{era|H3}}
{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
 
|pagegamelabel=H3
{{Multiplayer Map Infobox
|name=Standoff
|name=Standoff
|image=[[Image:Standoffoverview.jpg|300px]]
|image=[[File:Standoffoverview.jpg|300px]]
|game=[[Halo 3]]
|game=''[[Halo 3]]''
|location= [[Africa]], [[Earth]]
|devname=<code>bunkerworld</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\bunkerworld\bunkerworld.scenario}}
|map=War Games Map_Set/: 550-7{{Ref/Site|Id=lore|URL=https://www.halowaypoint.com/en-us/universe/locations/earth|Site=Halo Waypoint|Section=Universe, Locations|Page=Earth|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/locations/earth.html}}
|location=[[Kupiga Simu]], [[Africa]], [[Earth]]{{Ref/Reuse|lore}}
|terrain=Savannah
|terrain=Savannah
|weapons=*[[MA5C Assault Rifle|Assault Rifle]]
|symmetry=Semi-symmetrical
*[[BR55HB SR Battle Rifle|Battle Rifle]]
|playernumber=4-12
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-52 Pistol|Mauler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[M6G Personal Defense Weapon System|Magnum]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[M7/Caseless Submachine Gun|SMG]]
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]
*[[Type-25 Carbine|Spiker]]
*[[AIE-486H Heavy Machine Gun|Machine Gun Turret]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]s
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]s
|vehicles=*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
|equipment=*[[Bubble Shield]]
*[[Power Drain]]
|power-ups=*[[Active Camo]]
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Multi Flag CTF]]
*[[Multi Flag CTF]]
*[[Assault]]
*[[Assault]]
*[[VIP]]
*[[VIP]]
|playernumber=4-12
}}
}}
<center>{{Article Quote|"Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response."}}</center>
{{Article quote|Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response.}}


'''Standoff''' is a [[Halo 3]] [[Multiplayer]] map released as part of the [[Heroic Map Pack]] on December 11, 2007.
'''Standoff''' is a ''[[Halo 3]]'' [[multiplayer]] map released as part of the [[Heroic Map Pack]] on [[2007|December 11, 2007]], and later included in ''[[Halo Online]]'' under the name '''Closed Area'''.


==Description==
==Universe and lore==
Widely billed as the spiritual successor to [[Blood Gulch]] and [[Coagulation]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area, with larger, more labyrinthine bases. It also has a similar division of power [[weapons]], with both sides starting with [[Rocket Launchers]]. Each base has quick access to a [[Warthog]] out front<ref>http://nikon.bungie.org/bwu/index.html?item=154</ref>, and a [[Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games.  
{{Main|Kupiga Simu}}
Standoff is set in and around Kupiga Simu, a UNSC [[military base]] located in the [[East African Protectorate]]. The base was formerly designed for communications but has been repurposed for the launch of [[nuclear weapon|ICBM]]s.{{Ref/Reuse|lore}}
 
==Overview==
===Layout===
Widely billed as a spiritual successor to maps such as [[Blood Gulch]] and [[Coagulation]], as well as [[Battle Creek]] and [[Beaver Creek]], Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power [[weapons]], with both sides having access to [[M41 SPNKR|rocket launchers]]. Each base has quick access to a [[M12 Warthog|Warthog]] out front,{{Ref/Site|URL=http://nikon.bungie.org/bwu/index.html?item=154|Site=halo.bungie.org|Page=Bungie Weekly Update 11/16/07}} and a [[M6 Spartan Laser|Spartan Laser]] in the middle. Standoff is best suited for mid-size symmetrical objective games.
 
The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road.


The map is set on a peninsula surrounded by cliffs on three sides and on the fourth there is a single gate. Because of the large satellite dishes in the distance and many signs in this area, it is presumed to be a UNSC ICBM launch and communications facility.
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.
There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.


The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In [[Capture the Flag]] games and [[Assault]], this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.
The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In [[Capture the Flag]] games and [[Assault]], this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.


On top of the bases are several fortifications along with [[Mongooses]] and a single Machine Gun Turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.
On top of the bases are several fortifications along with [[M274 Mongoose|Mongooses]] and a single [[AIE-486H machine gun|machine gun turret]] behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.


There is also an [[Active Camo]] power-up near both bases, next to each team's [[Rocket Launcher]], and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[Battle Rifles]], an [[SMG]], grenades, a [[Brute Shot]], a [[Mauler]], an [[Assault Rifle]], a [[Magnum]], and a [[Shotgun]]. There are also two [[Needlers]] near the [[Bubble Shield]] (one for each missile silo) and a few [[Spikers]] scattered around the map.
There is also an [[Active camouflage|active camo]] power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain [[BR55HB battle rifle|battle rifle]], an [[M7 SMG|SMG]], [[grenade]]s, a [[Type-25 Brute Shot|Brute Shot]], a [[Type-52 Mauler|Mauler]], an [[MA5C assault rifle|assault rifle]], a [[M6G magnum|magnum]], and a [[M90 shotgun|shotgun]]. There are also two [[Type-33 needler|needlers]] near the [[Z-4190 bubble shield|bubble shield]] (one for each missile silo) and a few [[Paegaas Workshop Spiker|Spikers]] scattered around the map.


==Strategies==
<gallery>
File:HMCC H3 Standoff Map.png|Standoff Map.
File:Standoff123.jpg|A view of Standoff from above.
</gallery>
 
===Strategies===
<!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This section is for strategies, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the invisibility, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a mauler spawns in each base, too.  
*The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too.
*If playing Team Snipers, try to crouch and hide in dark areas so many people can't see you as well.
*A risky tactic is to drive the Warthog and open fire at the players attempting to grab the Laser. Watch out for players wielding the rockets or [[power drain]].
*Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan laser and rocket launchers. However, having a warthog is a great advantage for your team, even though it is risky.
*If playing [[Team Snipers]], try to crouch and hide in dark areas so many people can't see you.
*Picking up the [[Active Camouflage]] at the start of the level and having your team-mates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the [[Spartan Laser]] in the centre, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with Rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
*Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky.
*Randomly throwing plasma grenades toward the enemy base can get you a stick, if you're really lucky
*Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
*Randomly throwing [[Anskum-pattern plasma grenade|plasma grenades]] toward the enemy base can get you a stick, if you're really lucky.
*The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
*The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
*In an objective game, if you are up for a suicide objective, grab a mongoose and run to the opposing team's base, open the door, grab the flag and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
*In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
*Keep the doors to your base shut, it reduces the number to ways the enemy can enter and exit. Open the other teams doors so your team can enter.
*Enemy Warthogs can be easily outmaneuvered on this map. The Brute Shot can flip it and you can bombard the crew with grenades. This not only kills the enemy, but also destroys the Warthog.
*A pair of SMGs spawn at each base, when dual-wielded, even shotgun users will be in jeopardy.
*The radar detects moving players on the roof of the base as well. Be aware of this and don't fool yourself if you're defending your base.
*An easy-access [[Shotgun]] at the start means a good defense if used in objective games, plus [[Plasma Grenades]] spawning near the entrance help take out the vehicles entering through the front entrance.
*Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
*Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped.
*A pair of SMGs spawn at each base. When dual-wielded, even shotgun users will be in jeopardy.
*An easy-access shotgun at the start means a good defense if used in objective games, plus plasma grenades spawning near the entrance help take out the vehicles entering through the front entrance.
*Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
*A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
*A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
*Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
*Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
*If you are getting the enemy flag, throw a bubble shield down and grab the flag, you can get a couple melee kills and buy time for someone to arrive in a mongoose or warthog.
*The center is a hotspot for grenades to be thrown. If you are willing to go through the center, be sure to bring a bubble shield.
*If you can, try to get both of the Warthogs as it can be devastating on the enemy.
*If you are getting the enemy flag, throw a bubble shield down and grab the flag. You can get a couple of melee kills and buy time for someone to arrive in a Mongoose or Warthog.
*In CTF, try to open the secret entrance to the bases to get the flags, as there will be more ground to cover that means fewer enemies near the flag.
*If you can, try to get both of the Warthogs, as it can be devastating for the enemy.
*There are numerous Battle Rifles on the map. Try to take advantage of it, as there are no sniper rifles on the map.
*Sometimes, using a Warthog to transport the flag carrier can get everyone killed, have the Warthog cause havoc at the enemy base so the flag carrier can run away on foot or escape in an allied Mongoose.
*In CTF, try to open the back entrance to the base to get the flag, as there will be more ground to cover, meaning fewer enemies near the flag.
*There are numerous battle rifles on the map. Try to take advantage of it, as there are no [[sniper rifle]]s on the map.
*Camping can be extremely effective inside the bases and the numerous hallways.
*Camping can be extremely effective inside the bases and the numerous hallways.
*If done correctly, a player can throw a Plasma Grenade (starts near the camo) between the enemy's turret and fusion coils.
*If done correctly, a player can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils.
*A player can also throw a Plasma Grenade from the front entrance over to just behind the enemy's Warthog.  
*A player can also throw a plasma grenade from the front entrance over just behind the enemy's Warthog.
*Using a [[Battle Rifle]], you can shoot the two [[fusion coils]] near the turret. A quick headshot will kill the person manning the turret.
*Using a battle rifle, you can shoot the two [[fusion coil]]s near the turret. A quick headshot will kill the person manning the turret.
*If you are playing Rockets, this is one of the few maps (if not, the only map) where firing rockets randomly at the enemy's base is effective.
*If an enemy Warthog comes from the cliff side of the base, get a Brute Shot and flip the vehicle off the cliff for an embarrassing kill (or kills).
* When using the Warthog, don't cut through the middle of the map, as it poses the danger of being grenaded or possibly boarded. Follow a long, circular looping pattern around the back upper part of the bases. This helps counter anyone using the turrets, and you will frequently catch the opposite team off guard as they leave their base.
*If you are playing Rockets, this is one of the few maps (if not the only map) where firing rockets randomly at the enemy's base is effective.
*Each base has a surprisingly good arsenal of weapons for defending the base. There is a Shotgun outside next to the Warthog, an SMG near the door of the flag room, a Mauler in the lower bunker room of the base as well as a Plasma Pistol and Power Drain for effectively taking out vehicles, a Brute shot outside on a rock, and the many Battle Rifles that surround the base.
*When using the Warthog, don't cut through the middle of the map, as it poses the danger of getting stuck or possibly boarded. Follow a long, circular looping pattern around the back upper part of the bases. This helps counter anyone using the turrets, and you will frequently catch the opposite team off guard as they leave their base.
*If you have the flag, move around the outskirts of the map, many players expect you to go through the center
*The turret is an excellent defense against attackers that are coming in front of the base. This also makes you a target for someone with a Laser, so be sure to detach or get away.
*A very efficient way to attack a base, is to throw a Power Drain inside the flag/bomb room and rush inside. Make sure that the Power Drain has ended before you enter or you will suffer as well.
*Each base has a surprisingly good arsenal of weapons for defending the base. There is a shotgun outside next to the Warthog, an SMG near the door of the flag room, a Mauler in the lower bunker room of the base, as well as a [[Type-25 plasma pistol|plasma pistol]] and power drain for effectively taking out vehicles, a Brute Shot outside on a rock, and the many battle rifles that surround the bases.
[[Image:Standoff123.jpg|right|thumb|200px|Top View of Standoff.]]
*If you have the flag, move around the outskirts of the map, because many players expect you to go through the center.
*If you are not good at capturing a flag or planting a bomb stay in your base. Get the shotgun and pick up to plasma grenade. Camp because you will do a lot of damage when people come in an try to plant a bomb or steal a flag.
*A very efficient way to attack a base is to throw a power drain inside the objective room and rush inside or throw a few grenades. Make sure that the power drain has blown up before you enter or you will suffer as well.
*For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill.
*If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag.


==[[Forge]]==
==Remakes==
Standoff was remade as [[Deadlock]] in [[Forge]] for ''[[Halo 5: Guardians]]''.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek|Site=Halo Waypoint|Section=Halo Community Update|Page=November Sneak Peek}}
 
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Adding other vehicles on Standoff helps to pick up the pace on objective games, another [[Warthog]] for each base can be considered a positive change for this, as it encourages more teamwork and more vehicular combat.
*Adding other vehicles on Standoff helps to pick up the pace on objective games, another Warthog for each base can be considered a positive change for this, as it encourages more teamwork and more vehicular combat.
*Adding man cannons like on Valhalla to each of the bases will greatly speed up the game, as it allows fast transportation to the other side, and on occasion, can be used to as a fast escape route.
*Adding man cannons like on Valhalla to each of the bases will greatly speed up the game, as it allows fast transportation to the other side, and, on occasion, can be used to as a fast escape route.
*In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game.
*In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game.
*Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team.
*Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team.
==Production notes==
Standoff was code named ''Jodrell Bank'' during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, [[United Kingdom]].{{Citation needed}}
When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.{{Citation needed}}
Standoff was a map considered for remake in ''[[Halo 4]]''{{'}}s DLC, though was ultimately one of a number of [[Cut Halo 4 levels|rejected maps]].{{Ref/Twitter|___Gal4xy___|1430591723789508609|Galaxy|Quote=Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons|D=25|M=8|Y=2021}}


==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
[[File:H3-Luna-Face-Standoff-Screen.jpg|thumb|200px|The moon on Standoff.]]
*Standoff is most likely in the same area as High Ground when judged by the environment.
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
*Standoff was code named ''Jodrell Bank'' during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, United Kingdom.
*There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back.
*There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back.
*If you zoom in on the moon using a sniper rifle, you will see the face of one of the developers in the lower right corner of it.
*Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it.
[[File:Man on Satellite.png|right|thumb|100px|The Man on the Satellite.]]
*If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer [[Chris Carney]] in the lower right corner of it.{{Ref/Site|URL=http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160|Site=Bungie.net|Page=Bungie Weekly Update 01/11/08}}
*If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is [[Travis Brady]], not [[Jason Jones]].
*If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady.
*The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers.
*The radio dishes in the background are designed exactly like the one seen in the [[Halo: Landfall]] trailers.
*This map is considered by many somewhat similar to the map Blood Gulch of Halo: CE fame, and its successor, Coagulation, especially in terms of aesthetics, although there are many differences between the maps.
*It is possible to kill the sparrows flying around the map with a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]].
*Even though this map is not large like Sandtrap or Valhalla, Big Team Battle games are played on this map.
*It is possible to kill the sparrows flying around the map with a Sniper Rifle or Beam Rifle.
*When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from it, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.
*If you look overhead, you can see and hear the ICBMs firing above you.
*If you look overhead, you can see and hear the ICBMs firing above you.
*Interestingly, despite the brightness of this desert environment, the Moon can still be seen in the sky.
*Periodically, the two closest radio telescopes will change their listening positions.
*If one places a teleporter in the hallway between the side exit and the base, and starts a new round, the hallway will be accessible without opening the doors.
*If you look to the right of the closest dish with a sniper rifle, you can see a group of trees that spell "HOWL"
*Standoff was used as the setting for Freelancer Headquarters in [[Red vs. Blue: Reconstruction]].
*The name of the map, ''Standoff'', seems to fit with the old western style in naming that the maps [[Hang 'Em High (level)|Hang 'Em High]] and [[Tombstone (Level)|Tombstone]] share.
*Standoff has the most Mongooses spawned by default. There are a total of six; three for each base.
*If you look to the right of the closest dish with a sniper rifle, you can see a group of trees that spell "HOWL".


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
Image:H3_DLC_Standoff_Environment-01.jpg
File:H3 DLC Standoff Environment-01.jpg
Image:H3_DLC_Standoff_Environment-02.jpg
File:H3 DLC Standoff Environment-02.jpg
Image:1204274804_Standoff.jpg|An outside view of Standoff.
File:1204274804 Standoff.jpg|An outside view of Standoff.
Image:H3_DLC_Standoff_Environment-03-1-.jpg|The exterior environment of Standoff.
File:H3 DLC Standoff Environment-03-1-.jpg|The exterior environment of Standoff.
Image:Halo-3-20071203013902784.jpg
File:Halo-3-20071203013902784.jpg
Image:Halo-3-20071203013906127.jpg
File:Halo-3-20071203013909159.jpg
Image:Halo-3-20071203013909159.jpg
File:Halo-3-20071203013913986.jpg|CTF on Standoff
Image:Halo-3-20071203013913986.jpg|CTF on Standoff
File:Halo-3-20071203013920158.jpg
Image:Halo-3-20071203013920158.jpg
File:Man on Satellite.png|The Man on the Satellite.
File:H3 Standoff.jpg|Looking over the map and the satellite array.
File:H3 Standoff Flag.jpg|Blue Team with Red Team's flag.
File:H3 DLC Standoff 1stPerson-01.jpg|A Sangheili player firing at a [[Spartan (multiplayer)|Spartan player]].
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Levels|H3|HO|mode=yes}}
{{Levels}}
[[Category:Heroic Map Pack]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]

Latest revision as of 23:07, November 5, 2024

Standoff
Standoffoverview.jpg
Map overview

Game:

Halo 3

Map file name (?):

bunkerworld[1]

Lore information

Map designation (?):

War Games Map_Set/: 550-7[2]

Location:

Kupiga Simu, Africa, Earth[2]

Gameplay overview

Terrain:

Savannah

Map layout:

Semi-symmetrical

Recommended number of players:

4-12

Recommended gametype(s):

 
Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response.

Standoff is a Halo 3 multiplayer map released as part of the Heroic Map Pack on December 11, 2007, and later included in Halo Online under the name Closed Area.

Universe and lore[edit]

Main article: Kupiga Simu

Standoff is set in and around Kupiga Simu, a UNSC military base located in the East African Protectorate. The base was formerly designed for communications but has been repurposed for the launch of ICBMs.[2]

Overview[edit]

Layout[edit]

Widely billed as a spiritual successor to maps such as Blood Gulch and Coagulation, as well as Battle Creek and Beaver Creek, Standoff is nonetheless dissimilar in many ways, being smaller in surface area than the former, with larger, more labyrinthine bases, and much wider sides. It also has a similar division of power weapons, with both sides having access to rocket launchers. Each base has quick access to a Warthog out front,[3] and a Spartan Laser in the middle. Standoff is best suited for mid-size symmetrical objective games.

The map is set on a peninsula surrounded by cliffs on three sides, the fourth instead has a single gate barring entrance from the main road.

There are three missile silos in three edges of the map with the two large bases on either side of them, and in between them still is a slight dip with clumps of rocks shielding the two bases from direct fire.

The bases themselves are extremely large compared to the ones of previous maps and have several main rooms with smaller rooms and exits branching off them. There is a switch inside each base that opens the windows to allow vision and also opens an automatic doorway allowing people in and out. In Capture the Flag games and Assault, this doorway is often used as an escape route and tactics include either waiting the bomb carrier outside the door while another player opens the door, or having the flag carrier run towards a waiting Warthog outside the entrance. Both prove effective.

On top of the bases are several fortifications along with Mongooses and a single machine gun turret behind sandbags. These serve to discourage attackers along with the presence of the Spartan Laser.

There is also an active camo power-up near both bases, next to each team's rocket launcher, and when used effectively one can get into a base, take everyone out and get the objective in or out. Note that the rockets have been reduced to one magazine in order to make the map more balanced. The two bases each contain battle rifle, an SMG, grenades, a Brute Shot, a Mauler, an assault rifle, a magnum, and a shotgun. There are also two needlers near the bubble shield (one for each missile silo) and a few Spikers scattered around the map.

Strategies[edit]

  • The majority of games in Standoff are decided in the first few minutes because of the available weapons. That is because Standoff is a small map, and that some consider it overloaded with power weapons. A good strategy is to get the shotgun, then the active camo, then to make your way to the center to claim the Spartan Laser, killing anyone in your path. Shotgun camping in the bases is key for any gametype. Beware, a Mauler spawns in each base, too.
  • A risky tactic is to drive the Warthog and open fire at the players attempting to grab the Laser. Watch out for players wielding the rockets or power drain.
  • If playing Team Snipers, try to crouch and hide in dark areas so many people can't see you.
  • Warthogs are key to this game. There is one at each base, and if you get in it from the start, you have to be wary of the Spartan Laser and rocket launchers. However, having a Warthog is a great advantage for your team, even though it is risky.
  • Picking up the Active Camouflage at the start of the level and having your teammates hold off the enemy, and keeping them on their half of the map can make it an easy grab for the Spartan Laser in the center, considering there is a popular tactic to pick up the Warthog at the start of the game and charge for the Spartan Laser spawn point. Also, using this in conjunction with rockets makes this an effective way to remove attacking Warthogs and, possibly, the other invisible player trying to secure the Laser.
  • Randomly throwing plasma grenades toward the enemy base can get you a stick, if you're really lucky.
  • The rocks in the center not only provide good cover but also are easy to get up on, which makes them a good viewpoint.
  • In an objective game, if you are up for a suicide objective, grab a Mongoose and run to the opposing team's base, open the door, grab the flag, and escape through the entrance you just opened. From there you can pick up an active camo and run to your base to score, or you can just wait for an ally to come pick you up.
  • Enemy Warthogs can be easily outmaneuvered on this map. The Brute Shot can flip it and you can bombard the crew with grenades. This not only kills the enemy, but also destroys the Warthog.
  • The radar detects moving players on the roof of the base as well. Be aware of this and don't fool yourself if you're defending your base.
  • Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
  • A pair of SMGs spawn at each base. When dual-wielded, even shotgun users will be in jeopardy.
  • An easy-access shotgun at the start means a good defense if used in objective games, plus plasma grenades spawning near the entrance help take out the vehicles entering through the front entrance.
  • Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
  • A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
  • Have multiple players go through different entrances at once. It will be difficult for campers to kill all of your teammates when you all attack at once.
  • The center is a hotspot for grenades to be thrown. If you are willing to go through the center, be sure to bring a bubble shield.
  • If you are getting the enemy flag, throw a bubble shield down and grab the flag. You can get a couple of melee kills and buy time for someone to arrive in a Mongoose or Warthog.
  • If you can, try to get both of the Warthogs, as it can be devastating for the enemy.
  • Sometimes, using a Warthog to transport the flag carrier can get everyone killed, have the Warthog cause havoc at the enemy base so the flag carrier can run away on foot or escape in an allied Mongoose.
  • In CTF, try to open the back entrance to the base to get the flag, as there will be more ground to cover, meaning fewer enemies near the flag.
  • There are numerous battle rifles on the map. Try to take advantage of it, as there are no sniper rifles on the map.
  • Camping can be extremely effective inside the bases and the numerous hallways.
  • If done correctly, a player can throw a plasma grenade (spawns near the camo) between the enemy's turret and fusion coils.
  • A player can also throw a plasma grenade from the front entrance over just behind the enemy's Warthog.
  • Using a battle rifle, you can shoot the two fusion coils near the turret. A quick headshot will kill the person manning the turret.
  • If an enemy Warthog comes from the cliff side of the base, get a Brute Shot and flip the vehicle off the cliff for an embarrassing kill (or kills).
  • If you are playing Rockets, this is one of the few maps (if not the only map) where firing rockets randomly at the enemy's base is effective.
  • When using the Warthog, don't cut through the middle of the map, as it poses the danger of getting stuck or possibly boarded. Follow a long, circular looping pattern around the back upper part of the bases. This helps counter anyone using the turrets, and you will frequently catch the opposite team off guard as they leave their base.
  • The turret is an excellent defense against attackers that are coming in front of the base. This also makes you a target for someone with a Laser, so be sure to detach or get away.
  • Each base has a surprisingly good arsenal of weapons for defending the base. There is a shotgun outside next to the Warthog, an SMG near the door of the flag room, a Mauler in the lower bunker room of the base, as well as a plasma pistol and power drain for effectively taking out vehicles, a Brute Shot outside on a rock, and the many battle rifles that surround the bases.
  • If you have the flag, move around the outskirts of the map, because many players expect you to go through the center.
  • A very efficient way to attack a base is to throw a power drain inside the objective room and rush inside or throw a few grenades. Make sure that the power drain has blown up before you enter or you will suffer as well.
  • For good defense, have one person camp at the two connected entrances with the shotgun, another guard with a Mauler and the third person camp with the SMGs. In addition, don't stand clustered in your base. All an opponent needs to do is to throw a power drain into the base and a rocket or grenade to get a high multikill.
  • If you are not good at capturing a flag or planting a bomb, stay in your base. Get the shotgun and pick up two plasma grenades. Then, camp, because you will do a lot of damage when people come in and try to plant the bomb or take the flag.

Remakes[edit]

Standoff was remade as Deadlock in Forge for Halo 5: Guardians.[4]

Forge[edit]

  • Adding other vehicles on Standoff helps to pick up the pace on objective games, another Warthog for each base can be considered a positive change for this, as it encourages more teamwork and more vehicular combat.
  • Adding man cannons like on Valhalla to each of the bases will greatly speed up the game, as it allows fast transportation to the other side, and, on occasion, can be used to as a fast escape route.
  • In Forge, you can open the doors in the bases and put a flag spawn point in there,so when you play CTF, the opponent has to open the base doors in order to get the flag, adding a fun extra step to the game.
  • Seeing as the shield doors fit perfectly into most doors in the bases, this can be a great way to protect the inside of your bases from long range fire. In Capture the Flag or Assault, this can be used effectively to encourage close range fighting, which allows you to set ambushes in your base for the other team.

Production notes[edit]

Standoff was code named Jodrell Bank during its production. This refers to the massive radio dishes in the map's background, which are based on the similarly huge radio telescopes at Jodrell Bank Observatory in Macclesfield, United Kingdom.[citation needed]

When viewing the game viewer on Bungie.net, Standoff's cameras have most textures missing from them, and the surroundings are completely different than the ones in game. The cameras seem to be from before the map's release, before the finishing textures were placed in their spots.[citation needed]

Standoff was a map considered for remake in Halo 4's DLC, though was ultimately one of a number of rejected maps.[5]

Trivia[edit]

The moon on Standoff.
  • There are buttons inside both bases that open the windows and back entrances, however, they can't be placed back.
  • Once one of the bases is opened, the UNSC symbol on the screen above it will be replaced with a map of the bunker, with a Seventh Column symbol marking it.
  • If you zoom in on the moon using a sniper rifle, you will see the face of Bungie developer Chris Carney in the lower right corner of it.[6]
  • If you zoom in at the closest radio dish, you can see a man standing on the platform behind the railing. The man is Travis Brady.
  • The radio dishes in the background are designed exactly like the one seen in the Halo: Landfall trailers.
  • It is possible to kill the sparrows flying around the map with a sniper rifle or beam rifle.
  • If you look overhead, you can see and hear the ICBMs firing above you.
  • Periodically, the two closest radio telescopes will change their listening positions.
  • If you look to the right of the closest dish with a sniper rifle, you can see a group of trees that spell "HOWL"
  • The name of the map, Standoff, seems to fit with the old western style in naming that the maps Hang 'Em High and Tombstone share.

Gallery[edit]

Sources[edit]

  1. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\dlc\bunkerworld\bunkerworld.scenario
  2. ^ a b c Halo Waypoint - Universe, Locations, Earth [archive]
  3. ^ halo.bungie.org, Bungie Weekly Update 11/16/07
  4. ^ Halo Waypoint - Halo Community Update, November Sneak Peek
  5. ^ Twitter, Galaxy (@___Gal4xy___): "Fun Fact: The map Standoff from Halo 3 was going to be a DLC map for Halo 4 by Certain Affinity, but it was cut for currently unknown reasons" (Retrieved on Aug 25, 2021) [archive]
  6. ^ Bungie.net, Bungie Weekly Update 01/11/08