Gameplay

Dominion: Difference between revisions

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==Overview==
==Overview==
Two teams compete to capture bases on the map. A base that is captured and held for a certain time will fortify, activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base.
Two teams compete to capture bases on the map. A base that is captured and held for a certain period of time will fortify; activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base.


===Capturing and fortifying===
===Capturing and fortifying===
[[File:H4-Dominion on Shatter.jpg|thumb|300px|A member of blue team defends a blue base from a red team attacker on ''[[Shatter]]''.]]
[[File:H4-Dominion on Shatter.jpg|thumb|300px|A member of blue team defends a blue base from a red team attacker on ''[[Shatter]]''.]]
Capturing a base in Dominion is divided into two primary phases; capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 deployable turret|autoturrets]], deployable barricades and [[Shield door|breakable shield doors]]. Capturing the base will additionally turn on a multitude of monitors, antennae and screens inside the base, tinted the controlling team's color.{{Ref/Site|Id=commentary|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=avzt5YkBafM|Site=YouTube|Page=Halo 4 Developer Commentary - Dominion Multiplayer}}
Capturing a base in Dominion is divided into two primary phases: capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as [[M3063 deployable turret|autoturrets]], deployable barricades and [[Shield door|breakable shield doors]]. Capturing the base will, additionally, turn on a multitude of monitors, antennae and screens inside the said base, tinted towards the controlling team's color.{{Ref/Site|Id=commentary|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=avzt5YkBafM|Site=YouTube|Page=Halo 4 Developer Commentary - Dominion Multiplayer}}


The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require to repair them by interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one or two [[Melee|melees]] can destroy the shield temporarily and allow gunfire passage through.{{Ref/Reuse|commentary}}
The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require repair through interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new capturing team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one to two [[Melee|melees]] can destroy the shield temporarily and allow gunfire to pass through.{{Ref/Reuse|commentary}}


To capture an enemy base, players must enter an enemy base and interact with the central terminal as they would to capture any other base. This begins the capture and fortify stages as described prior, though with the exception that the base's defenses are now already up. Capturing a base earns 10 points, while fortifying a base earns 20 points. Dominion games typically only have three bases on the map, meaning consistently controlling two bases is a must for victory.{{Ref/Reuse|commentary}}
To capture an enemy base, players must enter an enemy base and interact with the central terminal, as they would do to capture any other base. This begins the capture and fortify stages as formerly described, though with the exception that the base's defenses are now already up. Capturing a base earns 10 points, while fortifying a base earns 20 points. Dominion games typically only have three bases on the map, meaning consistently controlling two bases throughout the battle is a must for victory.{{Ref/Reuse|commentary}}


===Resupply and vehicles===
===Resupply and vehicles===
Once fortified, a base will begin resupply regular timers (45 seconds by default), at the end of which the base will recieve a resupply of [[Ordnance pod|ordnance]] drops consisting of power weapons and ammunition. The base is additionally equipped with several vehicle pads, that periodically allow allied players to call in preset vehicles at those locations. Vehicle pads are marked by a holographic representation of the vehicle they spawn. Succesful resupplies award a team with 30 points each time.{{Ref/Reuse|commentary}}
Once fortified, a base will begin resupply-regular timers (45 seconds by default), at the end of which the base will receive a resupply of [[Ordnance pod|ordnance]] drops consisting of power weapons and ammunition. The base is additionally equipped with several vehicle pads that periodically allow allied players to call in preset vehicles at those said locations. Vehicle pads are marked by a holographic representation of the vehicle they spawn. Successful resupplies award a team with 30 points each time.{{Ref/Reuse|commentary}}


===Victory conditions===
===Victory conditions===
Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in last stand are given an [[overshield]] (or other traits as defined in custom game settings) and a marker visible to all players, but are unable to respawn. If the team with control of the bases is able to kill all members of the last stand team, they win the game immediately, though should the last stand players be able to capture any base the game resumes as normal.{{Ref/Reuse|commentary}}
Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in "last stand" are given an [[overshield]] (or other traits as defined in the custom game settings) and a marker visible to all players in the match, but are unable to respawn. If the team with control of the bases is able to kill all members of the last-stand team, they win the game immediately. Though should the last-stand players be able to capture and/or recapture any base, the game resumes as normal.{{Ref/Reuse|commentary}}


By default, Dominion games are 12 minutes long, and the team with the most points at the end wins. {{Ref/Reuse|commentary}}
By default, Dominion games are 12 minutes long, and the team with the most points at the end emerges victorious.{{Ref/Reuse|commentary}}


==Variants==
==Variants==

Latest revision as of 19:38, September 22, 2024

A base being resupplied during a Dominion game on Longbow.

"Teams are pitted against each other to capture, fortify, and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle."
Halo 4 Interactive Guide description.

Dominion is a game mode in Halo 4, in which players compete to capture, fortify, and hold bases from the opposite team. A team wins when they reach the score limit (400 points by default[1]) or if they have the highest score when the time limit is reached. Teams can gain an early victory by capturing all of a map's bases and then killing all members of the opposing team.[2] Dominion is a 6v6 mode, not unlike the similar-in-concept Invasion from Halo: Reach.

Overview[edit]

Two teams compete to capture bases on the map. A base that is captured and held for a certain period of time will fortify; activating turrets, shield doors, and other base defenses. Fortified bases are periodically resupplied with new vehicles and Ordnance drops. Points are awarded for each base capture (10 points), fortification (20 points), and resupply (30 points). Bonus XP is awarded to players that kill opponents while near a base.

Capturing and fortifying[edit]

Two Spartan-IVs fighting inside a base on Halo 4 multiplayer map Shatter during a game of Dominion
A member of blue team defends a blue base from a red team attacker on Shatter.

Capturing a base in Dominion is divided into two primary phases: capturing and fortifying. To begin capturing a base, a player must go up to the interactive terminal inside the base and hold down the interact button for a short period of time (usually a few seconds). Once this is complete, the base will begin a capture timer (15 seconds by default) at the end of which the base is then considered owned by the player's team. Once the base is captured, the base enters the fortifying stage, in which another timer (30 seconds by default) begins to count down. At the end of this timer, the base is considered fortified, and the base in question will be given a layer of defenses to help the player's team defend it such as autoturrets, deployable barricades and breakable shield doors. Capturing the base will, additionally, turn on a multitude of monitors, antennae and screens inside the said base, tinted towards the controlling team's color.[3]

The initial deployment of turrets are built upon the initial fortification of the base, though they can be destroyed by sustained fire from enemy players. Auto turrets do not respawn automatically, and require repair through interacting with them. Capturing an enemy base will immediately switch the autoturrets to the new capturing team's side, and they will immediately begin attacking enemy players. The turrets are equipped with machine guns and an EMP launcher, making them effective against both infantry and vehicles. The shield doors are designed in such a way that the defending team can walk through them without issue, though the attacking team cannot - sustained gunfire or one to two melees can destroy the shield temporarily and allow gunfire to pass through.[3]

To capture an enemy base, players must enter an enemy base and interact with the central terminal, as they would do to capture any other base. This begins the capture and fortify stages as formerly described, though with the exception that the base's defenses are now already up. Capturing a base earns 10 points, while fortifying a base earns 20 points. Dominion games typically only have three bases on the map, meaning consistently controlling two bases throughout the battle is a must for victory.[3]

Resupply and vehicles[edit]

Once fortified, a base will begin resupply-regular timers (45 seconds by default), at the end of which the base will receive a resupply of ordnance drops consisting of power weapons and ammunition. The base is additionally equipped with several vehicle pads that periodically allow allied players to call in preset vehicles at those said locations. Vehicle pads are marked by a holographic representation of the vehicle they spawn. Successful resupplies award a team with 30 points each time.[3]

Victory conditions[edit]

Should a team gain control of all bases on the map, the opposing team will be put into a state of "last stand". All players in "last stand" are given an overshield (or other traits as defined in the custom game settings) and a marker visible to all players in the match, but are unable to respawn. If the team with control of the bases is able to kill all members of the last-stand team, they win the game immediately. Though should the last-stand players be able to capture and/or recapture any base, the game resumes as normal.[3]

By default, Dominion games are 12 minutes long, and the team with the most points at the end emerges victorious.[3]

Variants[edit]

Lockdown[edit]

Lockdown is a specialised game variant of Dominion, designed with a focus on more concentrated gameplay. The mode has a score limit of 100, with both teams only fighting over one central base. The mode reduces the capture time for new bases to 1 second and the capture time on enemy bases to 5 seconds, as well as reducing the standard fortify time to 15 seconds. The mode gives 0 points for fortifying a base and 10 for a resupply, with a resupply timer of 25 seconds. Additionally, last stand is disabled in Lockdown. Bases in lockdown have no turrets or shield doors.[4]

Legendary Dominion[edit]

Legendary Dominion is a variant in which players use the "Legendary" standard loadouts found in other "Legendary" gamemodes - putting both teams on an equal footing. Players can choose to spawn with an assault rifle or a battle rifle.[5][6]

Shotty Sniper Dominion[edit]

A variant of Dominion where players spawn with the shotgun and the sniper rifle, and can change armor abilities in their loadouts.[6]

Dominion Pro[edit]

A variant of Dominion that employs standardised loadouts with the option to spawn with a battle rifle, DMR, LightRifle or Covenant carbine, and no armor ability. Additionally, the motion tracker is disabled.[6]

Supported maps[edit]

Due to the particularly specific design of Dominion and it's 6v6 player count, it by default only supported by the larger-scale maps in Halo 4. These include;

Tips[edit]

Two Spartan-IVs fighting on Halo 4 multiplayer map Vortex during a game of Dominion.
A Spartan and an autoturret defend a base entrance from an attacking Spartan in Vortex.
  • A player's optimal choice of armor abilities, tactical packages and support upgrades depends on whether they intend to attack enemy-held bases or defend their own.
  • Mobility's unlimited sprint allows attackers to quickly assault enemy bases (or retreat from a battle thats turning against them), while Stealth and Active Camouflage allows them to flank and infiltrate unseen to eliminate defenders with ease. A Jet Pack will enable attackers to breach bases otherwise inaccessible angles, and to quickly return to the battle following a respawn.
  • Defenders by comparison should place their focus on detection, protection, and supplies. The sensor upgrade increases the radius of the motion tracker and allows defenders to detect attackers who are further away, allowing for an additional few seconds to prepare. Three armor abilities are particularly useful. Promethean vision allows defenders to see attackers through walls and move to intercept them accordingly, while the Regeneration Field grants defenders extra protection and resilience against assaults. Perhaps the most useful however is the Autosentry. A defender can deploy an autosentry on or near the base capture point to provide much needed deterrence and fire support, and, at the very least, a distraction. Active Camouflage and Stealth can also be useful for base defense, but utilizing such a combination can easily be neutralized by a hail of grenades or other explosives.
  • Players who rely primarily on vehicles to defend or attack would do well to use the Wheelman package and Gunner upgrade. The latter is also useful for operating the occasional mounted turrets placed within bases, and for moving with them detached for base defense.

Unlocks and rewards[edit]

The COMMANDO-class Mjolnir armor can be unlocked for completing the Dominion Victory commendation.

Commendations[edit]

Main article: List of Halo 4 commendations
Dominion Victory

Win a match in any Dominion gametype in matchmaking. Completing this commendation will unlock the Commando armor set

Tier Required # Rewarded XP
Novice 5 250
Proficient 10 500
Adept 25 750
Expert 50 1000
Master 150 2000
Captured

Earn any of these 7 medals: Base Capture Initiated, Capture Initiation Assist, Base Captured, Capture Assist, Turret Destroyed, Base Offense, Base Saved

Tier Required # Rewarded XP
Novice 5 250
Proficient 10 500
Adept 20 750
Expert 40 1000
Master 60 2000
Base Defense

Earn any of these 4 medals: Base Defense, Turret Built, Fortification Assist, Resupply Assist

Tier Required # Rewarded XP
Novice 5 250
Proficient 25 500
Adept 50 750
Expert 75 1000
Master 150 2000
Dominion Mastery

Complete all of the following commendations: Dominion Victory, Captured, Base Defense. Completing this commendation will unlock the "Dominated" emblem

Medals[edit]

Main article: List of Halo 4 medals

The following medals can be unlocked in the Dominion gamemode.

Icon Name Requirement
H4 - Base Capture Initiated.png Base Capture Initiated Initiate a base capture.
H4 - Base Captured.png Base Captured Initiate a successful base capture.
H4 - Base Conqueror.png Base Conqueror Initiate 5 successful base captures.
H4 - Capture Assist.png Capture Assist Be within a base when it is captured.
H4 - Capture Initiation Assist.png Capture Initiation Assist Assist a teammate in initiating a base capture.
H4 - Base Defense.png Base Defense Kill an opponent inside a base your team controls.
H4 - Base Offense.png Base Offense Kill an opponent inside a base your enemy controls.
H4 - Base Saved.png Base Saved Reclaim a contested base your team owns.
H4 - Security Chief.png Security Chief Reclaim 5 contested bases your team owns.
H4 - Fortification Assist.png Fortification Assist Be within a base your team controls when it is fortified.
H4 - Resupply Assist.png Resupply Assist Be within a base your team controls when it is resupplied.
H4 - Turret Built.png Turret Built Build a base turret.
H4 - Chief Engineer.png Chief Engineer Build 10 base turrets.
H4 - Turret Destroyed.png Turret Destroyed Destroy an enemy base turret.
H4 - Demolition Expert.png Demolition Expert Destroy 10 enemy base turrets.
H4 - Gotcha.png Gotcha! Kill an enemy player while they are building a turret.
H4 - Shield Door Destroyer.png Shield Door Destroyed Destroy 5 enemy team shields.
H4 - Breach.png Breach Destroy 10 enemy team shields.
H4 - Sapper.png Sapper Destroy 15 enemy team shields.
H4 - Survivor.png Survivor Survive Last Stand without dying.
H4 - Hero.png Hero! Instigate a successful capture that saves the team from Last Stand.
H4 - Kill Shot!.png Kill Shot! Get the final kill in Last Stand mode.

Gallery[edit]

Sources[edit]