Abandon: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Center|Not to be confused with [[Abaddon]], the [[Precursor]] construct.}} | {{Center|Not to be confused with [[Abaddon]], the [[Precursor]] construct.}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Abandon | |name=Abandon | ||
|image=[[File:Abandon2.png| | |image=[[File:Abandon2.png|300px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/: 505-2 | |devname=<code>ca_blood_cavern</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_blood_cavern\ca_blood_cavern.scenario}} | ||
|location=[[ONI]] research facility on [[Erebus VII]] | |map=War Games Map_Set/: 505-2{{Ref/Book|Id=VIS|[[Halo 4: The Essential Visual Guide]]|Section=Locations|Page=211}} | ||
|location=[[ONI]] research facility on [[Erebus VII]]{{Ref/Reuse|VIS}} | |||
|terrain=Dense alien jungle, [[Office of Naval Intelligence|ONI]] buildings | |terrain=Dense alien jungle, [[Office of Naval Intelligence|ONI]] buildings | ||
|playernumber= | |playernumber=8 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[ | *[[King of the Hill]] | ||
*[[ | *[[Extraction]] | ||
*[[Regicide]] | *[[Regicide]] | ||
|symmetry=Asymmetrical | |||
}} | }} | ||
{{Article | {{Article quote|Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story.}} | ||
'''Abandon''' is | '''Abandon''' is an asymmetrical [[multiplayer]] arena map in ''[[Halo 4]]''.{{Ref/Reuse|VIS}} | ||
==Universe and lore== | ==Universe and lore== | ||
[[File:H4-Tube-Creatures.jpg|thumb|left|200px|The Eiyaa-Mahtuhaa on the map.]] | |||
{{Main|Erebus VII}} | {{Main|Erebus VII}} | ||
On the remote world of Erebus VII, at the very edge of human-occupied space, an [[Office of Naval Intelligence|ONI research facility]] which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account. | On the remote world of [[Erebus VII]], at the very edge of human-occupied space, an [[Office of Naval Intelligence|ONI research facility]] which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account. Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic.{{Ref/Site |D=01|M=6|Y=2020|URL=https://www.halopedia.org/Halo_4_Interactive_Guide |Site=Halo 4 Interactive Guide }}{{Ref/Site |Id=IGN Halo 4 Wiki guide |D=01|M=6|Y=2020|URL=https://www.ign.com/wikis/halo-4/Abandon |Site=IGN |Page=Halo 4 Wiki Guide |Detail=Development aspects of Abandon and some lore info }} Inside one of the map's structures, two transparent containers can be seen holding [[Eiyaa-Mahtuhaa]] specimens suspended in preserving liquid. | ||
Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic.{{Ref/Site |D=01|M=6|Y=2020|URL=https://www.halopedia.org/Halo_4_Interactive_Guide | | |||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Abandon is an asymmetrical, close-quarters small scale 4v4 map. | Abandon is an asymmetrical, close-quarters small scale 4v4 map.{{Ref/Reuse|IGN Halo 4 Wiki guide}} | ||
The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels. | The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels. | ||
Line 35: | Line 37: | ||
</gallery> | </gallery> | ||
====Callouts==== | |||
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'': | |||
*'''Purple Cave''' | |||
*'''Purple Rocks''' | |||
*'''Purple Bridge''' | |||
*'''Purple Trees''' | |||
*'''Crates''' | |||
*'''Tree Top''' | |||
*'''Purple Cliff''' | |||
*'''Roots''' | |||
*'''Small Rock''' | |||
*'''Cliff''' | |||
*'''Blue Cave''' | |||
*'''Blue Rocks''' | |||
*'''Tree Lift''' | |||
*'''Brake Bridge''' | |||
*'''Blue Bridge''' | |||
*'''Blue Ramp''' | |||
*'''Lab''' | |||
*'''Main Ramp''' | |||
*'''Big Rock''' | |||
*'''Woods''' | |||
===Strategies=== | ===Strategies=== | ||
Line 42: | Line 65: | ||
*The [[M45D Tactical Shotgun|Shotgun]] or [[Scattershot]] are also useful weapons on the map, especially when the player is inside the UNSC structures. | *The [[M45D Tactical Shotgun|Shotgun]] or [[Scattershot]] are also useful weapons on the map, especially when the player is inside the UNSC structures. | ||
*It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed. | *It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed. | ||
==Production | ==Production notes== | ||
[[File:H4 Abandon Layout Concept.jpeg|thumb|250px|A near-final map layout, overlaid on a "mood palette".]] | |||
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref> | According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the [[Flood (gametype)|Flood]] game types.<ref name="first look">[http://www.youtube.com/watch?v=W7vwD0L0iWs '''YouTube''': ''Halo 4 Abandon Multiplayer Map Walkthrough with 343i'']</ref> | ||
The map was planned to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout its various iterations during development. Some of these organisms can be seen in the concept art. | |||
Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox. | Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox.{{Ref/Reuse|IGN Halo 4 Wiki guide}} | ||
The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art). | The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art).{{Ref/Reuse|IGN Halo 4 Wiki guide}} | ||
The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.{{Ref/Reuse|IGN Halo 4 Wiki guide}} | The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.{{Ref/Reuse|IGN Halo 4 Wiki guide}} | ||
==Trivia== | ==Trivia== | ||
One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:H4_Abandon_InitialSketch.jpeg|Initial sketch of the map's design. | File:H4_Abandon_InitialSketch.jpeg|Initial sketch of the map's design. | ||
Line 66: | Line 88: | ||
File:H4 Abandon Sightlines Concept.jpeg|Concept art for sightlines on the map. | File:H4 Abandon Sightlines Concept.jpeg|Concept art for sightlines on the map. | ||
File:H4_Abandon_Keyart_Concept.jpeg|Keyart concept for the map. | File:H4_Abandon_Keyart_Concept.jpeg|Keyart concept for the map. | ||
File:H4 Abandon concept.jpg|Another version of the previous concept art. | |||
File:H4_Abandon_Creature_Concept.jpg|Concept art for the creatures on the map. | File:H4_Abandon_Creature_Concept.jpg|Concept art for the creatures on the map. | ||
File:H4 | File:H4 AbandonGravLift Concept.jpg|Concept art of a UNSC [[gravity lift]] on the map. | ||
File:H4 Abandon | File:H4 Concept AbandonBuilding.jpg|Concept art of the gravity lift building. | ||
File:H4 Abandon Props Concept.jpeg|Concept art of interior details. | |||
File:H4 Abandon concept art.jpg|Abandon concept art. | File:H4 Abandon concept art.jpg|Abandon concept art. | ||
File:H4 - early Abandon.jpg|An early concept of Abandon. | File:H4 - early Abandon.jpg|An early concept of Abandon. | ||
File:H4 Abandon | File:H4 Abandon.jpg|A view of the skybox of Abandon. | ||
</gallery> | </gallery> | ||
Latest revision as of 09:58, October 28, 2024
Abandon | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Map designation (?): |
War Games Map_Set/: 505-2[2] |
Location: |
ONI research facility on Erebus VII[2] |
Gameplay overview | |
Terrain: |
Dense alien jungle, ONI buildings |
Map layout: |
Asymmetrical |
Recommended number of players: |
8 |
Recommended gametype(s): |
|
“ | Initial surveys of Erebus VII were promising and hopeful, but the events which followed tell a far darker story. | ” |
Abandon is an asymmetrical multiplayer arena map in Halo 4.[2]
Universe and lore[edit]
- Main article: Erebus VII
On the remote world of Erebus VII, at the very edge of human-occupied space, an ONI research facility which was once teaming with researchers now lies eerily vacant. Although the hostility of this world had been initially considered by its team leaders, it is tragically clear that a great many ‘things’ had simply not been taken into account. Initial surveys of this area were bold and promising, but it quickly became clear that these reports were far more hubris than logic.[3][4] Inside one of the map's structures, two transparent containers can be seen holding Eiyaa-Mahtuhaa specimens suspended in preserving liquid.
Overview[edit]
Layout[edit]
Abandon is an asymmetrical, close-quarters small scale 4v4 map.[4]
The map features a three story building in the center of a dark forest environment, allowing for some long ranged combat but offering more short range skirmishes due to the trees and tight spaces. It features 3 man-cannons (one in each main structure, and one inside a tree between them) and ramps leading to all levels.
Callouts[edit]
The following are locations on the map that were named in the Halo 4: Official Game Guide:
- Purple Cave
- Purple Rocks
- Purple Bridge
- Purple Trees
- Crates
- Tree Top
- Purple Cliff
- Roots
- Small Rock
- Cliff
- Blue Cave
- Blue Rocks
- Tree Lift
- Brake Bridge
- Blue Bridge
- Blue Ramp
- Lab
- Main Ramp
- Big Rock
- Woods
Strategies[edit]
- The jetpack is useful to get to high ledges.
- It is recommended for players to use a semi-automatic weapon, like the DMR, due to the large amount of obstructions on the map.
- The Shotgun or Scattershot are also useful weapons on the map, especially when the player is inside the UNSC structures.
- It is not recommended for players to camp at the top of the gravity lift in the UNSC building, because the exposed area allows there to be multiple ways for the camper to be killed.
Production notes[edit]
According to Kynan Pearson, one of the lead Halo 4 multiplayer map designer, the map was specifically geared towards Team Slayer and the Flood game types.[5]
The map was planned to feature organisms called meat loops, muscle humps, gas sacks, smokers, and momma trees throughout its various iterations during development. Some of these organisms can be seen in the concept art.
Abandon had three distinct iterations. The first was the balls-to-the-wall alien greenhouse version. There was a dead monster-like creature on this map that you could use as a ramp, and there was a story that went along with it—something along the lines of: the monster attacked, killed the scientists, and then died from injuries it sustained. There were numerous subplots and supporting elements scattered around the map and in the skybox.[4]
The next iteration featured smaller animals trapped in containers underneath the map as the reason for the science team’s ‘disappearance,’ and early concepts show that the place was pretty badly assaulted. This version represented the first paring pass that reined the environment into a simpler and more believable statement of the original theme and cropped out some of the unnecessary components (we wanted to get back to what we really liked about the original concept art).[4]
The final iteration was an even tighter trimming of things that weren’t needed or weren’t working. The building’s interior looks relatively pristine compared to where it was originally, which is definitely to its advantage from a play-ability perspective, because it provides a stark difference between inside the structures and the wild flora that grows outside it.[4]
Trivia[edit]
One of the map's lifts is located inside a hollowed-out tree and seems to be powered by escaping air from within an organic structure.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art of a UNSC gravity lift on the map.
Sources[edit]
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\multi\ca_blood_cavern\ca_blood_cavern.scenario
- ^ a b c Halo 4: The Essential Visual Guide - Locations, page 211
- ^ Halo 4 Interactive Guide (Retrieved on Jun 1, 2020) [archive]
- ^ a b c d e IGN, Halo 4 Wiki Guide: Development aspects of Abandon and some lore info (Retrieved on Jun 1, 2020) [archive]
- ^ YouTube: Halo 4 Abandon Multiplayer Map Walkthrough with 343i