Canon

Bmur'resh-pattern Shade: Difference between revisions

From Halopedia, the Halo wiki

m (Actually doing what I was supposed to do in the last edit: Infobox Title - Correcting to full pattern name)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Title|''Bmur'resh''-pattern Shade}}
{{Title|''Bmur'resh''-pattern Shade}}
{{Status|Canon}}
{{Status|Canon}}
<center>''This article is about the Shade Turret in [[Halo 5: Guardians]]. For other uses of the term 'Shade', see [[Shade|its disambiguation page]].''</center>
{{Disambig header|the Shade turret model introduced in ''[[Halo 5: Guardians]]''|other models of Shade turret|Shade}}
{{Vehicle infobox
{{Vehicle infobox
|name=''Bmur'resh''-pattern Gun Pod
|name=''Bmur'resh''-pattern Gun Pod
Line 37: Line 37:
The ''Bmur'resh'' was developed by [[Achoem Weapons]] with the first production run being created in their manufacturing plant on [[Hesduros]]. The design was created in the aftermath of the [[Great Schism]] and leveraged the lack of San'Shyuum oversight to bypass previous Covenant armament restrictions on the designs, resulting in a more powerful variant of the commonly-fielded Covenant ''Eeo'Pimu''-pattern Shades.{{Ref/Reuse|Enc22}}
The ''Bmur'resh'' was developed by [[Achoem Weapons]] with the first production run being created in their manufacturing plant on [[Hesduros]]. The design was created in the aftermath of the [[Great Schism]] and leveraged the lack of San'Shyuum oversight to bypass previous Covenant armament restrictions on the designs, resulting in a more powerful variant of the commonly-fielded Covenant ''Eeo'Pimu''-pattern Shades.{{Ref/Reuse|Enc22}}


==Variants==
===Variants===
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
|-
|-
Line 52: Line 52:
|[[File:Halo 5 Anti-air shade.png|150px]]
|[[File:Halo 5 Anti-air shade.png|150px]]
|[[Anti-Air Shade Turret (Halo 5: Guardians)|Anti-Air Shade Turret]]
|[[Anti-Air Shade Turret (Halo 5: Guardians)|Anti-Air Shade Turret]]
|A variant of the Shade modified for use as an anti-air emplacement.
|A variant of the Shade modified for use as an [[Anti-aircraft weapon|anti-air emplacement]].
|*Fires explosive plasma bolts.
|*Fires explosive plasma bolts.
|-
|-
Line 63: Line 63:


==Trivia==
==Trivia==
*This variant of the Shade bears resemblance to the [[Rizsheda-pattern Shade|Type-26]] variant as it appears in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', sharing similar design details such as the cylindrical cockpit and the "wings" either side of the turret.
*This variant of the Shade bears resemblance to the [[Rizsheda-pattern Shade|Type-26]] variant as it appears in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', sharing similar design details such as the cylindrical cockpit and the "wings" either side of the turret.
*In ''Halo 5: Guardians'', if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a [[Spartan abilities|Ground Pound]], allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
*In ''Halo 5: Guardians'', if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a [[Spartan abilities|Ground Pound]], allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
**If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their [[heads-up display]], but will otherwise take no damage.
**If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their [[heads-up display]], but will otherwise take no damage.
Line 82: Line 82:
File:H5G - AA Shade campaign.png|An Anti-Air Shade aboard a {{Pattern|Shuul'se|Kraken}}.
File:H5G - AA Shade campaign.png|An Anti-Air Shade aboard a {{Pattern|Shuul'se|Kraken}}.
File:H5G-AAShadeHUD-Campaign.png|HUD of the Anti-Air Shade by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-AAShadeHUD-Campaign.png|HUD of the Anti-Air Shade by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-AAShade firing.png|Third-person view of Edward Buck firing the Anti-Air Shade's weapons.
File:H5G-ShadeHUD.png|HUD of the Shade in ''Halo 5: Guardians''.
File:H5G-ShadeHUD.png|HUD of the Shade in ''Halo 5: Guardians''.
File:H5G-AAShadeHUD.png|HUD of the Anti-Air Shade in ''Halo 5: Guardians''.
File:H5G-AAShadeHUD.png|HUD of the Anti-Air Shade in ''Halo 5: Guardians''.

Latest revision as of 15:29, August 8, 2024

This article is about the Shade turret model introduced in Halo 5: Guardians. For other models of Shade turret, see Shade.
Bmur'resh-pattern Gun Pod
H5G - Shade render.png
Production information

Manufacturer:

Achoem Weapons[1]

Product line:

Shade

Technical specifications

Length:

5.7 meters (18.6 ft)[1]

Width:

3.5 meters (11.6 ft)[1]

Height:

3.8 meters (12.4 ft)[1]

Weight:

294 kilograms (649 lb)[1]

Armament:

Twin Plasma Cannons

Crew:

1 operator

Usage

In service:

Role(s):

Anti-Infantry turret emplacement

Affiliation:

 

The Bmur'resh-pattern Gun Pod[1] is a variant of the venerable Shade series of stationary turrets employed by both the Swords of Sanghelios and Jul 'Mdama's Covenant during the Battle of Kamchatka, Battle of Nuusra and the Battle of Sunaion in 2558.[2]

Overview[edit]

Design details[edit]

The Bmur'resh-pattern is a Shade variant based on the more common Eeo'Pimu-pattern Shade employed during the Covenant era, reverting restrictions formerly instituted by San'Shyuum munitions-cyphers. The open frame of the turret is lightly-armoured to balance ease of access and operator protection, with some variants providing additional ablative plating and energy shielding to supplement this. The standard Bmur'resh is equipped with two plasma cannons sitting on a mount featuring four immovable legs, vaguely resembling the body of the zoto'kel crab.[1]

Development history[edit]

The Bmur'resh was developed by Achoem Weapons with the first production run being created in their manufacturing plant on Hesduros. The design was created in the aftermath of the Great Schism and leveraged the lack of San'Shyuum oversight to bypass previous Covenant armament restrictions on the designs, resulting in a more powerful variant of the commonly-fielded Covenant Eeo'Pimu-pattern Shades.[1]

Variants[edit]

Image Name Description Changes
H5G-Sword Shade.png Sword Shade Turret A Shade used by the Swords of Sanghelios. N/A
Halo 5 Anti-air shade.png Anti-Air Shade Turret A variant of the Shade modified for use as an anti-air emplacement. *Fires explosive plasma bolts.

Gameplay[edit]

In Halo 5: Guardians, the Shade Turret remains similar to its Halo: Reach counterpart. The anti-air Shade turret also returns, although it is now usable by the player, but it no longer has energy shielding and is now weaker than the standard Shade. The anti-gravity base supporting the gun now includes four prongs.[3]

Should a Shade be destroyed, it leaves behind burning wreckage. If a player touches the wrecked Shade's burning anti-gravity base, they will take damage from it.

Trivia[edit]

  • This variant of the Shade bears resemblance to the Type-26 variant as it appears in Halo 3, Halo 3: ODST and Halo: Reach, sharing similar design details such as the cylindrical cockpit and the "wings" either side of the turret.
  • In Halo 5: Guardians, if a destroyed Shade is not despawned, its anti-gravity base can be moved around with a Ground Pound, allowing players to see a destroyed Shade's base without the flames on it. This is only possible with the Cowbell skull on or increased knockback from Ground Pounds in Custom Games.
    • If the player moves away from the Shade's original spot and comes back to it, the flames will return to where the Shade was originally destroyed. Sometimes, any players who step on the flames will see damage indicators on their heads-up display, but will otherwise take no damage.
    • Also, on co-op, the destroyed Shade's base still damages players who touch it, though, but no damage indicators appear on their heads-up display if the flames are away from the base.
      • In solo, the flames will damage all characters regardless.
      • In addition, characters who are damaged by the destroyed Shade may complain about friendly fire, depending on who destroyed the turret.

Gallery[edit]

Appearances[edit]

Sources[edit]