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Threat Sensor: Difference between revisions

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|image=[[File:HINF_ThreatDetector_Crop.png|300px]]
|image=[[File:HINF_ThreatDetector_Crop.png|300px]]
|name=Threat Sensor
|name=Threat Sensor
|manufacturer=  
|manufacturer=[[United Nations Space Command]]
|type=[[Equipment]]{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}}
|type=[[Equipment]]{{Ref/Site|Id=mpreveal|URL=https://www.halowaypoint.com/en-us/news/halo-infinite-multiplayer-reveal|Site=Halo Waypoint|Page=Halo Infinite Multiplayer Reveal|D=13|M=6|Y=2021}}{{Ref/Game|Id=gameplay|HI|gameplay}}
|feed-title=
|feed-title=
|capacity=
|capacity=
|feed=
|feed=
|weight=
|weight=
|service=[[Post-Covenant War conflicts]]
|service=
|affiliation=[[United Nations Space Command]]
;[[Post-Covenant War conflicts]]
|hideb=yes
*[[Battle for Zeta Halo]]
|hidec=yes
|pagelabel=Equipment
|pagelabel=Equipment
}}
}}
The '''Threat Sensor''', or '''Threat Detector''',{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} is a piece of equipment compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor]]. When deployed, the Threat Sensor emits a periodic pulse in its surrounding area and highlights enemies on the user's [[heads-up display]].{{Ref/Reuse|mpreveal}}
{{Quote|A deployable threat sensor. It appears to lock onto and highlight any targets in range.|[[The Weapon]] describing the threat sensor to [[John-117]].{{Ref/Quest|Id=Tower|HI|Connections|The Tower}}}}
The '''threat sensor''', or '''threat detector''',{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021|D=23|M=7|Y=2021}} is a piece of wrist-mounted [[United Nations Space Command|UNSC]] infantry [[equipment]] compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor]].{{Ref/Reuse|gameplay}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}


==Operational history==
==Overview==
By [[2559#December|December 2559]], [[SPARTAN-IV program|Spartan]] [[Hudson Griffin]] had a Threat Sensor installed as part of his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor]].{{Ref/Reuse|The Tower}}
===Design details===
{{Expand-section}}


On [[2560#May|May 28, 2560]], [[John-117]] found Griffin's removed armor in [[The Tower (Installation 07)|the Tower]] and took his Threat Sensor for himself. While facing off against [[Chak 'Lok]] in order to rescue the imprisoned and tortured Griffin, [[the Weapon]] suggested that the Master Chief use his new Threat Sensor to combat the [[Sangheili]]'s [[active camouflage]].{{Ref/Reuse|The Tower}} The Master Chief subsequently utilized his new Threat Sensor throughout the rest of the [[Battle for Zeta Halo]].{{Ref/Game|Hi}}
===Operation===
When deployed, the four sections unfold.{{Ref/Game|Id=model|HINF|Threat Sensor in-game model}} It emits a periodic pulse in its surrounding area and highlights enemies on the user's [[heads-up display]].{{Ref/Reuse|mpreveal}}{{Ref/Reuse|gameplay}}


==Gameplay==
===Operational history===
By [[2559#December|December 2559]], [[SPARTAN-IV program|Spartan]] [[Hudson Griffin]] had a threat sensor installed as part of his [[MJOLNIR Powered Assault Armor (GEN3)|GEN3 armor]].{{Ref/Reuse|Tower}} On [[2560#May|May 28, 2560]], [[John-117]] found Griffin's removed armor in the [[Tower]] and took his threat sensor for himself. While facing off against [[Chak 'Lok]] in order to rescue the imprisoned and tortured Griffin, [[the Weapon]] suggested that the Master Chief use his new threat sensor to combat the [[Sangheili]]'s [[active camouflage]].{{Ref/Reuse|Tower}}
 
==In-game information==
===''Halo Infinite''===
===''Halo Infinite''===
The Threat Sensor is a usable piece of equipment in ''[[Halo Infinite]]''. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.{{Ref/Reuse|mpreveal}} The Threat Sensor is especially useful in combating [[Chak 'Lok]] and [[Jega 'Rdomnai]] who make extensive use of their [[active camouflage]] in battle.{{Ref/Level|Id=The Tower|Hi|[[The Tower]]}}{{Ref/Level|Hi|[[House of Reckoning]]}}
{{Article quote|A scout projectile that tracks enemies through walls and terrain.{{Ref/Game|HI|Campaign - Upgrades menu}}}}
The threat sensor is a usable piece of equipment in ''[[Halo Infinite]]''. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.{{Ref/Reuse|mpreveal}} The threat sensor is especially useful in combating enemies that make extensive use of their [[active camouflage]] in battle, such as [[Special Operations Officer|Special Operation Sangheili]], [[Evocati|Sangheili Ultra]], [[Sangheili Warlord|Warlods]] as well as bosses like [[Chak 'Lok]] and [[Jega 'Rdomnai]].{{Ref/Quest|Id=HOR|HI|Reckoning|House of Reckoning}}


====Upgrades====
====Upgrades====
The Threat Sensor can be upgraded by collecting and spending [[Spartan core]]s.
In campaign, the threat sensor is acquired from the body of [[Hudson Griffin|Spartan Makovich]] in the level [[The Tower]]; then it can be upgraded by collecting and spending [[Spartan core]]s. In multiplayer, the fully-upgraded threat sensor can be selected as "Threat Sensor (Campaign)" under Sandbox settings; however, in multiplayer, the fully-upgraded threat sensor does not have "Operative" and "Omniscience" upgrades. In [[Forge]], the fully-upgraded threat sensor can spawn at an equipment pad by enabling the [[Legendary variant weapons|Legendary variant]] option.
 
{| class="wikitable sortable" style="width: 50%;"
|+ List of Upgrades
|-
! scope="col" style="width: 20%" |Name
! scope="col" style="width: 20%" |Spartan core cost
! scope="col" style="width: 60%" |Description
|-
|Seeker
|1 SC
|Increases Threat Sensor detection radius by 50%.


*'''Seeker''' (1 SC): Increases Threat Sensor detection radius by 50%.
|-
|Operative
|2 SC
|Adds a second charge to the Threat Sensor.


*'''Operative''' (2 SC): Adds a second charge to the Threat Sensor.
|-
   
|Clairvoyant
*'''Clairvoyant''' (3 SC): Reduces Threat Sensor cooldown by 40%.
|3 SC
|Reduces Threat Sensor cooldown by 40%.


*'''Omniscience''' (3 SC): Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health.
|-
|Omniscience
|3 SC
|Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health.
|}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HINF Deployed TS.jpg|A deployed Threat Sensor on the ground.
File:HINF ThreatSensor Icon.png|[[Heads-up display|HUD]] icon for the Threat Sensor.
File:HINF Tower finding threat sensor.png|John-117 retrieves Spartan Griffin's Threat Sensor module.
File:HINF ThreatSensorIcon.png|The Threat Sensor icon in the Campaign upgrade menu.
File:HINF Threat Sensor deployed.png|John-117 deploys a Threat Sensor.
File:HINF Tower interior threat sensor.png|The Threat Sensor highlighting enemies in the [[Tower]].
File:HINF Threat Sensor Full Upgrade.png|The benefits of a fully upgraded Threat Sensor.
File:HINF ThreatSensor.png|The Threat Sensor in first-person.
File:HINF ThreatSensor.png|The Threat Sensor in first-person.
File:HINF ThreatSensorLaunch.png|The Threat Sensor mid-air.
File:HINF ThreatSensorLaunch.png|The Threat Sensor mid-air.
File:HINF ThreatSensorScan.png|The Threat Sensor highlighting an enemy behind a wall.
File:HINF ThreatSensorScan.png|The Threat Sensor highlighting an enemy behind a wall.
File:HINF ThreatSensor Back.png|The Threat Sensor on a Spartan's hip.
File:HINF-Behemoththreatsensor.jpg|A Spartan-IV using a Threat Sensor on [[Behemoth]].
File:HINF-Behemoththreatsensor.jpg|A Spartan-IV using a Threat Sensor on [[Behemoth]].
File:HINF Threat Sensor deployed.png|John-117 deploys a Threat Sensor.
File:HINF Deployed TS.jpg|A deployed Threat Sensor on the ground.
File:HINF Threat Sensor Jega.png|John-117 uses a Threat Sensor to locate [[Jega 'Rdomnai]].
File:HINF Threat Sensor Jega.png|John-117 uses a Threat Sensor to locate [[Jega 'Rdomnai]].
File:HINF Threat Sensor Full Upgrade.png|The benefits of a fully upgraded Threat Sensor.
File:HINF Threat Sensor stuck to grunt.png|A Threat Sensor stuck to an [[Unggoy Ultra]].
File:HINF HunterSensor.png||A Threat Sensor stuck to a [[Mgalekgolo]].
File:HINF Grunt BDay party skull spec ops elites.png|A Threat Sensor reveals multiple [[Special Operations Sangheili]]s guarding the Grunt Birthday Party [[Skull]].
File:HINF Grunt BDay party skull spec ops elites.png|A Threat Sensor reveals multiple [[Special Operations Sangheili]]s guarding the Grunt Birthday Party [[Skull]].
File:HINF Threat Sensor stuck to grunt.png|A Threat Sensor stuck to an Unggoy Conscript.
</gallery>
</gallery>



Latest revision as of 19:04, July 29, 2024

Threat Sensor
Threat Detector
Production overview

Manufacturer:

United Nations Space Command

Type:

Equipment[1][2]

Service history

In service:

Post-Covenant War conflicts
 

"A deployable threat sensor. It appears to lock onto and highlight any targets in range."
The Weapon describing the threat sensor to John-117.[3]

The threat sensor, or threat detector,[4] is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.[2][5]

Overview[edit]

Design details[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Operation[edit]

When deployed, the four sections unfold.[6] It emits a periodic pulse in its surrounding area and highlights enemies on the user's heads-up display.[1][2]

Operational history[edit]

By December 2559, Spartan Hudson Griffin had a threat sensor installed as part of his GEN3 armor.[3] On May 28, 2560, John-117 found Griffin's removed armor in the Tower and took his threat sensor for himself. While facing off against Chak 'Lok in order to rescue the imprisoned and tortured Griffin, the Weapon suggested that the Master Chief use his new threat sensor to combat the Sangheili's active camouflage.[3]

In-game information[edit]

Halo Infinite[edit]

A scout projectile that tracks enemies through walls and terrain.[7]

The threat sensor is a usable piece of equipment in Halo Infinite. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.[1] The threat sensor is especially useful in combating enemies that make extensive use of their active camouflage in battle, such as Special Operation Sangheili, Sangheili Ultra, Warlods as well as bosses like Chak 'Lok and Jega 'Rdomnai.[8]

Upgrades[edit]

In campaign, the threat sensor is acquired from the body of Spartan Makovich in the level The Tower; then it can be upgraded by collecting and spending Spartan cores. In multiplayer, the fully-upgraded threat sensor can be selected as "Threat Sensor (Campaign)" under Sandbox settings; however, in multiplayer, the fully-upgraded threat sensor does not have "Operative" and "Omniscience" upgrades. In Forge, the fully-upgraded threat sensor can spawn at an equipment pad by enabling the Legendary variant option.

List of Upgrades
Name Spartan core cost Description
Seeker 1 SC Increases Threat Sensor detection radius by 50%.
Operative 2 SC Adds a second charge to the Threat Sensor.
Clairvoyant 3 SC Reduces Threat Sensor cooldown by 40%.
Omniscience 3 SC Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo Waypoint, Halo Infinite Multiplayer Reveal (Retrieved on Jun 13, 2021) [archive]
  2. ^ a b c Halo Infinite, gameplay
  3. ^ a b c Halo Infinite, campaign mission Connections: The Tower
  4. ^ Halo Waypoint, Inside Infinite - July 2021 (Retrieved on Jul 23, 2021) [archive]
  5. ^ Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
  6. ^ Halo Infinite, Threat Sensor in-game model
  7. ^ Halo Infinite, Campaign - Upgrades menu
  8. ^ Halo Infinite, campaign mission Reckoning: House of Reckoning