Adrift: Difference between revisions
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Nighterlev (talk | contribs) (Updated to meet the current Map Layout guide, but the Layout and Strategy sections definitely need to be revised by someone more knowledgeable in that field.) |
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Adrift | |name=Adrift | ||
|image=[[File:AdriftInfoBox.png| | |image=[[File:AdriftInfoBox.png|300px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/: 726-6 | |devname=<code>ca_warhouse</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_warhouse\ca_warhouse.scenario}} | ||
|location= CAA mining vessel, ''[[CAA Heavy Burden|Heavy Burden]]'' | |map=War Games Map_Set/: 726-6{{Ref/Book|Id=VIS|H4EVG|Page=208}} | ||
|location= CAA mining vessel, ''[[CAA Heavy Burden|Heavy Burden]]''{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|VideoName=Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | |||
|date=Post-[[2539]], after the [[Battle of Kholo]] | |||
|terrain=Industrial hallways and platforms | |terrain=Industrial hallways and platforms | ||
|playernumber=4-14 | |playernumber=4-14 | ||
Line 14: | Line 16: | ||
*[[King of the Hill]] | *[[King of the Hill]] | ||
}} | }} | ||
{{Article | {{Article quote|Now fully dedicated to supporting the war effort, this mining vessel once served the UNSC's colonization efforts.}} | ||
'''Adrift''' | '''Adrift''' is a small symmetrical [[multiplayer]] map featured in ''[[Halo 4]]''.{{Ref/Reuse|VIS}}{{Ref/Site|Id=HaloBulletin|URL=http://blogs.halowaypoint.com/Headlines/post/2012/03/28/The-Halo-Bulletin-32812.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.28.12|D=20|M=10|Y=2013}} | ||
==Universe and | ==Universe and lore== | ||
[[File:H4-MP-CFM88-MiningShip-Rear.jpg|thumb|250px|left|External rear view of the mining ship in Adrift.]] | |||
{{Main|CAA Heavy Burden}} | {{Main|CAA Heavy Burden}} | ||
Although this CAA mining vessel was refitted as an ordnance transport, damage sustained during the [[Battle of Kholo]] has condemned it to an inescapable slide down the gravity well of a gas giant. On board, its automated systems continue unabated, their operations executed in eerie futility as they drift ever-closer to destruction. | Although this CAA mining vessel was refitted as an ordnance transport, damage sustained during the [[Battle of Kholo]] has condemned it to an inescapable slide down the gravity well of a gas giant. On board, its automated systems continue unabated, their operations executed in eerie futility as they drift ever-closer to destruction. | ||
Adrift is set on | Adrift is set on the [[Colonial Administration Authority]] [[Springhill-class mining ship|''Springhill''-class mining ship]] {{CAAShip|Heavy Burden}} ([[Hull classification symbol|CFM-88]]) orbiting a gas giant near Kholo.{{Ref/YouTube|Id=Youtube IGN|MYB-QbaRU1g|IGN|Halo 4 "Adrift" Multiplayer Map Walkthrough With 343i}} A stationary [[HRUNTING/YGGDRASIL Mark II (D) Geyrion]] [[Powered exoskeleton|exoskeleton]] is under construction by a series of robot arms in a section of the ship.{{Ref/Reuse|Youtube OXMarchive}} | ||
==Layout== | ==Overview== | ||
The map is small, symmetrical stage designed for Slayer gametypes. | ===Layout=== | ||
The outer area of the map features [[man cannon]]s which allow players to quickly traverse the area. | The map is small, symmetrical stage designed for Slayer gametypes.{{Ref/Reuse|HaloBulletin}} | ||
The outer area of the map features [[man cannon]]s which allow players to quickly traverse the area.{{Ref/Reuse|Youtube IGN}} An [[asteroid]] belt can also be seen looming over the map.{{Ref/Reuse|Youtube OXMarchive}}{{Ref/Reuse|Youtube IGN}} Hallways, tunnels, and routes make up the outer parts of the map, leading into a central room. | |||
There are numerous entrances to the center room, or the "Armory", that help prevent camping. The center room consists of three levels. In the middle of the room, a raised platform provides a height advantage over the rest of the center. There are two access doors that are level with the platform, with a gap between the doors and platform. The lower level features a dual set of [[grav lift]]s which are directly across from one another, that allows players to reach the second level away from the center. The large amount of cover in the center near the entrances allow players to kill exposed enemies standing in the room. | |||
There are numerous entrances to the center room, or the "Armory", that help prevent camping. The center room consists of three levels. In the middle of the room, a raised platform provides a height advantage over the rest of the center. | |||
There are two access doors that are level with the platform, with a gap between the doors and platform. The lower level features a dual set of [[grav lift]]s which are directly across from one another, that allows players to reach the second level away from the center. The large amount of cover in the center near the entrances allow players to kill exposed enemies standing in the room. | |||
An [[Overshield]] will spawn in the center of the map, enforcing a rush for top mid. The center is where most firefights will occur on the map, since most platforms lead to the room. | An [[Overshield]] will spawn in the center of the map, enforcing a rush for top mid. The center is where most firefights will occur on the map, since most platforms lead to the room. | ||
There are several hallways and routes around the map, with tight corridors and corners. The lower-leveled hallway connects to the base and will lead to a [[man cannon]], allowing the player to quickly reach opposing bases and objectives. The lower hallway also features a stairway, in the middle of the hallway, that will take the player to the lower level in the center room on the map. Railings located on the outside areas of the map help prevent the player from falling to their death. A [[SRS99-S5 AM sniper rifle|sniper rifle]] spawns on each corner adjacent to either team's spawns. The lower region of Adrift features two [[grav lift]]s, four stairwells, and multiple crates which can be used to jump up to the next level of the map. The grav lifts lead to the nearby hallway of either player base, depending on which lift is taken by the player. The hallway by the grav lifts connects a platform that holds a single man cannon, capable of taking the player to the base or objective. The spawning bases on the map are covered in platforms and crates. The third hallway leads to the highest level in the center room of Adrift, where power ups or power weapons are commonly found. | There are several hallways and routes around the map, with tight corridors and corners. The lower-leveled hallway connects to the base and will lead to a [[man cannon]], allowing the player to quickly reach opposing bases and objectives. The lower hallway also features a stairway, in the middle of the hallway, that will take the player to the lower level in the center room on the map. Railings located on the outside areas of the map help prevent the player from falling to their death. A [[SRS99-S5 AM sniper rifle|sniper rifle]] spawns on each corner adjacent to either team's spawns. The lower region of Adrift features two [[grav lift]]s, four stairwells, and multiple crates which can be used to jump up to the next level of the map. The grav lifts lead to the nearby hallway of either player base, depending on which lift is taken by the player. The hallway by the grav lifts connects a platform that holds a single man cannon, capable of taking the player to the base or objective. The spawning bases on the map are covered in platforms and crates. The third hallway leads to the highest level in the center room of Adrift, where power ups or power weapons are commonly found. | ||
<gallery> | <gallery> | ||
Line 47: | Line 42: | ||
File:Adrift Overhead.jpg|Overhead view of the map. | File:Adrift Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
====Callouts==== | |||
==Strategies== | The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'': | ||
*'''Construction/Blue Base''' | |||
*'''Blue Jump''' | |||
*'''Blue Hall''' | |||
*'''Blue Lift''' | |||
*'''Blue Walk''' | |||
*'''Dark Lifts''' | |||
*'''Bottom Center''' | |||
*'''Red Tunnel''' | |||
*'''Red Computers''' | |||
*'''Red Jump''' | |||
*'''Refinery/Red Base''' | |||
*'''Blue Computers''' | |||
*'''Blue Tunnel''' | |||
*'''Blue Stairs''' | |||
*'''Top Center''' | |||
<gallery> | |||
File:H4-MP-Adrift-CyclopsMk2.jpg|Top Center. | |||
</gallery> | |||
*'''Blue Ramp''' | |||
*'''Light Lifts''' | |||
*'''Red Walk'''' | |||
*'''Red Lift''' | |||
*'''Red Hall''' | |||
*'''Red Stairs''' | |||
*'''Red Jump''' | |||
===Strategies=== | |||
*Due to the amount of raised platforms and overall versatility present in the level, a [[Series 12 jetpack|jetpack]] is very useful in traversing the map's middle section, as it can allow the player to circumvent easily naded stairwells to pursue a surprise attack. | *Due to the amount of raised platforms and overall versatility present in the level, a [[Series 12 jetpack|jetpack]] is very useful in traversing the map's middle section, as it can allow the player to circumvent easily naded stairwells to pursue a surprise attack. | ||
*[[Z-5080 Promethean vision|Promethean vision]] is also useful on the map. The amount of corners on the map allows players to ambush unsuspecting players with ease, especially with the use of the [[Z-110 Boltshot|Boltshot]], which can generally one shot within the confines of the map's hallways. | *[[Z-5080 Promethean vision|Promethean vision]] is also useful on the map. The amount of corners on the map allows players to ambush unsuspecting players with ease, especially with the use of the [[Z-110 Boltshot|Boltshot]], which can generally one shot within the confines of the map's hallways. | ||
Line 54: | Line 75: | ||
*It is best to avoid the hallways that lead to the center, due to the amount of [[grenade]]s thrown in the area. However, the hallways can be baited by an attentive player with a sniper rifle due to the line of sight across the map to the other populated hallway, and to various areas in the map's midsection. | *It is best to avoid the hallways that lead to the center, due to the amount of [[grenade]]s thrown in the area. However, the hallways can be baited by an attentive player with a sniper rifle due to the line of sight across the map to the other populated hallway, and to various areas in the map's midsection. | ||
*The overshield that spawns can be easily baited for if a player tosses a grenade off the nearby walls of the power up. Doing this during the initial rush for the overshield can result in the would-be obtaining player's shields being dropped, allowing for an easy headshot. | *The overshield that spawns can be easily baited for if a player tosses a grenade off the nearby walls of the power up. Doing this during the initial rush for the overshield can result in the would-be obtaining player's shields being dropped, allowing for an easy headshot. | ||
**Additionally, spawning with a [[ | **Additionally, spawning with a [[Kelos'vaarda-pattern storm rifle|storm rifle]] or a [[Type-25 plasma pistol|plasma pistol]] can allow for a quick burn on a player who has already obtained the overshield. | ||
==Production | ==Production notes== | ||
Adrift | [[File:WarhouseCyclopsOverhead.jpg|thumb|250px|E3 2012 shot of Adrift, featuring a different lighting setup.]] | ||
Originally the map was named "Warhouse".{{Ref/Site|Id=Artstation|URL=https://www.artstation.com/artwork/JJrBA|Site=Artstation|Page=Halo 4 - Mech Construction|D=22|M=10|Y=2013}} This name was a working title that was carried forward into public statements.{{Ref/Reuse|HaloBulletin}} | |||
Several themes were explored for the map including a space platform, a spooky science experiment, and a jungle-bound UNSC facility for bio research. The space platform theme was settled upon and using reference material from [[Wikipedia:NASA|NASA]], aircraft carriers and naval shipyards the map took it's current form.{{Ref/Reuse|HaloBulletin}} | |||
Adrift underwent a slight visual overhaul for the retail build, following the E3 2012 build. This change included a shift in lighting, brightening the outside areas of the map, while darkening the interior of the ship. As well during the E3 2012 build, the mining vessel's hull classification symbol was ''FFG-88'', designating it as a [[UNSC frigate|frigate]]. | |||
{{Clear}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Concept art=== | |||
<gallery> | <gallery> | ||
File:H4_AdriftMech_Concept.jpg|Concept art of the mech in the | File:H4_AdriftMech_Concept.jpg|Concept art of the mech in the center of the map. | ||
File:H4_Adrift_Bridge_Concept.jpg|Early concept for the map, from when it was known as "Warhouse" | File:H4_Adrift_Bridge_Concept.jpg|Early concept for the map, from when it was known as "Warhouse." | ||
File:H4_Adrift_GasProcessor_Concept.jpg|Concept art for a gas processor on the map. | File:H4_Adrift_GasProcessor_Concept.jpg|Concept art for a gas processor on the map. | ||
File:H4_CAAHeavyBurden_Rear_Concept.png|Concept art of the mining ship. | File:H4_CAAHeavyBurden_Rear_Concept.png|Concept art of the mining ship. | ||
File:H4_Adrift_LandingPad_Concept.jpg|Concept art of a [[Pelican]] | File:H4_Adrift_LandingPad_Concept.jpg|Concept art of a [[Pelican]] arriving at the ship. | ||
File:H4_Adrift_LoadingBay_Concept.jpg|Concept art of a lone soldier in Loading Bay 04-A7. | File:H4_Adrift_LoadingBay_Concept.jpg|Concept art of a lone soldier in Loading Bay 04-A7. | ||
File:H4_Adrift_MiningPlatform_Concept.jpg|Concept art of the ship's industrial lattices. | File:H4_Adrift_MiningPlatform_Concept.jpg|Concept art of the ship's industrial lattices. | ||
File:H4_Adrift_CentralHub_Concept.jpg|Concept art of the central room. Note the label "LV426" on the tank; [[List of references to Aliens in the Halo series|a reference]] to the primary setting of the film ''[[Wikipedia:Aliens (film)|Aliens]]''. | File:H4_Adrift_CentralHub_Concept.jpg|Concept art of the central room. Note the label "LV426" on the tank; [[List of references to Aliens in the Halo series|a reference]] to the primary setting of the film ''[[Wikipedia:Aliens (film)|Aliens]]''. | ||
File: | </gallery> | ||
===Screenshots=== | |||
<gallery> | |||
File:H4-MP-CFM88-MiningShip-01.jpg|An external rear view of the vessel. | |||
File:H4-MP-CFM88-MiningShip-Schematics.jpg|Schematics of the ship. | |||
File:Warhouse.jpg|A shot of the Mark II (D) exoskeleton. | File:Warhouse.jpg|A shot of the Mark II (D) exoskeleton. | ||
</gallery> | </gallery> | ||
Latest revision as of 11:56, August 26, 2024
Adrift | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Map designation (?): |
War Games Map_Set/: 726-6[2] |
Location: |
CAA mining vessel, Heavy Burden[3] |
Date (?): |
Post-2539, after the Battle of Kholo |
Gameplay overview | |
Terrain: |
Industrial hallways and platforms |
Recommended number of players: |
4-14 |
Recommended gametype(s): |
|
“ | Now fully dedicated to supporting the war effort, this mining vessel once served the UNSC's colonization efforts. | ” |
Adrift is a small symmetrical multiplayer map featured in Halo 4.[2][4]
Universe and lore[edit]
- Main article: CAA Heavy Burden
Although this CAA mining vessel was refitted as an ordnance transport, damage sustained during the Battle of Kholo has condemned it to an inescapable slide down the gravity well of a gas giant. On board, its automated systems continue unabated, their operations executed in eerie futility as they drift ever-closer to destruction.
Adrift is set on the Colonial Administration Authority Springhill-class mining ship CAA Heavy Burden (CFM-88) orbiting a gas giant near Kholo.[5] A stationary HRUNTING/YGGDRASIL Mark II (D) Geyrion exoskeleton is under construction by a series of robot arms in a section of the ship.[3]
Overview[edit]
Layout[edit]
The map is small, symmetrical stage designed for Slayer gametypes.[4] The outer area of the map features man cannons which allow players to quickly traverse the area.[5] An asteroid belt can also be seen looming over the map.[3][5] Hallways, tunnels, and routes make up the outer parts of the map, leading into a central room.
There are numerous entrances to the center room, or the "Armory", that help prevent camping. The center room consists of three levels. In the middle of the room, a raised platform provides a height advantage over the rest of the center. There are two access doors that are level with the platform, with a gap between the doors and platform. The lower level features a dual set of grav lifts which are directly across from one another, that allows players to reach the second level away from the center. The large amount of cover in the center near the entrances allow players to kill exposed enemies standing in the room.
An Overshield will spawn in the center of the map, enforcing a rush for top mid. The center is where most firefights will occur on the map, since most platforms lead to the room.
There are several hallways and routes around the map, with tight corridors and corners. The lower-leveled hallway connects to the base and will lead to a man cannon, allowing the player to quickly reach opposing bases and objectives. The lower hallway also features a stairway, in the middle of the hallway, that will take the player to the lower level in the center room on the map. Railings located on the outside areas of the map help prevent the player from falling to their death. A sniper rifle spawns on each corner adjacent to either team's spawns. The lower region of Adrift features two grav lifts, four stairwells, and multiple crates which can be used to jump up to the next level of the map. The grav lifts lead to the nearby hallway of either player base, depending on which lift is taken by the player. The hallway by the grav lifts connects a platform that holds a single man cannon, capable of taking the player to the base or objective. The spawning bases on the map are covered in platforms and crates. The third hallway leads to the highest level in the center room of Adrift, where power ups or power weapons are commonly found.
Adrift loading screen, as seen in Halo: The Master Chief Collection.
Callouts[edit]
The following are locations on the map that were named in the Halo 4: Official Game Guide:
- Construction/Blue Base
- Blue Jump
- Blue Hall
- Blue Lift
- Blue Walk
- Dark Lifts
- Bottom Center
- Red Tunnel
- Red Computers
- Red Jump
- Refinery/Red Base
- Blue Computers
- Blue Tunnel
- Blue Stairs
- Top Center
- Blue Ramp
- Light Lifts
- Red Walk'
- Red Lift
- Red Hall
- Red Stairs
- Red Jump
Strategies[edit]
- Due to the amount of raised platforms and overall versatility present in the level, a jetpack is very useful in traversing the map's middle section, as it can allow the player to circumvent easily naded stairwells to pursue a surprise attack.
- Promethean vision is also useful on the map. The amount of corners on the map allows players to ambush unsuspecting players with ease, especially with the use of the Boltshot, which can generally one shot within the confines of the map's hallways.
- The thruster pack is also recommended due to the close quarters nature of the map, which enables reliably thrusting over an opposing player's head for a potential assassination.
- It is best to avoid the hallways that lead to the center, due to the amount of grenades thrown in the area. However, the hallways can be baited by an attentive player with a sniper rifle due to the line of sight across the map to the other populated hallway, and to various areas in the map's midsection.
- The overshield that spawns can be easily baited for if a player tosses a grenade off the nearby walls of the power up. Doing this during the initial rush for the overshield can result in the would-be obtaining player's shields being dropped, allowing for an easy headshot.
- Additionally, spawning with a storm rifle or a plasma pistol can allow for a quick burn on a player who has already obtained the overshield.
Production notes[edit]
Originally the map was named "Warhouse".[6] This name was a working title that was carried forward into public statements.[4]
Several themes were explored for the map including a space platform, a spooky science experiment, and a jungle-bound UNSC facility for bio research. The space platform theme was settled upon and using reference material from NASA, aircraft carriers and naval shipyards the map took it's current form.[4]
Adrift underwent a slight visual overhaul for the retail build, following the E3 2012 build. This change included a shift in lighting, brightening the outside areas of the map, while darkening the interior of the ship. As well during the E3 2012 build, the mining vessel's hull classification symbol was FFG-88, designating it as a frigate.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Concept art of a Pelican arriving at the ship.
Concept art of the central room. Note the label "LV426" on the tank; a reference to the primary setting of the film Aliens.
Screenshots[edit]
Sources[edit]
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\multi\ca_warhouse\ca_warhouse.scenario
- ^ a b Halo 4: The Essential Visual Guide, page 208
- ^ a b c YouTube - {{{Channel}}}, Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012
- ^ a b c d Halo Waypoint, The Halo Bulletin: 3.28.12 (Retrieved on Oct 20, 2013) [archive]
- ^ a b c YouTube - IGN, Halo 4 "Adrift" Multiplayer Map Walkthrough With 343i
- ^ Artstation, Halo 4 - Mech Construction (Retrieved on Oct 22, 2013) [archive]