Gameplay

Hydra: Difference between revisions

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{{Status|Canon}}
{{Status|Gameplay}}
The '''Multiple Launch Rocket System (MLRS) Gyroc Launcher''', colloquially nicknamed the '''Hydra''', is a series of handheld missile launchers developed by [[Chalybs Defense Solutions]] for use by the military forces of the [[United Nations Space Command]].
{{Disambig header|Hydra as it pertains to gameplay|other uses of the term "Hydra"|Hydra (disambiguation)|l1=its disambiguation page}}
{{Notice/Gameplay}}
{{Stub}}
{{Infobox/Weapon/Gameplay
|name=Hydra
|image=
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|tier=[[Pickup weapon]]
|class=[[Weapon class#Launcher|Launcher]]
|type=
|range=Medium
|counterparts=
[[Covenant]]:
*[[Concussion Rifle]]
*[[Fuel Rod Gun]]
*[[Plasma Launcher]]
|dmgtype=[[Damage types#Explosive|Explosive]]
|mode=Semi-automatic
|damage=High
|rof=Medium
|accuracy=High
|projspeed=Slow
|mag=6 rockets
|maxammo=
|generalvariants=
|h5reqvariants=
|hinfvariants=
*[[Pursuit Hydra]]
|scopes=
|attachments=
}}


==Variants==
The '''Hydra''', also referred to as the '''Hydra Launcher''', is a [[human]] [[pickyp weapon]] first introduced in ''[[Halo 5: Guardians]]'', but featured prominently throughout the entire series. It is a semi-automatic weapon which fires rockets which explode on impact, and deal enough damage to kill a Spartan in an average of 4-6 hits. To compensate for its power, it only has six rockets per magazine.
There are two major production lines of the Hydra in service - the MLRS-1 and MLRS-2. Each line has its own sub-variants.
===MLRS-1 Hydra===
The [[MLRS-1 Hydra]] was employed by UNSC forces during the early stages of the [[Created conflict]].{{Ref/Game|H5G}}
*'''[[Typhon]]:'''
*'''[[Echidna]]:'''
<gallery class="center">
File:H5G-Hydra render.png|The MLRS-1.
File:H5_Hydra_Typhon.png|The MLRS-1 "Typhon".
File:H5G Render HydraMLRS-Echidna.png|The MLRS-1 "Echidna".
</gallery>


===MLRS-2 Hydra===
==Universe and lore==
The [[MLRS-2 Hydra]] is employed by UNSC forces operating on [[Installation 07]].{{Ref/Game|HINF}}
<gallery class="center">
File:HINF_Hydra_Crop.png|The MLRS-2.
File:HINF_Hydra_Pursuit_Crop.png|The MLRS-2
</gallery>


==Sources==
==Overview==
{{Ref/Sources}}
The Hydra is one of the more powerful weapons in Halo 5: Guardians and Halo Infinite. It features in both campaign and multiplayer, but is uncommon. In [[multiplayer]], it is a powerful weapon and will typically be found in central map locations, where its spawn can be easily contested by multiple players. In campaign, it can be found in a handful of places.


===Unlock and acquisition requirements===
This weapon can be unlocked in Halo 5: Guardians as well as Halo Infinite.
====''Halo 5: Guardians''====
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] [[multiplayer]] modes, the Hydra can be found on the level or map as usual, and does not need to be unlocked.
However, in [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]].
====''Halo Infinite''====
In ''Halo Infinite''{{'}}s multiplayer modes, the Hydra can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]]{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
===Variants===
There are three notable variants of the Hydra, two of which were featured in ''[[Halo 5: Guardians]]'' as REQ variants.
====''Halo 5: Guardians'' REQ variants====
====''Halo Infinite'' variants====
=====Pursuit Hydra=====
{{Main|Pursuit Hydra}}
{{Ref/Game|HI|weapon|Detail=Pursuit Hydra}}
In campaign, the Pursuit Hydra is a [[Legendary variant weapons|legendary weapon]].
{{Clear}}
===Counterparts===
The ''Halo'' games have featured a few notable weapons similar in role to the Hydra, all are [[Covenant]].
====Concussion Rifle====
====Fuel Rod Gun====
====Plasma Launcher====
==Gameplay==
===Stats===
{{Expand-section}}
===Advantages===
*High damage, typically a 4-6 hit kill
*Moderate explosion radius, making it easier to aim
*Has a tracking ability for moving targets and a non-tracking feature for more precise hits
*Reload is slow but loads one round at a time allowing the user to fire while reloading
===Disadvantages===
*Reload speed is relatively slow
*Easy to accidentally hurt yourself with, if the projectile impacts too close
===Tactics and strategies===
**In campaign, save it for more powerful enemies like [[Elite]]s or [[Brute]]s, and if enemies are using it, prioritise killing them over most other enemies in the vicinity.
**In multiplayer, ensure you or your teammates acquire the weapon before an enemy does, if possible.
*Don't necessarily use the tracking ability on ground based enemies, find what works best for you.
*For airborne infantry enemies, always use the tracking ability.
*In close quarters, make some distance between you and the enemy before firing to ensure you don't get caught in the blast.
==Evolution==
====Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ====
{{UNSC support weapons}}
[[Category:UNSC infantry weapons]]
[[Category:UNSC infantry weapons]]
[[Category:Hydra MLRS| ]]

Revision as of 23:51, October 21, 2024

This article is about Hydra as it pertains to gameplay. For other uses of the term "Hydra", see its disambiguation page.
HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Era-rw.png This article is a stub. You can help Halopedia by expanding it.
Hydra
Gameplay role

Faction:

Human (UNSC)

Weapon tier (?):

Pickup weapon

Weapon class (?):

Launcher

Firing mode:

Semi-automatic

Effective range:

Medium

Counterparts:

Covenant:

Weapon stats

Damage:

High

Damage type (?):

Explosive

Projectile speed:

Slow

Rate of fire:

Medium

Accuracy:

High

Magazine size:

6 rockets

Variants and attachments

Halo Infinite variant(s):

 

The Hydra, also referred to as the Hydra Launcher, is a human pickyp weapon first introduced in Halo 5: Guardians, but featured prominently throughout the entire series. It is a semi-automatic weapon which fires rockets which explode on impact, and deal enough damage to kill a Spartan in an average of 4-6 hits. To compensate for its power, it only has six rockets per magazine.

Universe and lore

Overview

The Hydra is one of the more powerful weapons in Halo 5: Guardians and Halo Infinite. It features in both campaign and multiplayer, but is uncommon. In multiplayer, it is a powerful weapon and will typically be found in central map locations, where its spawn can be easily contested by multiple players. In campaign, it can be found in a handful of places.

Unlock and acquisition requirements

This weapon can be unlocked in Halo 5: Guardians as well as Halo Infinite.

Halo 5: Guardians

In Halo 5: Guardians' campaign and Arena multiplayer modes, the Hydra can be found on the level or map as usual, and does not need to be unlocked.

However, in Warzone, the weapon can only be acquired via the REQ system.

Halo Infinite

In Halo Infinite's multiplayer modes, the Hydra can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at FOBs[1]

Variants

There are three notable variants of the Hydra, two of which were featured in Halo 5: Guardians as REQ variants.

Halo 5: Guardians REQ variants

Halo Infinite variants

Pursuit Hydra
Main article: Pursuit Hydra

[2]

In campaign, the Pursuit Hydra is a legendary weapon.

Counterparts

The Halo games have featured a few notable weapons similar in role to the Hydra, all are Covenant.

Concussion Rifle

Fuel Rod Gun

Plasma Launcher

Gameplay

Stats

Help.png This section needs expansion. You can help Halopedia by expanding it.

Advantages

  • High damage, typically a 4-6 hit kill
  • Moderate explosion radius, making it easier to aim
  • Has a tracking ability for moving targets and a non-tracking feature for more precise hits
  • Reload is slow but loads one round at a time allowing the user to fire while reloading

Disadvantages

  • Reload speed is relatively slow
  • Easy to accidentally hurt yourself with, if the projectile impacts too close

Tactics and strategies

    • In campaign, save it for more powerful enemies like Elites or Brutes, and if enemies are using it, prioritise killing them over most other enemies in the vicinity.
    • In multiplayer, ensure you or your teammates acquire the weapon before an enemy does, if possible.
  • Don't necessarily use the tracking ability on ground based enemies, find what works best for you.
  • For airborne infantry enemies, always use the tracking ability.
  • In close quarters, make some distance between you and the enemy before firing to ensure you don't get caught in the blast.

Evolution

Changes from Halo 5: Guardians to Halo Infinite

  1. ^ Halo Infinite, campaign: Valor unlocks
  2. ^ Halo Infinite, weapon: Pursuit Hydra