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{{Era|HCW}}
{{Status|Canon}}
{{References}}
{{Center|''This article is about the [[Jiralhanae]] rank. For other uses see [[Stalker]].''}}
{{seealso|Flood Stalker Form}}
{{Unit infobox
{{Covenant Rank Infobox
|variant=Cov
|name=Stalker
|name=Stalker
|image=[[File:BruteStalker.png|300px]]
|image=[[File:BruteStalker.png|300px]]
|species=[[Brute]]
|species=[[Jiralhanae]]
|weapons=*[[Plasma Rifle]]
|mission=Covert infiltration, reconnaissance, assassinations, enforcement
*[[Spiker]]
|equipment=
*[[Brute Shot]]
*[[Jiralhanae armor]]
*[[Mauler]]
**[[Jiralhanae power armor]]{{Ref/Reuse|H3}}
|equipment=*[[Cloaking]]
***[[Stalker power armor]]{{Ref/Reuse|H3}}
*[[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Firebomb grenades]]  
****[[Active camouflage]]{{Ref/Reuse|H3}}
*[[Radar Jammer]]  
***[[Energy shielding]]
|vehicles=None
*[[Radar jammer]]
|missions=covert infiltration, reconnaissance, assassination, policing
|role=
|role=bodyguards, special operations  
Bodyguards, special operations  
|notable=
|notable=[[Atriox]]<br>
|affiliation= [[Covenant Loyalists]]
[[Castor]]<br>
|counterparts: [[Stealth Elites]]
[[Orsun]]
|affiliation=[[Covenant]]<br>
[[Banished]]{{Ref/Reuse|EN}}
}}
}}


The '''Stalker''' is a [[Jiralhanae]] specialist [[:Category:Ranks|rank]] .<ref>[http://www.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779] Bungie.net Stats</ref>
'''Jiralhanae Stalker''' is a specialist [[:Category:Ranks|rank]] for [[Jiralhanae]] that are serving in the [[Covenant]]. They serve in covert roles in the Covenant, acting as spies or assassins.<ref>[http://halo.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779 '''Bungie.net''' ''Halo 3 campaign stats'']</ref>  


==Description==
==Overview==
Stalkers are easily identified by their gray-colored armor, which possess integrated circuitry for [[cloaking]] in their [[Jiralhanae power armor]] as well as their cyclops-like helmet with a bright red light emitting from their "eye". They often use [[Radar Jammer]]s to confuse their enemies to give them a chance in sneaking up on them and are the main users of [[Incendiary Grenade]]s. Their main weapon seems to be the [[Plasma Rifle]], though occasionally they are armed with [[Spiker]]s or [[Mauler]]s.
Stalkers are commonly seen acting as spies and bodyguards for [[Jiralhanae Chieftain]]s, however they have a far more covert role in the [[Covenant]]. On the battlefield, they can function as spies and assassins. Jiralhanae Stalkers often use their [[active camouflage]] to flank and ambush unsuspecting hostile forces. They also use [[radar jammer]]s to confuse enemies, before charging in with [[Type-52 Mauler]]s to finish them off.<ref name="HE145">'''Halo Encyclopedia''', ''page 145''</ref>


It is unknown how Brutes are promoted to this rank (possibly the number of casualties they inflict like most others), but they are commonly seen acting as spies and bodyguards for [[Brute Chieftains]]. The Stalkers replaced the [[Stealth Elites]] of ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' after the [[Elites]] became [[Separatists]] from the [[Covenant]].
===History===
====Pre-Covenant====
Stalkers trace their origins to before their induction into the Covenant. In this time before the Covenant, they would use [[Flaktura Workshop Skewer|Skewers]] in their arsenals, supposedly hunting mythological creatures across different [[Natural satellite|moons]].{{Ref/Site|Id=CF150|URL=https://www.halowaypoint.com/news/canon-fodder-give-em-lore|Site=Halo Waypoint|Page=Canon Fodder - If They Want Lore, We'll Give 'Em Lore|D=21|M=2|Y=2024|LocalArchive=Armory Infinitum#Volatile Skewer}}


===Appearance===
====Human-Covenant war====
The Jiralhanae Stalker does not appear in ''[[Halo 2]]'' but is featured in two ''[[Halo 3]]'' levels: [[The Ark (Level)|The Ark]] and [[The Covenant (Level)|The Covenant]], as well as being prominently featured in ''[[Halo 3: ODST]]'', where they roam the streets of [[New Mombasa]] in small groups. They use their [[Active Camouflage]] to protect their [[Chieftains]]. They are especially dangerous in ''ODST'' because of the generally dark conditions they are encountered in; though it becomes very easy to see them once [[VISR]] mode is toggled on.
During the [[Human-Covenant War]] in [[2526]] a select group of Stalkers called the [[Bloodstars]] were led by [[Sangheili]] [[First Blade]] [[Tel 'Szatulai]] from the [[Silent Shadow]] to hunt down the [[Spartan|Demons]].<ref name="R">'''[[Halo: Retribution]]''', ''page 265''</ref><ref name="HSS18">'''[[Halo: Silent Storm]]''', ''Chapter 18''</ref>


==Combat==
Towards the end of the war several Stalkers participated during the [[Battle of Earth]] and [[Battle of Installation 00]].{{Ref/Reuse|H3}}{{Ref/Reuse|ODST}}
Stalkers often employ [[plasma rifle]]s, [[spiker]]s, [[Type-52 Pistol|maulers]] and [[incendiary grenade]]s in battle. The added advantage of their cloaking devices is balanced out by their below-average armor and health for a Brute (a feature they share with the stealth elite); a Brute Stalker is about on par with a [[Brute Minor]] in terms of shielding strength and health. On [[Heroic]] difficulty it takes 24 assault rifle bullets to kill a Stalker; 8 shots to bring down their shield, and an additional 16 shots to kill them.


Once you spot the distinctive visual disruption caused by their [[active camouflage]], use your weapon and [[melee]] them. They will be stunned and temporarily visible. Follow up with more melees until they're dead. It is advisable to only attempt this when there are no enemies nearby. Charging a [[Plasma Pistol]] and firing at the Brutes' movement shimmers will usually strip their power armor, making them visible. Also, they will be temporarily visible when they throw their firebomb grenades.
====Postwar====
UNSC intel after the war on the Stalker corps was used by the [[Naphtali Contractor Corporation]] in the production of the [[MJOLNIR Powered Assault Armor (GEN2)]] [[MJOLNIR Powered Assault Armor/Stalker|Stalker]] variant.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 176''</ref> The most elite Stalkers that served within the old guard of the Covenant would eventually join the [[Banished]], and would work closely with the [[Merchants of Qikost]] to perfect the {{Pattern|Elutuzem|stalker rifle}}'s integrated sighting systems.{{Ref/Book|Id=EN|Enc22|Page=479}}


If the [[brute]] goes berserk, dodge the physical attacks and finish them off with a melee or headshot. On higher difficulties, it is advisable to use [[grenades]], as they will blow their cover, and they can be quickly finished off by an automatic weapon. Watch for enemy fire and destroy any [[radar jammer]]s you see deployed on the ground. Using the [[power drain]] will also strip their armor off, resulting in them being visible and having almost no shields. If the Stalker is standing on a glass floor, its feet should be visible. It is also effective to use a Spiker or Needler as the spikes are visible when stuck in the Brute. Defeating them is the easiest way to get incendiary grenades.
==Equipment==
Stalkers are easily identified by their [[Stalker power armor|gray-colored armor]], which possess integrated circuitry for [[cloaking]], and as well as [[Energy shielding|personal energy shields]],{{Ref/Game|Id=ODST|ODST}} in their [[Jiralhanae power armor|power armor]] as well as their cyclops-like helmet with a bright red "eye" light. The Bloodstars' armor featured a dark red coloration to match the color of the Silent Shadow.{{Ref/Reuse|HSS18}} They often use radar jammers to confuse their enemies, and make heavy use of [[Orgudam Workshop firebomb|Orgudam Workshop Firebomb Grenade]]s. Their main weapon seems to be the {{Pattern|Okarda'phaa|plasma rifle}}, though they are occasionally armed with [[Paegaas Workshop Spiker]]s or [[Type-52 Mauler|Ukala Workshop Mauler]]s.{{Ref/Game|Id=H3|H3}}


In ODST, fighting Stalkers is much more straightforward. You are able to see them as yellow outlines in VISR mode, however, the outline color matches that of the terrain outlines, so they can theoretically still blend in if you don't watch yourself. Like all Brutes in ''ODST'', they also sport full energy shielding that can withstand twice as much damage from projectile weaponry compared to in ''Halo 3''. Besides these differences, it's mostly the same. One last thing is that they don't seem to know that you can see them, they may stand out in the open thinking that their camouflage prevents you from seeing them. In reality, it just makes them a big target.
They use their active camouflage to protect their Chieftains. Occasionally, Jiralhanae Stalkers are equipped with radar jammers to disrupt enemy intel systems.{{Ref/Reuse|H3}}{{Ref/Reuse|ODST}}
 
==Gameplay==
Stalkers often employ plasma rifles, spikers, maulers and incendiary grenades in battle. The added advantage of their [[cloaking]] devices is balanced out by their below-average armor and health for a Jiralhanae (a feature they share with Sangheili Stealth operatives); a Jiralhanae Stalker is about on par with a [[Jiralhanae Minor]] in terms of shielding strength and health. On [[Heroic]] difficulty it takes 24 [[MA5C Individual Combat Weapon System|assault rifle]] bullets to kill a Stalker; 8 shots to bring down their shield, and an additional 16 shots to kill them.
 
Once you spot the distinctive visual disruption caused by their active camouflage, use your weapon and [[melee]] them. They will be stunned and temporarily visible. Follow up with more melees until they're dead. It is advisable to only attempt this when there are no enemies nearby. Charging a [[Type-25 plasma pistol|Plasma Pistol]] and firing at the Jiralhanae's movement shimmers is guaranteed to strip their power armor, making them visible. Also, they will be temporarily visible when they throw their firebomb grenades.
 
If the Stalker goes berserk, dodge the physical attacks and finish them off with a melee or [[headshot]]. On higher difficulties, it is advisable to use [[grenades]], as they will blow their cover, and they can be quickly finished off by an automatic weapon. Watch for enemy fire and destroy any [[radar jammer]]s you see deployed on the ground. Using the [[power drain]] will also strip their armor off, resulting in them being visible and having almost no shields. If the Stalker is standing on a glass floor, its feet should be visible. It is also effective to use a spiker or [[Type-33 Needler|needler]] as the spikes are visible when stuck in the Jiralhanae. Defeating them is the easiest way to get incendiary grenades.
 
In ''ODST'', fighting Stalkers is much more straightforward. You are able to see them as yellow outlines in VISR mode, however, the outline color matches that of the terrain outlines, so they can theoretically still blend in if you don't watch yourself. Like all Jiralhanae in ''ODST'', they also sport full energy shielding that can withstand twice as much damage from projectile weaponry compared with those in ''Halo 3''. Besides these differences, it's mostly the same. One last thing is that they don't seem to know that you can see them, they may stand out in the open thinking that their camouflage prevents you from seeing them. In reality, it just makes them a big target.
 
They are especially dangerous in ''ODST'' because of the generally dark conditions they are encountered in, though it becomes very easy to see them once [[VISR]] mode is toggled on.


==Trivia==
==Trivia==
Line 44: Line 60:
*It is easier to spot a Brute Stalker by looking for its feet, as their cloaking reveals their feet more than any part of their body.
*It is easier to spot a Brute Stalker by looking for its feet, as their cloaking reveals their feet more than any part of their body.
*On the [[John-117 Monument]] created for the [[Believe]] marketing campaign, all of the battling Jiralhanae minus the Chieftains are Brute Stalkers.
*On the [[John-117 Monument]] created for the [[Believe]] marketing campaign, all of the battling Jiralhanae minus the Chieftains are Brute Stalkers.
*On higher difficulties, a single Brute Stalker wielding a [[Brute Shot]] can be found at the second highest level of the Cartographer entrance on [[The Ark (Level)|The Ark]], just after defeating the [[Type-47 Ultra Heavy Assault Platform|Scarab]].
*On higher difficulties, a single Brute Stalker wielding a [[Type-25 Brute Shot|Brute Shot]] can be found at the second highest level of the [[Cartographer]] entrance on [[The Ark (level)|The Ark]], just after defeating the [[Deutoros-pattern Scarab|Scarab]].
*On the level [[The Covenant (level)|The Covenant]], the Brute Stalkers at the second tower guarding the [[Jiralhanae]] [[Jiralhanae War Chieftain|War Chieftain]] can be easily spotted by a glitch in which the player stands behind the glass wall right after arriving in the elevator which "cuts" their active camouflage in half where their bottom half is revealed and the rest of their body remains camouflaged.
*On the level [[The Covenant (level)|The Covenant]], the Brute Stalkers at the second tower guarding the Jiralhanae [[Jiralhanae War Chieftain|War Chieftain]] can be easily spotted by a glitch in which the player stands behind the glass wall right after arriving in the elevator which "cuts" their active camouflage in half where their bottom half is revealed and the rest of their body remains camouflaged.
*In ''Halo 3: ODST'', cloaked Stalkers are visible in VISR in orange, which means that VISR systems label camouflaged objects as scenery.
*In ''Halo 3: ODST'', cloaked Stalkers are visible in VISR in orange, which means that VISR systems label camouflaged objects as scenery.
*The Jiralhanae Stalker is featured in two ''[[Halo 3]]'' levels: [[The Ark (level)|The Ark]] and [[The Covenant (level)|The Covenant]], as well as being prominently featured in ''[[Halo 3: ODST]]'', where they roam the streets of [[New Mombasa]] in small groups.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H3 - Stalker Concept.png|Concept art of the Stalker
File:H3 Stalker Concept.jpg|Concept art of the Stalker.
File:H3 - PartialInvisStalker.jpg|A Jiralhanae Stalker, partially invisible.
File:H3 - PartialInvisStalker.jpg|A Jiralhanae Stalker, partially [[Cloaking|cloaked]] in ''[[Halo 3]]''.
File:Brute stalkers.jpg|A trio of Jiralhanae Stalkers.
File:H3 TheArk BruteStalkers.jpg|A trio of Jiralhanae Stalkers in ''Halo 3''.
File:H3 BruteStalkers&WarChieftain.png|Jiralhanae Stalkers defending a [[Jiralhanae War Chieftain|War Chieftain]] in ''Halo 3''.
File:H3 BruteStalker Firebomb.png|A cloaked Jiralhanae Stalker throwing a [[Orgudam Workshop firebomb|Firebomb grenade]] in ''Halo 3''.
File:H3ODST BruteStalker Patrolling.png|A Jiralhanae Stalker on the streets of [[New Mombasa]] in ''[[Halo 3: ODST]]''.
File:H3ODST BruteStalkervsNMPDOfficer.png|A Jiralhanae Stalker battling [[Unidentified NMPD officer|an]] [[New Mombasa Police Department|NMPD officer]] within the [[New Mombasa Data Center]].
 
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Uprising]]'' {{1st}}
*''[[Believe]]''
**''[[Diorama]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Keep It Clean (trailer)|Keep It Clean]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo 4]]'' {{mo}}
*''[[Halo 5: Guardians]]'' {{mo}}
*''[[Halo: Retribution]]'' {{Mo}}
*''[[Halo: Silent Storm]]''
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{Template:BruteRanks}}


[[Category:Brutes]]
{{Jiralhanae Ranks}}
[[Category:Covenant ranks]]
[[Category:Covenant ranks]]

Latest revision as of 07:51, October 27, 2024

This article is about the Jiralhanae rank. For other uses see Stalker.
Stalker
BruteStalker.png

Function:

Covert infiltration, reconnaissance, assassinations, enforcement

Species:

Jiralhanae

Affiliation:

Covenant
Banished[1]

Other role(s):

Bodyguards, special operations

Notable individuals:

Atriox
Castor
Orsun

 

Jiralhanae Stalker is a specialist rank for Jiralhanae that are serving in the Covenant. They serve in covert roles in the Covenant, acting as spies or assassins.[2]

Overview[edit]

Stalkers are commonly seen acting as spies and bodyguards for Jiralhanae Chieftains, however they have a far more covert role in the Covenant. On the battlefield, they can function as spies and assassins. Jiralhanae Stalkers often use their active camouflage to flank and ambush unsuspecting hostile forces. They also use radar jammers to confuse enemies, before charging in with Type-52 Maulers to finish them off.[3]

History[edit]

Pre-Covenant[edit]

Stalkers trace their origins to before their induction into the Covenant. In this time before the Covenant, they would use Skewers in their arsenals, supposedly hunting mythological creatures across different moons.[4]

Human-Covenant war[edit]

During the Human-Covenant War in 2526 a select group of Stalkers called the Bloodstars were led by Sangheili First Blade Tel 'Szatulai from the Silent Shadow to hunt down the Demons.[5][6]

Towards the end of the war several Stalkers participated during the Battle of Earth and Battle of Installation 00.[7][8]

Postwar[edit]

UNSC intel after the war on the Stalker corps was used by the Naphtali Contractor Corporation in the production of the MJOLNIR Powered Assault Armor (GEN2) Stalker variant.[9] The most elite Stalkers that served within the old guard of the Covenant would eventually join the Banished, and would work closely with the Merchants of Qikost to perfect the Elutuzem-pattern stalker rifle's integrated sighting systems.[1]

Equipment[edit]

Stalkers are easily identified by their gray-colored armor, which possess integrated circuitry for cloaking, and as well as personal energy shields,[8] in their power armor as well as their cyclops-like helmet with a bright red "eye" light. The Bloodstars' armor featured a dark red coloration to match the color of the Silent Shadow.[6] They often use radar jammers to confuse their enemies, and make heavy use of Orgudam Workshop Firebomb Grenades. Their main weapon seems to be the Okarda'phaa-pattern plasma rifle, though they are occasionally armed with Paegaas Workshop Spikers or Ukala Workshop Maulers.[7]

They use their active camouflage to protect their Chieftains. Occasionally, Jiralhanae Stalkers are equipped with radar jammers to disrupt enemy intel systems.[7][8]

Gameplay[edit]

Stalkers often employ plasma rifles, spikers, maulers and incendiary grenades in battle. The added advantage of their cloaking devices is balanced out by their below-average armor and health for a Jiralhanae (a feature they share with Sangheili Stealth operatives); a Jiralhanae Stalker is about on par with a Jiralhanae Minor in terms of shielding strength and health. On Heroic difficulty it takes 24 assault rifle bullets to kill a Stalker; 8 shots to bring down their shield, and an additional 16 shots to kill them.

Once you spot the distinctive visual disruption caused by their active camouflage, use your weapon and melee them. They will be stunned and temporarily visible. Follow up with more melees until they're dead. It is advisable to only attempt this when there are no enemies nearby. Charging a Plasma Pistol and firing at the Jiralhanae's movement shimmers is guaranteed to strip their power armor, making them visible. Also, they will be temporarily visible when they throw their firebomb grenades.

If the Stalker goes berserk, dodge the physical attacks and finish them off with a melee or headshot. On higher difficulties, it is advisable to use grenades, as they will blow their cover, and they can be quickly finished off by an automatic weapon. Watch for enemy fire and destroy any radar jammers you see deployed on the ground. Using the power drain will also strip their armor off, resulting in them being visible and having almost no shields. If the Stalker is standing on a glass floor, its feet should be visible. It is also effective to use a spiker or needler as the spikes are visible when stuck in the Jiralhanae. Defeating them is the easiest way to get incendiary grenades.

In ODST, fighting Stalkers is much more straightforward. You are able to see them as yellow outlines in VISR mode, however, the outline color matches that of the terrain outlines, so they can theoretically still blend in if you don't watch yourself. Like all Jiralhanae in ODST, they also sport full energy shielding that can withstand twice as much damage from projectile weaponry compared with those in Halo 3. Besides these differences, it's mostly the same. One last thing is that they don't seem to know that you can see them, they may stand out in the open thinking that their camouflage prevents you from seeing them. In reality, it just makes them a big target.

They are especially dangerous in ODST because of the generally dark conditions they are encountered in, though it becomes very easy to see them once VISR mode is toggled on.

Trivia[edit]

  • Todd McFarlane released an action figure of a Brute Stalker for its second series of action figures. It features two Spikers and a removable helmet.
  • It is easier to spot a Brute Stalker by looking for its feet, as their cloaking reveals their feet more than any part of their body.
  • On the John-117 Monument created for the Believe marketing campaign, all of the battling Jiralhanae minus the Chieftains are Brute Stalkers.
  • On higher difficulties, a single Brute Stalker wielding a Brute Shot can be found at the second highest level of the Cartographer entrance on The Ark, just after defeating the Scarab.
  • On the level The Covenant, the Brute Stalkers at the second tower guarding the Jiralhanae War Chieftain can be easily spotted by a glitch in which the player stands behind the glass wall right after arriving in the elevator which "cuts" their active camouflage in half where their bottom half is revealed and the rest of their body remains camouflaged.
  • In Halo 3: ODST, cloaked Stalkers are visible in VISR in orange, which means that VISR systems label camouflaged objects as scenery.
  • The Jiralhanae Stalker is featured in two Halo 3 levels: The Ark and The Covenant, as well as being prominently featured in Halo 3: ODST, where they roam the streets of New Mombasa in small groups.

Gallery[edit]

List of appearances[edit]

Sources[edit]