Mamua'uda-pattern Shade: Difference between revisions
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When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.{{Ref/Reuse|universe}} Overall, the ''Mamua'uda''-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} | When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.{{Ref/Reuse|universe}} Overall, the ''Mamua'uda''-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} | ||
The tripodal base of the ''Mamua'uda'' design was later carried into the successor {{Pattern|Sho'riru|Shade|}} and {{Pattern|Bmur'resh|Shade}}s. | |||
===Variants=== | ===Variants=== | ||
The [[heavy plasma cannon]] on the {{Pattern|Wuchek|Spectre}} was bespoke-designed by [[Achoem Weapons]] as payment for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the ''Mamua'uda'' design.{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | The [[heavy plasma cannon]] on the {{Pattern|Wuchek|Spectre}} was bespoke-designed by [[Achoem Weapons]] as payment for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the ''Mamua'uda'' design.{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | ||
The ''Murien''-pattern [[heavy plasma cannon]] is a more complex and remote-operated version of the ''Mamua'uda''{{'}}s main weapon, primarily employed on some variants of the {{Pattern|Dextro Xur|Spirit}} dropship.{{Ref/Book|HWF|Page=74-75}} | |||
<gallery class="center"> | <gallery class="center"> | ||
File:Halo Spectre Concept.jpg|The ''Mamua'uda''-derived heavy plasma cannon on the ''Wuchek''-pattern Spectre. | File:Halo Spectre Concept.jpg|The ''Mamua'uda''-derived heavy plasma cannon on the ''Wuchek''-pattern Spectre. | ||
File:HCE_Spirit_cannon.png|The ''Murien''-pattern heavy plasma cannon on the Spirit dropship. | |||
</gallery> | </gallery> | ||
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*Shade turrets, when inoperable, are labelled as hostile. | *Shade turrets, when inoperable, are labelled as hostile. | ||
--> | --> | ||
==Production notes== | |||
{{#widget:YouTube|id=TaAw8tqek9I|thumb|width=300px|caption=A video of the Shade turret's walk cycle, restored via modding.}} | |||
During the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]'', early revisions of the Shade were able to walk using the three legs on the base. While this ability was ultimately [[Cut Halo: Combat Evolved vehicles|cut from the game]], the rough animations for the turret's walk remain in the game files and can be easily restored via the ''[[Halo Editing Kit]]''. In 2022, a step-by-step guide to do such a thing was posted on the [[Halo Waypoint]] forums by [[Kenneth Peters]]; broadly related to his ongoing work in the [[Digsite]] cut content restoration effort. | |||
{{Ref/Site|URL=https://forums.halowaypoint.com/t/mcc-development-flighting-update/5019/7?u=postums|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Update|D=20|M=02|Y=2022}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===''Halo: Combat Evolved'' and ''Anniversary''=== | |||
<gallery> | <gallery> | ||
File:HCE Shade.png|In-game preview of the | File:HCE Shade.png|In-game preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''. | ||
File:HCE-T29ShadeASG.png|Alternate preview of the | File:HCE-T29ShadeASG.png|Alternate preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''. | ||
File:HCE-T29ShadeASG-HUD-Reticule.jpg|The reticule of the | File:HCE-T29ShadeASG-HUD-Reticule.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''. | ||
File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.'' | File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.'' | ||
File:Shade.jpg|A [[Sangheili Minor]] firing a Shade in ''Halo: Combat Evolved''. | |||
File:HCE-T29ShadeASG-Screen.jpg|A pair of Grunts manning Type-29 Shades in ''Halo: Combat Evolved''. | File:HCE-T29ShadeASG-Screen.jpg|A pair of Grunts manning Type-29 Shades in ''Halo: Combat Evolved''. | ||
File:HCEA-T29ShadeASGProfile.png|Profile view of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''. | |||
File:HCEA-T29ShadeASG-Screen-01.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''. | |||
File:HCEA-T29ShadeASGProfile.png|Profile view of the | File:HCEA-T29ShadeASG-Screen-02.jpg|The ''Mamua'uda''-pattern Shade firing on enemies in ''Halo: Combat Evolved Anniversary''. | ||
File:HCEA-T29ShadeASG-Screen-01.jpg|The reticule of the | </gallery> | ||
File:HCEA-T29ShadeASG-Screen-02.jpg|The | |||
File:Shade SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the | ===''Halo Wars'' and ''Halo: Spartan Strike''=== | ||
File:Hunt for the Sangheli Command.png|The | <gallery> | ||
File:HSS-Gameplay-Grizzly.jpg|A Shade in ''Halo: Spartan Strike''. | File:HW shadeturret.jpg|The ''[[Halo Wars]]'' ''Mamua'uda''-pattern Shade in-game. | ||
File:HW shadecloseup.jpg|A closeup view of the ''Mamua'uda''-pattern Shade in ''Halo Wars''. | |||
File:Shade SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the ''Mamua'uda''-pattern Shade in ''Halo: Spartan Assault''. | |||
File:Hunt for the Sangheli Command.png|The ''Mamua'uda''-pattern Shade being used on [[Draetheus V]]. | |||
File:HSS-Gameplay-Grizzly.jpg|A ''Mamua'uda''-pattern Shade in ''Halo: Spartan Strike''. | |||
</gallery> | </gallery> | ||
Latest revision as of 10:06, October 31, 2024
Mamua'uda-pattern Gun Pod | |
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Production information | |
Manufacturer: |
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Product line: |
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Technical specifications | |
Length: |
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Width: |
3.1 meters (10.2 ft)[2] |
Height: |
3.2 meters (10.4 ft)[2] |
Mass: |
230 kilograms (508 lb)[2] |
Crew: |
1 gunner |
Usage | |
In service: |
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Role(s): |
Anti-infantry |
Affiliation: |
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The Mamua'uda-pattern Gun Pod[2] (UNSC Type classification: Type-29 Anti-Infantry Stationary Gun, T-29 ASG) is a Covenant anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as Shades.[4] One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious shipmasters for their antiquity.[1][2]
Overview[edit]
Design details[edit]
The Mamua'uda design pattern is distinctive due to its sturdy tripod, with the seat situated in a hovering pod lifted via the use of anti-gravity technology above the legs. The pod is capable of rotating to provide 360 degrees of line of fire for the operator, with the primary plasma cannon situated at the front of the weapon. The Mamua'uda is unique for its tri-prong-based firing channel which serves to guide the plasma fired, offering a long range and low rate of energy disappation that allows the weapon to even serve in a limited anti-aircraft role when needed.[3]
When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.[1] Overall, the Mamua'uda-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.[1][2]
The tripodal base of the Mamua'uda design was later carried into the successor Sho'riru-pattern and Bmur'resh-pattern Shades.
Variants[edit]
The heavy plasma cannon on the Wuchek-pattern Spectre was bespoke-designed by Achoem Weapons as payment for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the Mamua'uda design.[5]
The Murien-pattern heavy plasma cannon is a more complex and remote-operated version of the Mamua'uda's main weapon, primarily employed on some variants of the Dextro Xur-pattern Spirit dropship.[6]
Usage[edit]
Achoem Weapons claims the Mamua'uda as the longest and most storied Shade design used throughout the Covenant, with a service life measured in centuries and several dozen conflicts. Despite the design's universally-agreed upon inferiority to other models, it is nonetheless highly-valued by particularly pious fleetmasters due its antiquity.[1][2] Thel 'Vadamee, Supreme Commander of the Fleet of Particular Justice, was one such commander; Mamua'uda-pattern Shades were widely used by his forces during the Battle of Installation 04.[2]
Production notes[edit]
Gallery[edit]
Browse more images in this article's gallery page. |
Halo: Combat Evolved and Anniversary[edit]
A Sangheili Minor firing a Shade in Halo: Combat Evolved.
Halo Wars and Halo: Spartan Strike[edit]
The Halo Wars Mamua'uda-pattern Shade in-game.
Spartan Sarah Palmer using the Mamua'uda-pattern Shade in Halo: Spartan Assault.
The Mamua'uda-pattern Shade being used on Draetheus V.
List of appearances[edit]
- Halo: Combat Evolved (First appearance)
- Halo: The Flood
- Halo Wars
- Halo: Combat Evolved Anniversary
- Halo: Spartan Assault
- Halo: Spartan Strike
Sources[edit]
- ^ a b c d e Halo Waypoint, Shade Turret (Retrieved on Jan 4, 2020) [archive]
- ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 303
- ^ a b Halo: Combat Evolved Anniversary, Library: Shade
- ^ Halo: The Essential Visual Guide, page 171
- ^ Halo Waypoint, Canon Fodder - Cutting Room Lore (Retrieved on Jul 26, 2022) [archive]
- ^ Halo: Warfleet, page 74-75
- ^ Halo Waypoint Forums, MCC Development & Flighting Update (Retrieved on Feb 20, 2022) [archive]