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{{Title|BTS: Anniversary Campaign}} | {{Title|BTS: Anniversary Campaign}} | ||
{{Status|RealWorld}} | |||
{{#widget:YouTube|id=1ROZDEdi1Sg|width=350|right}} | |||
'''''BTS: Anniversary Campaign''''' is a [[343 Industries]] [[BTS|Behind-the-Scenes]] documentary video that offers a look at the developmental process of the remastered [[campaign]] experience featured within ''[[Halo: Combat Evolved Anniversary]]'', and was first released on [[Wikipedia:YouTube|YouTube]] and [[Halo Waypoint]] on [[2011|October 17, 2011]].<ref>[http://halo.xbox.com/en-us/intel/titles/haloanniversary/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint:''' ''BTS: ANNIVERSARY CAMPAIGN'']</ref><ref>[http://youtu.be/1ROZDEdi1Sg '''YouTube:''' ''BTS: Anniversary Campaign'']</ref> It features exclusive interviews with both 343 Industries and [[Wikipedia:Saber Interactive|Saber Interactive]] employees. | '''''BTS: Anniversary Campaign''''' is a [[343 Industries]] [[BTS|Behind-the-Scenes]] documentary video that offers a look at the developmental process of the remastered [[campaign]] experience featured within ''[[Halo: Combat Evolved Anniversary]]'', and was first released on [[Wikipedia:YouTube|YouTube]] and [[Halo Waypoint]] on [[2011|October 17, 2011]].<ref>[http://halo.xbox.com/en-us/intel/titles/haloanniversary/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint:''' ''BTS: ANNIVERSARY CAMPAIGN'']</ref><ref>[http://youtu.be/1ROZDEdi1Sg '''YouTube:''' ''BTS: Anniversary Campaign'']</ref> It features exclusive interviews with both 343 Industries and [[Wikipedia:Saber Interactive|Saber Interactive]] employees. | ||
==Transcript== | ==Transcript== | ||
*'''Phil Spencer:''' " I remember sitting | *'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game." | ||
[[File:Remastered Control room.jpg|thumb|280px|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]] | |||
*'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations." | *'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations." | ||
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*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine." | *'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine." | ||
[[File:Halo CEA development.jpg|thumb|300px|A look at the development of Halo: Anniversary.]] | |||
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly." | *'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly." | ||
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*'''Frank O'Connor:''' "We've done some deliberate things. [[The Library (level)|The Library]] is now much easier to navigate. We've used light and textures to make it a little bit simpler." | *'''Frank O'Connor:''' "We've done some deliberate things. [[The Library (level)|The Library]] is now much easier to navigate. We've used light and textures to make it a little bit simpler." | ||
*'''Chad Armstrong:''' "The pillars are covered in [[Hologram]]s one one side, they're more decorated on the other side. It actually seems to help people who are not familiar with The Library and figuring out | *'''Chad Armstrong:''' "The pillars are covered in [[Hologram]]s one one side, they're more decorated on the other side. It actually seems to help people who are not familiar with The Library and figuring out where they're going." | ||
*'''Dennis Ries:''' "[[The Truth and Reconciliation (level)|The Truth and Reconciliation]] is one of the best examples. If you come to that first interaction, and then make your way to the cliff, and look up to see this unbelievable skybox. And so, having all of these updated game for me has made the game much more immersive." | *'''Dennis Ries:''' "[[The Truth and Reconciliation (level)|The Truth and Reconciliation]] is one of the best examples. If you come to that first interaction, and then make your way to the cliff, and look up to see this unbelievable skybox. And so, having all of these updated game for me has made the game much more immersive." | ||
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*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact." | *'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact." | ||
[[File:AnniversaryEarlyChief.png|thumb|180px|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]] | |||
*'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right." | *'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right." | ||
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*'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor." | *'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor." | ||
[[File:AnniversaryCoop.png|thumb|300px|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]] | |||
*'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox | *'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE." | ||
*'''Greg Hermann:''' "The original Halo 1 [[campaign]] experience had already been designed for cooperative play. When you're getting out of the [[Cryo chamber|cryotube]], there's actually two cryotubes for the cinematic." | *'''Greg Hermann:''' "The original Halo 1 [[campaign]] experience had already been designed for cooperative play. When you're getting out of the [[Cryo chamber|cryotube]], there's actually two cryotubes for the cinematic." | ||
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*'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE." | *'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE." | ||
[[File:CEA Skulls.jpg|thumb|300px|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]] | |||
*'''[[Jeff Steitzer]] (as the | *'''[[Jeff Steitzer]] (as the announcer):''' "[[Skull]] on!" | ||
*'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes." | *'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes." | ||
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*'''David Ellis:''' "The benefit on this is that most of the skulls are new; you've never seen or played any of them before." | *'''David Ellis:''' "The benefit on this is that most of the skulls are new; you've never seen or played any of them before." | ||
*'''Chad Armstrong:''' "Like [[Halo: Combat Evolved Anniversary | *'''Chad Armstrong:''' "Like [[Halo: Combat Evolved Anniversary skulls#Malfunction skull|Malfunction]] which removes elements of the [[HUD]] when you respawn, [[Halo: Combat Evolved Anniversary skulls#Boom skull|Boom]] which makes explosions much more dangerous for the [[Covenant]] and the player. That and a combination of something like the [[Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral skull]] will make you become very afraid of [[Unggoy|Grunts]]." | ||
*'''Frank O'Connor:''' "There are a few features of the game which turned out better than expected, and [[Wikipedia:Stereoscopy|3D]]<nowiki>'</nowiki>s probably is probably the number one; it was an unexpected bonus and I don't see 3D very well, but it really worked for me. For some reason, it just pops in Halo better than in other games and movies." | |||
*'''Dennis Ries:''' "Yeah, I'd say the feature that surprised me the most was [[Halo: Combat Evolved Anniversary#Kinect Integration|Kinnect]]." | |||
*'''Dan Ayoub:''' You have voice commands throughout the campaign; things like grenade, reload. At a point in the game were you're playing, you can analyze and you can almost capture items and move your cursor over and in the [[Library (feature)|Library]], you can go in there and see the things you've caught and move the model around. And it gives you a bit of a break down of what those characters are." | |||
*'''Chad Armstrong:''' "For me when I think of Halo, I love looking around at the scope and the scale of things." | |||
*'''Dan Ayoub:''' "This is the game that started it all. People can really dive in and remember what it was like ten years ago and if you didn't play it ten years ago, you can see what it was like ten years ago." | |||
*'''Frank O'Connor:''' "There | *'''Bonnie Ross Ziegler:''' "It's the quintessential walk down memory lane, only with better visuals." | ||
*'''Frank O'Connor:''' "Ultimately, the thing you learn is that it doesn't just look modern, it feels completely modern." | |||
*'''Dennis Ries:''' "A completely remaster campaign, great additional features like co-op over LIVE, Skulls, [[Terminal (Halo: Combat Evolved Anniversary)|Terminals]], 3D, Kinnect and Multiplayer." | |||
*'''David Ellis:''' "Once you see it for yourself, it's really a pretty awesome experience." | |||
*'''Frank O'Connor:''' "There's a lot of stuff in their for $40. We're actually raveling in the fact that there's so much there and load of stuff for people who enjoy Halo." | |||
*'''David Ellis:''' "Definitely one of the best values you will find this holiday season by far." | |||
''The video closes as it displays the game's title, the game's release date and the [[343 Industries]] logo.'' | |||
==Gallery== | |||
<gallery widths="230"> | |||
File:CEA Banshee model.jpg|The development of in-game models for ''[[Halo: Combat Evolved Anniversary]]''. | |||
File:CEA compare.jpg|Greg Hermann discussing the visuals in both in ''[[Halo: Combat Evolved]]'' and ''Halo: Anniversary''. | |||
File:Halo CE Anniversary John-117.jpg|[[John-117]]<nowiki>'</nowiki>s design of [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] armor shown at [[Electronic Entertainment Expo|E3]]. | |||
File:Analyze Grunt.jpg|A player analyzes a [[Unggoy Minor|Grunt Minor]]. | |||
</gallery> | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{ | |||
{{ViDoc}} | |||
[[Category:Video | [[Category:Video documentaries]] |