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{{Era|HCW}}
{{Status|Canon}}
{{disambig header|the Flood form|the [[multiplayer]] gametype|Juggernaut}}
{{disambig header|the Flood form|the [[multiplayer]] gametype|Juggernaut}}
{{Flood infobox
{{Species infobox
|variant=Flood
|name=Juggernaut
|image=[[File:HFR Juggernaught Render 1.png|300px]]
|image=[[File:HFR Juggernaught Render 1.png|300px]]
|distinctions=Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps.
|latin=
|classification=
*[[Flood combat form|Combat form]]{{Ref/Site|Id=CFRaven|URL=https://www.halowaypoint.com/en-us/news/thats-so-raven|Site=Halo Waypoint|Page=Canon Fodder - That's So Raven|D=11|M=12|Y=2019}}{{Ref/Note|Id=Pure|While initially described as a Combat Form consisting of multiple hosts controlled by Infection Forms in [[Canon Fodder]],{{Ref/Reuse|CFRaven}} the later ''[[Halo Encyclopedia (2022 edition)]]'' instead describes the Juggernaut as a [[Flood pure form|Pure Form]].{{Ref/Reuse|Enc22}} Given that the former description aligns most closely with the actual visual design for the creature and Bungie's original design intent for the Juggernaut in ''Halo 2'' and ''Halo 3'', this page preferences the former description.}}
*[[Key mind]]{{Ref/Reuse|CFRaven}}{{Ref/Book|Id=Enc22|Enc22|Page=412}}
|species=[[Flood]]
|subspecies=
|diet=
|height={{Convert|548|cm|ftin|sp=us}}
|height={{Convert|548|cm|ftin|sp=us}}
|attacks=Flailing and pounding arms into a threat towards submission
|weight=
|notable=
|distinctions=Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps{{Ref/Reuse|Enc22}}
|lifespan=
|homeworld=
|techlevel=
|notable-person=
|othernames=
|languages=
}}
}}
The '''Flood Juggernaut''' is a large [[Flood]] command form. [[Fireteam Raven]] fought against multiple Juggernauts during the [[Battle of Installation 04]].<ref name="RavenDown"/><ref name="LastStand">''[[Halo: Fireteam Raven]]'', campaign level [[Last Stand (Halo: Fireteam Raven level)|Last Stand]]</ref> The [[Abomination]] [[key mind]] form is an evolution of the Juggernaut.<ref>''[[Halo Wars 2]]'', [[Phoenix Logs|Phoenix Log: Abomination]]</ref>
The '''Juggernaut''' is a large [[Flood]] [[key mind]] command form. They are a kind of [[Flood combat form|combat form]] consisting of multiple hosts melded together via [[Flood Super Cell]] and controlled by multiple [[pod infector]]s.{{Ref/Reuse|CFRaven}}{{Ref/NoteReuse|Pure}} In combat, they function as field commanders for the larger Flood host, avoiding direct encounters where possible but still capable of inflicting extreme damage when directly engaging enemy forces.{{Ref/Reuse|Enc22}}


==Background==
==Overview==
Juggernauts are highly specialized [[Flood combat form|combat forms]] directed by a seething mass of [[Pod infector|infection forms]] linked to multiple hosts. The creature harnesses the hosts' minds to analyze enemy activity and adjust the local Flood strategy accordingly. They have some of the traits associated with full-fledged key minds, including the abilities to synchronize nearby parasites and relay information between distant Flood hordes.<ref name="cfraven"/>
Juggernauts are a highly-specialised [[Flood combat form|combat form]]{{Ref/NoteReuse|Pure}} with large crossover with the concept of a [[key mind]]. While consisting of multiple host bodies melded together under the control of multiple [[pod infector]]s, Juggernauts are used in a role more comparable to other key minds, serving as commanders and directors for Flood forces in the field.{{Ref/Reuse|CFRaven}}{{Ref/Reuse|Enc22}} This distinction blurs the concepts of a combat form and a [[Flood pure form|pure form]], and paves the way for the emergence of more advanced types of key mind such as [[Abomination]]s—a distinct evolution of the Juggernaut.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Abomination}}


The most significant aspect of the Juggernaut is their enormous size and raw physical strength, capable of impaling armored vehicles with their sharpened tendril-arms and crush unsuspecting victims with their trunk-like legs.<ref name="cfraven">[https://www.halowaypoint.com/en-us/news/thats-so-raven ''Halo Waypoint'': Canon Fodder - That's So Raven]</ref> These tendrils are capable of picking up a [[Mgalekgolo|Hunter]] or impaling a fully-armoured [[Sangheili]], and can be used to batter their victims against nearby surfaces or simply throw them into the air.<ref name="RavenDown">''[[Halo: Fireteam Raven]]'', campaign level [[Raven Down]]</ref>
In its role as a key mind, the Juggernaut is capable of harnessing the minds of its hosts to analyse enemy activity and adjust the tactical strategy of Flood forces in the field. They can synchronise other nearby Flood forms and act as a repeater, passing information to other, more distant Flood hordes until such a time as more permanent [[Gravemind]] is established.{{Ref/Reuse|CFRaven}}{{Ref/Reuse|Enc22}} In extremely large outbreaks, Juggernauts are subservient to larger command forms, though still act as local field commanders.{{Ref/Reuse|Enc22}}
 
Physiologically, the Juggernaut is a towering behemoth with a body plan similar to that of the [[Flood gaunt form|Gaunt]] and [[Abomination]] (the latter of which specifically an evolution of the Juggernaut).{{Ref/Reuse|PL}} It consists of a large, bulbous mass of [[Flood Super Cell]] atop two trunk-like legs, and with two large tentacle-like arms, each ending in a spike. In combat, the Juggernaut can use these tendrils to great effect by swiping at enemies, slamming them onto the ground, picking up and throwing enemies, or even impaling larger targets such as vehicles, or by crushing smaller foes under its feet.{{Ref/Reuse|CFRaven}}{{Ref/Level|Id=RavenDown|HFR|Raven Down}} This sheer strength,{{Ref/Reuse|CFRaven}} when combined with their extraordinary mobility,{{Ref/Reuse|Enc22}} allows them to be extremely potent combatants when pushed onto the front lines{{Ref/Reuse|CFRaven}} - though they typically prefer to stay away from direct combat and instead direct other lesser Flood from afar.{{Ref/Reuse|Enc22}}


==History==
==History==
Multiple Flood Juggernauts were unleashed by the Flood during the [[Battle of Installation 04]]. Following their crash-landing late in the conflict, [[Fireteam Raven]] encountered two pairs of Flood Juggernauts battling the forces of the [[Covenant]], and were able to destroy them while waiting for evacuation.<ref name="RavenDown"/> During the final [[Mission to Destroy Installation 04]], at least five Juggernauts joined the Flood's attack on the downed {{UNSCShip|Pillar of Autumn}}, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the [[focus cannon]] of a [[Type-47B Scarab]], while the remaining two were killed by Fireteam Raven.<ref name="LastStand"/>
Multiple Flood Juggernauts were unleashed by the Flood during the [[Battle of Installation 04]]. Following their crash-landing late in the conflict, [[Fireteam Raven]] encountered two pairs of Flood Juggernauts battling the forces of the [[Covenant]], and were able to destroy them while waiting for evacuation.{{Ref/Reuse|RavenDown}} During [[Battle of Installation 04 #Destroying the Autumn|the final hours of the conflict]], at least five Juggernauts joined the Flood's attack on the downed {{UNSCShip|Pillar of Autumn}}, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the [[focus cannon]] of a {{Pattern|Deutoros|Scarab}}, while the remaining two were killed by Fireteam Raven.{{Ref/Level|Id=LastStand|HFR|Last Stand (Halo: Fireteam Raven level)|Last Stand}}


During the [[Outbreak on Installation 00]] in [[2559]], several advanced Juggernaut forms referred to as [[Abomination]]s were encountered and destroyed by the [[Banished]].<ref>''[[Halo Wars 2: Awakening the Nightmare]]'', campaign level [[The Archive]]</ref><ref>''Halo Wars 2: Awakening the Nightmare'', campaign level [[Manifestation]]</ref>
During the [[Outbreak on Installation 00]] in [[2559]], several advanced Juggernaut forms referred to as [[Abomination]]s were encountered and destroyed by the [[Banished]].{{Ref/Level|HW2|The Archive}}{{Ref/Level|HW2|Manifestation}}


==Production Notes==
==Production notes==
===Background===
{{Quote|More like Jugger-NOT|[[Eric Osborne|Urk]]{{Ref/Site|Id=bones|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones|Site=Bungie.net|Page=Feast of Bones|D=09|M=08|Y=2014}}}}
{{Quote|More like Jugger-NOT|[[Eric Osborne|Urk]]<ref name="bones">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones ''Bungie.net'': Feast of Bones]</ref>}}
{{Main|Cut Halo 2 enemies#Flood juggernaut}}
The Juggernaut was originally planned to debut as a gameplay enemy in ''[[Halo 2]]'', but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in ''[[Halo Wars 2]]''<nowiki>'</nowiki>s [[Phoenix Logs]] and eventually made an appearance as an enemy in the arcade shooter ''[[Halo: Fireteam Raven]]''.
The Juggernaut was originally planned to debut as a gameplay enemy in ''[[Halo 2]]'', but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in ''[[Halo Wars 2]]''{{'}}s [[Phoenix Logs]] and eventually made an appearance as an enemy in the arcade shooter ''[[Halo: Fireteam Raven]]''.


Juggernauts were originally slated to appear in the levels "[[The Oracle]]", "[[Sacred Icon]]" and "[[Quarantine Zone (level)|Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".<ref name="bones"/>
Juggernauts were originally slated to appear in the levels "[[The Oracle]]", "[[Sacred Icon]]" and "[[Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".{{Ref/Reuse|bones}} For a full recounting of the known information on the ''Halo 2'' iteration of the Juggernaut, see [[Cut Halo 2 enemies#Flood juggernaut|here]].


The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.<ref name="bones"/>
The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.{{Ref/Reuse|bones}}


In [[2009]], the "Halo 101" post on ''[[Halo Waypoint]]'' showed a Flood Juggernaut in the background image of the "Halo" section.<ref>[[:File:Old Waypoint Halo 101.png|''Halo 101'' image]]</ref>
In [[2009]], the "Halo 101" post on ''[[Halo Waypoint]]'' showed a Flood Juggernaut in the background image of the "Halo" section.<ref>[[:File:Old Waypoint Halo 101.png|''Halo 101'' image]]</ref>
===''Halo 2'' gameplay===
[[File:H2V_HighCharity_Juggernaut.jpg|thumb|250px|right|A player facing down a Flood Juggernaut in ''Halo 2''.]]
The Juggernaut's model and AI are still present in the game files, allowing the [[NPC]] to be added to gameplay via [[modding]], similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''. The Juggernaut stands nearly twice as tall as a [[Spartan]] or an [[Elite]]. It has two large tentacles that can kill the player character with only one hit on [[Legendary]] difficulty. The player can survive this hit on lower difficulties, though will often be sent flying through the air. Finding cover is ill-advised, as the Juggernaut will hit it out of the way, sending the object a great distance and killing the player if it connects. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. The Juggernaut is highly resistant to damage. Powerful weapons such as the [[shotgun]] and [[rocket launcher]] are all but necessary against it. Standing under the Juggernaut and [[melee]]ing it will cause the enemy to recoil - doing this repeatedly can stun-lock the Juggernaut.<ref name="revisited"/>
Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As [[Bungie]] never created a death animation for the Juggernaut, when it has ran out of health, it simply freezes in place.<ref name="revisited">[https://www.youtube.com/watch?v=5gOvEdaNPPk ''Youtube'': Halo 2 - The Flood Juggernaut (REVISITED)]</ref> The Juggernaut also has a taunt animation, in which it slams its tentacles on the floor and "roars" at the player.<ref name="animations">[https://www.youtube.com/watch?v=iJ9OfZMq7GA ''Youtube'': Halo 2 - Flood Juggernaut Animations]</ref>
Although the model, textures, ''etc''. for the Juggernaut are stored in the files of the level "[[High Charity (level)|High Charity]]", there are no [[spawn]] points for it. Modders and ''[[Halo 2 (Windows Vista)]]'' players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.<ref name="revisited"/> Code within the files for the levels [[The Oracle]], [[Sacred Icon]] and [[Quarantine Zone (level)|Quarantine Zone]] indicates these missions were to have had Juggernaut spawns within them, though the level files themselves do not contain the Juggernaut assets. The Oracle would have one Juggernaut hidden in the fog (not able to be fought), and one attacking the Flood research laboratory later on in the mission. Another would spawn in the defense section near the end of Sacred Icon, while six were to spawn on Quarantine Zone - likely due to the abundance of heavy vehicles in the mission. These Juggernauts would have spawned as follows; two in the canyon in front of the destroyed [[Sentinel manufacturing facility]], one inside, one outside the exit and two more at the entrance to the gondola. This would have lead to nine possible Juggernaut encounters in the game, with eight as actual combatants.<ref>''[[Halo 2]]'', level files</ref>
Interestingly, The Oracle retains some cut dialogue in the level files referencing the planned Juggernaut fight. The [[Halo 2 Cut Dialogue|cut dialogue]] is spoken by [[Rtas 'Vadum]], and serves to warn the player of the Juggernaut's entrance and a planned weak point of the creature - shooting it in the eye.
{| class="wikitable"
|-
! Dialogue 1 !! Dialogue 2 !! Dialogue 3
|-
| {{Listen|title=l04_1280_soc
|filename=H2 Cut Juggernaut_1280.wav
}}
|| {{Listen|title=l04_1300_soc
|filename=H2 Cut Juggernaut 1300.wav
}}
|| {{Listen|title=l04_1320_soc
|filename=H2 Cut Juggernaut 1320.wav
}}
|}
===''Halo 2: Anniversary''===
Juggernauts remain in the game files of ''[[Halo 2: Anniversary]]'', as they were in the original ''Halo 2'' game. In classic graphics, the Juggernauts display their texture, though in the remastered campaign graphics the models simply display without any kind of texture map. Killing the Juggernauts with ''[[Halo: The Master Chief Collection]]'' [[campaign scoring]] enabled does not award any points for killing the enemy, and in the post-game carnage report does not count the Juggernaut as its own enemy. Due to the need to spawn the Juggernaut in by replacing an existing enemy spawn, the Juggernaut kill is counted as the enemy that would have spawned in its place - for example, if the Juggernaut replaces a Flood combat form spawn, the postgame stats will count the Juggernaut kill as a combat form kill.<ref>[https://www.youtube.com/watch?v=4BgLOE_v_Hc ''Youtube'': Halo 2 - Does Killing The Flood Juggernaut Count For Points?]</ref>


==Trivia==
==Trivia==
*''[[The Art of Halo]]'' features a concept sketch of the [[Flood carrier form]] that resembles the Juggernaut.
*''[[The Art of Halo]]'' features a concept sketch of the [[Flood carrier form]] that resembles the Juggernaut.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. However, they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|Thrasher Form]] instead.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. However, they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|thrasher form]] instead.
*In the motion comic adaptation of the short story "[[The Mona Lisa]]", a Sangheili-derived combat form closely resembles the Juggernaut.
*In the motion comic adaptation of the short story ''[[The Mona Lisa]]'', a Sangheili-derived combat form closely resembles the Juggernaut.


==Gallery==
==Gallery==
Line 76: Line 64:
File:HFR_Juggernaught_Render_3.png|A Juggernaut in ''Fireteam Raven''.
File:HFR_Juggernaught_Render_3.png|A Juggernaut in ''Fireteam Raven''.
File:H2A_Juggernaut.png|A Juggernaut spawned into ''Halo 2: Anniversary'' viewed in remastered graphics. The model lacks a texture, as it is not intended to be seen.
File:H2A_Juggernaut.png|A Juggernaut spawned into ''Halo 2: Anniversary'' viewed in remastered graphics. The model lacks a texture, as it is not intended to be seen.
File:Enc22 FloodArtwork.png|Multiple Juggernauts in the keyart for the Flood chapter of the 2022 ''Halo Encyclopedia''.
</gallery>
</gallery>


Line 81: Line 70:
*''[[Halo Wars 2]]'' {{Fm}}
*''[[Halo Wars 2]]'' {{Fm}}
*''[[Halo: Fireteam Raven]]'' {{1st}}
*''[[Halo: Fireteam Raven]]'' {{1st}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Flood}}
{{Flood}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Flood forms]]

Latest revision as of 08:30, August 29, 2024

This article is about the Flood form. For the multiplayer gametype, see Juggernaut.
Juggernaut
A render of a Flood Juggernaut, as it appears in Halo: Fireteam Raven.
Biological overview

Classification:

Species:

Flood

Physical information

Avg. height:

548 centimeters (18 ft 0 in)

Distinctions:

Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps[2]

 

The Juggernaut is a large Flood key mind command form. They are a kind of combat form consisting of multiple hosts melded together via Flood Super Cell and controlled by multiple pod infectors.[1][Note 1] In combat, they function as field commanders for the larger Flood host, avoiding direct encounters where possible but still capable of inflicting extreme damage when directly engaging enemy forces.[2]

Overview[edit]

Juggernauts are a highly-specialised combat form[Note 1] with large crossover with the concept of a key mind. While consisting of multiple host bodies melded together under the control of multiple pod infectors, Juggernauts are used in a role more comparable to other key minds, serving as commanders and directors for Flood forces in the field.[1][2] This distinction blurs the concepts of a combat form and a pure form, and paves the way for the emergence of more advanced types of key mind such as Abominations—a distinct evolution of the Juggernaut.[3]

In its role as a key mind, the Juggernaut is capable of harnessing the minds of its hosts to analyse enemy activity and adjust the tactical strategy of Flood forces in the field. They can synchronise other nearby Flood forms and act as a repeater, passing information to other, more distant Flood hordes until such a time as more permanent Gravemind is established.[1][2] In extremely large outbreaks, Juggernauts are subservient to larger command forms, though still act as local field commanders.[2]

Physiologically, the Juggernaut is a towering behemoth with a body plan similar to that of the Gaunt and Abomination (the latter of which specifically an evolution of the Juggernaut).[3] It consists of a large, bulbous mass of Flood Super Cell atop two trunk-like legs, and with two large tentacle-like arms, each ending in a spike. In combat, the Juggernaut can use these tendrils to great effect by swiping at enemies, slamming them onto the ground, picking up and throwing enemies, or even impaling larger targets such as vehicles, or by crushing smaller foes under its feet.[1][4] This sheer strength,[1] when combined with their extraordinary mobility,[2] allows them to be extremely potent combatants when pushed onto the front lines[1] - though they typically prefer to stay away from direct combat and instead direct other lesser Flood from afar.[2]

History[edit]

Multiple Flood Juggernauts were unleashed by the Flood during the Battle of Installation 04. Following their crash-landing late in the conflict, Fireteam Raven encountered two pairs of Flood Juggernauts battling the forces of the Covenant, and were able to destroy them while waiting for evacuation.[4] During the final hours of the conflict, at least five Juggernauts joined the Flood's attack on the downed UNSC Pillar of Autumn, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the focus cannon of a Deutoros-pattern Scarab, while the remaining two were killed by Fireteam Raven.[5]

During the Outbreak on Installation 00 in 2559, several advanced Juggernaut forms referred to as Abominations were encountered and destroyed by the Banished.[6][7]

Production notes[edit]

"More like Jugger-NOT"
Urk[8]
Main article: Cut Halo 2 enemies § Flood juggernaut

The Juggernaut was originally planned to debut as a gameplay enemy in Halo 2, but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in Halo Wars 2's Phoenix Logs and eventually made an appearance as an enemy in the arcade shooter Halo: Fireteam Raven.

Juggernauts were originally slated to appear in the levels "The Oracle", "Sacred Icon" and "Quarantine Zone". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to Robert McLees, the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".[8] For a full recounting of the known information on the Halo 2 iteration of the Juggernaut, see here.

The Juggernaut was also the conceptual progenitor of the pure forms seen in Halo 3. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.[8]

In 2009, the "Halo 101" post on Halo Waypoint showed a Flood Juggernaut in the background image of the "Halo" section.[9]

Trivia[edit]

  • The Art of Halo features a concept sketch of the Flood carrier form that resembles the Juggernaut.
  • Juggernauts are playable pieces in Halo Wars Risk. However, they do not resemble the Juggernaut, rather looking like a thrasher form instead.
  • In the motion comic adaptation of the short story The Mona Lisa, a Sangheili-derived combat form closely resembles the Juggernaut.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b c While initially described as a Combat Form consisting of multiple hosts controlled by Infection Forms in Canon Fodder,[1] the later Halo Encyclopedia (2022 edition) instead describes the Juggernaut as a Pure Form.[2] Given that the former description aligns most closely with the actual visual design for the creature and Bungie's original design intent for the Juggernaut in Halo 2 and Halo 3, this page preferences the former description.

Sources[edit]

  1. ^ a b c d e f g h i Halo Waypoint, Canon Fodder - That's So Raven (Retrieved on Dec 11, 2019) [archive]
  2. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 412
  3. ^ a b Halo Wars 2, Phoenix Logs: Abomination
  4. ^ a b Halo: Fireteam Raven, campaign level Raven Down
  5. ^ Halo: Fireteam Raven, campaign level Last Stand
  6. ^ Halo Wars 2, campaign level The Archive
  7. ^ Halo Wars 2, campaign level Manifestation
  8. ^ a b c Bungie.net, Feast of Bones (Retrieved on Aug 9, 2014) [archive]
  9. ^ Halo 101 image