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M6G magnum: Difference between revisions

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{{Era|HCW|Post}}
{{Status|Canon}}
{{Weapon Infobox
{{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}}
|image= [[File:M6G Cropped.png|300px]]
{{Weapon infobox
|manufacturer=Misriah Armory
|image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]]
|series=[[M6 Series|M6G]]
|manufacturer=[[Misriah Armory]]
|type=Magnum caliber [[pistol]]
|series=[[M6 series]]
|cost=cR. 1615<ref name="B.netH3"/>
|type=Magnum-caliber [[pistol]]
|cost=
|variant=
|variant=
|service=
|service=[[Human-Covenant War]]
|affiliation=
|affiliation=[[United Nations Space Command]]
|weight=
|weight=
*(empty): 2.7 kg (5.95 lbs)<ref name="B.netH3"/>
*{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}}
*(loaded): 2.95 kg (6.5 lbs)<ref name="B.netH3"/>
*{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}}
|length=
|length=
*(o/a):  26.70 cm (10.5 in.)<ref name="B.netH3"/>
*{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}}
*(barrel): 11.7 cm (4.6 in.)<ref name="B.netH3"/>
*{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}}
|ammotype=12.7mm x 40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum Caliber Rounds<ref name="B.netH3"/>
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds
|feed=8 rounds magazine<ref name="B.netH3"/>
|capacity=
|operation=[[wikipedia:Recoil_operation#Short_recoil_operation|Short recoil principle]]
|feed=8 rounds magazine
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]]
|rate=
|rate=
*About 120 rounds/min (2 rounds/sec) (''Halo 3'')<ref name="B.netH3"/>
|velocity=
*About 240 rounds/min (4 rounds/sec) (''Halo: Reach'')
|optics=
|velocity=427 m/sec (1302.35 ft/sec)<ref name="B.netH3"/>
|range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}}
|range=Close to medium: 50 meters (152.5 ft) <ref name="B.netH3"/>
}}
}}
The '''M6G Personal Defense Weapon System'''<ref name="B.netH3">[http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol '''Bungie.net''': ''M6G Personal Defense Weapon System'']</ref>, abbreviated as '''M6G PDWS''' and commonly referred to as the '''M6G Magnum Sidearm''', is a [[United Nations Space Command]] infantry [[pistol|firearm]], and is one of the variants of [[Misriah Armory]]'s [[M6 series|M6 sidearm series]].
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}}


== Specifications ==
==Overview==
=== Design details ===
===Design details===
The M6G sidearm is a semi-automatic, recoil-operated, magazine-fed, large caliber handgun. It is a later model of the M6 series sidearms that was distributed to officers and vehicle/weapon crews.<ref name="B.netH3"/> The weapon has a polymer handle, along with a titanium alloy body and what appears to be an anti-corrosion nickel-plate finish. The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8-round magazine at a velocity of 427 m/sec (1302.35 ft/sec). In addition, the weapon is issued with a [[KFA-2 x2]] optical, smart-linked scope.
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}}


Performance wise, the M6G sidearm has a relatively low rate of fire, being able to accurately deliver two rounds per second or 120 rounds per minute, and a maximum of 240 rounds per minute. It could achieve a maximum effective range of 50 meters and is very accurate and precise, proving itself to be the jack of all trades for close-to-medium range operation.
The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.


=== Ammunition ===
===Ammunition===
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}}
The M6G uses 12.7x40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.


=== Advantages ===
==In-game information==
The M6G is designed primarily for ruggedness and reliability. It is a very useful sidearm for close battles, and skirmishes. The UNSC has issued the M6G pistol as a standard sidearm because of its effectiveness against armor and shields, while retaining high impact force due to the high caliber and projectile mass. The M6G, like its predecessor the M6D, requires skill to use, and a person who can consistently lead and pace his shots will be able to take down targets with ease.
{{Main
 
|1=Magnum#Halo:_Reach
=== Disadvantages ===
|l1=Magnum
The M6G, unlike the M6D, has a slower firing rate, and as such downing an enemy will take considerable time. If the person wielding it does not take into account of how the weapon works, or is unable to dodge enemy fire, they will be killed quickly by their opponent. Its eight-round magazine also puts the user at a disadvantage should a couple of rounds miss its target. A user must be precise and know at what range to engage the enemy or risk being killed.
}}
 
===Changes from ''Halo 3'' to ''Halo: Reach''===
==Variants==
*Features a 2× zoom function.
The M6G is produced in two known sub-variants, one found in ''Halo 3'' and the other in ''Halo: Reach''. It can be assumed that these sub-variants are used by different branches of the UNSC military.<ref group="notes">The noticeable differences in gameplay and appearance between [[:File:M6G Pistol view 2.jpg|''Halo 3''<nowiki />'s M6G]] and [[:File:HaloReach - M6G.png|''Halo: Reach''<nowiki />'s M6G]] may lead to the assumption that the sidearms used in both games are two different sub-models. The naming of these sub-models, however, is up for debate.</ref>
*Has reticle bloom, like most weapons in ''Halo: Reach''.
 
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
[[File:ReachSchematic - Magnum.png|100px|right|thumb|A blueprint of the M6G in ''Halo: Reach''.]]
=== UNSC Army variant ===
The Army's variant is semi-automatic and is capable of firing around 240 rounds per minute. It is issued with an underslung flashlight attachment, has a shorter, stockier barrel, a different slide and grip, and an electroless nickel finish.
{{clear}}
[[File:H3 magnum sm.gif|thumb|right|100px|A render of the M6G in ''Halo 3''.]]
=== UNSC Marine Corps variant ===
The Marine Corps' variant is of the same general size and proportions as the Army's variant, with the exception of a slightly longer barrel. It also features an electroless nickel finish. However, it lacks an underslung flashlight. Although it is semi-automatic, the Marines' variant has a slower rate of fire than its Army counterpart, but has superior accuracy.<ref name="B.netH3"/>
{{clear}}
 
== Influences ==
One possible influence is the [[wikipedia:Desert Eagle|Desert Eagle]]. Though their outward appearances are different (though the M6G's overall shape resembles that of the Desert Eagle Mark XIX), both weapons are of similar size and caliber, and the slide of the M6G comprises the rear of the frame instead of the entire upper area, common with the Eagle; on the Desert Eagle, this is due to gas operation rather than recoil operation. The design of the M6G does not actually allow for recoil operation; the barrel assembly does not lock up when the slide goes forward and unlock when the weapon is fired like a modern recoil-operated pistol would.
 
Another likely candidate is the [[Wikipedia: HK_P7|H&amp;K P7]] series or the [[Wikipedia: Steyr M|Steyr M]].
 
Yet another possible influence on the design of this weapon was the [[Wikipedia: FP-45 Liberator|FP-45 Liberator]], a weapon designed in the [[United States]] during [[World War II]]. The long handle and short barrel is an obvious feature.
 
== Changes ==
=== Changes from ''Halo 3'' to ''Halo: Reach'' ===
*Features a usable KFA-2 x2 smart-linked scope over the barrel.
*Has reticule bloom, like most weapons in ''Halo: Reach''.
*Nearly doubled rate of fire.
*Has a differently designed slide, grip, and magazine.
*Has an unusable flashlight attachment.
*Slightly shorter barrel.
*Different firing sound.
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking.


== Tactics ==
==Non-canon and dubious canon appearances==
=== Campaign ===
===Silver Timeline===
*The M6G is quite useful against most sparse targets that are encountered throughout diverse combat. Enemies such as [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] can be quickly dispatched with one well-placed shot to the head and enemies like [[Yanme'e|Drones]] and members of [[the Flood]] can be dispatched in as little as 1-2 well-placed shots. The same can be applied to unshielded [[Jiralhanae|Brutes]] with one well-placed shot to the head.
{{Notice/Silver|category=no}}
*The M6G's high-caliber rounds give it the ability to stumble non-berserk, unshielded enemies. This is most effective fired at the feet, when enemies like Brutes suffer the longest injury recovery time.
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
 
=== Multiplayer ===
*Wielding a pair of Magnums performs quite well against shielded targets, but is restricted due to their rate of fire. Dual-wielding a Magnum with other weapons such as an [[M7/Caseless Submachine Gun]] or a [[Plasma Pistol]] is also quite effective as the SMG depletes shielding quickly, while the Magnum finishes the target off; a [[Plasma Pistol|Plasma Pistol's]] charged shot will completely drain any shielding system allowing the Magnum to perform the lethal head shot. In ''Reach'', the faster rate of fire means that it can be used as an effective close quarters weapon as opposed to a back up weapon. Fire at opponents' body to drain their shields and use the remaining shots at their head.


==Trivia==
==Trivia==
*In ''Halo 3'', the stamping on the side of the M6G incorrectly labels it as a [[M6C Personal Defense Weapon System|Model 6C]]. In ''Halo: Reach'', it is labeled as a [[M6B Personal Defense Weapon System|Model 6B]]. The latter error was corrected in the M6 series article on ''Halo Waypoint''.<ref name="fixed">[http://halo.xbox.com/en-us/Universe/Detail/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27 '''Halo Waypoint''': ''Magnum'']</ref>
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*Like the M6D, the M6G has Asian calligraphy stamped on the barrel, but in this case, they are Korean Hangul, not Japanese Kanji. It is also featured on the bottom of the magazine. The symbol 일곱 (''il-gohb'') translates to [[List of "seven" references in the Halo series|the number seven]].
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model).
*It is incorrectly labeled in the ''Halo 3'' instruction manual as holding 12 rounds per magazine, instead of the actual 8.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites however, use an animation similar to that used by both species in ''Halo 3''.
*The M6G features unusable attachments in both games in which it appears. The scope is unusable in ''Halo 3'' for gameplay balance, while the flashlight is unusable in ''Halo: Reach'' due to the introduction of night vision equipment.
*John-117 wields an M6G in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the M6G's model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced.
 
==List of appearances==
*''[[Halo: Landfall]]''
**''[[Halo: Arms Race]]'' {{1st}}
**''[[Halo: Combat]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Remember Reach]]''
**''[[Deliver Hope]]''
*''[[Halo: Reach]]''


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Reach concept-M6G.jpg|Concept art of the M6G for ''Halo: Reach''.
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''.
File:Magnum Reticle.svg|The reticle of the M6G.
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''.
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo:Reach''
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''.
File:M6G Pistol.png|The M6G in ''Halo 3''.
File:HReach-M6GMagnumPistol-SideViews.png|Side view of the M6G in ''Halo: Reach''
File:H3-M6GMagnumPistol.png|Side profile of the M6G in ''Halo 3''
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach''
File:M6G Pistol view 2.png|A rear view of the M6G in ''Halo 3''. Note the Korean Hangul.
File:HaloReach - M6G.png|Side profile of the M6G in ''Halo: Reach''.
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''.
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''.
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''.
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''.
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.  
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''.  
File:M6G_Pistol_One_Handed.jpg|A Marine holding the M6G in ''[[Halo 3]]''.
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''.
File:Halo- Reach - M6G Zoom.jpg|The 2x scope on the M6G when activated in ''Halo: Reach''.
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:Halo3-M6GPistol-Slide-Replica.jpg|Side view of an M6G Magnum Pistol replica with slide locked back, as seen in ''Halo: Landfall'', created by [[Weta Workshop]].
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''.
File:HaloArmsRace3.JPG|A locker full of M6G sidearms, fresh from Misriah Armory in ''[[Halo: Landfall]]''.
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''.
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''.
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums.
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''.
</gallery>
</gallery>


==Notes==
== List of appearances ==
<references group="notes"/>
{{Col-begin}}
{{Col-2}}
*''[[Remember Reach]]''
**''[[Deliver Hope]]'' {{1st}}
*''[[Halo: Reach]]''
*''[[Halo 4]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Fleet Battles]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]'' {{C|Forge Spawn Hologram only}}
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Retribution]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}}
{{Col-2}}
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Solace (TV Series)|Solace]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
{{Col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{UNSC pistols}}
 
{{Navbox/Universe/HumanSidearms/M6Pistols}}
[[Category:Pistols]]
[[Category:Pistols]]

Latest revision as of 06:06, November 4, 2024

This article is about M6G magnum introduced in Halo: Reach. For M6G variant introduced in Halo 3, see M6G2 magnum.
M6G magnum
HReach-M6GMagnumPistol-LeftSide.png
Production overview

Manufacturer:

Misriah Armory

Model series:

M6 series

Type:

Magnum-caliber pistol

Specifications

Length:

  • 23 centimeters (9 in) (Standard variant)[1][2]
  • 36 centimeters (14 in)[3] (Up-sized variant)[1][2]

Weight:

  • 1.8 kilograms (4.0 lb) (Standard variant)[2]
  • 2.7 kilograms (6.0 lb) (Up-sized variant)[2]

Ammunition type:

12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds

Feed system:

8 rounds magazine

Operation:

Short recoil principle

Effective range:

328-492 ft (100-150m) (Depending on user)[2]

Service history

In service:

Human-Covenant War

 

The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]

Overview[edit]

Design details[edit]

The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]

The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.

Ammunition[edit]

Main article: M225 SAP-HE

The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.

In-game information[edit]

Main article: Magnum

Changes from Halo 3 to Halo: Reach[edit]

  • Features a 2× zoom function.
  • Has reticle bloom, like most weapons in Halo: Reach.
  • Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
  • Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]

Trivia[edit]

  • In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
  • John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).

Gallery[edit]

List of appearances[edit]

Sources[edit]