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{{Era|HCW|Post}}
{{Status|Canon}}
{{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}}
{{Weapon infobox
{{Weapon infobox
|image= {{tabcontainer|title1=2546 Model|content1=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]|title2=2552 modification package|content2=[[File:H3-M6GMagnumPistol.png|300px]]}}
|image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
|manufacturer=[[Misriah Armory]]
|manufacturer=[[Misriah Armory]]
|series=[[M6 series]]
|series=[[M6 series]]
|type=Magnum-caliber [[pistol]]
|type=Magnum-caliber [[pistol]]
|cost=cR. 1615<ref name="B.netH3"/>
|cost=
|variant=
|variant=
|service=[[Human-Covenant War]]  
|service=[[Human-Covenant War]]  
|affiliation=[[United Nations Space Command]]
|affiliation=[[United Nations Space Command]]
|weight=
|weight=
*(empty): 2.7 kg (5.95 lbs)<ref name="B.netH3"/>
*{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}
*(loaded): 2.95 kg (6.5 lbs)<ref name="B.netH3"/>
*{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}}
|length=
|length=
*(o/a):  26.70 cm (10.5 in.)<ref name="B.netH3"/>
*{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}}
*(barrel): 11.7 cm (4.6 in.)<ref name="B.netH3"/>
*{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}}
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds<ref name="B.netH3"/>
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds
|feed=8 rounds magazine<ref name="B.netH3"/>
|capacity=
|feed=8 rounds magazine
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
|rate=
|rate=
*About 240 rounds/min (4 rounds/sec) ([[2546]] model)<ref name="ROF">Rate of fire measured using stopwatch based on in-game performance.</ref>
|velocity=
*About 120 rounds/min (2 rounds/sec) ([[2552]] model)<ref name="ROF"/>
|optics=
|velocity=427 m/sec (1302.35 ft/sec)<ref name="B.netH3"/>
|range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}}
|range=Close to medium: 50 meters (152.5 ft) <ref name="B.netH3"/>
}}
}}
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]]. It is commonly used as a sidearm by [[UNSC Armed Forces]] personnel.<ref name="B.netH3">[http://halo.bungie.net/projects/halo3/content.aspx?link=h3pistol '''Bungie.net''': ''M6G Personal Defense Weapon System'']</ref>
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}}


== Specifications ==
==Overview==
=== Design details ===
===Design details===
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun. It is a later model of the M6 series sidearms that was distributed to officers and vehicle/weapon crews.<ref name="B.netH3"/> The weapon has a polymer handle, along with a titanium alloy body and a nickel-plate finish. The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/NoteReuse|variants}}
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}}


The weapon's performance seems tied to its [[M6G Personal Defense Weapon System#Variants|year of manufacture]].{{Ref/NoteReuse|variants}} Whereas the [[2546]] model used by the [[UNSC Army]] has a rate of fire of 240 rounds per minute (4 rounds per second), the [[2552]] model used by the [[UNSC Marine Corps]] fires at a rate of only 120 rounds per minute (2 per second). In either case, with a maximum effective range of 50 meters, superb accuracy, and high stopping power, the M6G proves very useful during scenarios where primary arms are not available.
The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.


=== Ammunition ===
===Ammunition===
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.


Although M225 SAPHE ammunition is standard issue for the M6 PDWS, there are more “exotic” ammunition types available to UNSC personnel only by Mission Conditional Requisition (MCR).<ref name="B.netH3"/>
==In-game information==
 
{{Main
==Variants==
|1=Magnum#Halo:_Reach
There are at least two variants of the M6G, itself only one of several models in the M6 series. These variants, which bear notable differences in function and superficial design, can be distinguished by their year of manufacture.<ref name="variants" group="note">Due to the considerable differences between ''Halo 3''<nowiki/>'s M6G and ''Halo: Reach''<nowiki/>'s M6G, this article assumes that the two incarnations are distinct variants of the weapon. The inability to use the weapon's smart-linked scope in ''Halo 3'' is simply a matter of gameplay balance: the scope is clearly modeled on top of the slide in both games.</ref>
|l1=Magnum
 
}}
[[File:ReachSchematic - Magnum.png|200px|left|thumb|A blueprint of the [[2546]] model.]]
=== 2546 model ===
This model was issued to [[UNSC Army]] troopers on [[Reach]] during the [[Fall of Reach|Covenant's invasion]] in the summer of [[2552]]. It has a rate of fire of approximately 240 rounds per minute (4 rounds per second), though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
{{clear}}
[[File:H3 magnum sm.gif|thumb|left|200px|The 2552 model of the M6G.]]
 
===2552 modification package===
By 2552, a modification package of the then latest revision of the M6 pistol series was released.<ref name="B.netH3"/> This version of the M6 was used by [[UNSC Marine Corps|UNSC Marines]] stationed on [[Earth]] during the fall of 2552. It sports the same general design and proportions as the aforementioned version, despite a subtly longer barrel and lack of an underslung attachment. While its rate of fire is only half that of its predecessor, (roughly 120 rounds per minute), its accuracy is superior.<ref name="B.netH3"/> The top attachment plate's mounting pins are closer to the muzzle. The slide has vertical serrations and a flat rear. The magazine release is set just in front of the safety switch and has a thin, rectangular lip akin to earlier M6 models. The striker is recessed into the slide as on a 21st-century [[Wikipedia:Glock|Glock]]. The 2552 model was later recorded in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="B.netH3"/>
{{clear}}
 
==Gameplay==
{{Linkbox|gameplay=yes}}
===Changes from ''Halo 3'' to ''Halo: Reach''===
===Changes from ''Halo 3'' to ''Halo: Reach''===
*Features a 2× zoom function.
*Features a 2× zoom function.
Line 58: Line 47:
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver|category=no}}
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}


==Trivia==
==Trivia==
*In ''Halo 3'', the stamping on the side of the M6G incorrectly labels it as a [[M6C magnum|Model 6C]]. In ''Halo: Reach'', it is labeled as a [[M6B Personal Defense Weapon System|Model 6B]], though this was corrected in the M6 series article on ''Halo Waypoint''.<ref name="old waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27 '''Halo Waypoint''': ''Magnum''] (defunct, backup on [https://web.archive.org/web/20110920223953/http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27 Archive.org])</ref>
**The Bungie.Net article blurb however states that the M6G in ''Halo 3'' used a "modification package" of a M6. This would allow the M6C branding to be present on the model.
**Similarly, [[WETA Workshop]]'s M6G prop features the same manufacturer's markings as the ''Halo 3'' model, albeit stenciled instead of engraved. However, the year 2552 is misprinted as 5225.<ref>[[:File:Halo3-M6GPistol-Slide-Replica.jpg|WETA Workshop's M6G replica]]</ref>
*Like the M6D, the ''Halo 3'' M6G has Asian writing stamped on the top of the barrel, but in this case, it is Korean Hangul, not Japanese Kanji. It is also featured on the bottom of the magazine. The word 일곱 (''il-gohb'') translates to the number [[seven]]. Interestingly, the writing is upside down. Looking at the pictures below, you can see that the "ㄹ" letter in "일" is above the "이" when it should be below.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*The M6G features unusable attachments in both games in which it appears. The scope is unusable in ''Halo 3'' for gameplay balance, while the flashlight is unusable in ''Halo: Reach'' due to the introduction of night vision equipment.
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model).
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3'''s M6G model).


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of M6G Magnum Pistol}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:BubbleShield StarryNight.jpg|John-117 with an M6G in ''[[Starry Night]]''.
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:Halo3 panoramaC 001-1-.jpg|A Marine firing his M6G at a [[Mgalekgolo]] in ''[[Believe]]''.
File:HaloArmsRace3.JPG|A locker full of M6G sidearms, fresh from Misriah Armory in ''[[Halo: Landfall]]''.
File:Halo3-M6GPistol-Slide-Replica.jpg|Side view of an M6G replica with slide locked back, as seen in ''Halo: Landfall'', created by [[Weta Workshop]].
File:1209143883 Chief in Cleveland.jpg|John-117 with an M6G holstered on the cover of ''[[Halo: Uprising#2]]''.
File:M6G Pistol.png|The M6G in ''Halo 3''.
File:M6G Pistol view 2.png|A rear view of the M6G in ''Halo 3''. Note the Korean Hangul.
File:M6G PDWS.jpg|Profile of a M6G.
File:Deliverhopekatandarmy.jpg|[[Kat-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
Line 89: Line 69:
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.  
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.  
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''.
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''.
File:Hunt for the Phantom.png|Marine pilots with M6G pistols on [[AV-14 Hornet]]s during the [[Battle of Draetheus V]] in ''[[Halo: Spartan Assault]]''.
File:HtT - Breaking Up.jpg|[[Bostwick]] kills [[Maya Sankar]] with an M6G in ''[[Hunt the Truth]]''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''.
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums.
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''.
</gallery>
</gallery>


== List of appearances ==
== List of appearances ==
* ''[[Starry Night]]'' {{1st}}
{{Col-begin}}
* ''[[Believe]]''
{{Col-2}}
* ''[[Halo: Landfall]]''
*''[[Remember Reach]]''
** ''[[Halo: Arms Race]]''
**''[[Deliver Hope]]'' {{1st}}
** ''[[Halo: Combat]]''
*''[[Halo: Reach]]''
* ''[[Halo: Uprising]]''
*''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo 3]]''
*''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
* ''[[Remember Reach]]''
*''[[Halo: Fleet Battles]]''
** ''[[Deliver Hope]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
* ''[[Halo: Reach]]''
*''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Ground Command]]''
* ''[[Halo: Spartan Assault]]''
*''[[Halo Mythos]]''
* ''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Retribution]]''
* ''[[Hunt the Truth]]''
*''[[Halo: Collateral Damage]]''
* ''[[Halo: Fleet Battles]]''
*''[[Halo: Fireteam Raven]]''
* ''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Official Spartan Field Manual]]''
* ''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Lone Wolf]]''
* ''[[Halo: Ground Command]]''
*''[[Halo: Outpost Discovery]]''
* ''[[Halo Mythos]]''
*''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}}
* ''[[Halo: Retribution]]''
{{Col-2}}
* ''[[Halo: Collateral Damage]]''
*''[[Halo: The Television Series Season One]]''
* ''[[Halo: Fireteam Raven]]''
**''[[Contact]]''
* ''[[Halo: Official Spartan Field Manual]]''
**''[[Unbound]]''
* ''[[Halo: Lone Wolf]]''
**''[[Homecoming (TV Series)|Homecoming]]''
* ''[[Halo: Outpost Discovery]]''
**''[[Reckoning]]''
 
**''[[Solace (TV Series)|Solace]]''
==Notes==
**''[[Allegiance]]''
{{Ref/Notes}}
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Human sidearms}}
 
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Pistols]]
[[Category:Pistols]]

Latest revision as of 06:06, November 4, 2024

This article is about M6G magnum introduced in Halo: Reach. For M6G variant introduced in Halo 3, see M6G2 magnum.
M6G magnum
HReach-M6GMagnumPistol-LeftSide.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Magnum-caliber pistol

Specifications

Length:

  • 23 centimeters (9 in) (Standard variant)[1][2]
  • 36 centimeters (14 in)[3] (Up-sized variant)[1][2]

Weight:

  • 1.8 kilograms (4.0 lb) (Standard variant)[2]
  • 2.7 kilograms (6.0 lb) (Up-sized variant)[2]

Ammunition type:

12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds

Feed system:

8 rounds magazine

Operation:

Short recoil principle

Effective range:

328-492 ft (100-150m) (Depending on user)[2]

Service history

In service:

Human-Covenant War

 

The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]

Overview[edit]

Design details[edit]

The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]

The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.

Ammunition[edit]

Main article: M225 SAP-HE

The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.

In-game information[edit]

Main article: Magnum

Changes from Halo 3 to Halo: Reach[edit]

  • Features a 2× zoom function.
  • Has reticle bloom, like most weapons in Halo: Reach.
  • Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
  • Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]

Trivia[edit]

  • In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
  • John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).

Gallery[edit]

List of appearances[edit]

Sources[edit]