Paul Bertone: Difference between revisions
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[[File:StatenAndBertone.jpg|thumb|300px|Paul Bertone (right), alongside [[Joseph Staten]] in 2022.]] | |||
'''Paul Bertone, Jr.''' was a technical design director at [[343 Industries]]. Bertone was also a senior employee and game designer at [[Bungie]], ending his career at the company as a design director in [[2012#January|January 2012]].{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/paul-bertone-4226015/details/experience/|Site=LinkedIn|Page=Paul Bertone|D=01|M=07|Y=2022}} | |||
== | Born in [[Wikipedia:Bellingham, Massachusetts|Bellingham, Massachusetts]], Paul Bertone was a [[Wikipedia:Paratrooper|paratrooper]] in the [[Wikipedia:United States Army|United States Army]], and also went to school at [[Wikipedia:University of North Carolina at Charlotte|University of North Carolina at Charlotte]] for engineering. During some of this time, Bertone played the games ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'' and ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', where he was the captain of the prestigious and well-renowned team, Civil Order. After placing 1st in many tournaments, Bertone, aka "Ruiner," became employed by Bungie Studios circa [[2000]]. He served on the design team for ''[[Halo: Combat Evolved]]'', and was promoted to design lead for ''[[Halo 2]]''.<ref>''[[Halo 2 credits]]''</ref> He became the lead mission designer during ''[[Halo 3]]''{{'}}s development, scripting and designing the [[Sierra 117 (Level)|first mission of the game]].<ref>''[[Halo 3 credits]]''</ref> Eventually becoming design director, Bertone left Bungie in [[2012#January|January 2012]].{{Ref/Reuse|LinkedIn}} | ||
*[http:// | |||
By August of that same year, Bertone was picked up as design lead at [[Wikipedia:Industrial Toys|Industrial Toys]], a mobile game developer located in [[Wikipedia:Pasadena, California|Pasadena, California]]. After nearly three years here, he was self-employed as a design director for two years before becoming a design director at [[Wikipedia:Undead Labs|Undead Labs]] in [[2017]]. After six months in this position, Bertone moved on as a design director Probably Monsters, another game design studio. Working here for two years, Bertone became a freelance design director until he joined [[Wikipedia:Highwire Games|Highwire Games]], a game development studio founded by former Bungie composer [[Martin O'Donnell]]. Bertone worked at this company as design lead for two years. Then, in [[2022#June|June 2022]], he returned to the ''Halo'' series and joined 343 Industries as technical design director.{{Ref/Reuse|LinkedIn}} | |||
Bertone left 343 Industries in February 2023. | |||
==Gallery== | |||
<gallery> | |||
File:Paul Bertone JR.png|Paul Bertone in the 2011 ViDoc [[O Brave New World]]. | |||
</gallery> | |||
==See also== | |||
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=bertone Paul Bertone at Bungie.net] | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{DEFAULTSORT:Bertone, Paul}} | |||
[[Category:Bungie staff]] | |||
[[Category:343 Industries staff]] |
Latest revision as of 03:37, August 3, 2024
Paul Bertone, Jr. was a technical design director at 343 Industries. Bertone was also a senior employee and game designer at Bungie, ending his career at the company as a design director in January 2012.[1]
Born in Bellingham, Massachusetts, Paul Bertone was a paratrooper in the United States Army, and also went to school at University of North Carolina at Charlotte for engineering. During some of this time, Bertone played the games Myth: The Fallen Lords and Myth II: Soulblighter, where he was the captain of the prestigious and well-renowned team, Civil Order. After placing 1st in many tournaments, Bertone, aka "Ruiner," became employed by Bungie Studios circa 2000. He served on the design team for Halo: Combat Evolved, and was promoted to design lead for Halo 2.[2] He became the lead mission designer during Halo 3's development, scripting and designing the first mission of the game.[3] Eventually becoming design director, Bertone left Bungie in January 2012.[1]
By August of that same year, Bertone was picked up as design lead at Industrial Toys, a mobile game developer located in Pasadena, California. After nearly three years here, he was self-employed as a design director for two years before becoming a design director at Undead Labs in 2017. After six months in this position, Bertone moved on as a design director Probably Monsters, another game design studio. Working here for two years, Bertone became a freelance design director until he joined Highwire Games, a game development studio founded by former Bungie composer Martin O'Donnell. Bertone worked at this company as design lead for two years. Then, in June 2022, he returned to the Halo series and joined 343 Industries as technical design director.[1]
Bertone left 343 Industries in February 2023.
Gallery[edit]
Paul Bertone in the 2011 ViDoc O Brave New World.
See also[edit]
Sources[edit]
- ^ a b c LinkedIn, Paul Bertone (Retrieved on Jul 1, 2022) [archive]
- ^ Halo 2 credits
- ^ Halo 3 credits