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|image=[[File:H4-Knight.png|300px]]
|image=[[File:H4-Knight.png|300px]]
|role=Defense, elimination of threats
|role=Defense, elimination of threats
|size=
|manufacturer=[[Requiem Forge]]{{Ref/Book|Id=Enc22|Enc22|Page=322-333}}
|length=
|length=
|width-title=Weight
|width=
|width=407.3 kg (898 lb)–423.7 kg (934 lb)<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''', ''pages 54-57''</ref>
|height=302.3 cm (9 ft 11 in)–328.5 cm (10 ft 9.3 in){{Ref/Reuse|H4EVG}}
|height=302.3 cm (9 ft 11 in)–328.5 cm (10 ft 9.3 in){{Ref/Reuse|H4EVG}}
|armament=*[[Hardlight blade]]
|mass=407.3 kg (898 lb)–423.7 kg (934 lb){{Ref/Book|Id=H4EVG|H4EVG|Page=54-57}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/tech/promethean-knight|Site=Halo Waypoint|Page=Promethean Knight|D=27|M=10|Y=2015}}{{Ref/Reuse|Enc22}}
*[[Z-250 Lightrifle]]
|propulsion=
*[[Z-130 Suppressor]]
|armament=
*[[Z-180 Scattershot]]
*[[Hardlight blade]]
*[[Z-390 Incineration Cannon]]
*Various weapons
*[[Z-2500 Automated Protection Drone|Z-2500 Autosentry]]
|armor=[[Smartmatter]]{{Ref/Book|Id=WF83|HWF|Page=83}}
|shields=[[Energy shielding|Energy shield]]-equipped
|systems=
}}
}}
{{Quote|I have led you, my Prometheans, for thousands of years, and I shall continue to lead you. Rise! Rise, and protect the Forerunners! Rise, and protect the galaxy!|The [[Ur-Didact|Didact]] to his legions of newly created Promethean Knights<ref>'''[[Halo 4]]''', ''[[Terminal (Halo 4)|Terminal 5]]''</ref>}}
{{Quote|I have led you, my Prometheans, for thousands of years, and I shall continue to lead you. Rise! Rise, and protect the Forerunners! Rise, and protect the galaxy!|The [[Ur-Didact|Didact]] to his legions of newly created Promethean Knights{{Ref/Game|Id=H4T5|H4|Terminal (Halo 4)|Terminal #5}}}}
'''Promethean Knights''' are a class of mechanized [[Forerunner]] [[Promethean]] warriors created by the [[Ur-Didact]] toward the end of the [[Forerunner-Flood war]] to combat the [[Flood]]. After the [[Librarian]] exiled the Ur-Didact on [[Requiem]], several legions of these constructs stationed on the [[shield world]] went dormant for the next 100,000 years. The machines—as well as their master—were reawakened in late [[2557]], when [[John-117]] and the [[United Nations Space Command|UNSC]] stumbled upon Requiem.<ref name="characters">[http://halo.xbox.com/halo4#!an-epic-universe/characters/8c164b48-05e7-4c13-a268-f60ec3a72938 '''Halo 4 Official site''', ''Characters'']</ref><ref name="universe">[https://www.halowaypoint.com/en-us/universe/tech/promethean-knight '''Halo Waypoint''': ''Promethean Knight'']</ref> By [[2558]] they, along with several other Promethean constructs, had fallen under control of the [[Created]] led by [[Cortana]], who believed the [[artificial intelligence]]s were the rightful heirs of the [[Mantle|Mantle of Responsibility]], not humanity.<ref>'''[[Halo 5: Guardians]]'''</ref>
'''Promethean Knights''' are a class of [[armiger]], or mechanised [[Forerunner]] warrior, created by the [[Ur-Didact]] toward the end of the [[Forerunner-Flood war]] to combat the [[Flood]]. They are named for their origins in the [[Promethean]]s, one of the highest and most well-respected groups in the [[rate]] of [[Warrior-Servant]]s; the first Promethean Knights were created by [[Composer|composing]] the Forerunner Prometheans, sublimating their consciousness into robotic form in the hopes of creating an infantry force that would be immune to Flood infection. Despite this, there were still too few Promethean Knights to make a meaningful difference in the progress of the war, leading to the Didact instead turning the Composer on [[Ancestors|ancient human]] populations and creating an army of beastial machine-soldiers enthralled into his service.{{Ref/Reuse|universe}}


== Overview ==
After the [[Librarian]] exiled the Ur-Didact on [[Requiem]] for this act, several legions of these constructs stationed on the [[shield world]] went dormant for the next 100,000 years. The machines—as well as their master—were reawakened in late [[2557]], when [[John-117]] and the [[United Nations Space Command]] stumbled upon Requiem.{{Ref/Site|Id=characters|URL=http://marketplace.xbox.com/en-US/Product/Halo-4/66acd000-77fe-1000-9115-d8024d530919|Site=Halo 4 Official site|Page=Characters|Detail=Promethean Knights|D=25|M=12|Y=2012}}{{Ref/Reuse|universe}} By [[2558]] they, along with several other Promethean constructs, had fallen under control of the [[Created]] led by [[Cortana]], who believed the [[artificial intelligence]]s were the rightful heirs of the [[Mantle|Mantle of Responsibility]], not humanity.{{Ref/Book|Id=Enc22Created|Enc22|Page=397}}
The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments.{{Ref/Reuse|characters}} While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the [[Composer]], unlike the [[Promethean Crawler|Crawler]]s or the [[sentinel]]s which are completely artificial in origin.{{Ref/Reuse|H4EVG}} This extreme measure was intended by the [[Ur-Didact]] to create an unstoppable army, completely immune to Flood infection, near the end of the [[Forerunner-Flood war]]. The Didact's [[Promethean]] [[Warrior-Servant]]s were the first Knights, but these were too few in number to turn the tide. Desperate for greater numbers and still refusing to accept the [[Halo Array]] as a final option, the Didact "conscripted" a large population of [[human]]s from [[Omega Halo]] to expand his army; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent, but viciously ruthless in behavior and seemingly lacking any form of free will.<ref name="h4terminals">'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref> A Knight's rank is based on a combination of past military service and "popularity amongst their peer group".<ref>[https://twitter.com/JoshingtonState/status/460168483809296384 '''Twitter''' - ''Joshington'' (26 April 2014)]</ref> Even composed children were converted into Promethean Knights.<ref>[https://twitter.com/joshingtonstate/status/492358229301551104 '''Twitter''' - ''Joshington'' (24 July 2014)]</ref>


Knights carry a single [[Promethean Watcher]] sentinel in the back of their armored carapace, which can be deployed at will for combat support. The Watcher's AI is a low-level ancilla split off from the Knight's essence when the Watcher is deployed.{{Ref/Reuse|H4EVG}} The Watcher can greatly improve the Knight's combat capabilities by raising [[Z-90 hardlight shield|hardlight shields]], reviving fallen Knights, summoning [[Promethean Crawler|Crawlers]], building automated turrets, and flinging back enemy [[grenade]]s while distracting them with its own weaponry.<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref>
==Overview==
===Design details===
The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments.{{Ref/Reuse|characters}} While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the [[Composer]], unlike the [[Promethean Crawler|Crawler]]s or the [[sentinel]]s which are completely artificial in origin.{{Ref/Reuse|H4EVG}} Similar to the other Promethean constructs, as well as some earlier types of Forerunner military automatons,{{Ref/Novel|HCry|Chapter=32}} Knights have a number of insectoid attributes; they produce noticeably insect-like clicking sounds and tend to make spasmodic movements, especially when idle. Additionally, their carapace resembles that of an insect and possesses hatches resembling insect wings which frequently twitch and flutter seemingly at random; located on the "wings" are the Knight's anterior shield distributors.{{Ref/Reuse|H4EVG}} Knights have two sets of arms; two large, artificial arms at each shoulder in which the weapons are mounted and two smaller arms below the shoulders. The larger arms are composed of separate segments held in formation through an energy field. Knights also have a comparatively smaller set with small, five-fingered hands. These smaller arms are more "organic" in shape and are physically attached to the Knight's body. Their main locomotion is provided by a pair of extremely powerful legs designed for agility and speed. Broad-set stabilizers support the large body and reinforced joints offer fluid movement despite the Knight's size and mass. At the back of their feet there is a counter-locking system for tactile balance.{{Ref/Reuse|H4EVG}}


[[File:Knightpair.png|thumb|left|300px|A Knight launches a pulse grenade.]]
Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to [[Naval boarding|board]] and destroy Flood-controlled ships from within.{{Ref/Reuse|h4terminals}}
Promethean Knights utilize a broad arsenal of weapons. For close-quarters combat, they are armed with a [[hardlight blade]] on one hand. Each class of Knight has a uniquely shaped blade, totaling six variations amongst them. They also use various Forerunner ranged weapons, such as [[Z-180 Scattershot|Scattershots]], [[Z-130 Suppressor|Suppressors]], [[Z-250 lightrifle|LightRifles]], [[Z-750 binary rifle|Binary Rifles]], and [[Z-390 incineration cannon|Incineration Cannons]]; their dedicated armament largely depends on their class and role. They frequently employ [[Z-040 pulse grenade|pulse grenades]] in combat, generating it from the arm-blade's joint.{{Ref/Reuse|H4EVG}} Some subtypes also make use of [[Z-2500 autosentry|autosentries]], in addition to the support that they can already summon.
 
The Knight's carapace is composed of [[smartmatter]], a form of [[Wikipedia:Programmable matter|programmable matter]] held together by [[hard light]] bonds.{{Ref/Reuse|WF83}} Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."{{Ref/Level|Id=forelevel|H4|Forerunner (level)|Forerunner}} Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.{{Ref/Reuse|H4}}
 
Knights are covered in patterns of light and have a fire-like glow around their heads. The color of this light usually indicates their allegiance. Those with blue lights are controlled or otherwise loyal to the [[Librarian]] or her remnant;{{Ref/Game|H4|Terminal (Halo 4)|Terminal #7}} upon the Didact's release from his [[Cryptum]] the Knights' color changed to orange, indicating they had returned to his control.{{Ref/Reuse|forelevel}} The head features an armored helmet with glowing eyes and what appear to be grimacing jaws with rows of teeth. This helmet assembly can be retracted in two sections, revealing a glowing humanoid skull underneath.{{Ref/Reuse|H4}} Cortana initially theorized that this is because the Prometheans have mimetic capabilities, and had based the skull on scans taken of the Master Chief, though the skull may in fact be based on that of a Forerunner.
 
Knights carry a single [[Promethean Watcher]] sentinel in the back of their armored carapace, which can be deployed at will for combat support. The Watcher's AI is a low-level ancilla split off from the Knight's essence when the Watcher is deployed.{{Ref/Reuse|H4EVG}} The Watcher can greatly improve the Knight's combat capabilities by raising [[Z-90 hardlight shield|hardlight shields]], reviving fallen Knights, summoning [[Promethean Crawler|Crawlers]], building automated turrets, and flinging back enemy [[grenade]]s while distracting them with its own weaponry.{{Ref/Game|Id=H4|H4|Knight in-game enemies}}
 
===Creation===
Unlike [[armiger]]s and [[sentinel]]s, Knights are not [[artificial intelligence]]s, even despite their robotic exterior. They instead consist of a sapient mind converted into a software form by a Forerunner device known as the [[Composer]]. The conversion process is called sublimation, and is something the Forerunners never truly understood. The results of the Composer's work are [[essence]] imprints akin to high-level [[ancilla]], with stored mentalities that are capable of being given individual localised consciousness by replicating their original brain's neural structure.{{Ref/Reuse|Enc22}} The digitised essences are stored in the [[Composer's Abyss]] aboard [[Installation 03]] until they can be implanted in a Knight shell.{{Ref/Comic|HEsc|Issue=8}}


Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to [[Naval boarding|board]] and destroy Flood-controlled ships from within.{{Ref/Reuse|h4terminals}}
While the Composer can be used on any living being with a sufficient enough complexity to resonate with it,{{Ref/Reuse|Enc22}} to-date, only three sources have ever been used for the creation of Promethean Knights:
*The original Forerunner Prometheans who willingly surrendered themselves to the Composer during the war against the Flood. These are limited in number and generally retain a greater, more stable form of individuality.{{Ref/Site|Id=CFDecennial|URL=https://www.halowaypoint.com/news/canon-fodder-decennial-delights|Site=Halo Waypoint|Page=Canon Fodder - Decennial Delights|D=17|M=09|Y=2024}}
*The two million humans harvested by the Ur-Didact on [[Omega Halo]] during the Flood war to bolster his army. These serve as more common and numerous thrall units.{{Ref/Reuse|CFDecennial}}
*The seven million humans of [[Ivanoff Station]] and [[New Phoenix]] harvested by the Ur-Didact in [[2557]]; these are particularly prone to error - something speculated by Doctor [[Catherine Halsey]] to be the result of the sublimated minds resisting their unwilling enthrallment.{{Ref/Novel|Id=HTMB|Halo: The Machine Breaks}}{{Ref/Reuse|CFDecennial}}


The Knight's carapace is composed of [[smartmatter]], a form of [[Wikipedia:Programmable matter|programmable matter]] held together by [[hard light]] bonds.<ref>''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet]]'', pg. 83</ref> Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."<ref name="forelevel">'''Halo 4''', campaign level ''[[Forerunner (level)|Forerunner]]''</ref> Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.
The process of being sublimated and converted into a digital essence is a torturous and painful one, and cannot be reversed.{{Ref/Reuse|Enc22}} When applied to a living being, over the course of a few seconds their flesh is stripped from their bodies, followed by their musculature, internal organs and skeleton - leaving only dust behind.{{Ref/Level|Id=H4Composer|H4|Composer (level)|Composer}} This process does not discriminate, and will subject children to the same process as an adult.{{Ref/Twitter|joshingtonstate|492358229301551104|Joshington|D=24|M=07|Y=2014|Quote=@JoshingtonState I just read something creepy in the forums, but what happens with the composed children? Do they become Knights as well?<br>@ShadowDRAC086 indeed|Quotee=Josh Holmes}}


== Appearance ==
===Armaments===
Similar to the other Promethean constructs, as well as some earlier types of Forerunner military automatons,<ref>'''[[Halo: Cryptum]]''', ''page 256''</ref> Knights have a number of insectoid attributes; they produce noticeably insect-like clicking sounds and tend to make spasmodic movements, especially when idle. Additionally, their carapace resembles that of an insect and possesses hatches resembling insect wings which frequently twitch and flutter seemingly at random; located on the "wings" are the Knight's anterior shield distributors.{{Ref/Reuse|H4EVG}} Knights have two sets of arms; two large, artificial arms at each shoulder in which the weapons are mounted and two smaller arms below the shoulders. The larger arms are composed of separate segments held in formation through an energy field. Knights also have a comparatively smaller set with small, five-fingered hands. These smaller arms are more "organic" in shape and are physically attached to the Knight's body. Their main locomotion is provided by a pair of extremely powerful legs designed for agility and speed. Broad-set stabilizers support the large body and reinforced joints offer fluid movement despite the Knight's size and mass. At the back of their feet there is a counter-locking system for tactile balance.{{Ref/Reuse|H4EVG}}
[[File:Knightpair.png|thumb|left|300px|A Knight launches a pulse grenade.]]
Promethean Knights utilize a broad arsenal of weapons. For close-quarters combat, they are armed with a [[hardlight blade]] on one hand. Each class of Knight has a uniquely shaped blade, totaling six variations amongst them. They also use various Forerunner ranged weapons, such as [[Z-180 Scattershot|Scattershots]], [[Z-130 Suppressor|Suppressors]], [[Z-250 lightrifle|LightRifles]], [[Z-750 binary rifle|Binary Rifles]], and [[Z-390 incineration cannon|Incineration Cannons]]; their dedicated armament largely depends on their class and role. They frequently employ [[Z-040 pulse grenade|pulse grenades]] in combat, generating it from the arm-blade's joint.{{Ref/Reuse|H4EVG}} Some subtypes also make use of [[Z-2500 autosentry|autosentries]], in addition to the support that they can already summon.{{Ref/Reuse|H4}}


Knights are covered in patterns of light and have a fire-like glow around their heads. The color of this light usually indicates their allegiance. Those with blue lights are controlled or otherwise loyal to the [[Librarian]] or her remnant;<ref>'''Halo 4''' - [[Terminal (Halo 4)/Eight|Terminal 7]]</ref> upon the Didact's release from his [[Cryptum]] the Knights' color changed to orange, indicating they had returned to his control.{{Ref/Reuse|forelevel}} The head features an armored helmet with glowing eyes and what appear to be grimacing jaws with rows of teeth. This helmet assembly can be retracted in two sections, revealing a glowing humanoid skull underneath.{{Ref/Reuse|demo}} Cortana initially theorized that this is because the Prometheans have mimetic capabilities, and had based the skull on scans taken of the Master Chief, though the skull may in fact be based on that of a Forerunner.
==Variants and ranks==
Promethean Knights maintain a variety of design formats based on their specified purpose or defensive needs.{{Ref/Reuse|Enc22}} Knights consisting of sublimated Forerunner Prometheans are generally more stable and used for command roles, due to their experience, where human-derived Knights are used as more common thrall units.{{Ref/Reuse|CFDecennial}} In deployments, Knights are organised into [[schema]] led by a [[Knight Strategos|Strategos command pattern]] which manages the Knights' [[battle network]], directs the force, and provides contextual information.{{Ref/Reuse|HTMB}} The ground deployments are then led by [[Knight Commander]]s.{{Ref/Reuse|universe}}{{Ref/Book|Id=H4EVGCommander|H4EVG|Page=56}} During battle, Knights are assessed by the Strategos - those who are assessed to perform well may be promoted to Commanders - recieving a visual upgrade alongside greater access to the battle network.{{Ref/Reuse|HTMB}} A Knight's rank may also be determined by a combination of past military service and "popularity amongst their peer group".{{Ref/Twitter|JoshingtonState|460168483809296384|Joshington|D=26|M=04|Y=2014|Quote=@ShadowDRAC086 rank is based on a combination of past military service and popularity amongst their peer group.|Quotee=Josh Holmes}}


==Subtypes==
Alongside command authority ranks, Knight variants exist for specialised battlefield roles. During the [[Battle of Requiem]] and [[Requiem Campaign]], the UNSC recorded three distinct classes of Knight alongside the standard Knights, though speculated there may be further variations for even more specialised roles.{{Ref/Reuse|universe}}
===Campaign variants===
*'''[[Knight Lancer]]''' - a [[sniper]] variant equipped with long-range weaponry, greater mobility and enhanced tracking capabilities.
*[[Knight Lancer]] - a variant equipped with long-range weaponry, greater mobility and enhanced tracking capabilities.
*'''[[Knight Battlewagon]]''' - heavily armored variant built for close-quarters combat.
*[[Knight Battlewagon]] - heavily armored variant.
*'''[[Knight Commander]]''' - command-and-control unit for Knight forces.
*[[Knight Commander]] - command-and-control unit for Knight forces.
<gallery class=center>
File:H4-Knight.png|Knight.
File:KnightLancer.png|[[Knight Lancer]].
File:KnightBattlewagon.png|[[Knight Battlewagon]].
File:KnightCommander.png|[[Knight Commander]].
</gallery>
After the Didact's defeat in mid-2557, the Prometheans under [[Jul 'Mdama]]'s command began to exhibit design differentiations from those found on Requiem, alongside similar functionality upgrades to their weaponry.{{Ref/Site|Id=CFLockeLoad|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-locke-load|Site=Halo Waypoint|Page=Canon Fodder - Locke & Load|D=23|M=12|Y=2019}}{{Ref/Game|H5G|List of REQ Cards|REQ Card|Detail=Boltshot|Quote=Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact.}} These changes were first reported by the UNSC during Jul 'Mdama's [[Battle of Oban|attack]] on [[Oban]].{{Ref/Level|H5G|Osiris (level)|Osiris|Quote=New kind too. Like they reported on Oban.|Quotee=Holly Tanaka}} The eventual conversion of the Promethean Knight force from Covenant to [[Created]] control in the [[Created uprising]] of [[2558#October|October 2558]] saw these changes finalised as the Knights were brought under [[Cortana]]'s control. Many of the AI who joined the Created were given the opportunity to house their data cores within Created Knights, though the severing of the Created's centralised network during the [[Battle for Zeta Halo]] the following year has left the operational status of these Knights - and their allegiances - unknown.{{Ref/Reuse|Enc22Created}}


===Warzone variants===
Later in [[2558]], the UNSC encountered more Knight patterns and incorporated them into [[War Games]] simulations for [[Spartan]]s to train in fighting against. These include:
*[[Knight Marshal]]
{{Col-begin}}
*[[Knight Strategos]]
{{Col-2}}
*[[Knight Ascendos]]
*[[Knight Bannerman]]
*[[Knight Bellator]]
*[[Knight Champion]]
*[[Knight Champion]]
*[[Knight Dignitary]]
*[[Knight Excavator]]
*[[Knight Luminary]]
*[[Knight Luminary]]
*[[Knight Dignitary]]
{{Col-2}}
*[[Knight Bannerman]]
*[[Knight Marshal]]
*[[Knight Noble]]
*[[Knight Noble]]
*[[Knight Excavator]]
*[[Knight Praeliator]]
*[[Knight Ascendos]]
*[[Knight Prevalos]]
*[[Knight Prevalos]]
*[[Knight Praeliator]]
*[[Knight Sectator]]
*[[Knight Sectator]]
*[[Knight Ortus]]
*[[Knight Strategos]]
*[[Knight Bellator]]
{{Col-end}}


==Known Knights==
==Known Knights==
;Forerunner-derived Knights
*[[Animus-To-Remain]]{{Ref/Reuse|CFDecennial}}
*[[Endurance-of-Will]]
*[[Endurance-of-Will]]
*[[Lochagos]]
*[[Habit-To-Sever]]{{Ref/Reuse|CFDecennial}}
*[[Animus-To-Remain]]
*[[Lochagos]]{{Ref/Reuse|CFDecennial}}
*[[Malice-Begets-Demise]]
*[[Malice-Begets-Demise]]{{Ref/Reuse|CFDecennial}}
*[[Habit-To-Sever]]
*[[Knight Ortus|Ortus]]{{Ref/Reuse|CFDecennial}}
*[[Rive]]
*[[Rive]]{{Ref/Reuse|CFDecennial}}
 
;Human-derived Knights
*[[TDS-002]]{{Ref/Reuse|HTMB}}
*[[Sandra Tillson|TDS-009]]{{Ref/Reuse|HTMB}}
 
==History==
This extreme measure was intended by the [[Ur-Didact]] to create an unstoppable army, completely immune to Flood infection, near the end of the [[Forerunner-Flood war]]. The Didact's [[Promethean]] [[Warrior-Servant]]s were the first Knights, but these were too few in number to turn the tide. Desperate for greater numbers and still refusing to accept the [[Halo Array]] as a final option, the Didact "conscripted" a large population of [[human]]s from [[Omega Halo]] to expand his army; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent, but viciously ruthless in behavior and seemingly lacking any form of free will.<ref name="h4terminals">'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref>


==Trivia==
==Trivia==
*Promethean Knights are "voiced" by [[Wikipedia: Tasmanian devil|Tasmanian devils]].<ref>'''[[The Sprint: Composer]]'''</ref>
*Promethean Knights are "voiced" by [[Wikipedia: Tasmanian devil|Tasmanian devils]].{{Ref/Marketing|H5G|The Sprint|The Sprint: Composer}}
*Promethean's small manipulator hands are connected to their bodies, but their weapon arms and legs float free of their body. The legs (as opposed to some form of anti-gravity device) nevertheless seem to support their weight because the body sways and moves in response to the Prometheans' heavy footsteps.
*Promethean's small manipulator hands are connected to their bodies, but their weapon arms and legs float free of their body. The legs (as opposed to some form of anti-gravity device) nevertheless seem to support their weight because the body sways and moves in response to the Prometheans' heavy footsteps.
*The Knight's helmet closely resembles a hornless [[FOTUS-class Mjolnir|FOTUS]] helmet.
*The Knight's helmet closely resembles a hornless [[FOTUS-class Mjolnir|FOTUS]] helmet.
*If a Knight boards a vehicle, it can only melee.
*If a Knight boards a vehicle, it can only melee.
*The illustration of the [[Dazreme]] provided in the ''[[Halo Encyclopedia (2022 edition)]]'' depicts the Dazreme wearing a Knight's helmet on their head.


==Gallery==
==Gallery==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Promethean Knights}}
===Concept art and illustrations===
<gallery>
<gallery>
File:Scanned-Prometheans.jpg|A group of Knights on patrol in ''[[Scanned]]''. Note the Watchers being stored in the back of their carapaces.
File:H4-Scanned-PrometheanKnights-Patrol.jpg|A pair of Promethean Knights on patrol in ''Scanned''.
File:H4-Scanned-PrometheanKnight-Skull.jpg|A Promethean Knight shows its skull to John-117 in ''Scanned''.
File:H4_EarlyKnight_Concept.jpg|A compilation of screen captures from the end of the concept art trailer, depicting an early version of a Promethean Knight.
File:H4_EarlyKnight_Concept.jpg|A compilation of screen captures from the end of the concept art trailer, depicting an early version of a Promethean Knight.
File:H4-Concept-Early-Knight.jpg|Early concept art of the Knight for ''[[Halo 4]]'', showing a much more mechanical design.
File:H4-Concept-Early-Knight.jpg|Early concept art of the Knight for ''[[Halo 4]]'', showing a much more mechanical design.
Line 85: Line 118:
File:H4-Concept-PrometheanKnight-Hologram.jpg|Concept art of Cortana bringing up a hologram of a Promethean Knight.
File:H4-Concept-PrometheanKnight-Hologram.jpg|Concept art of Cortana bringing up a hologram of a Promethean Knight.
File:KnightVariants.png|Different variations of Promethean Knights.
File:KnightVariants.png|Different variations of Promethean Knights.
File:BluevsPrometheans.jpg|Promethean Knights attack [[Blue Team]] on [[Installation 03]] in 2557 in ''[[Halo: Escalation]]''.
File:HE15 Hoya Saved.jpg|[[Sandra Tillson|TDS-009]] kicking a [[Sangheili Zealot]] during the [[Battle of Aktis IV]] in 2558.
File:H5GC-ModifiedKnight.jpg|Concept of modified Promethean Knights for ''[[Halo 5: Guardians]]''.
File:H5G KnightRedesigns Concept.jpg|Concept art of the redesigned Knights.
File:H5G KnightSideBits Concept.jpg|Concept art of the redesigned Knights' weak points.
File:H5G_Promethean_NewClasses_Concept_1.jpg|More concept art
File:H5G_Promethean_NewClasses_Concept_2.jpg|More concept art
File:H5G-CutKnights.jpg|Cut designs of Knights for ''Halo 5: Guardians''.
File:H5G-WarzoneKnightMarshal.png|Knight Marshal in ''Halo 5: Guardians''.
File:HM-I03.png|Promethean Knights engaging Blue Team on Installation 03 in ''[[Halo Mythos]]''.
File:HW2 ATN Knight Concept.jpg|Concept art of Promethean Knights attacking [[Red Team]] for ''[[Halo Wars 2]]''.
</gallery>
===Screenshots===
<gallery>
File:Scanned-Prometheans.jpg|A group of Knights on patrol in ''[[Scanned]]''. Note the Watchers being stored in the back of their carapaces.
File:H4-Scanned-PrometheanKnights-Patrol.jpg|A pair of Promethean Knights on patrol in ''Scanned''.
File:H4-Scanned-PrometheanKnight-Skull.jpg|A Promethean Knight shows its skull to John-117 in ''Scanned''.
File:H4-Hologram-PrometheanKnight.jpg|A hologram of a Promethean Knight being analyzed by members of the UNSC ''Infinity''.
File:H4-Hologram-PrometheanKnight.jpg|A hologram of a Promethean Knight being analyzed by members of the UNSC ''Infinity''.
File:H4-PrometheanKnight-HardlightBlade.jpg|In-game closeup of a Promethean Knight's hard-light blade.
File:H4-PrometheanKnight-HardlightBlade.jpg|In-game closeup of a Promethean Knight's hard-light blade.
Line 92: Line 143:
File:H4-E3-Campaign-12.jpg|A Knight preparing to engage hostiles.
File:H4-E3-Campaign-12.jpg|A Knight preparing to engage hostiles.
File:H4-BlueKnight-Skull.jpg|A blue Knight revealing its skull.
File:H4-BlueKnight-Skull.jpg|A blue Knight revealing its skull.
File:H4-PrometheanTranslocate.png|A Knight's translocation stance, encapsulated in what may be a quantum field.
File:HTMCC-H4 Knight Slipspace.png|A Knight emerges from slipspace.
File:HTMCC-H4 Knight Slipspace.png|A Knight emerges from slipspace.
File:HTMCC-H4 Knight and Watcher.png|A Promethean Knight with a watcher stored in its back.
File:HTMCC-H4 Knight and Watcher.png|A Promethean Knight with a watcher stored in its back.
Line 102: Line 154:
File:Halo_4_poster.jpg|Poster detailing the 4 variants of the Promethean Knights seen in ''Halo 4''.
File:Halo_4_poster.jpg|Poster detailing the 4 variants of the Promethean Knights seen in ''Halo 4''.
File:HTMCC-H4 Terminals DidactAndKnights.png|The [[Ur-Didact]], surrounded by his newly-created Promethean Knights.
File:HTMCC-H4 Terminals DidactAndKnights.png|The [[Ur-Didact]], surrounded by his newly-created Promethean Knights.
File:BluevsPrometheans.jpg|Promethean Knights attack [[Blue Team]] on [[Installation 03]] in 2557 in ''[[Halo: Escalation]]''.
File:HE15 Hoya Saved.jpg|A Promethean Knight kicking one of [[Sali 'Nyon|Sali]] [[Sali 'Nyon's Covenant|'Nyon's]] [[Sangheili Zealot]]s during the [[Battle of Aktis IV]] in 2558.
File:H5GC-ModifiedKnight.jpg|Concept of modified Promethean Knights for ''[[Halo 5: Guardians]]''.
File:H5G KnightRedesigns Concept.jpg|Concept art of the redesigned Knights.
File:H5G KnightSideBits Concept.jpg|Concept art of the redesigned Knights' weak points.
File:H5G_Promethean_NewClasses_Concept_1.jpg|More concept art
File:H5G_Promethean_NewClasses_Concept_2.jpg|More concept art
File:H5G-CutKnights.jpg|Cut designs of Knights for ''Halo 5: Guardians''.
File:H5G-WarzoneKnightMarshal.png|Knight Marshal in ''Halo 5: Guardians''.
File:H5G-WarzoneKnightStrategos.png|Knight Strategos on [[Escape from ARC]].
File:H5G-WarzoneKnightStrategos.png|Knight Strategos on [[Escape from ARC]].
File:H5G-Wassup.jpg|Red team faces off against Strategos in [[Warzone]].
File:H5G-Wassup.jpg|Red team faces off against Strategos in [[Warzone]].
Line 117: Line 160:
File:Promethean Knight taking fire.jpg|A Knight taking damage.
File:Promethean Knight taking fire.jpg|A Knight taking damage.
File:H5G - Legendary Knight bosses.jpg|Legendary Knight bosses.
File:H5G - Legendary Knight bosses.jpg|Legendary Knight bosses.
File:H5G-SadKnight.png|A captured Knight bangs the walls of its cell on [[Genesis]], seemingly depressed.
File:H5G-SadKnight.png|TDS-009 bangs the walls of its cell on [[Genesis]].
File:H5G-CryingKnight.png|The same Knight cradling its head in its arms.
File:H5G-CryingKnight.png|TDS-009 cradling its head in its arms.
File:H5G-DeadKnight.png|A glitched Knight on Escape From ARC, showing its normally hidden death pose, as well as a Scattershot and Suppressor
File:H5G-DeadKnight.png|A glitched Knight on Escape From ARC, showing its normally hidden death pose, as well as a Scattershot and Suppressor
File:H5G-DeadKnight2.png|Another image of the same Knight.
File:H5G-DeadKnight2.png|Another image of the same Knight.
File:H5G-DeadKnight3.png|A third image of the Knight, showing its exposed back and core.
File:H5G-DeadKnight3.png|A third image of the Knight, showing its exposed back and core.
File:HM-I03.png|Promethean Knights engaging Blue Team on Installation 03 in ''[[Halo Mythos]]''.
File:HW2 ATN Knight Concept.jpg|Concept art of Promethean Knights attacking [[Red Team]] for ''[[Halo Wars 2]]''.
</gallery>
</gallery>
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Promethean Knights}}{{Clear}}


==List of appearances==
==List of appearances==

Latest revision as of 06:22, October 28, 2024

Promethean Knight
H4-Knight.png
Overview

Role:

Defense, elimination of threats

Manufacturer:

Requiem Forge[1]

Height:

302.3 cm (9 ft 11 in)–328.5 cm (10 ft 9.3 in)[2]

Mass:

407.3 kg (898 lb)–423.7 kg (934 lb)[2][3][1]

Armament:

Armor:

Smartmatter[4]

Energy shielding:

Energy shield-equipped

 

"I have led you, my Prometheans, for thousands of years, and I shall continue to lead you. Rise! Rise, and protect the Forerunners! Rise, and protect the galaxy!"
— The Didact to his legions of newly created Promethean Knights[5]

Promethean Knights are a class of armiger, or mechanised Forerunner warrior, created by the Ur-Didact toward the end of the Forerunner-Flood war to combat the Flood. They are named for their origins in the Prometheans, one of the highest and most well-respected groups in the rate of Warrior-Servants; the first Promethean Knights were created by composing the Forerunner Prometheans, sublimating their consciousness into robotic form in the hopes of creating an infantry force that would be immune to Flood infection. Despite this, there were still too few Promethean Knights to make a meaningful difference in the progress of the war, leading to the Didact instead turning the Composer on ancient human populations and creating an army of beastial machine-soldiers enthralled into his service.[3]

After the Librarian exiled the Ur-Didact on Requiem for this act, several legions of these constructs stationed on the shield world went dormant for the next 100,000 years. The machines—as well as their master—were reawakened in late 2557, when John-117 and the United Nations Space Command stumbled upon Requiem.[6][3] By 2558 they, along with several other Promethean constructs, had fallen under control of the Created led by Cortana, who believed the artificial intelligences were the rightful heirs of the Mantle of Responsibility, not humanity.[7]

Overview[edit]

Design details[edit]

The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments.[6] While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the Composer, unlike the Crawlers or the sentinels which are completely artificial in origin.[2] Similar to the other Promethean constructs, as well as some earlier types of Forerunner military automatons,[8] Knights have a number of insectoid attributes; they produce noticeably insect-like clicking sounds and tend to make spasmodic movements, especially when idle. Additionally, their carapace resembles that of an insect and possesses hatches resembling insect wings which frequently twitch and flutter seemingly at random; located on the "wings" are the Knight's anterior shield distributors.[2] Knights have two sets of arms; two large, artificial arms at each shoulder in which the weapons are mounted and two smaller arms below the shoulders. The larger arms are composed of separate segments held in formation through an energy field. Knights also have a comparatively smaller set with small, five-fingered hands. These smaller arms are more "organic" in shape and are physically attached to the Knight's body. Their main locomotion is provided by a pair of extremely powerful legs designed for agility and speed. Broad-set stabilizers support the large body and reinforced joints offer fluid movement despite the Knight's size and mass. At the back of their feet there is a counter-locking system for tactile balance.[2]

Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of translocating over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to board and destroy Flood-controlled ships from within.[9]

The Knight's carapace is composed of smartmatter, a form of programmable matter held together by hard light bonds.[4] Upon taking critical damage, Knights completely disintegrate, a process that Cortana described as a "data purge."[10] Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.[11]

Knights are covered in patterns of light and have a fire-like glow around their heads. The color of this light usually indicates their allegiance. Those with blue lights are controlled or otherwise loyal to the Librarian or her remnant;[12] upon the Didact's release from his Cryptum the Knights' color changed to orange, indicating they had returned to his control.[10] The head features an armored helmet with glowing eyes and what appear to be grimacing jaws with rows of teeth. This helmet assembly can be retracted in two sections, revealing a glowing humanoid skull underneath.[11] Cortana initially theorized that this is because the Prometheans have mimetic capabilities, and had based the skull on scans taken of the Master Chief, though the skull may in fact be based on that of a Forerunner.

Knights carry a single Promethean Watcher sentinel in the back of their armored carapace, which can be deployed at will for combat support. The Watcher's AI is a low-level ancilla split off from the Knight's essence when the Watcher is deployed.[2] The Watcher can greatly improve the Knight's combat capabilities by raising hardlight shields, reviving fallen Knights, summoning Crawlers, building automated turrets, and flinging back enemy grenades while distracting them with its own weaponry.[11]

Creation[edit]

Unlike armigers and sentinels, Knights are not artificial intelligences, even despite their robotic exterior. They instead consist of a sapient mind converted into a software form by a Forerunner device known as the Composer. The conversion process is called sublimation, and is something the Forerunners never truly understood. The results of the Composer's work are essence imprints akin to high-level ancilla, with stored mentalities that are capable of being given individual localised consciousness by replicating their original brain's neural structure.[1] The digitised essences are stored in the Composer's Abyss aboard Installation 03 until they can be implanted in a Knight shell.[13]

While the Composer can be used on any living being with a sufficient enough complexity to resonate with it,[1] to-date, only three sources have ever been used for the creation of Promethean Knights:

  • The original Forerunner Prometheans who willingly surrendered themselves to the Composer during the war against the Flood. These are limited in number and generally retain a greater, more stable form of individuality.[14]
  • The two million humans harvested by the Ur-Didact on Omega Halo during the Flood war to bolster his army. These serve as more common and numerous thrall units.[14]
  • The seven million humans of Ivanoff Station and New Phoenix harvested by the Ur-Didact in 2557; these are particularly prone to error - something speculated by Doctor Catherine Halsey to be the result of the sublimated minds resisting their unwilling enthrallment.[15][14]

The process of being sublimated and converted into a digital essence is a torturous and painful one, and cannot be reversed.[1] When applied to a living being, over the course of a few seconds their flesh is stripped from their bodies, followed by their musculature, internal organs and skeleton - leaving only dust behind.[16] This process does not discriminate, and will subject children to the same process as an adult.[17]

Armaments[edit]

A Knight launches a pulse grenade.

Promethean Knights utilize a broad arsenal of weapons. For close-quarters combat, they are armed with a hardlight blade on one hand. Each class of Knight has a uniquely shaped blade, totaling six variations amongst them. They also use various Forerunner ranged weapons, such as Scattershots, Suppressors, LightRifles, Binary Rifles, and Incineration Cannons; their dedicated armament largely depends on their class and role. They frequently employ pulse grenades in combat, generating it from the arm-blade's joint.[2] Some subtypes also make use of autosentries, in addition to the support that they can already summon.[11]

Variants and ranks[edit]

Promethean Knights maintain a variety of design formats based on their specified purpose or defensive needs.[1] Knights consisting of sublimated Forerunner Prometheans are generally more stable and used for command roles, due to their experience, where human-derived Knights are used as more common thrall units.[14] In deployments, Knights are organised into schema led by a Strategos command pattern which manages the Knights' battle network, directs the force, and provides contextual information.[15] The ground deployments are then led by Knight Commanders.[3][18] During battle, Knights are assessed by the Strategos - those who are assessed to perform well may be promoted to Commanders - recieving a visual upgrade alongside greater access to the battle network.[15] A Knight's rank may also be determined by a combination of past military service and "popularity amongst their peer group".[19]

Alongside command authority ranks, Knight variants exist for specialised battlefield roles. During the Battle of Requiem and Requiem Campaign, the UNSC recorded three distinct classes of Knight alongside the standard Knights, though speculated there may be further variations for even more specialised roles.[3]

After the Didact's defeat in mid-2557, the Prometheans under Jul 'Mdama's command began to exhibit design differentiations from those found on Requiem, alongside similar functionality upgrades to their weaponry.[20][21] These changes were first reported by the UNSC during Jul 'Mdama's attack on Oban.[22] The eventual conversion of the Promethean Knight force from Covenant to Created control in the Created uprising of October 2558 saw these changes finalised as the Knights were brought under Cortana's control. Many of the AI who joined the Created were given the opportunity to house their data cores within Created Knights, though the severing of the Created's centralised network during the Battle for Zeta Halo the following year has left the operational status of these Knights - and their allegiances - unknown.[7]

Later in 2558, the UNSC encountered more Knight patterns and incorporated them into War Games simulations for Spartans to train in fighting against. These include:

Known Knights[edit]

Forerunner-derived Knights
Human-derived Knights

History[edit]

This extreme measure was intended by the Ur-Didact to create an unstoppable army, completely immune to Flood infection, near the end of the Forerunner-Flood war. The Didact's Promethean Warrior-Servants were the first Knights, but these were too few in number to turn the tide. Desperate for greater numbers and still refusing to accept the Halo Array as a final option, the Didact "conscripted" a large population of humans from Omega Halo to expand his army; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent, but viciously ruthless in behavior and seemingly lacking any form of free will.[9]

Trivia[edit]

  • Promethean Knights are "voiced" by Tasmanian devils.[23]
  • Promethean's small manipulator hands are connected to their bodies, but their weapon arms and legs float free of their body. The legs (as opposed to some form of anti-gravity device) nevertheless seem to support their weight because the body sways and moves in response to the Prometheans' heavy footsteps.
  • The Knight's helmet closely resembles a hornless FOTUS helmet.
  • If a Knight boards a vehicle, it can only melee.
  • The illustration of the Dazreme provided in the Halo Encyclopedia (2022 edition) depicts the Dazreme wearing a Knight's helmet on their head.

Gallery[edit]

Concept art and illustrations[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f Halo Encyclopedia (2022 edition), page 322-333
  2. ^ a b c d e f g Halo 4: The Essential Visual Guide, page 54-57
  3. ^ a b c d e Halo Waypoint, Promethean Knight (Retrieved on Oct 27, 2015) [archive]
  4. ^ a b Halo: Warfleet, page 83
  5. ^ Halo 4, Terminal #5
  6. ^ a b Halo 4 Official site, Characters: Promethean Knights (Retrieved on Dec 25, 2012) [archive]
  7. ^ a b Halo Encyclopedia (2022 edition), page 397
  8. ^ Halo: Cryptum, chapter 32
  9. ^ a b Halo 4, Terminals
  10. ^ a b Halo 4, campaign level Forerunner
  11. ^ a b c d Halo 4, Knight in-game enemies
  12. ^ Halo 4, Terminal #7
  13. ^ Halo: Escalation, issue 8
  14. ^ a b c d e f g h i j Halo Waypoint, Canon Fodder - Decennial Delights (Retrieved on Sep 17, 2024) [archive]
  15. ^ a b c d e Halo: The Machine Breaks
  16. ^ Halo 4, campaign level Composer
  17. ^ Twitter, Joshington (@joshingtonstate): "@JoshingtonState I just read something creepy in the forums, but what happens with the composed children? Do they become Knights as well?
    @ShadowDRAC086 indeed"
    - Josh Holmes (Retrieved on Jul 24, 2014) [archive]
  18. ^ Halo 4: The Essential Visual Guide, page 56
  19. ^ Twitter, Joshington (@JoshingtonState): "@ShadowDRAC086 rank is based on a combination of past military service and popularity amongst their peer group." - Josh Holmes (Retrieved on Apr 26, 2014) [archive]
  20. ^ Halo Waypoint, Canon Fodder - Locke & Load (Retrieved on Dec 23, 2019) [archive]
  21. ^ Halo 5: Guardians, REQ Card: Boltshot "Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact."
  22. ^ Halo 5: Guardians, campaign level Osiris: "New kind too. Like they reported on Oban." - Holly Tanaka
  23. ^ Halo 5: Guardians marketing, The Sprint campaign, The Sprint: Composer