Halopedia Era UNSC.png
HaloArray.png
Reclaimer - H4.png

Paegaas Workshop Spiker: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
(big overhaul)
Line 15: Line 15:
|height =  
|height =  
|width =  
|width =  
|length = {{Convert|32.17|in|cm}}<ref name="waypoint"/>
|length = {{Convert|32.17|in|cm}}<ref name="waypoint"/><ref name="bnet"/>
|ammotype = Superheated metallic spikes
|ammotype = Superheated [[tungsten carbide]] spikes<ref name="waypoint"/><ref group="note" name="metal"/>
|feed = 40 rounds/magazine (160 max)<ref name="waypoint"/>
|feed = 40 rounds/magazine (160 max)<ref name="waypoint"/><ref name="bnet"/>
|operation =  
|operation =  
|rate = Fully automatic (480 RPM)
|rate = Fully automatic (480 RPM)<ref name="bnet"/>
|velocity = 76.2 m/s (250 f/s)
|velocity = 76.2 m/s (250 f/s)<ref name="bnet"/>
|range = 40 meters (131 ft)
|range = 40 meters (131 ft)<ref name="bnet"/>
}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Type-25 Carbine''' ('''T-25 C'''),<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker '''Bungie.net''' - ''The Spiker'']</ref> more commonly known as the '''Spiker '''or '''Spike Rifle''', is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].<ref name="waypoint"/>
The '''Type-25 Carbine''' ('''T-25 C'''),<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker '''Bungie.net''' - ''The Spiker'']</ref> more commonly known as the '''Spiker ''', '''Spike Rifle'''<ref name="believe">'''[[Believe]]''': ''[[Enemy Weapon]]''</ref> or '''hatchet gun'''<ref name="bnet"/>, is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].<ref name="waypoint"/>


== Design details ==
== Design details ==
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae. The Carbine fires long, sharp projectiles made of superheated metal, which give the weapon its common label of "Spike Rifle" or "Spiker." Two large blades made of [[tungsten carbide]],<ref name="bnet"/> an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity. The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger.
===Ammunition===
[[File:Landfall Spike Impale.png|right|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.<ref name="LOS"/>]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]].<ref name="waypoint"/> In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma. The Carbine fires long, sharp projectiles made of superheated tungsten carbide<ref name="waypoint"/><ref group="note" name="metal">On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of Tungsten Carbine.</ref>, which give the weapon its common label of "Spike Rifle" or "Spiker". When fired, the spikes are superheated and thus glow with a yellow-white light for a short time after impact, before they cool.


The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.
These spikes are capable of piercing armour and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">'''[[Halo: Last One Standing]]'''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.<ref name="bnet"/> However, the spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.<ref name="LOS"/> Spikes fired by the weapon are adept at penetrating [[energy shielding]], though are also capable of being blocked by an [[Type-1 energy sword|energy sword]].<ref name="BS19">'''Halo: Broken Circle''', ''chapter 18''</ref>


The Spiker was used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>'''[[Halo: Contact Harvest]]''', ''page 345''</ref> and would remain a staple weapon of the Jiralhanae throughout the Human-Covenant War. The weapon is based on the Jiralhanae's native pre-[[Covenant]] technology, and is thus far less advanced than the weaponry used by other members of the Covenant; however, its effectiveness has allowed it to compete quite well with other small arms used by the Covenant. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers.<ref>'''[[Halo: Broken Circle]]''', ''page 190''</ref>
The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity<ref name="bnet"/>, though this is not standard across all version of the weapon.<ref name="waypoint"/> The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.


=== Advantages ===
When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".<ref name="bnet"/>  
The Brute Spiker has similar penetration and lethal range to the UNSC M7 SMG, but there are a few key differences. Unlike the SMG, there is little recoil, and therefore almost zero “rise” when using them in their default, fully-automatic setting. This actually makes them a little more efficient and accurate than the SMG in combat situations, since there is no need to adjust aim to compensate for recoil. The Spiker performs well against energy shields due to its high velocity and kinetic impact, although the rounds are usually deflected or disintegrated by the energy shield before inflicting damage to any underlying structure. The Spiker can usually kill a heavily armored or shielded target within a single magazine, this killing ability is doubled if the spiker is dual-wielded. Its spikes do terrible damage to human flesh, and can tear through armor with ease, creating devastating wounds that are extremely painful and hard to remove.<ref>http://www.Halo3.com</ref> Its dual blades are very deadly against shielded and unshielded infantry, and can be used to either slash or stab an enemy with fatal effects. A [[SPARTAN-II program|Spartan-II]] or Jiralhanae can dual-wield Spikers, doubling their firepower. It is a common Jiralhanae tactic when using Spikers against UNSC Infantry to strafe whilst firing, sending a wall of spikes to catch multiple hostile targets at a time, before charging into melee combat and utilizing the blades mounted on the weapon to deadly effect.


=== Disadvantages ===
===Blades===
The Spiker, like the SMG, is most effective at close range. While short bursts can increase accuracy, it is ineffective at medium and long range. The Spiker's rounds lose speed and altitude as they travel, reducing their accuracy over longer distances. The Spiker is considered very heavy in the hands of normal human infantry, and can be quite difficult to carry around and use. The spikes have a very large spread when fired in full-auto; the spread is larger than that of any other weapon in both the UNSC and Covenant's arsenal. The Spiker also has a slower muzzle velocity than other weapons making it practically useless at a range above 300 meters.
Two large blades made of [[tungsten carbide]],<ref name="bnet"/> an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. Some variants of the weapon employed by the [[Banished]], however, have up to six blades mounted radially around the barrel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> When used by Jiralhanae, these blades are intended for puncturing and dismembering<ref name="waypoint"/> and are capable of clean severing a human arm.<ref name="bnet"/> These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.<ref name="waypoint"/>
 
===Ergonomics===
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.<ref name="believe"/><ref name="h3"/><ref name="odst"/> The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".<ref name="bnet"/> Despite this, a [[SPARTAN-II]] is capable of dual-wielding Spikers<ref name="h3"/>, though [[SPARTAN-III]] personnel seemingly cannot.<ref>'''Halo: Reach'''</ref><ref group="note" name="reach">This article assumes the lack of dual wielding in the gameplay of ''Halo: Reach'' is representative of in-universe characteristics of the SPARTAN-III personnel the characters play as.</ref> The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.<ref name="bnet"/> The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.
 
==Operational History==
[[File:Landfall_Spike_Injury.png|200px|right|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].<ref name="LOS"/>]]
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>'''[[Halo: Contact Harvest]]''', ''page 345''</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops<ref name="waypoint"/> throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers.<ref>'''[[Halo: Broken Circle]]''', ''Chapter 15''</ref>
 
Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]].<ref name="bnet"/> The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]]<ref>'''[[Halo: Reach]]''', ''campaign level [[Exodus]]''</ref><ref>'''Halo: Reach''', ''campaign level [[New Alexandria (level)|New Alexandria]]''</ref><ref>'''Halo: Reach''', ''campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref>, before later being deploying during the [[Battle of Earth]] by Jiralhanae reinforcements sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">'''[[Halo 3: ODST]]'''</ref> Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo <ref name="BS19"/> and aboard the ''[[Anodyne Spirit]]''<ref>'''[[Halo: Uprising]]'''</ref> and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">'''[[Halo 3]]'''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.<ref name="bnet"/> The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="bnet"/>
 
Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]]<ref>'''[[Halo: Last Light]]'''</ref>, [[Lydus' clan]]<ref>'''[[Halo: Escalation]]'''</ref> and the Banished, the latter of whom seem to have their own variant of the weapon.<ref name="HW2"/>
 
By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.<ref name="believe"/>


== Changes ==
== Changes ==
Line 52: Line 66:


== UNSC Remarks ==
== UNSC Remarks ==
* “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''<ref name="bnet"/>
* “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”''<ref name="bnet"/>
* “I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''<ref name="bnet"/>
* “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”''<ref name="bnet"/>
* “[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”''<ref name="bnet"/>
* “The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”''<ref name="bnet"/>
* “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''<ref name="bnet"/>


== Trivia ==
== Trivia ==
{{Linkbox|gallery=yes|gameplay=yes}}
{{Linkbox|gallery=yes|gameplay=yes}}
* In some reports when dual-wielding Spikers in ''Halo 3'', if enough rounds are shot into a player, a glitch can happen where the player explodes like a Spike Grenade. This replicates the explosion from a Needler.
* In ''Halo 3: ODST'', during the level [[Mombasa Streets]], there are signs of multiple skirmishes throughout the city, with Spiker rounds commonly embedded in walls and in the bodies of dead [[NMPD|police officers]].
* It has been quoted in the ''Halo 3 Guide Book'' that the Spiker may have a rapid rate of fire, but the projectiles themselves are quite slow to reach their target.
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* The projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]].
* The projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]].
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is seventy-two points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''' - ''Bungie Weekly Update: 02/08/08'']</ref>
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is seventy-two points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''' - ''Bungie Weekly Update: 02/08/08'']</ref>
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Type-52 Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Type-52 Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
* Brutes use it as a pistol but it is referred to as a rifle, as the retired soldiers in the video "Enemy Weapon" called it a "spike rifle." However [[Avery Johnson|Sergeant Johnson]] called it a "heavy pistol" in ''[[Halo: Contact Harvest]]''.
* The projectiles fired by the Type-25 are 1 foot (30 cm) in length and are longer than the weapon's magazine. They may be made in a way that when they are heated, forced forward, and released, they expand and lengthen to 1 foot (30 cm).
* The Type-25 Carbine resembles Human weapons more than other Covenant weapons, though its powered characteristics imply that it is an electronically-augmented percussive projectile weapon.
* Oddly in ''Halo 3'', while other solid projectiles are deflected, the spikes from a Spiker will lodge themselves into a Jackal's energy shield, but will not hurt the Jackal.
* Unlike the [[Type-25 plasma rifle|Plasma Rifle]], the muzzle flash only comes from one location, while it appears to have 2 barrels.
* On Bungie.net's weapon listing section, as well as in the Halo: Reach in-game help, the Spiker is incorrectly labeled as holding 48 spikes per magazine.
* The orange lights on the Spiker's sides glow brighter as the weapon heats up.
* The Spiker will not glow red with bottomless clip activated. 
* Unlike most other weapons in ''Halo: Reach'', the spiker does not have multiple [[melee]] animations. The only melee animation it has is the swiping with the two bayonet blades.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Brutespiker1.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spike Rifle replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spike Rifle replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
File:H3-T25SpikeRifleSide-Replica.jpg|A side view of a Spike Rifle replica for ''Halo: Landfall''.
File:H3-T25SpikeRifleSide-Replica.jpg|A side view of a Spike Rifle replica for ''Halo: Landfall''.
File:Spiker round.JPG|The Spiker round sticking in a Marine.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
File:Reloading dual wielded Spikers.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spike Rifles in ''Halo 3''.
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spike Rifles in ''Halo 3''.
File:Type-25 "Spiker" Carbine.jpg|The Spiker as it appears in ''Halo 3''.
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
File:Halo-3-20070912071823338.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
File:Halo-3-20070923110011263.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Type-25 Spiker.
File:Spikers.jpg|A Spartan dual-wielding the Type-25 Spiker.
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
File:Covenant Weapon Holder.jpg|Four Spikers sitting in a [[Covenant supply case]].
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
File:Friendly Fire Spiker.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
File:BruteCaptain.png|A [[Jiralhanae]] [[Jiralhanae Captain|Captain]] with a Spiker.
File:H3_BruteCaptain.png|A [[Jiralhanae]] [[Jiralhanae Captain|Captain]] with a Spiker.
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
File:FloodFaces-large.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''[[Halo 3: ODST]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''[[Halo 3: ODST]]''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package]]''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package]]''.
File:Hqdefault.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:HReach - Minor Jiralhanae.png|A [[Jiralhanae Minor]] wielding a Spiker in ''[[Halo: Reach]]''.
File:HReach - Minor Jiralhanae.png|A [[Jiralhanae Minor]] wielding a Spiker in ''[[Halo: Reach]]''.
File:T25spiker_ref.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Paul-gerrard-spiker.jpg|Concept art of the Banished Spiker for ''[[Halo Wars 2]]''.
File:HW2_Spiker_Concept_1.jpg|Concept art of the Banished Spiker for ''[[Halo Wars 2]]''.
File:Paul-gerrard-brute repeater.jpg|Concept art of the Banished Spiker in ''Halo Wars 2''.
File:HW2_Spiker_Concept_2.jpg|Concept art of the Banished Spiker in ''Halo Wars 2''.
File:HW2-Spikerpew.png|A Banished Spiker shoots a [[Pod infector]] in ''Halo Wars 2''.
File:HW2-Spikerpew.png|A Banished Spiker shoots a [[Pod infector]] in ''Halo Wars 2''.
File:HW2-SpikedInfectionform.jpg|The heated spikes of the Spiker buried in a Pod infector.
File:HW2-SpikedInfectionform.jpg|The heated spikes of the Spiker buried in a Pod infector.
Line 152: Line 152:
* ''[[Halo: Rise of Atriox]]''
* ''[[Halo: Rise of Atriox]]''
{{Col-end}}
{{Col-end}}
==Notes==
<references group="note"/>


== Sources ==
== Sources ==

Revision as of 15:17, July 31, 2019

Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
Help.png
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.
Were you looking for the Type-51 carbine and Type-57 carbine, also known as the Covenant Carbine, or the Type-2 spike grenade?

Template:Weapon Infobox

"Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much."
— Anonymous UNSC Serviceman

The Type-25 Carbine (T-25 C),[1] more commonly known as the Spiker , Spike Rifle[2] or hatchet gun[1], is a common Jiralhanae firearm used during the Human-Covenant War.[3]

Design details

A blueprint of the Spiker in Halo 3.
A blueprint of the Spiker in Halo: Reach.

Ammunition

A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.[4]

The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on Doisac.[3] In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma. The Carbine fires long, sharp projectiles made of superheated tungsten carbide[3][note 1], which give the weapon its common label of "Spike Rifle" or "Spiker". When fired, the spikes are superheated and thus glow with a yellow-white light for a short time after impact, before they cool.

These spikes are capable of piercing armour and flesh, in some cases even capable of pinning a target against an object behind them.[4] When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.[1] However, the spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.[4] Spikes fired by the weapon are adept at penetrating energy shielding, though are also capable of being blocked by an energy sword.[5]

The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity[1], though this is not standard across all version of the weapon.[3] The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.

When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".[1]

Blades

Two large blades made of tungsten carbide,[1] an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. Some variants of the weapon employed by the Banished, however, have up to six blades mounted radially around the barrel.[6] When used by Jiralhanae, these blades are intended for puncturing and dismembering[3] and are capable of clean severing a human arm.[1] These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.[3]

Ergonomics

The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.[2][7][8] The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".[1] Despite this, a SPARTAN-II is capable of dual-wielding Spikers[7], though SPARTAN-III personnel seemingly cannot.[9][note 2] The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.[1] The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.

Operational History

A spike round stuck in S. Hartley during the Battle of Sector Six.[4]

The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in 2525,[10] and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops[3] throughout the Human-Covenant War. The Type-25 Spiker was detested by the Sangheili due to its primitive origins, but the weapon was allowed to be serviced in low numbers.[11]

Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late 2552.[1] The weapon would be employed by Jiralhanae forces during the Siege of New Alexandria and Battle of Asźod during the Fall of Reach[12][13][14], before later being deploying during the Battle of Earth by Jiralhanae reinforcements sent by the Prophet of Truth to Mombasa.[8] Following the outbreak of the Great Schism, the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo [5] and aboard the Anodyne Spirit[15] and in his fleet during the later stages of the Battle for Earth and Battle of Installation 00.[7] Following the base's re-activation, the UNSC tested captured Spikers at Outpost C9 on Earth.[1] The Spiker would be one of many subjects of the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[1]

Spikers have seen proliferation in the Post-Covenant War conflicts, with the weapons being widely employed by various Jiralhanae splinter factions including the Keepers of the One Freedom[16], Lydus' clan[17] and the Banished, the latter of whom seem to have their own variant of the weapon.[6]

By 2610, a Spiker was held in the Museum of Humanity, and would be picked up by Roland Huffman - a veteran of the war.[2]

Changes

Changes from Halo 3 and Halo 3: ODST to Halo: Reach

In Halo: Reach, the Spiker performs almost exactly like its previous iterations. Most changes are cosmetic.

  • Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
  • Brutes wield the Spiker with two hands.
  • The Spiker has orange lights instead of blue lights.
  • The Spiker features some kind of firing bolt mechanism.
  • The barrel of the Spiker glows red-hot after continuous fire.
  • The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.

UNSC Remarks

  • “Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”[1]
  • “Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.”[1]
  • “I saw the Baby Kong go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of him."[1]
  • “Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”[1]
  • Bravo Kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”[1]
  • “The projectiles fired from this weapon seem to be made out of the same material as the Spike Grenade’s casing. Wounds caused by this weapon are horrifying.”[1]
  • “Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”[1]

Trivia

  • In Halo 3, the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the MA5C Assault Rifle; on Heroic difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
  • The projectiles decrease in altitude the further they are shot, similar to the Needler.
  • Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in Halo 3. The Spiker's melee damage is seventy-two points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in Halo 3 with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.[18]
  • In Halo 3's campaign mode, if a Phantom is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an Unggoy can hold a Spiker.

Gallery

List of appearances

Notes

  1. ^ On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of Tungsten Carbine.
  2. ^ This article assumes the lack of dual wielding in the gameplay of Halo: Reach is representative of in-universe characteristics of the SPARTAN-III personnel the characters play as.

Sources

  1. ^ a b c d e f g h i j k l m n o p q r s Bungie.net - The Spiker
  2. ^ a b c Believe: Enemy Weapon
  3. ^ a b c d e f g Cite error: Invalid <ref> tag; no text was provided for refs named waypoint
  4. ^ a b c d Halo: Last One Standing
  5. ^ a b Halo: Broken Circle, chapter 18
  6. ^ a b Halo Wars 2
  7. ^ a b c Halo 3
  8. ^ a b Halo 3: ODST
  9. ^ Halo: Reach
  10. ^ Halo: Contact Harvest, page 345
  11. ^ Halo: Broken Circle, Chapter 15
  12. ^ Halo: Reach, campaign level Exodus
  13. ^ Halo: Reach, campaign level New Alexandria
  14. ^ Halo: Reach, campaign level The Pillar of Autumn
  15. ^ Halo: Uprising
  16. ^ Halo: Last Light
  17. ^ Halo: Escalation
  18. ^ Bungie.net - Bungie Weekly Update: 02/08/08

Template:Covenant Weapons