ODST (player character): Difference between revisions
From Halopedia, the Halo wiki
(Created page with "{{Status|Gameplay}} {{Notice/Gameplay}} {{disambig header|the playable characters|other articles including "ODST"|ODST (disambiguation)}} {{Infobox/Character/Gameplay |name=Rookie |image=300px |faction=Player (Human) |scoring=Hero |minor= |major= |speed= |sprint= |health= |healthtype= |shields= |shieldtype= |weapons= any |actions= |tagname= }} Orbital Drop Shock Troopers are the player characters of ''Halo 3: ODST''. ==Universe and...") Tag: Disambiguation links |
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Notice/Gameplay}} | {{Notice/Gameplay}} | ||
{{Under construction}} | |||
{{disambig header|the playable characters|other articles including "ODST"|ODST (disambiguation)}} | {{disambig header|the playable characters|other articles including "ODST"|ODST (disambiguation)}} | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name= | |name=Alpha-Nine | ||
|image=[[File: | |image=[[File:H3ODST AlphaNine Kikowani.jpg|400px]] | ||
|faction=Player ([[Human]]) | |faction=[[Player character|Player]] ([[Human]]) | ||
|scoring=Hero | |scoring=Hero | ||
|minor= | |minor= | ||
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|shields= | |shields= | ||
|shieldtype= | |shieldtype= | ||
|jump= | |||
|weapons= any | |weapons= any | ||
|actions= | |actions= | ||
|tagname= | |tagname= | ||
}} | }} | ||
Orbital Drop Shock Troopers are the player | [[Orbital Drop Shock Troopers]] are the [[player character]]s of ''[[Halo 3: ODST]]''. | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main|Alpha-Nine}} | |||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
Line 27: | Line 30: | ||
==Overview== | ==Overview== | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
For the first time in the series, players control Orbital Drop Shock Troopers as opposed to [[Spartan (multiplayer)|Spartans]] or [[Elite (multiplayer)|Elites]]. Unlike prior games where ODSTs were based off of [[Marine (NPC)|Marine]] ai, the player controlled ODSTs have similar gameplay to that of player characters from ''[[Halo 3]]''. Regenerating [[stamina]] replaces [[energy shields]], functioning essentially the same but with different [[Damage_types#Halo_3:_ODST|material]] properties. [[Health pack]]s make a return and [[health]] no longer regenerates. Aside from having minor statistical differences from Spartans such as a lower jump height and slower movement speed, ODSTs are incapable of [[dual wielding]] or using [[equipment]] outside of [[mod]]s and special [[gametype]] settings. Instead troopers have [[Visual Intelligence System, Reconnaissance|VISR]] mode, allowing enhanced vision in low light environments and access to mission intel, including an overhead map. While not inherently a character trait, the melee damage for many weapons were reduced to facilitate the fantasy that in ''Halo 3: ODST'' players are controlling a regular human weaker than the [[Master Chief (gameplay)|Master Chief]]. | |||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
Line 41: | Line 45: | ||
{{Clear}} | {{Clear}} | ||
Specific: <code>energy_shield_thin_player</code> | Specific: <code>energy_shield_thin_player</code> | ||
|jump=2.6 wu/s | |||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[VISR]], [[binoculars]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[VISR]], [[binoculars]] | ||
|tagname=<code>odst_recon</code> | |tagname=*<code>odst_recon</code>{{Ref/File|Id=H3ODSTEK_ODST|H3ODSTEK|tags\objects\characters\odst_recon\odst_recon.biped}} | ||
*<code>odst_oni_op_player</code>{{Ref/File|Id=H3ODSTEK_ODST_Oni|H3ODSTEK|tags\objects\characters\odst_oni_op\odst_oni_op_player.biped}} | |||
}} | }} | ||
===[[Campaign]] and [[Firefight]]=== | ===[[Campaign]] and [[Firefight]]=== | ||
''Halo 3: ODST'' allows players to control one of many named Orbital Drop Shock Troopers. The campaign follows [[Alpha-Nine]] and its most recent member [[Jonathan Doherty]], referred to in game as "The Rookie", as he searches for clues to uncover the whereabouts of his squad. Players will primarily experience gameplay through his perspective, and upon finding clues shift to that squad member's perspective during a flashback sequence. Each campaign mission will have players start with their character's preferred weapons while most firefight maps have players start with the [[M7S SMG|M7S]] [[Silenced SMG]] and [[M6C/SOCOM]] [[Automag]] by default. [[Windward]] differs by replacing the default Silenced SMG with the [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]. All members of Alpha-Nine can be selected as customization for use in firefight, most with the option to remove their helmet. There are no statistical gameplay differences between squad members. | |||
{{Expand-section}} | {{Expand-section}} | ||
====Rookie==== | ====Rookie==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Rookie Helmet Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Rookie Helmet Icon.png|150px|link=Jonathan Doherty]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]] | |||
|-align="center"| | |||
|[[Jonathan Doherty]]||[[M7S SMG]]||[[M6C/SOCOM]] | |||
|} | |||
Rookie is the main playable protagonist during the campaign missions [[Prepare To Drop]], [[Mombasa Streets]], [[Data Hive]], and [[Coastal Highway]]. He is unlocked by default for firefight and has no helmetless option. Rookie is used as the default appearance of ODSTs, having minimal armor attachments such as ammo pouches and a backpack. Each mission Rookie will start with the Silenced SMG and Automag equipped, with the exception of Mombasa Streets where the player's previously equipped weapons are retained between activating and completing flashback sequences. When playing any campaign mission [[Co-op Campaign|cooperatively]] players 2 through 4 will always play as unnamed ODSTs sharing the same appearance as Rookie. | |||
{{Expand-section}} | {{Expand-section}} | ||
====Buck==== | ====Buck==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Buck Helmet Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Buck Helmet Icon.png|150px|link=Edward Buck]]||[[File:H3-MA5C-ICWS-AR-Left.png|200px|link=Assault_Rifle#Halo_3_and_Halo_3:_ODST]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]] | |||
|-align="center"| | |||
|[[Edward Buck]]||[[Assault_Rifle#Halo_3_and_Halo_3:_ODST|MA5C assault rifle]]||[[M6C/SOCOM]] | |||
|} | |||
{{Expand-section}} | {{Expand-section}} | ||
====Dutch==== | ====Dutch==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Dutch Helmet Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Dutch Helmet Icon.png|150px|link=Taylor Miles]]||[[File:H3-M6SpartanLaser.png|200px|link=M6/R Spartan Laser]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]] | |||
|-align="center"| | |||
|[[Taylor Miles]]||[[M6/R Spartan Laser]]||[[M7S SMG]] | |||
|} | |||
{{Expand-section}} | {{Expand-section}} | ||
====Mickey==== | ====Mickey==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Mickey Helmet Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Mickey Helmet Icon.png|150px|link=Michael Crespo]]||[[File:H3-M41SSRocketLauncherLeft.png|200px|link=M41 SPNKr]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]] | |||
|-align="center"| | |||
|[[Michael Crespo]]||[[M41 SPNKr]]||[[M7S SMG]] | |||
|} | |||
{{Expand-section}} | {{Expand-section}} | ||
====Romeo==== | ====Romeo==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Romeo Helmet Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Romeo Helmet Icon.png|150px|link=Kojo Agu]]||[[File:H3-SRS99DS2AM-SniperRifleSide.png|200px|link=Sniper_Rifle#Halo_3_and_Halo_3:_ODST]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]] | |||
|-align="center"| | |||
|[[Kojo Agu]]||[[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|SRS99D-S2 AM sniper rifle]]||[[M6C/SOCOM]] | |||
|} | |||
{{Expand-section}} | {{Expand-section}} | ||
====Dare==== | ====Dare==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Dare Helmet Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Dare Helmet Icon.png|150px|link=Veronica Dare]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]] | |||
|-align="center"| | |||
|[[Veronica Dare]]||[[M7S SMG]]||[[M6C/SOCOM]] | |||
|} | |||
{{Expand-section}} | {{Expand-section}} | ||
====Johnson==== | ====Johnson==== | ||
{| class="wikitable" style="width: 50%;" | |||
File:H3ODST Johnson Icon.png | |- | ||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
! style="width: 25%" | | |||
|-align="center"| | |||
|[[File:H3ODST Johnson Icon.png|150px|link=Avery Johnson]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]] | |||
|-align="center"| | |||
|[[Avery Johnson]]||[[M7S SMG]]||[[M6C/SOCOM]] | |||
|} | |||
{{Expand-section}} | {{Expand-section}} | ||
{{Clear}} | {{Clear}} | ||
==Trivia== | ==Trivia== | ||
===Production notes=== | |||
*All playable ODSTs share the same character model with the exception of Dare, who uses a unique feminine model. The models load different region permutations to make up the different actor variants. These variants are <code>sergeant</code> (Buck), <code>romeo</code>, <code>mickey</code>, <code>dutch</code>, <code>odst01</code> (Rookie), and <code>johnson</code>. Interestingly despite having the exact same appearance as Rookie, the three additional co-op appearances are saved as their own unique variants named <code>odst02</code>, <code>odst03</code>, and <code>odst04</code> respectively.{{Ref/File|Id=H3ODSTEK_ODST_model|H3ODSTEK|tags\objects\characters\odst_recon\odst_recon.model}} | |||
=== | |||
< | |||
</ | |||
< | |||
</ | |||
< | |||
</ | |||
{{ | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 3: ODST]]'' {{1st}} | *''[[Halo 3: ODST]]'' {{1st}} | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Characters/Gameplay}} | {{Navbox/Characters/Gameplay|Player}} | ||
{{Navbox/Characters/Gameplay/Engine|ODST}} |
Latest revision as of 09:59, September 3, 2024
This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page. |
Alpha-Nine | |
---|---|
Gameplay role | |
Faction: |
|
Unit type: |
Hero |
Character stats | |
Weapons: |
any |
Orbital Drop Shock Troopers are the player characters of Halo 3: ODST.
Universe and lore[edit]
- Main article: Alpha-Nine
- This section needs expansion. You can help Halopedia by expanding it.
Overview[edit]
- Main article: First-person shooter
For the first time in the series, players control Orbital Drop Shock Troopers as opposed to Spartans or Elites. Unlike prior games where ODSTs were based off of Marine ai, the player controlled ODSTs have similar gameplay to that of player characters from Halo 3. Regenerating stamina replaces energy shields, functioning essentially the same but with different material properties. Health packs make a return and health no longer regenerates. Aside from having minor statistical differences from Spartans such as a lower jump height and slower movement speed, ODSTs are incapable of dual wielding or using equipment outside of mods and special gametype settings. Instead troopers have VISR mode, allowing enhanced vision in low light environments and access to mission intel, including an overhead map. While not inherently a character trait, the melee damage for many weapons were reduced to facilitate the fantasy that in Halo 3: ODST players are controlling a regular human weaker than the Master Chief.
- This section needs expansion. You can help Halopedia by expanding it.
Halo 3: ODST[edit]
ODST (player) | |
---|---|
Player stats | |
Run speed: |
1.85 wu/s |
Character stats | |
Body vitality: |
80 |
| |
Shield vitality: |
80 |
Generic: Specific: | |
Jump velocity: |
2.6 wu/s |
Actions: |
vehicle use (hijacking), grenades, melee (detach turrets), VISR, binoculars |
Campaign and Firefight[edit]
Halo 3: ODST allows players to control one of many named Orbital Drop Shock Troopers. The campaign follows Alpha-Nine and its most recent member Jonathan Doherty, referred to in game as "The Rookie", as he searches for clues to uncover the whereabouts of his squad. Players will primarily experience gameplay through his perspective, and upon finding clues shift to that squad member's perspective during a flashback sequence. Each campaign mission will have players start with their character's preferred weapons while most firefight maps have players start with the M7S Silenced SMG and M6C/SOCOM Automag by default. Windward differs by replacing the default Silenced SMG with the Sniper Rifle. All members of Alpha-Nine can be selected as customization for use in firefight, most with the option to remove their helmet. There are no statistical gameplay differences between squad members.
- This section needs expansion. You can help Halopedia by expanding it.
Rookie[edit]
Jonathan Doherty | M7S SMG | M6C/SOCOM |
Rookie is the main playable protagonist during the campaign missions Prepare To Drop, Mombasa Streets, Data Hive, and Coastal Highway. He is unlocked by default for firefight and has no helmetless option. Rookie is used as the default appearance of ODSTs, having minimal armor attachments such as ammo pouches and a backpack. Each mission Rookie will start with the Silenced SMG and Automag equipped, with the exception of Mombasa Streets where the player's previously equipped weapons are retained between activating and completing flashback sequences. When playing any campaign mission cooperatively players 2 through 4 will always play as unnamed ODSTs sharing the same appearance as Rookie.
- This section needs expansion. You can help Halopedia by expanding it.
Buck[edit]
Edward Buck | MA5C assault rifle | M6C/SOCOM |
- This section needs expansion. You can help Halopedia by expanding it.
Dutch[edit]
Taylor Miles | M6/R Spartan Laser | M7S SMG |
- This section needs expansion. You can help Halopedia by expanding it.
Mickey[edit]
Michael Crespo | M41 SPNKr | M7S SMG |
- This section needs expansion. You can help Halopedia by expanding it.
Romeo[edit]
Kojo Agu | SRS99D-S2 AM sniper rifle | M6C/SOCOM |
- This section needs expansion. You can help Halopedia by expanding it.
Dare[edit]
Veronica Dare | M7S SMG | M6C/SOCOM |
- This section needs expansion. You can help Halopedia by expanding it.
Johnson[edit]
Avery Johnson | M7S SMG | M6C/SOCOM |
- This section needs expansion. You can help Halopedia by expanding it.
Trivia[edit]
Production notes[edit]
- All playable ODSTs share the same character model with the exception of Dare, who uses a unique feminine model. The models load different region permutations to make up the different actor variants. These variants are
sergeant
(Buck),romeo
,mickey
,dutch
,odst01
(Rookie), andjohnson
. Interestingly despite having the exact same appearance as Rookie, the three additional co-op appearances are saved as their own unique variants namedodst02
,odst03
, andodst04
respectively.[3]
List of appearances[edit]
- Halo 3: ODST (First appearance)
Sources[edit]
|